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Author Topic: The Outsider's Crypt (Contains over 310 total projects)  (Read 2280165 times)

Offline Polygone

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That..Explains a lot xd thanks :)
My Release topic : http://marvelmods.com/forum/index.php/topic,8934.0.html

Newest Release : Raven

Offline Polygone

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Sorry for the double post, but it still crashes :/
My Release topic : http://marvelmods.com/forum/index.php/topic,8934.0.html

Newest Release : Raven

Offline Outsider

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Sorry for the double post, but it still crashes :/

Hmmm... ok, tell me where in the game does it crash: (A) At the very start of the game, (B) when Deadpool is selected at team menu, (C) when you assign his powers or change his outfits, (D) as soon as gameplay with DP begins, (E) when you attempt to use one of his powers or boosts, or (F) other - none of the above.

Meanwhile, I hope others can report if they too have the crash problem. That will help me determine if my DP booster is the problem or not, as I rather not have another situation like the one corvetterules had before... I'll check on nshinnosuke's booster for errors I may have fixed before using it.


Offline Polygone

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It happens at D, NShinnosukes booster works fine so it cant be my deadpool files :/
My Release topic : http://marvelmods.com/forum/index.php/topic,8934.0.html

Newest Release : Raven

Offline Outsider

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It happens at D, NShinnosukes booster works fine so it cant be my deadpool files :/

I recently checked inside my booster for errors, and didn't find any. It works fine on mine, and so far nobody else has reported this problem. But I digress, let's try to solve this.

You can try a process of elimination to determine where the problem is. My booster has a powerstyle file, a talents file, an updated icons file, and the six loading screens. That's it. So, delete my booster completely and try it out (assuming you saved DP's original icons). You stated that before my booster, it was working fine with nshinnosuke's, so no crash should happen. If you try it out and it still crashes, we can conclude that my booster wasn't the problem at all.

If it doesn't crash, then add my updated icons file, and try it out again for a crash. Then the talents file... you get the idea. If one of my additions is determined to be the problem, I'll have to look into that particular file further. Let me know what you find.


Offline Polygone

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I just tried only adding the icons file, and the crash happened

Then I re-installed Nshinnosukes booster, and added the powerstyle (from your booster)
(Nshinnosukes booster doesn't include new icons) It didn't crash (but I didn't get any new powers :P)
Then I tried also adding the talents file, and the crash happened again, its really weird :s
« Last Edit: July 25, 2013, 08:53am by Polygone »
My Release topic : http://marvelmods.com/forum/index.php/topic,8934.0.html

Newest Release : Raven

Offline 12emre12

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I just tried only adding the icons file, and the crash happened

Then I re-installed Nshinnosukes booster, and added the powerstyle (from your booster)
(Nshinnosukes booster doesn't include new icons) It didn't crash (but I didn't get any new powers :P)
Then I tried also adding the talents file, and the crash happened again, its really weird :s

It crashes because of quantity of Deadpoll's powers. There are 6 powers 4 boosts and 1 Xtreme. But you can only use 1,2,3,4,5,6,7,8,9,0 buttons on keyboard to use these powers. So having more than 10 powers may cause game crash. If you don't have a gamepad for your pc, the game will keep crashing.
« Last Edit: July 25, 2013, 11:20am by 12emre12 »

Offline hemlot

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Your mods look AWESOME. I wish they got converted to XML2...

Offline Outsider

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It crashes because of quantity of Deadpoll's powers. There are 6 powers 4 boosts and 1 Xtreme. But you can only use 1,2,3,4,5,6,7,8,9,0 buttons on keyboard to use these powers. So having more than 10 powers may cause game crash. If you don't have a gamepad for your pc, the game will keep crashing.

Ah, thanks for the 411 - though it uses 12 skills (7 powers) in total actually. I use a gamepad, so I'm unfamiliar with keyboard controls and their limits. I will make a note that the DP booster is incompatible for keyboard users.

