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XML2: How to add new playables to the Danger Room

Started by BliZZ, July 11, 2007, 01:30PM

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July 11, 2007, 01:30PM Last Edit: July 15, 2019, 05:42PM by Teancum
You gotta level them up to level 30, and adjust their values accordingly. The upside? They are balanced with the playables, and it is fun :eek:

Ironman's defintion:

   stats {
   autospend = support_heavy ;
   body = 60 ;
   characteranims = 15_ironman ;
   charactername = Ironman ;
   level = 30 ;
   mind = 100 ;
   moveset1 = moveset_flying ;
   name = Ironman ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power4 ;
   power4 = power9 ;
   powerstyle = ps_ironman ;
   scriptlevel = 3 ;
   skin = 1501 ;
   sounddir = iron_m ;
   speed = 70 ;
   strength = 60 ;
   team = hero ;
   textureicon = 13 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 4 ;
      name = iro_unibeam ;
      }

      talent {
      level = 3 ;
      name = iro_pla_charge ;
      }

      talent {
      level = 3 ;
      name = iro_energy_shie ;
      }

      talent {
      level = 3 ;
      name = iro_disrupt_sho ;
      }

      talent {
      level = 3 ;
      name = iro_auto_turret ;
      }

      talent {
      level = 2 ;
      name = iro_motion_amp ;
      }

      talent {
      level = 3 ;
      name = iro_repuls_rays ;
      }

      talent {
      level = 3 ;
      name = iro_trac_beam ;
      }

      talent {
      level = 3 ;
      name = iro_sys_ovrload ;
      }

      talent {
      level = 4 ;
      name = iro_gamma_bolts ;
      }

      talent {
      level = 4 ;
      name = iro_regen ;
      }

      talent {
      level = 3 ;
      name = iro_markVIII ;
      }

      talent {
      level = 2 ;
      name = iro_envir_suit ;
      }

      talent {
      level = 3 ;
      name = iro_reroute ;
      }

      talent {
      level = 1 ;
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      FlyEffect {
      bolt = Bip01 L Toe0 ;
      effect = char/iron/ability_fly_hand ;
      }

      FlyEffect {
      bolt = Bip01 R Toe0 ;
      effect = char/iron/ability_fly_hand ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


Put this right after the _HERO1_MC_ - 4_MC_ in NPCstat. This character will now appear right after the playables in the DR list.

Yay! Now add this

unlockCharacter('ironman', ' ')

to "tutorial1.py", right after this:

if status == 0
     actSilent("door_security", "door_security" )
endif


Now he will be balanced in the DR, and doesn't have to appear in your herostat. Just replay the tutorial level and it'll unlock him.

Here are some other codes I've whipped up: for Magma, Polaris, Professor X (the official one), Deadpool, Dark Phoenix. You need to add equal lines for them to the script, obviously. And you could alphabetize them in the NPCstat. I'm working on Jubilee and Havok definitions for their mods at the moment.

   stats {
   autospend = support ;
   body = 60 ;
   characteranims = 153_darkphoenix ;
   charactername = Dark Phoenix ;
   effect_skin = char/drkphoenx/special_aura ;
   effect_skin_bolt_default = Bip01 Spine1 ;
   level = 30 ;
   mind = 70 ;
   name = DarkPhoenix ;
   playable = true ;
   power1 = power1 ;
   power2 = power3 ;
   power3 = power9 ;
   power4 = power8 ;
   powerstyle = ps_darkphoenix ;
   scriptlevel = 3 ;
   skin = 15301 ;
   skin_60s = 04 ;
   skin_70s = 02 ;
   skin_aoa = 07 ;
   skin_astonishing = 03 ;
   skin_future = 06 ;
   skin_civilian = 08 ;
   skin_winter = 05 ;
   skin_weaponx = 09 ;
   sounddir = darkp_m ;
   speed = 70 ;
   strength = 60 ;
   team = hero ;
   textureicon = 1 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 3 ;
      name = dark_matter ;
      }

      talent {
      level = 3 ;
      name = dark_force ;
      }

      talent {
      level = 3 ;
      name = dark_erode ;
      }

      talent {
      level = 3 ;
      name = dark_inferno ;
      }

      talent {
      level = 3 ;
      name = dark_absorb ;
      }

      talent {
      level = 3 ;
      name = dark_absorb2 ;
      }

      talent {
      level = 3 ;
      name = dark_warp ;
      }

      talent {
      level = 3 ;
      name = dark_shield ;
      }

      talent {
      level = 3 ;
      name = dark_consume ;
      }

      talent {
      level = 3 ;
      name = dark_xtreme2 ;
      }

      talent {
      level = 3 ;
      name = dark_combustion ;
      }

      talent {
      level = 1 ;
      name = dark_resist ;
      }

      talent {
      level = 1 ;
      name = dark_ionize ;
      }

      talent {
      level = 1 ;
      name = dark_ment_mast ;
      }

      talent {
      level = 1 ;
      name = dark_hardened ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      talent {
      level = 1 ;
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


