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Author Topic: Psylocke Mod  (Read 24118 times)

Offline nodoubt_jr
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Psylocke Mod
« on: July 20, 2007, 04:53pm »
September 18, 2008 -

Final Update/Version:
http://www.mediafire.com/?mmjj1oieejz
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Feb. 24, 2008 -
packaged mod, with everything included (talents, boltons, powerstyle, menu portrait) etc.

http://www.mediafire.com/?zjyb3yy1guk

credit:
original Psylocke mod by Burning Rage
Psylocke 90s skin by darkmythology, converted by me (nodoubt_jr)
psysword by iammingy
classic and aoa by ?

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Psylocke Powers Add-On

http://www.momoshare.com/file.php?file=d3b208167a3f530f657cefb64f180d11

update 1: fixed Whip damage, it was overpowered before.
http://www.momoshare.com/file.php?file=f87abbc738e9fbea6ace052f31004206

alternative power:
if you dont want ninja kick and want a tk katana attack, just replace old talents and powerstyle from the powers-add on above and place the bolton in models/bolton/
http://www.momoshare.com/file.php?file=b121b3bf5c620970410af66f2ef015b6
---------------------------------------------------------------------------------------------------

Mod by Burning Rage, additional powers by me
the full and original mod can be found here: http://marvelmods.com/index.php?option=com_smf&Itemid=41&topic=301.msg5262#msg5262

The mod was already complete, i just wanted to add 3 new attacks.  These attacks cause physical harm so they can break boxes and doors.

New Powers:



Telekinetic Whip





High Kick (if a sword bolton comes along i'll get rid of this one)





Telekinetic Spear







Notes:
Update also includes the X-Box version of the 3D head for those having issues with it.  The official Psylocke hud_head from XML1 ripped by Blizz.  And a fixed menu portrait that wont conflict with Prof X by matt710.
« Last Edit: February 18, 2009, 05:18pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
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Re: Psylocke New Powers add on
« Reply #1 on: July 20, 2007, 06:36pm »
Cool!

Offline matt710

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Re: Psylocke New Powers add on
« Reply #2 on: July 20, 2007, 06:48pm »
Looks great.  Is 15430 Dark Psylocke?
  From the Ashes she will rise.

Offline nodoubt_jr
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Re: Psylocke New Powers add on
« Reply #3 on: July 20, 2007, 06:49pm »
no 15430 is her whip's skin
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline BlowFly

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Re: Psylocke New Powers add on
« Reply #4 on: July 21, 2007, 02:46am »
Plsease tell me anybody how to add to her double jump?
<

Offline BlowFly

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Re: Psylocke New Powers add on
« Reply #5 on: July 21, 2007, 07:15am »
Telekinetic Whip sucks. It's too storng and boring. Better add to her one of Electras sai moves.
<

Offline intensity

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Re: Psylocke New Powers add on
« Reply #6 on: July 21, 2007, 07:51am »
Telekinetic Whip sucks. It's too storng and boring. Better add to her one of Electras sai moves.

Get a clue.  Realize that you are being too harsh when it comes to your commenting, and learn how to make and develop your own mods.  Give nodoubt_jr a break, kid. 

Offline DJay Saint

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Re: Psylocke New Powers add on
« Reply #7 on: July 21, 2007, 10:44am »
Telekinetic Whip sucks. It's too storng and boring. Better add to her one of Electras sai moves.

Don't be a dick.  If you don't like it, then don't use it.  You can edit whatever you want out of or in the mod, so add it yourself.

Quote
Psylocke Powers Add-On

http://www.momoshare.com/file.php?file=d3b208167a3f530f657cefb64f180d11

Mod by Burning Rage, additional powers by me
the full and original mod can be found here: http://marvelmods.com/index.php?option=com_smf&Itemid=41&topic=301.msg5262#msg5262

The mod was already complete, i just wanted to add 3 new attacks.  These attacks cause physical harm so they can break boxes and doors.

I'm glad someone can always finish a mod for me.  ;)
Some day, someone will best me.  But it won't be today, and it won't be you.


The artist formerly known as Burning Rage.

Offline BlowFly

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Re: Psylocke New Powers add on
« Reply #8 on: July 21, 2007, 11:03am »
Oh sorry, but telecenetic whip don't fit to her.And
Plsease tell me anybody how to add to her double jump?
Telecenetic Spear is the best skill she has now, thanks.
<

Offline nodoubt_jr
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Re: Psylocke New Powers add on
« Reply #9 on: July 21, 2007, 11:28am »
Telekinetic Whip sucks. It's too storng and boring. Better add to her one of Electras sai moves.

dude you complain way to much for someone who doesnt contribute anything, well unless you count rude remarks and stupid demands.  I added a whip because no one in game has it and it would be unique, and so it breaks stuff which you bitched was the "problem" with the original mod.

If you dont like it, dont use it. the mod was find the way it was, this was just some extra stuff.

Thanks intensity and Burning Rage for the comments and the backup.
« Last Edit: February 01, 2008, 10:40pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline BlowFly

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Re: Psylocke New Powers add on
« Reply #10 on: July 21, 2007, 11:42am »
I said sorry. Unique is great but you said that you are going to add sword attack.
Psylocke is pretty complete, the mod is great, all she really needs is maybe three new attacks. a Telekinetic attack, a sword attack, and a third one, maybe a super kick, something that will damage things that dont have minds (robots/sentinels).  Xtreme and Boost wise, she is complete.
<

Offline nodoubt_jr
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Re: Psylocke New Powers add on
« Reply #11 on: July 21, 2007, 11:48am »
I said sorry. Unique is great but you said that you are going to add sword attack.
Psylocke is pretty complete, the mod is great, all she really needs is maybe three new attacks. a Telekinetic attack, a sword attack, and a third one, maybe a super kick, something that will damage things that dont have minds (robots/sentinels).  Xtreme and Boost wise, she is complete.

find me a sword bolton and maybe i'll do it.  So unless you have one just leave it alone and move on.

edit: anyways if im going to replace a power its going to be the ninja kick, i like the whip  :wiggle:
« Last Edit: July 21, 2007, 12:01pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline BlowFly

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Re: Psylocke New Powers add on
« Reply #12 on: July 21, 2007, 12:34pm »
Don't replace just add.
<

Offline nodoubt_jr
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Re: Psylocke New Powers (update: fix on whip dmg)
« Reply #13 on: July 21, 2007, 03:50pm »
ok the whip was overpowered, i killed stryfe in 3 strikes lol.  Fixed it, added some lines and now does the right amount of damage.

Update Fix Whip Damagae
http://www.momoshare.com/file.php?file=f87abbc738e9fbea6ace052f31004206
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
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Re: Psylocke New Powers (update: fix on whip dmg)
« Reply #14 on: July 21, 2007, 04:36pm »
Wow Phylock kidding, psylocke is finally complete she is now one of them.

And is all thanks to nodoubt_jr... :bawling: