Author Topic: Beast Mod v2  (Read 18466 times)

Offline nodoubt_jr

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Beast Mod v2
« on: July 13, 2007, 08:12pm »
Version 2.3: http://www.mediafire.com/?b09tkjxvwy1wk0r
full mod including updates

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This is to add more powers to Teancum's Beast mod, it is currently my favorite mod so i wanted to add to it.

i added 3 attacks, 1 xtreme, 1 boost, and one passive.
new attack - high kick, throwing stars, super punch
xtreme - revive
boost - healing

Original mod my Teancum, http://marvelmods.com/forum/index.php?topic=301.msg6677#msg6677
in order for this update to work you need to download the full mod here
http://www.momoshare.com/file.php?file=d0cdf2fa50137c9910a97e959cd9b620
just replace the old talent file and powerstyle

edit: also wanted to mention i fixed some minor mistakes with Pinball, damage was mislabeled, and something else was mislabeled so now if you hold down the button he keeps rolling forward.

download update here:
http://www.momoshare.com/file.php?file=28371425781697e4e859be9f5055152f

fix one: fixes package problems and damage values
http://www.momoshare.com/file.php?file=832f96a3ae8306559673177afd7e25d3





old powers





new powers

Revive power




High Kick


Throwing Stars
http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0031-2.jpg

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0036-2.jpg


Super Punch
« Last Edit: September 01, 2010, 06:39pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr

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Re: Beast Mod Power Update
« Reply #1 on: July 13, 2007, 08:43pm »
just notice i mistake in one of the packages
fixed one here
http://www.momoshare.com/file.php?file=5b7272286985433377b93a2c58567a0a
« Last Edit: July 02, 2008, 06:27pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline BlowFly

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Re: Beast Mod Power Update
« Reply #2 on: July 14, 2007, 02:33am »
Cool beast update! New powers are great! If you are so good at adding powers could you add some new powers to Psylocke and fix her powers(they don't break boxes and walls).
<

Offline matt710

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Re: Beast Mod Power Update
« Reply #3 on: July 14, 2007, 07:30am »
They are not supposed to break boxes and walls.  They are psychic and hurt and cause pain to minds of victims. 
  From the Ashes she will rise.

Offline BlowFly

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Re: Beast Mod Power Update
« Reply #4 on: July 14, 2007, 07:42am »
This is bad, very bad! But new moves would be great. And how can I add to her double jump?
<

Offline matt710

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Re: Beast Mod Power Update
« Reply #5 on: July 14, 2007, 09:00am »
Is double Jump in XML2?  I think it may only be in MUA.  She is kind of Low on my list because she has a pretty full moveset.  If I can get my hands on Electra's stuff from MUA I may add 2 melees. 
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Offline intensity

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Re: Beast Mod Power Update
« Reply #6 on: July 14, 2007, 09:24am »
with the approval of no_doubtjr, I'm going to try and add some moves to Jubilee's moveset.

I've already changed some of the animations- but I'm thinking of adding 'might,' since she currently can lift a freight train over her head, and also a beam attack with knockback.

also, No_doubtjr is correct, as Psylocke's psychic blade doesn't hurt objects without a brain... so that is pretty accurate characterization on his part.  :)
« Last Edit: July 14, 2007, 09:28am by intensity »

Offline nodoubt_jr

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Re: Beast Mod Power Update
« Reply #7 on: July 14, 2007, 12:27pm »
if i can get a sword, i'll update Psylocke. but i wont be changing anything that Burning Rage did, this is about adding powers, not changing what others had previously done.

and about Jubilee, giving her might for this game doesnt make sense.  She's going to be superstrong and have her old abilities? I think its one or the other.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline Teancum

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Re: Beast Mod Power Update
« Reply #8 on: July 14, 2007, 12:54pm »
Thanks for the update to my mod.  I was hoping to update it someday but have been so busy with Hulk and Xbox stuff.  Iammingy is supposed to use the PS2 version of Beast to put the Astonishing skin on it when he has time.  That'll make his face hi-res.  Then we're nearly complete.  When I get time I'll look into fixing up the HUD heads again.  I'd also like to redo Xtreme Beast as his suit looks just like Angel's.

Offline nodoubt_jr

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Re: Beast Mod Power Update
« Reply #9 on: July 14, 2007, 01:00pm »
cool cant wait for the new stuff. The skins are great btw way, so i cant wait for the new improve ones.  He is seriously my favorite mod, so i just wanted to make him more complete.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Beast Mod Power Update
« Reply #10 on: July 16, 2007, 11:37pm »
I don't know if anybody else has this problem, but everytime I try to flip powers (change them with the directional arrows on a controller) The powers are set permamently to block, orbital, his throwing stars, and pinball.  Can anybody help?
  From the Ashes she will rise.

Offline iammingy

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Re: Beast Mod Power Update
« Reply #11 on: July 18, 2007, 02:33am »
I have converted the Classic and Astonishing skins from PC models to PS2 models.
I have never seen these two Beast skins before... Were they hidden in XML2?
Anyway, I will upload them tomorrow night. :)

Btw, are these Slashers in XML2? If so, what number are they?


Offline nodoubt_jr

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Re: Beast Mod Power Update
« Reply #12 on: July 18, 2007, 12:19pm »
there were two extra skins from XML1 the original one and an xtreme human one, if i remember correctly.  The original skin is looking great, gret job, cant wait for the other one.

Yeah the the lasher are in XML2, and there skins are 5601 to 5605.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr

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Re: Beast Mod Power Update
« Reply #13 on: July 18, 2007, 10:26pm »
just wanted to mentioned iammingy upped some great Beast skins that you might want to use. this are based on the ps2 models so they should look better.

http://marvelmods.com/index.php?option=com_smf&Itemid=41&topic=435.msg14582#msg14582
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Beast Mod Power Update
« Reply #14 on: July 18, 2007, 10:29pm »
Didn't teancum put them in the original mod?  I know mine has it.  Also the whole problem I had with beast was fixed.  I don't know how, but it kind of did it itself.  Maybe the powerstyle got messed up when I coppied it.
  From the Ashes she will rise.