   stats {
   autospend = bruiser_light ;
   body = 70 ;
   characteranims = 44_deadpool_hero ;
   charactername = Deadpool ;
   level = 30 ;
   mind = 100 ;
   name = Deadpool ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power3 ;
   power4 = power9 ;
   powerstyle = ps_deadpool ;
   scriptlevel = 3 ;
   skin = 4403 ;
   sounddir = dphero_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 40 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Brotherhood ;
      }

      Multipart {
      health = 0 ;
      hideskin = sword_l_back ;
      }

      Multipart {
      health = 0 ;
      hideskin = sword_r_hand ;
      }

      Multipart {
      health = 0 ;
      hideskin = guns ;
      }

      Multipart {
      health = 0 ;
      nonmenuonly = true ;
      showskin = sword_l_back ;
      }

      Multipart {
      health = 0 ;
      hideskin = sword_l_hand ;
      nonmenuonly = true ;
      }

      talent {
      level = 3 ;
      name = dead_jab ;
      }

      talent {
      level = 4 ;
      name = dead_pistols ;
      }

      talent {
      level = 4 ;
      name = dead_taunt ;
      }

      talent {
      level = 4 ;
      name = dead_blade ;
      }

      talent {
      level = 4 ;
      name = dead_tele ;
      }

      talent {
      level = 4 ;
      name = dead_kick ;
      }

      talent {
      level = 3 ;
      name = dead_nitro ;
      }

      talent {
      level = 4 ;
      name = dead_mstry ;
      }

      talent {
      level = 4 ;
      name = dead_stealth ;
      }

      talent {
      level = 4 ;
      name = dead_regen ;
      }

      talent {
      level = 1 ;
      name = fightstyle_finesse1 ;
      }

      talent {
      name = block ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

   }


   stats {
   ailevel = 2 ;
   autospend = support_heavy ;
   body = 60 ;
   characteranims = 36_magma ;
   charactername = Magma ;
   level = 30 ;
   mind = 65 ;
   name = Magma ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power3 ;
   power4 = power6 ;
   powerstyle = ps_magma ;
   scriptlevel = 3 ;
   skin = 3601 ;
   skin_aoa = 02 ;
   skin_astonishing = 03 ;
   sounddir = magma_m ;
   speed = 65 ;
   strength = 55 ;
   team = hero ;
   textureicon = 52 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

      talent {
      level = 1 ;
      name = magma_resist ;
      }

      talent {
      level = 1 ;
      name = critical ;
      }

      talent {
      level = 4 ;
      name = magma_skating ;
      }

      talent {
      level = 4 ;
      name = magma_blast ;
      }

      talent {
      level = 4 ;
      name = magbeam ;
      }

      talent {
      level = 4 ;
      name = geyser ;
      }

      talent {
      level = 4 ;
      name = magma_column ;
      }

      talent {
      level = 1 ;
      name = fire_master ;
      }

      talent {
      level = 1 ;
      name = elemcom ;
      }

      talent {
      level = 4 ;
      name = lava_fissure ;
      }

      talent {
      level = 3 ;
      name = magma_form ;
      }

      talent {
      level = 3 ;
      name = magma_xtreme ;
      }

      talent {
      level = 3 ;
      name = magma_earth ;
      }

      talent {
      level = 1 ;
      name = mutantmaster ;
      }

   }


   stats {
   ailevel = 2 ;
   autospend = support ;
   body = 50 ;
   characteranims = 103_polaris ;
   charactername = Polaris ;
   level = 30 ;
   mind = 120 ;
   moveset1 = moveset_flying ;
   name = Polaris ;
   playable = true ;
   power1 = power5 ;
   power2 = power2 ;
   power3 = power1 ;
   power4 = power9 ;
   powerstyle = ps_polaris ;
   scriptlevel = 3 ;
   skin = 10301 ;
   sounddir = polaris_m ;
   speed = 70 ;
   strength = 50 ;
   team = hero ;
   textureicon = 26 ;
      FlyEffect {
      bolt = Bip01 L Hand ;
      effect = char/polar/ability_fly_hand ;
      }

