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Author Topic: BLaw's Mods - Updated Models (2019)  (Read 755793 times)

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1290 on: May 16, 2020, 04:46pm »
Thanks for the reply, Ceamonks890. Yeah, it's an exe file, I've found that to be a little weird as well, but who knows, I thought I should at least ask about it. Of course you're right to be on the safe side.

Well! Thanks again for all the help, you guys. I'll just install version 1.0 and have fun. :)

Offline Ceamonks890

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1291 on: May 16, 2020, 05:12pm »
No problem.

According to an old post by Blaw, this is what gets changed for v1.1.

Changelog v1.1:
- Customized mesh for Classic
- Fixed several powers
- Added loadingscreen by the amazing Shafcrawler

Known Bugs:
- Grab may not function properly?
- No sounds.
- Ultimate doesn't have a hud yet.

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1292 on: May 17, 2020, 10:20am »
Thanks again! I'll look into it when I get the chance, unfortunatelly something went wrong and several characters of my roster (including Forge) have stopped punching and flying properly, so I'll just reinstall the official characters pack and see if it works. (I've just noticed this, but it might not be a recent issue since I haven't tested every character I've added since the 50 roster upgrade.)

Update: Can't believe that was the actual problem (but it was). I just had to use the "unlock all powers" cheat so Rogue would get her animations back. Just thought I should say this here so no one would think the problem was with the Forge mod. (I know, I should've followed step 7 from the 50 roster pack instructions.)
« Last Edit: May 17, 2020, 03:47pm by Nicaras »

Offline ak2yny
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Re: BLaw's Mods - Updated Models (2019)
« Reply #1293 on: May 17, 2020, 04:10pm »
^I've managed to get the download to properly display. However, its an exe file (which is obviously a malicious virus just waiting to be unleashed, as none of the mods here should be that file type). And I'm not about to risk the safety of my computer or others, just for the sake of being a completionist. Sorry.

Not sure If I understand you correctly, but...
I have a repack of version 1.1 of the mod as a .rar file. I don't remember if I did it, or another marvelmods member (it's from April 21 2020). But If you're interrested, I can upload the archive.

Offline Ceamonks890

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1294 on: May 17, 2020, 04:37pm »
^The current download link shared by Nicaras, links to an exe file.

But if you do have the patch for Forge, please feel free to send it to me and I'll upload it to the community archives :D

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1295 on: May 17, 2020, 05:00pm »
If you're interrested, I can upload the archive.

We are, thanks a lot! :)

Offline BaconWizard17

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1296 on: May 18, 2020, 08:46am »
^I've managed to get the download to properly display. However, its an exe file (which is obviously a malicious virus just waiting to be unleashed, as none of the mods here should be that file type). And I'm not about to risk the safety of my computer or others, just for the sake of being a completionist. Sorry.

I believe BLaw packed some of his mods as exes for easier install. I don't think they would be malicious, but it would likely be better to play it safe

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1297 on: May 22, 2020, 01:25pm »
No problem.

According to an old post by Blaw, this is what gets changed for v1.1.

Changelog v1.1:
- Customized mesh for Classic
- Fixed several powers
- Added loadingscreen by the amazing Shafcrawler

Known Bugs:
- Grab may not function properly?
- No sounds.
- Ultimate doesn't have a hud yet.

Hey guys!

I know we weren't supposed to be messing with other people's mods, but since this one had issues and I'm trying to learn and have a fully functional character, I thought I could give it a try. (I apologize to BLaw in advance if I'm crossing the line here. I'm really just trying to help.)

Besides the grab thing, the m4 gun wasn't visible when you activate the 2nd power. It turned out you have to decompile the powerstyles file (ps_forge) and edit the line about the gun (from DXT3 to DXT1), and voilą. To solve the grab issue, you actually just have to move the subfolders "fohero" and "forge" from the "effects" folder to the "char" subfolder.

I'll upload later today a HUD file as a suggestion for the Ultimate skin.

This 1.1 version came with two sound files, but they're not playing, like BLaw reported, and I still haven't figured out why (I'm still a noob after all). I'll try to read the threads about it and see if I can help any further.

I hope this is ok since I haven't really made any significant changes on BLaw's original files.
« Last Edit: May 22, 2020, 01:31pm by Nicaras »

Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1298 on: May 23, 2020, 11:18pm »
Hey guys, it's me again. (Sorry to keep on bumping this topic up. And I'm really sorry for the intrusion, BLaw.)

It's just that, when this Forge mod was launched by BLaw, he mentioned it uses a few boltons by iammingy (the desert eagles and the m4 gun). This 1.1 version came up with both of them, but not with the m4 bolton you can add to his back (because, of course, it is entirely optional). So if anyone is interested on this mod having this feature, here is a quick guide:

(1) The link to download the m4 gun to be added on his back: http://www.mediafire.com/file/wwd55rhd24dauvw/M4-Carbine_R-handed%2526Back_DXT1%25263.zip/file (use the DXT1 file if you own the PC version of the game, and paste it on the models/bolton folder) (thanks, imammingy, for the file, and thank you, baconwizard17, for the mediafire link)

(2) The lines to be entered on Forge's section of the herostat.engb file, before his first Multipart lines, are:

      BoltOn {
      bolt = Bip01 Spine2 ;
      model = models/bolton/m4_back_DXT1 ;
      slot = ebolton_tail ;
      }

Save the file, compile it and paste it inside the data folder. Start a new game after we're done with these steps.

