Author Topic: Beast Mod v2  (Read 18071 times)

Offline nodoubt_jr

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Re: Beast Mod Power Update
« Reply #15 on: July 18, 2007, 10:31pm »
yeah two of them are but i think they are suppose to be better quality, the original one has been worked on so that its color matches those of Cyclops and Jean's original custome.

Ok good that your problem is fixed, cause i couldnt figure out why you were having a problem.
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Offline nodoubt_jr

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Re: Beast Mod Power Update (Update 7-21-07)
« Reply #16 on: July 21, 2007, 06:02pm »
I don't know if anybody else has this problem, but everytime I try to flip powers (change them with the directional arrows on a controller) The powers are set permamently to block, orbital, his throwing stars, and pinball.  Can anybody help?

just ran into that problem and the problem is one of the packages wasnt defined completely, ive done that and the problem is no longer there.

I also fixed high kick now it does the right amount of damage, it was a little weak before.

Fix One:
http://www.momoshare.com/file.php?file=832f96a3ae8306559673177afd7e25d3
« Last Edit: July 02, 2008, 06:27pm by nodoubt_jr »
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Offline nodoubt_jr

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Re: Beast Mod Power Update (Update 7-21-07)
« Reply #17 on: July 24, 2007, 06:12pm »
ok this is totally off topic, but i was just playing XML2 and it got to that part were Beast betrays the X-Men and teleports away with Sabretooth.  Well Beast was on my heroes group when he did this and when the cutscene ended after evil Beast had teleported away my Beast was gone, i was down to three heroes.  Weird, i guess the game removed him since original npc beast teleported away.
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Offline shadow

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Re: Beast Mod Power Update (Update 7-21-07)
« Reply #18 on: September 08, 2007, 04:29am »
could anybody upload beast pinball fix and selection character portrait for me? they are not inside the zip files posted in the character mod post.

thanks!

Offline matt710

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Re: Beast Mod Power Update (Update 7-21-07)
« Reply #19 on: September 08, 2007, 09:48am »
the character selection portrait is in the game already.  Look for 0501 it should be already in your game.
  From the Ashes she will rise.

Offline nodoubt_jr

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Re: Beast Mod Power Update (Update 7-21-07)
« Reply #20 on: September 08, 2007, 10:22am »
yes i used the portrait that was already in the game, the pinball fix was already in the first release.
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Offline nodoubt_jr

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Re: Beast Mod Update (Update 10-19-07)
« Reply #21 on: October 19, 2007, 08:02pm »
Beast Mod v1

http://www.mediafire.com/?1txmmdo9yj9
This is a re-release of Teancum's Beast mod, with added powers/attacks by me, and changed the name from Beast to Beast_Hero so it doenst conflict with the in game Beast.

Most everything in this mod was made/gathered by Teancum.  I only added some powers and made some small changes (for more info look at the first post of this topic)

Added changes from origal mod:
-added attacks, boost, and xtreme
-added AOA Beast skin (made by BliZZ)
-i converted Beast XML1 original custome hud head and added it.
-fixed package files and organized 3d heads so they match up
-hexed skeleton so that his menu idle is also his regular idle, which he didnt have and had to use his fightstyle's idle

Credit:
teancum for the original mod and all its content (thanks for letting me update and then re-release it)
iammingy for the recolored original custome
AOA Beast skin by Blizz

AOA Custome


Origal Custome Hud Head


http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0189.jpg
« Last Edit: October 05, 2008, 05:35pm by nodoubt_jr »
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Offline BliZZ

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Re: Beast Mod Update (Update 10-19-07)
« Reply #22 on: October 19, 2007, 08:27pm »
-added AOA Beast skin (credit to who ever made it)

I made that one :)

Offline nodoubt_jr

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Re: Beast Mod Update (Update 10-19-07)
« Reply #23 on: October 19, 2007, 08:32pm »
ok edited to give you credit

awesome skin by the way  :thumbsup:
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Offline BliZZ

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Re: Beast Mod Update (Update 10-19-07)
« Reply #24 on: October 19, 2007, 08:41pm »
Not really. I just gray scaled it, added the torso from the 3d Astonishing hud, and stole AoA Colossus' legs :laugh:

jonchang

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Re: Beast Mod Update (Update 10-19-07)
« Reply #25 on: October 19, 2007, 08:48pm »
Cool, thanks.

Offline Teancum

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Re: Beast Mod Update (Update 10-19-07)
« Reply #26 on: May 08, 2008, 10:03am »

Offline nodoubt_jr

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Re: Beast Mod Update (Update 10-19-07)
« Reply #27 on: June 26, 2008, 04:31pm »
currently updating this mod.  im going to be using MUA Wolverine as a second skeleton and using some of his attacks.  originally i wanted to stick with just one skeleton, but his moveset is really limited that way. Expect sounds and new powers.

so far these are the skins im using


Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline shafcrawler

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Re: Beast Mod Update (Update 10-19-07)
« Reply #28 on: June 27, 2008, 02:53am »
I made a hidden years beast skin a while back. Let me search for it and then I can PM it to you. Also tell me if you need new skins made. I'm free at da mo' and doing skins from time to time.

Offline nodoubt_jr

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Re: Beast Mod Update (Update 10-19-07)
« Reply #29 on: June 27, 2008, 11:50am »
yeah that would be great, i was thinking he was missing that one, thanks in advance.  the only other skin i think would be good to add to beast is his xtreme x-men one.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it