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Author Topic: Enchlore's character mods: Mega Man X  (Read 1101 times)

Offline Enchlore

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Enchlore's character mods: Mega Man X
« on: May 20, 2020, 10:06am »
Welcome to my character mod release thread! I probably won't be releasing much of these, as there aren't many characters I'd like to see in MUA that haven't already been made.

Mega Man X
The powerful android and Maverick Hunter from the year 21XX arrives in the present day to battle the Masters of Evil! Being no stranger to the Marvel universe's heroes and villains, Mega Man X is ready to fight for everlasting peace!

WARNING:
- Uses assigned number 99. Will clash with Dark Phoenix at the mannequin and loading screens. If you want to use them both in your game, check Outsider's tutorial on how to change a character's assigned number.
- Uses skin segments for the arm cannon (each skin has a different buster). It only needs one herostat code, but still, be careful with the limit.
- Has 27 fightmoves. Shouldn't cause many problems.

Includes:
- 4 skins: Classic, Command Mission, First Armor and Ultimate Armor. All are hex-edited. Their passives were chosen to fit each outfit.
- Packages for additional skins, should more ever be released (by me or other people).
- Two loading screens.
- A moveset including special weapons from throughout the Mega Man X series.
- Sounds and voice clips from the games.
- His charactername in the herostat is Mega Man X, but you can rename it to just X if you prefer.

Moveset:
- X-Buster: Primary weapon. Arm cannon fires a plasma shot that gets more powerful the more you charge it.
- Twin Slasher: Slash Beast's weapon (from X4). Fires energy crescents that cover a wide area.
- Speed Burner: Flame Stag's weapon (from X2). Dashes forward while engulfed in flames, dealing Fire Dmg.
- Shotgun Ice: Chill Penguin's weapon (from X1). Fires a cold beam, freezing enemies in their tracks and inflicting Cold Dmg.
- Flash Laser: Shining Firefly/Izzy Glow's weapon (from X5). Fires a remote-controlled projectile that can be guided.
- Triad Thunder: Volt Catfish's weapon (from X3). Spawns electric spheres that damage enemies who come into contact.
- Wing Spiral: Spiral Pegasus/The Skiver's weapon (from X5). Generates a whirlwind that can trap enemies in its path.
- Guard Shell: Shield Sheldon's weapon (from X6). Generates a shielding aura that reflects projectiles. [BOOST]
- Chameleon Sting: Sting Chameleon's weapon (from X1). Blends with the terrain, becoming invisible to enemies and raising critical hit chances. [BOOST]
- Final Strike: A Giga Attack that unleashes energy beams into enemies in a radius. (Inspired by the Giga Attacks from X2 and the Falcon Armor from X5/X6) [XTREME]

Known issues:
- Sometimes the arm cannon will still be active after using Flash Laser. Doing a light attack or another power using the cannon will hide it again.

Preview: 1 | 2 | 3 | 4 | 5 | Video
Download

Special thanks:
- Tubular Spaceman for testing and helping out on finding some flaws
- BaconWizard12 for some assistance
- Outsider for his modding tutorial, which I consulted throughout the making of this mod
« Last Edit: May 21, 2020, 10:52am by Enchlore »
Check out my mods!
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Offline BaconWizard17

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Re: Enchlore's character mods: Mega Man X
« Reply #1 on: May 20, 2020, 11:05am »
This is so cool! I added him to the catalog
« Last Edit: May 20, 2020, 11:08am by BaconWizard17 »

Offline Aventureiromax

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Re: Enchlore's character mods: Mega Man X
« Reply #2 on: May 20, 2020, 04:30pm »
 :rockon: Definitivamente, esse mod já está adicionado a minha equipe  :bowdown1: . Continue o belo trabalho  :applause: e muito obrigado por compartilhar  :thumbsup2:

:rockon: Definitely, this mod is already added to my team :bowdown1: . Keep up the beautiful work :applause: and thanks so much for sharing :thumbsup2:
Marvel Skins Here

DC Skins And Others Here

Offline TheMK

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Re: Enchlore's character mods: Mega Man X
« Reply #3 on: May 20, 2020, 08:13pm »
Hey, this is really awesome! So happy to finally have Mega Man X in here! Very nice work!

Offline Enchlore

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Re: Enchlore's character mods: Mega Man X
« Reply #4 on: May 20, 2020, 08:20pm »
Thanks for the kind comments!

Everyone, minor update: the loading screens were glitching so I reuploaded the mod with a fix. If you already downloaded it, just rename the loading screens to 9901 and 9902.
Check out my mods!
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Offline andersonbrazil

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Re: Enchlore's character mods: Mega Man X
« Reply #5 on: May 21, 2020, 04:06am »
Enchlore, parabéns cara, seu mod ficou muito legal!
Agora vc é um modder completo. Vc cresceu rápido aqui no fórum, a imaginação é o seu limite pra MUA.
Deixa eu te te falar. Eu pretendo fazer um vídeo demonstrando o seu mod e alguns outros e por isso eu gostaria de saber se seria muito difícil pra vc corrigir os pequenos bugs de animação que têm no mod.
Mas caso seja inviável, saiba que o mod tá muito divertido e isso não prejudicará em nada a demonstração.
Sendo seu primeiro mod completo, isso de forma alguma desmerece o louvor da obra no geral.
Mais uma vez, parabéns! Estou ansioso pelo próximo mod. Valeu!
 :applause: :applause: :applause: :applause: :applause: :applause: :applause: :applause: :applause: :applause:
The greatest hero died because of many.

Offline Enchlore

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Re: Enchlore's character mods: Mega Man X
« Reply #6 on: May 21, 2020, 09:33am »
Eu pretendo fazer um vídeo demonstrando o seu mod e alguns outros e por isso eu gostaria de saber se seria muito difícil pra vc corrigir os pequenos bugs de animação que têm no mod.
Você encontrou mais algum além do canhão continuando ativo em alguns momentos? Esse eu não tenho como consertar totalmente, porque é causado por parar uma animação muito de repente, o que acaba não ativando os gatilhos que escondem o canhão e mostram a mão direita novamente. Mas hoje pensei numa solução rápida - vou adicionar esses gatilhos nos códigos de ataque normal, assim você pode apenas dar um soco normal e o canhão e a mão direita ficam como devem ser sem gastar energia.
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Offline Outsider

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Re: Enchlore's character mods: Mega Man X
« Reply #7 on: May 21, 2020, 09:46am »
I have yet to try Mega Man X myself, but if these comments are any indication, then your debut as a character modder shows a ton of promise. Always good to see a new modder enter the fray. Well done.



Offline Enchlore

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Re: Enchlore's character mods: Mega Man X
« Reply #8 on: May 21, 2020, 10:53am »
One more update: I had forgotten to include some effects and coding for Shotgun Ice. It should work as intended now. The issue with Flash Laser was also minimized and some other effects were updated. Please redownload.
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Offline andersonbrazil

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Re: Enchlore's character mods: Mega Man X
« Reply #9 on: May 22, 2020, 02:44pm »
Agora está funcionando beleza Enchlore!
Esse é um belo trabalho, eu estou ansioso pra fazer um novo gameplay com ele. Vou apenas terminar algumas peles pra essa estréia.
The greatest hero died because of many.

Offline Canino

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Re: Enchlore's character mods: Mega Man X
« Reply #10 on: May 24, 2020, 02:48pm »
Muito bom! É ótimo ter novos modders!
Very good! It's great to have new modders!
"It doesn't matter what you do, but how you do it."