(3) Now we must edit his powerstyles file (ps_forge.engb) so the m4 gun will disappear from his back when he uses his 2nd power (shot gun):

3.1: Look for the event called "hide_m4". It'll show up just like this:

   event {
   bolt = Bip01 R Hand ;
   boltslot = ebolton_clawright ;
   name = hide_m4 ;
   removebolton = true ;
   type = ce_bolton ;
   }

Below that, add these lines to declare and set our new "back" events:

   event {
   bolt = Bip01 Spine2 ;
   boltslot = ebolton_tail ;
   model = models/bolton/m4_back_DXT1 ;
   name = show_m4_back ;
   replacecurrent = true ;
   type = ce_bolton ;
   }

   event {
   boltslot = ebolton_tail ;
   name = hide_m4_back ;
   removebolton = true ;
   type = ce_bolton ;
   }

3.2: This mod shows and hides the m4 gun on Forge's hand using two events ("show_m4" and "hide_m4"). We'll now locate inside the powerstyles file when these events are triggered so we can hide or show the gun on his back. This way it won't appear twice (hand and back). You look for the line when the "show_m4" is triggered:

      trigger {
      name = show_m4 ;
      tag = 3 ;
      time = 0 ;
      }

Then, below that, you add the lines:

      trigger {
      name = hide_m4_back ;
      time = 0 ;
      }

Now you locate when the hide_m4 event is triggered:

      trigger {
      name = hide_m4 ;
      time = 0 ;
      }

And below that you add the lines:

      trigger {
      name = show_m4_back ;
      time = 0 ;
      }

Save the file, compile it back to ps_forge.engb and paste it inside the data/powerstyles folder. Like I said before, start a new game.
Again, this is entirely optional and I'm just mentioning it in case someone wants this gun to be seen on his back during gameplay. I really don't consider it a correction or an improvement. Again I hope I'm not crossing any lines here.

Many thanks to BLaw for this improved mod, it's really nice to have it on my current roster. :)
« Last Edit: May 23, 2020, 11:24pm by Nicaras »

Offline BLaw

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1299 on: August 12, 2020, 01:28am »
Hello everyone!

No I'm not back. Can't say "yet" either. No motivation (you'd think Endgame would've given so, it did, till I remembered having lost all my files.)

So yes, I cannot assist in gaining back files.

In addition, I've had a very rough 2-3 years. From divorce to narcissistic abuse (that is as far as I'm willing to explain), it's taken a heavy toll.

So what is the good news then?
I hereby give permission to anyone to alter my mods to enhance the fun. Pride is a thing of the past. Then again I barely ever said "No" anyway.

Please do drop a link to the enhanced features in this topic though, so I can take a look at your awesome work, whether you are a beginner or modding expert.

If I ever find motivation again, of course, I'll pick up where I left off.

Offline Ceamonks890

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1300 on: August 12, 2020, 01:48am »
Hey Blaw! Nice to hear from you again regardless.

Unfortunate that you've had to go through such uncomfortably horrific events the past few years, but if you ever want someone to chat with, you're more than welcome to send me a DM either here or on Discord privately.

You're not alone mate and I don't want you or anyone else within this community to suffer in silence.

Offline corvetterules

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1301 on: August 12, 2020, 01:56am »
Hello everyone!

No I'm not back. Can't say "yet" either. No motivation (you'd think Endgame would've given so, it did, till I remembered having lost all my files.)

So yes, I cannot assist in gaining back files.

In addition, I've had a very rough 2-3 years. From divorce to narcissistic abuse (that is as far as I'm willing to explain), it's taken a heavy toll.

So what is the good news then?
I hereby give permission to anyone to alter my mods to enhance the fun. Pride is a thing of the past. Then again I barely ever said "No" anyway.

Please do drop a link to the enhanced features in this topic though, so I can take a look at your awesome work, whether you are a beginner or modding expert.

If I ever find motivation again, of course, I'll pick up where I left off.
I am very sorry to hear that such things have happened to you. Please keep your chin up and never lose hope that things will get better.
All units, we have a high priority situation in data/powerstyles.

Offline Outsider

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1302 on: August 12, 2020, 02:00am »
BLaw, good to hear from you. Last we spoke, you did mention a lot of hard times that you've been going through that I won't mention here. That said, keep your head up, my friend. The hard times won't last forever.


Offline Nicaras

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1303 on: August 12, 2020, 05:37am »
Hey BLaw! It's very good to hear from you indeed.

I know we don't know each other, but I'm sure I speak for this whole community when I say we admire all the work you've done and we're here for you. We're bonded by a passion about this project, either if we're working on it, sharing knowledge or just observing and playing.

I'm a huge fan and, as I'm working on a new mod for Forge, with new powers like you wanted the next version to be, I aim nothing less than making you proud of it. (It's not gonna be a work of art, of course, as I'm a beginner here, but I promise to do my very best and keep upgrading it as I get better at this.)

All the best to you, my friend. And that we may face lighter days in the future.

Offline UltraMegaMagnus

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Re: BLaw's Mods - Updated Models (2019)
« Reply #1304 on: August 12, 2020, 05:52am »
I'm glad to have news about you, sad to hear what happened to you, but know that your work here inspired many of us here and gave lots of pleasure in our life.
I wish you to recover from your bad experience as soon as possible, I recommend listening to K-pop or something else that can appease your mind.

About motivation to mod this game, we never been that spoiled with all the tools, discovery made by the community, extracting, combining existing animation is now a thing, we also know the cause of too short legs, can apply transparency to texture, fix black status effect, export model for XML, can use MO2, well known tool for Bethesda games to virtualize folder.
« Last Edit: August 12, 2020, 05:58am by UltraMegaMagnus »