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By downloading any of my released stuff you agree to:not redistribute it without my permission.not sell any of my releases for money.not alter any mod or skin without asking first. Base textures of converted models are exemptions.notify me when using a skin for a mod. In return, I will link my release to your release.not claim my work is yours. Give credit where it's due, it's not hard.have fun with what you download for your game. Your fun is MY motivation to continue after +5 years.
By People:3dregenerator @ tf3dm.com - Aventureiromax - Several sounds, testingBlIzZ - Support for various modsBroly/Tien - Support for various modsBurning Rage - Support for various modso0Crofty0o (Tombraiderforums) - Arkham Asylum / City model(s)Deedooo - Batman IconsetsHyperman360 - Batman TRON skin, loadingscreenslink123/blufan (Tombraiderforums) - MP7s weapon modelRaZKurdt (Tombraiderforums) - Arkham Asylum / City model(s), DCUO model(s)Someone for the Bane DCUO model. I forgot who. My apologies.Teancum - Support for various mods.Thetommyboy2002 - Meshing instructions, Superman testingTribalizer - For some of the Marvel Heroes Normal Maps I couldn't fetch.TRDaz (Tombraiderforums) - Various models / weaponsSupport by people at MarvelMods.com. Always.If I miscredited you, let me know.
ActivisionDetective ComicsMarvel ComicsThe creators of Arkham Asylum/City for inspiration.The creators of the Batman the Animated Series.RavensoftVicarious VisionsGazillion Entertainment
"GENERAL" HOW TO INSTALL:1. Backup the original file, if there is one. Typically located in "MUA or XML2 Directory/models/bolton or "MUA or XML2 Directory/models/weapons"2. Extract contents to your Marvel Ultimate Alliance or X-Men Legends 2: Rise of the Apocalypse folder.3. If asked to overwrite: YES. If not: check if you extracted it right. If the file has modified date "2014" and is located in "MUA or XML2 directory/models/bolton/" or "MUA or XML2 Directory/models/weapons" then you've been a good boy/girl/man/woman.4. Rename or code the weapon in your hero's powerstyle file accordingly. I won't provide help; use the knowledge base for that. For a list of weapons requiring entity codes see below.
To see the entity code, see below the downloads.1. SHIELD Landmine (It is animated and functions like a landmine. Once triggered, it will pop up from under the ground and will explode behind the enemy.)2. The shields below are projectiles only. Their animation starts upon usage, and loops till it is destroyed/returned. Intended for use with the Taskmaster mod. Utilize Captain America's entity coding.
entity { actonremove = true ; animstarton = true ; classname = physent ; deatheffect = char/dfury/p5_explode ; deathoncontact = true ; deathsound = char/dfury_m/p5_impact ; explodeoncontact = true ; exploderadius = 175 ; fade = false ; fxlevel = 1 ; health = 1 ; lifetime = 1 ; model = models/effects/SHIELD_landmine ; name = mine ; nogravity = true ; nopush = true ; structure = 0 ; targetlockable = true ; team = hero ; }
1. Download and install Winrar or 7-Zip.2. Download the wanted item.3. Right-click on item or open item with Winrar / 7-Zip and Extract contents to your MUA folder.If this doesn't work, use the included README and ALWAYS start a new game.