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Author Topic: 360 Mod (brainstorming only)  (Read 12466 times)

Offline Teancum
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Re: 360 Mod (brainstorming only)
« Reply #30 on: January 15, 2014, 04:51pm »
So XML1/2 and MUA2 Wii animations work. Sweet. Going to try the model you sent me now.

Offline Teancum
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Re: 360 Mod (brainstorming only)
« Reply #31 on: January 15, 2014, 05:54pm »
Crashed with that model. I'm thinking if there's any hope that it's a texture thing. Can you try exporting with PC settings using a DXT5 texture and no mipmaps?

Offline BLaw

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Re: 360 Mod (brainstorming only)
« Reply #32 on: January 15, 2014, 06:11pm »

Offline Teancum
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Re: 360 Mod (brainstorming only)
« Reply #33 on: January 15, 2014, 08:24pm »
Crash and burn. That sucks. Well, I guess having access to tons of animations including Wii/PS2 MUA2 ain't a bad tradeoff. Now I gotta figure out how best to reskin some characters to work as hero skins. Up next will be checks on boltons and true original Xbox models. If I can do those then I stand a much better chance of doing something quality.
« Last Edit: January 16, 2014, 06:08am by Teancum »

Offline Teancum
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Re: 360 Mod (brainstorming only)
« Reply #34 on: January 16, 2014, 05:19pm »
PC sounds don't work, nor do any others. Boltons don't work either. This is looking less and less fun.

Offline BLaw

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Re: 360 Mod (brainstorming only)
« Reply #35 on: January 16, 2014, 06:17pm »
Did you try PC boltons? Or custom ones?

Offline Teancum
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Re: 360 Mod (brainstorming only)
« Reply #36 on: January 16, 2014, 06:42pm »
Tried custom and XML2. I 'spose I could test PC MUA as well, but the 360 version already has all those boltons.

Offline Teancum
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Re: 360 Mod (brainstorming only)
« Reply #37 on: February 20, 2021, 08:27pm »


Custom models are now possible - thanks to Jayglass for figuring it out!