      FlyEffect {
      bolt = Bip01 R Hand ;
      effect = char/polar/ability_fly_hand ;
      }

      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 3 ;
      name = pol_telekinesis ;
      }

      talent {
      level = 3 ;
      name = pol_pol_shield ;
      }

      talent {
      level = 3 ;
      name = pol_cage_beam ;
      }

      talent {
      level = 3 ;
      name = pol_metal_spikes ;
      }

      talent {
      level = 3 ;
      name = pol_shrap_sent ;
      }

      talent {
      level = 3 ;
      name = pol_death_trap ;
      }

      talent {
      level = 3 ;
      name = pol_pol_blast ;
      }

      talent {
      level = 3 ;
      name = pol_pol_grasp ;
      }

      talent {
      level = 3 ;
      name = pol_atom_sphere ;
      }

      talent {
      level = 3 ;
      name = polar_minion ;
      }

      talent {
      level = 3 ;
      name = pol_supremacy ;
      }

      talent {
      level = 3 ;
      name = pol_mag_def ;
      }

      talent {
      level = 2 ;
      name = pol_intim ;
      }

      talent {
      level = 1 ;
      name = fightstyle_finesse1 ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }

      talent {
      name = mutantmaster ;
      }

   }


   stats {
   ailevel = 2 ;
   autospend = support_heavy ;
   body = 70 ;
   characteranims = 11_professorx_hero ;
   charactername = Professor X ;
   level = 30 ;
   mind = 100 ;
   name = Professorx ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power3 ;
   power4 = power9 ;
   powerstyle = ps_professorx ;
   scriptlevel = 3 ;
   skin = 1104 ;
   sounddir = profx_m ;
   speed = 60 ;
   strength = 65 ;
   team = hero ;
   textureicon = 9 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 4 ;
      name = prof_cleave ;
      }

      talent {
      level = 3 ;
      name = prof_hold ;
      }

      talent {
      level = 4 ;
      name = prof_tele_link ;
      }

      talent {
      level = 4 ;
      name = prof_storm ;
      }

      talent {
      level = 4 ;
      name = prof_resurrect ;
      }

      talent {
      level = 4 ;
      name = prof_reveal ;
      }

      talent {
      level = 4 ;
      name = prof_clairvoy ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      name = leadership ;
      }

   }

great guide, now i can add Toad and Pyro again
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

July 11, 2007, 01:44PM #2 Last Edit: July 11, 2007, 01:48PM by ramen
same here thanks alot!! :bowdown1: Could you do pyro?

Speaking of the DR, do we know a Max # of characters available in the MP DR?  I know there's only 64 icons, but I'm wondering if we're only limited to the number of NPCs we can put in the npcstat.

i just did Toad's, here it is

   stats {
   autospend = bruiser_light ;
   body = 50 ;
   characteranims = 33_toad ;
   charactername = Toad ;
   level = 30 ;
   mind = 55 ;
   name = Toad ;
   playable = true ;
   power1 = power1 ;
   power2 = power5 ;
   power3 = power2 ;
   power4 = power9 ;
   powerstyle = ps_toad ;
   scriptlevel = 3 ;
   skin = 3303 ;
   skin_aoa = 02 ;
   skin_astonishing = 01 ;
   sounddir = toad_m ;
   speed = 55 ;
   strength = 55 ;
   team = hero ;
   textureicon = 31 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Brotherhood ;
      }

      BoltOn {
      anim = 33_toad_tongue ;
      bolt = Bip01 Head ;
      menuonly = true ;
      model = 3310 ;
      slot = ebolton_cape ;
      }

      talent {
      level = 1 ;
      name = toa_donkey_kick ;
      }

      talent {
      level = 1 ;
      name = toa_secretion ;
      }

      talent {
      level = 1 ;
      name = toa_sticky_spit ;
      }

      talent {
      level = 1 ;
      name = toa_toxic_spit ;
      }

      talent {
      level = 1 ;
      name = toa_tongue_str ;
      }

      talent {
      level = 1 ;
      name = toa_tongue_lash ;
      }

      talent {
      level = 1 ;
      name = toa_leap_attack ;
      }

      talent {
      level = 1 ;
      name = toa_taunt ;
      }

      talent {
      level = 1 ;
      name = toa_extreme ;
      }

      talent {
      level = 1 ;
      name = toa_spit_mast ;
      }

      talent {
      level = 1 ;
      name = toa_tongue_mast ;
      }

      talent {
      level = 1 ;
      name = toa_extreme2 ;
      }

      talent {
      name = block ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      name = critical ;
      }

      talent {
      level = 1 ;
      name = fightstyle_finesse1 ;
      }

   }
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it


no
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ok im trying to complete my game so i did some more Pyro, Sunfire and Captain Marvel

   stats {
   autospend = support_heavy ;
   body = 70 ;
   characteranims = 12_sunfire ;
   charactername = Sunfire ;
   effect_skin_aoa = char/sun/special_burning ;
   level = 30 ;
   mind = 100 ;
   moveset1 = moveset_flying ;
   name = Sunfire ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power7 ;
   power4 = power9 ;
   powerstyle = ps_sunfire ;
   scriptlevel = 3 ;
   skin = 1203 ;
   skin_aoa = 02 ;
   skin_astonishing = 01 ;
   sounddir = sun_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 10 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 4 ;
      name = sun_resist ;
      }

      talent {
      level = 4 ;
      name = sun_flmthrow ;
      }

      talent {
      level = 4 ;
      name = sun_ignite ;
      }

      talent {
      level = 4 ;
      name = sun_atomcharge ;
      }

      talent {
      level = 4 ;
      name = sun_fireballs ;
      }

      talent {
      level = 4 ;
      name = sun_fireblast ;
      }

      talent {
      level = 4 ;
      name = sun_flameswd ;
      }

      talent {
      level = 4 ;
      name = sun_flamefury ;
      }

      talent {
      level = 4 ;
      name = sun_ionshield ;
      }

      talent {
      level = 4 ;
      name = sun_nucblast ;
      }

      talent {
      level = 4 ;
      name = sun_flamecol ;
      }

      talent {
      level = 4 ;
      name = sun_rising ;
      }

      talent {
      level = 4 ;
      name = sun_firemaster ;
      }

      talent {
      level = 4 ;
      name = sun_elemcom ;
      }

      talent {
      level = 4 ;
      name = sun_ionize ;
      }

      talent {
      name = flight ;
      }

      FlyEffect {
      bolt = Bip01 L Hand ;
      effect = char/sun/ability_fly ;
      }

      FlyEffect {
      bolt = Bip01 R Hand ;
      effect = char/sun/ability_fly ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


   stats {
   autospend = support_heavy ;
   body = 70 ;
   characteranims = 114_pyro_hero ;
   charactername = Pyro ;
   level = 30 ;
   mind = 100 ;
   name = Pyro_hero ;
   platform = PC ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power7 ;
   power4 = power9 ;
   powerstyle = ps_pyro_hero ;
   scriptlevel = 3 ;
   skin = 11401 ;
   skin_astonishing = 02 ;
   sounddir = pcpyro_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 21 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Brotherhood ;
      }

      talent {
      level = 4 ;
      name = pyr_resist ;
      }

      talent {
      level = 4 ;
      name = pyr_flmthrow ;
      }

      talent {
      level = 4 ;
      name = pyr_ignite ;
      }

      talent {
      level = 4 ;
      name = pyr_atomcharge ;
      }

      talent {
      level = 4 ;
      name = pyr_fireballs ;
      }

      talent {
      level = 4 ;
      name = pyr_fireblast ;
      }

      talent {
      level = 4 ;
      name = pyr_flameswd ;
      }

      talent {
      level = 4 ;
      name = pyr_flamefury ;
      }

      talent {
      level = 4 ;
      name = pyr_ionshield ;
      }

      talent {
      level = 4 ;
      name = pyr_nucblast ;
      }

      talent {
      level = 4 ;
      name = pyr_flamecol ;
      }

      talent {
      level = 4 ;
      name = pyr_rising ;
      }

      talent {
      level = 4 ;
      name = pyr_firemaster ;
      }

      talent {
      level = 4 ;
      name = pyr_elemcom ;
      }

      talent {
      level = 4 ;
      name = pyr_ionize ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


   stats {
   ailevel = 2 ;
   autospend = support ;
   body = 50 ;
   canfly = true ;
   characteranims = 170_captainmarvel ;
   charactername = Captain Marvel ;
   level = 30 ;
   mind = 100 ;
   moveset1 = moveset_flying ;
   name = CaptainMarvel ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power4 ;
   power4 = power6 ;
   powerstyle = ps_captainmarvel ;
   scriptlevel = 3 ;
   skin = 17001 ;
   skin_aoa = 02 ;
   skin_astonishing = 03 ;
   sounddir = capmvl_m ;
   speed = 70 ;
   strength = 50 ;
   team = hero ;
   textureicon = 13 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = captma_p1 ;
      }

      talent {
      level = 1 ;
      name = captma_p2 ;
      }

      talent {
      level = 1 ;
      name = captma_p3 ;
      }

      talent {
      level = 1 ;
      name = captma_p4 ;
      }

      talent {
      level = 1 ;
      name = captma_p5 ;
      }

      talent {
      level = 1 ;
      name = captma_p6 ;
      }

      talent {
      level = 1 ;
      name = captma_p7 ;
      }

      talent {
      level = 1 ;
      name = captma_p8 ;
      }

      talent {
      level = 1 ;
      name = captma_combat ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      name = flight ;
      }