Offline fox456

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Interesting...  I didn't know characters could have more powers if you use a gamepad instead of a keyboard.
Use this poll to tell everyone where you are from:

http://marvelmods.com/forum/index.php/topic,3929.msg73927.html#msg73927

Offline Outsider

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The Outsider's Crypt - Punisher booster
« Reply #115 on: August 04, 2013, 06:38am »
PUNISHER (Booster)

This is a booster for Blizz's mod of Frank Castle, :punisher_logo: the Punisher. This wasn't a planned booster, but I just decided to make the already fun-to-play-as character even better. One of my favorite Marvel characters ever, I made some changes I think you'll find more suitable to this popular vigilante. Check it.

UPDATE: Fixed his idle stance / animation. 

FEATURES:
-Fixed his idle stance / animation. Now he looks like he's in a fight instead of just standing.
-New Power: Shotgun Blast (At close range, Frank blasts enemies away with a shotgun, causing high damage and knockback.)
-Flash Bang is now a power instead of a boost and costs far less.
-New Boost: Death Wish (All powers cost no energy, time slows down except for you, and enemies are revealed on the mini-map for you to kill. Time is very short, though.)
-New Ability: Grazing Shot (Punisher takes aim at an enemy with his M4, and enemies nearby run in panic very briefly. You can choose to fake a shot to scare them off, or fire a warning shot that grazes them a little.)
-New Ability: Mental Resistance (Punisher has a 50% chance of resisting mind control. He has shrugged off some telepathic attempts in the past.)
-His Xtreme is now called "Ultimate Punishmnent."
-Features darker icons with pics of REAL firearms and military explosives, except the Flamethrower. (I felt his original icons were way too colorful for Frank Castle - no offense to whomever did them.)
-Descriptions of powers are mentioned with his vigilante-style justice in mind. (I am a published author, so why not.)
-Grab smash is now upgradeable.
-Your choice of four loading screens. See the preview pics. Name the chosen ones 15801~15803. (NOTE: Only three loading screens are shown for each character.)

CREDITS:
Outsider - booster/move creation, new icons, loading screens, etc.
Blizz - Original Punisher mod (along with all those who helped with the original.)

BUGS:
None so far.

GET IT HERE: http://www.mediafire.com/?3mvc26jc9w4716r

« Last Edit: February 28, 2021, 04:42pm by Outsider »

Offline Outsider

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Outsider's Fix 4.5 - Number Fix System
« Reply #116 on: August 12, 2013, 06:48am »

Ladies and gentlemen, as most of you are aware, this is the popular tool responsible for destroying the many mod number clashes of the past. Some of the mods on the CCC rely on this system. It's crazy annoying to fix all those damn packages, so I've done it for you. All you have to do is rename the rest, which is easy. Here are the features in detail:

PACKAGE FEATURES:
- :x-23: X-23's assigned number is now #23 (naturally). Now she won't clash with Gorgon.
- :mysterio: Mysterio's assigned number is now #60, which is his official number anyway. Now he won't clash with :wasp: Wasp.
- :phoenix: Goblin Queen's assigned number is now #151. This includes Owl City & MUALover's newer Goblin Queen mod. Now she won't clash with Selene, or Namorita (#155).
- :phoenix: Dark Phoenix's assigned number is now #99. Now she won't clash with Medusa.
- :avalanche: Avalanche's assigned number is now #131. Less work to change his than Hope Summers, whose mod uses skin changing powers and hex-editing.
- Hellstrom's assigned number is now #88. Now he won't clash with Odin.
- :kittyp: Shadowcat's assigned number is now #76. Now she won't clash with Karnak.
- Primal's assigned number is now #143. Now he won't clash with Wonder Man.
- Vindicator's assigned number is now #85. Now she won't clash with :kittyp: Shadowcat.
- Union Jack's assigned number is now #108. Now he won't clash with John Wraith.
- Falcon's assigned number is now #241. Now he won't clash with :captainamerica2: Captain America.
- Beta Ray Bill's assigned number is now #114. Now he won't clash with Deathbird.
- Green Arrow has the same number as :northstar: Northstar at #203. But the skins are renumbered to avoid a clash.

