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Author Topic: Jubilee Mod v3 (update 10-05-08)  (Read 68096 times)

Offline nodoubt_jr
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Re: Jubilee Mod v2 (fixed version, fixed crashing)
« Reply #90 on: July 07, 2008, 12:16pm »
IDk if you are gonna keep her rapid firework attack but i think it needs work

i did keep it, and im using Invisible Woman's Kitenic Bolts animation, so it looks like hers does.
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline nodoubt_jr
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Re: Jubilee Mod v3 (07-07-08)
« Reply #91 on: July 07, 2008, 05:33pm »
Jubilee Version 3.3
download: http://www.mediafire.com/?mmhioduc051



Notes: Complete mod with a new fightstyle.  Since she uses a new fightstyle, you will have to start a new game from default, if you dont she wont have access to her second skeleton, and some of her power animations will not be correct and it will look wrong. A lot better then previous version, try it out.

Differences from previous version:
* got rid of "Mental Plasmoid" "Decimation"
* added a second skeleton/fightstyle, so start a new game from default
* added 2 new skins, for a total of 8
* New icons, they are from the MUA Jubilee Mod by Blizz
* Moved around some animations and changed some effects
* added power sounds (to get her voice, download latest x_voice update here http://marvelmods.com/forum/index.php?topic=2924.0)
* new powers, "Pep Rally" "Bait" boosts and "Exploding Pafs"

Credit:
Icons from the MUA Jubilee Mod by Blizz
XML1 effects colored by Blizz
Second Generation X skin by iammingy
AOA skin by ?
Classic, First Generation X, Outback, and Xtreme skin by intensity

New Exploding Pafs power,
she throws a globule and when it hits it explodes


New Scorching Sparklers animation and effects


New Rapid Globules animation, works a lot better now


:) enjoy

Up next: maybe a mod package with some of these new mods.
« Last Edit: February 10, 2009, 04:06pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
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Re: Jubilee Mod v3 (07-07-08)
« Reply #92 on: July 07, 2008, 07:13pm »
alright shes here looks good!

Offline nodoubt_jr
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Re: Jubilee Mod v3 (07-07-08)
« Reply #93 on: July 07, 2008, 09:07pm »
ok i updated the link to Jubilee Mod v3, there was a mistake in the powerstyle, so if you downloaded the mod before you read this post, redownload version 3 and replace the old powerstyle, thanks and sorry.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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jonchang
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Re: Jubilee Mod v3 (07-07-08)
« Reply #94 on: July 07, 2008, 11:02pm »
A nice Independence Day present. Happy belated Fourth!

ratmon
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Re: Jubilee Mod v3 (07-07-08)
« Reply #95 on: July 07, 2008, 11:03pm »
A nice Independence Day present. Happy belated Fourth!
haha lol some people here dont like that holiday j/k

or btw I love this mod my favorite!

Offline nodoubt_jr
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Re: Jubilee Mod v3 (07-07-08)
« Reply #96 on: July 07, 2008, 11:16pm »
thanks :)
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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ladykiller
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Re: Jubilee Mod v3 (07-07-08)
« Reply #97 on: July 25, 2008, 07:10pm »
I almost didn't download this one shes very will done, one little complain is a lot of your mods learn there power very early. I have a question hope you can help me isn't that a map from x-men legends how is it working on the pc?

Offline nodoubt_jr
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Re: Jubilee Mod v3 (07-07-08)
« Reply #98 on: July 25, 2008, 07:16pm »
for the talents i usually use an official characters talents to guide me on when they should unlock.

and yes that is a xml1 map, the map igbs from the ps2/xbox work in xml2.  so all i did was set up the map engbs so that they would be like the ones in xml2.
Please search the forum before asking a question. I dont answer
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Offline мaгvel wатcheг

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Re: Jubilee Mod v3 (07-07-08)
« Reply #99 on: September 28, 2008, 03:28pm »
If don't disturb you, Can you give me a link with the skins based on rogue and labtech jubilee? thank you :)

Offline nodoubt_jr
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Re: Jubilee Mod v3 (07-07-08)
« Reply #100 on: September 28, 2008, 04:30pm »
sorry i no longer have those skins
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Offline мaгvel wатcheг

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Re: Jubilee Mod v3 (07-07-08)
« Reply #101 on: September 28, 2008, 04:50pm »
Anyway thanks.

Offline nodoubt_jr
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Re: Jubilee Mod v3 (update 10-05-08)
« Reply #102 on: October 05, 2008, 05:56pm »
updated version 3 (version 3.3 http://www.mediafire.com/?mmhioduc051) to include a fix for her fightstyle, it is now complete so she can now break through characters shields and carry out the necessary combos in the danger room missions.  If you had previously downloaded version 3.1 and just want the fixed fightstyle, then just download this http://www.mediafire.com/?wyv3wxqtzid file and place in Data/fightstyles
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline DiamondPheonix

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Re: Jubilee Mod v3 (update 10-05-08)
« Reply #103 on: November 03, 2008, 11:56pm »
i absoultly like this mod
Give your life meaning when you come to Xaviers Institute.  Join us so that we can develop your mind as well as those devious powers that you may have ::wink::

Offline John Sage
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Re: Jubilee Mod v3 (update 10-05-08)
« Reply #104 on: November 30, 2008, 07:26am »
Has anyone noticed that the energy blast isn't working quite the way it should?

The damage per globule is infact the damage per character that gets hit by the globule (i.e. attack someone at close range with multiple globules and it will only show the damage done by one globule).  Is this fixable?

Excellent mod though - much prefer her here to XML1!