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Author Topic: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)  (Read 167189 times)

Offline Grig 32

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He has college and a real life to deal with. He gets on when he gets on - posting stuff like that is a good way to either get him mad or get yourself in trouble for spamming.

The mods 'round here don't take to kindly to that ^^;

Offline Dark_Mark

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Dark_Mark where you ?? come back, please !!
Relax, I haven't gone anywhere. It's just as Grig 32 says:
He has college and a real life to deal with.
I will do what you asked for, but it's definitely going to take longer than usual. Perhaps a few days, if I'm lucky. Allow me to repeat:


"I say patience"
« Last Edit: September 26, 2008, 03:13pm by Dark_Mark »
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.

Offline Dark_Mark

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UPDATE
Ultimate has been improved:
  • removed gloves
  • helmet now resembles the one in the comics
  • minor texture improvements
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.

Offline BLaw

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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #168 on: October 03, 2008, 11:48am »
Nice textures DM... :D

Offline Gamabot

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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #169 on: October 03, 2008, 12:52pm »
I think dark_Mark should make Prowler. He has canisters of knockout gas. he throws them.

Offline BLaw

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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #170 on: October 03, 2008, 01:16pm »
In other words you are requesting Prowler at a random topic. Ain't a Requestboard topic enough for it?

A question (not request!) for you DM: are you planning on making a Joseph model for your mod?

endedel
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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #171 on: October 04, 2008, 03:08pm »
the best !!!!

endedel
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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #172 on: October 04, 2008, 03:16pm »
please, updated hulk !!

jonchang
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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #173 on: October 05, 2008, 05:47am »

"I say patience"

Next to the Quote button there is an Edit button. Please use that to add extra content instead of double-posting. And he can't know what to do with Hulk unless he knows what you want him to update. And this is the Magneto thread, BTW.

Power Cosmic
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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #174 on: October 24, 2008, 04:37am »
Teancum i have a problem with a DLC convertations of Magneto & Sabretooth. The convo's can be edited yes, but just ones while i was adding them with Magneto_Hero or Sabretooth_Hero on DLC convo file. Ok, how do we gonna replace Magneto & Sabretooth into Magneto_Hero & Sabretooth_Hero, what should i edit:
Just Conversations Doc, Scripts Doc or both of this 2 docs.

Offline Teancum
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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #175 on: October 24, 2008, 07:16am »
You probably will need to edit the py scripts to reference magneto_hero and sabretooth_hero.  I'm not sure since I haven't seen the conversation files.

Power Cosmic
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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #176 on: October 24, 2008, 06:15pm »
I use notepad to edit them. What should i change. Is it Actor List of("Magneto"), ("Sabretooth") or liked this if's:
magneto
sabretooth
« Last Edit: October 24, 2008, 06:30pm by Power Cosmic »

Serph21
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Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
« Reply #177 on: November 01, 2008, 02:03am »
hey dark mark do you think it would be too much to ask if you could release another skin of your magneto and hulk model with a toned down brightness? i think it's too bright maybe a lil bit darker. but it's just me and it's stil up too you. thanks bro!

Offline Dark_Mark

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #178 on: November 10, 2008, 03:26pm »


Changelog:
- Greatly improved models
- Better textures
- Corrected some animations issues
- Fixed Murderworld conversation bug
- New feature: Magneto now removes his helmet while visiting safe places (does not apply to Age of Apocalypse skin)

Go to the first page for download links! :D
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.

Offline Teancum
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #179 on: November 10, 2008, 05:13pm »
SLICK!