OTHER FEATURES:
-Added new menu anims for Ronan The Accuser so he doesn't impale himself when you leave the menu.
-Added new icons for the :shocker: Shocker and Tigra.
-Added new HUD for Tigra.
-Added new voice & sound files for :x-23: X-23, straight from Marvel vs. Capcom 3.
- :colossus: Colossus' and :moonk: Moon Knight's packages are fixed. Now they are savable should you wish to add more skins to them.
-Added new sound & voice files for Superman, Batman, and the Flash based on their voices from Injustice: Gods Among Us.
-Added 2 loading screens and updated sound files for Erik Lensherr's :galactus: Galactus mod. He now has his in-game voice!
-Updated sound & voice files for :ifist: Iron Fist using his voice from Ultimate Marvel vs. Capcom 3. (Must have iammingy's Iron Fist mod first).

Check the "Read It" file for instructions on how to rename the rest, or visit
http://marvelmods.com/forum/index.php/topic,8737.msg161642.html#msg161642 for a detailed tutorial.

CREDITS:
Outsider - Number change and fixes, icons, sounds, etc.

BUGS:
None so far.

GET IT HERE: http://www.mediafire.com/?u9fea40cqybyz8p

« Last Edit: January 13, 2022, 12:28pm by Outsider »

Offline BLaw

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There's another workaround for the Galactus loading screen thing: rename the loading screens to a skin number. If there's only 1 warmachine loading screen (1801), rename it to (1802).

There's not much I can say or do about the other mods having the new numbers, except to contact to author, offer them the package so they can update the original links while they give you credit for swapping the numbers.

Offline Outsider

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The Outsider's Crypt - Mr. Sinister
« Reply #118 on: August 15, 2013, 05:35pm »
MR. SINISTER

A while back - before I came to this forum, a mod was created for Nathaniel Essex - the villainous mastermind we know as :sinister: Mr. Sinister. Unfortunately, the mod wasn't finished and was listed as a "Stage 2." Since then it's been stuck in limbo. So I decided to take it on and finish the project. Well, with the exception of one missing skin, he is now complete. Just don't expect him to share his boosts with the team...


UPDATE: Added glossed version of primary skin.

FEATURES:
-5 powers, 2 boosts, and an Xtreme.
-4 skins, 4 HUDs, loading screen, icons, mannequin, and sound/voice file.
-Uses assigned number #180.

MOVESET:
1. Sinister Smack: Backhand slap with knockback.
2. Telekinesis: Um... 'nuff said.
3. Telepathic Burst: Mental blast that damages and stuns nearby enemies.
4. Ruby Laser: High impact beam from his forehead jewel.
5. Multiplicity: Creates a clone of himself to attack enemies for a time.
6. (Boost) Altered Genetics: Reduces damage taken and gains some mental immunities.
7. (Boost) Healing Regenerate: Seriously? You need an explanation for this?
8. (Xtreme) Sinister Intent: Powerful blast of energy with a chance to convert genetically altered enemies.

NEEDS:
Skin of Miss Sinister (the 4th skin) (http://www.comicbookmovie.com/images/users/uploads/10570/462535-miss_sinister_super.jpg)

CREDITS:
Outsider - Continuation of mod creation,  icons, huds 18002 & 18004, loading screen, etc.
Blizz - Original unfinished mod (and all those who contributed to it)
BLaw - Ultimate & Age of Apocalypse skins
UltraMegaMagnus - Future Fight skin & HUD, mixed animations
Andersonbrazil - Gloss skin variant

BUGS:
None so far.

GET IT HERE: http://www.mediafire.com/?c36sy5qqa3oec21

« Last Edit: January 21, 2023, 04:28am by Outsider »

Offline Oddark123

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Sweet to see his remix cleaned up for everyone.
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