First of all!
Thanks a lot to all MOD´ers!
Waited about one year for the new XBOX Chars!!!
I have a little Problem with the Magneto MOD.
I´ll try to describe what i have already done and hope someone can help:
1. "Installed" the official charakters (newest Version)
2. "Installed" XML2 Charakters
3. after some(...) time i was able to get my new chars in the game (Magneto is in my rooster already)
4. Fight against the Murderworld Bug (read the forum, renamed the personal conversations, copied 2_murder2_070m from the Magneto Mod, no Cyc/Mag as active Chars)
Victory after some trys :-)
5. "Installed" the Magneto MOD 1.8
Now(in my actual savegame):
a) Magneto looks like that:
b) His Special Ability is called:Metallic Mayhem
So some parts from the new mod should be allright?
c) Sound is alright, his name is not said when you choose him as charakter
a) He still wears a helmet in strange´s sanctuarum
b) Xavier is Professor Xavier for Magneto, not Charles
So now my Questions:
1. Do i have to make a new game for the "new" magneto (conversations, helmet pp.)
2. Do i have to activate the new Magneto although the old one was added with heroselect?
3. I did NOT make the step with NRCompiler, may that be the fault?
Thx for the help!