      FlyEffect {
      bolt = Bip01 L Hand ;
      effect = char/captmarvel/special_aura_hand ;
      }

      FlyEffect {
      bolt = Bip01 R Hand ;
      effect = char/captmarvel/special_aura_hand ;
      }

      FlyEffect {
      bolt = Bip01 Spine2 ;
      effect = char/captmarvel/special_aura ;
      }

      talent {
      level = 1 ;
      name = might ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

July 21, 2007, 08:19PM #8 Last Edit: July 21, 2007, 09:53PM by nodoubt_jr
Cable and Goblin Queen

   stats {
   ailevel = 2 ;
   autospend = support_heavy ;
   body = 70 ;
   characteranims = 115_cable ;
   charactername = Cable ;
   effect_skin = char/cable/special_aura ;
   effect_skin_bolt_default = Bip01 Head ;
   ignoreboundsscaling = true ;
   level = 30 ;
   mind = 100 ;
   name = Cable ;
   playable = true ;
   power1 = power1 ;
   power2 = power2 ;
   power3 = power8 ;
   power4 = power7 ;
   powerstyle = ps_cable ;
   scale_factor = 1.1 ;
   scriptlevel = 3 ;
   skin = 11501 ;
   sounddir = cable_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 0 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      Multipart {
      health = 0 ;
      hideskin = gun_left ;
      }

      Multipart {
      health = 0 ;
      hideskin = gun_right ;
      }

      talent {
      level = 4 ;
      name = cable_smash ;
      }

      talent {
      level = 4 ;
      name = cable_pistol ;
      }

      talent {
      level = 4 ;
      name = cable_tele ;
      }

      talent {
      level = 4 ;
      name = cable_rifle ;
      }

      talent {
      level = 4 ;
      name = cable_confuse ;
      }

      talent {
      level = 4 ;
      name = cable_slow ;
      }

      talent {
      level = 4 ;
      name = cable_psycho ;
      }

      talent {
      level = 4 ;
      name = cable_tactics ;
      }

      talent {
      level = 4 ;
      name = cable_gren ;
      }

      talent {
      level = 4 ;
      name = cab_rage ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_hero ;
      }

   }


   stats {
   ailevel = 1 ;
   autospend = support ;
   body = 70 ;
   canseestealthed = true ;
   characteranims = 02_goblinqueen ;
   charactername = Goblin Queen ;
   level = 30 ;
   mind = 100 ;
   name = GoblinQueen ;
   playable = true ;
   power1 = power2 ;
   power2 = power1 ;
   power3 = power6 ;
   power4 = power9 ;
   powerstyle = ps_goblinqueen ;
   scriptlevel = 3 ;
   skin = 0255 ;
   sounddir = darkp_m ;
   speed = 60 ;
   strength = 60 ;
   team = hero ;
   textureicon = 1 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = Brotherhood ;
      }

      talent {
      level = 4 ;
      name = gob_tele ;
      }

      talent {
      level = 4 ;
      name = gob_blasts ;
      }

      talent {
      level = 4 ;
      name = gob_slave ;
      }

      talent {
      level = 4 ;
      name = gob_nullify ;
      }

      talent {
      level = 4 ;
      name = gob_stun ;
      }

      talent {
      level = 4 ;
      name = gob_pain ;
      }

      talent {
      level = 4 ;
      name = gob_astral ;
      }

      talent {
      level = 4 ;
      name = gob_invs ;
      }

      talent {
      level = 4 ;
      name = gob_master ;
      }

      talent {
      level = 4 ;
      name = gob_armor ;
      }

      talent {
      level = 4 ;
      name = gob_link ;
      }

      talent {
      level = 4 ;
      name = gob_psi_infno ;
      }

      talent {
      level = 4 ;
      name = gob_demons ;
      }

      talent {
      level = 4 ;
      name = dark_ionize ;
      }

      talent {
      name = leadership ;
      }

      talent {
      name = mutantmaster ;
      }

      talent {
      level = 1 ;
      name = fightstyle_psionic ;
      }

   }
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

I got a quick qestion, If I replace sunfires Cname and skin with human torch's, will that work to have him as a npc?

i think it would
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it