Looking forward to it (duh! Psylocke is my favorite character!). I'm also recreating all of my previous psylocke skins on the medusa model. Maybe you could use them.
Off topic, but how exactly do you create new textures? Do you edit the alpha channel to get the shape?
Ok cool, do you think you'll be releasing them soon? im still working on her and Revanche, but i just wanted to know if i should wait to release it until the skins are done or release the mods as soon as its done. Not trying to pressure you, just want to know.
For new textures this is what i do:
-xtract the texture from a characters icons (so you get a good 128x128 canvas). once i have the bmp, color over it completly black, then paint the texture you want in white or a specific color that is not black (the effect automatically alphas out anything thats black), make sure its centered and upside down, then compile it back up. Then go into the igb with a hex editor and change the PNG name to something unique. Then its all done
. Find an effect, change the texture used to your new one, and then you are ready to test.
heres how one of my butterfly textures looks like: