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Author Topic: X-Mods: Multiple Man (now with sound!)  (Read 138186 times)

Offline boreman

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X-Mods: Multiple Man (now with sound!)
« on: August 02, 2007, 08:51pm »
This is the conversion for the XML2 Cannonball mod by nodoubt_jr. All the powers should work, added costume passives, made both charging powers different from each other and modified the flying effect. Also, includes 4 skins, HUDs, effects and updated icons.


http://www.box.net/shared/ch95gyn640
Note: he has legs when he blasts, for now.

And this one is a custom Chamber. Jono Starsmore from Generation X, with 4 powers inflicting different kinds of damage, 2 boosts, Xtreme, passives for his 4 costumes, icons, effects, HUDs, and the glowing chest effect (not visible in the selection screen on purpose).


http://www.box.net/shared/n5kulo7xs0
Note: forget about his latest comic book appearances.
« Last Edit: December 21, 2007, 01:58pm by boreman »

Offline Norrin Radd

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Re: Cannonball and Chamber V1 released!
« Reply #1 on: August 02, 2007, 09:39pm »
i tried it, it works, thanks boreman.
One funny thing is how cannonball flies, using i think rogues flying animation. haha

edit:
on a sidenote, boreman, did you ever have any problems with your updated nightcrawlers icons not appearing correctly or when you load toxin and nightcrawler into a game that toxin uses nightcrawlers mannequin?
« Last Edit: August 02, 2007, 09:41pm by Norrin Radd »

Offline boreman

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Re: Cannonball and Chamber V1 released!
« Reply #2 on: August 02, 2007, 09:54pm »
On the first thing, yes, it is kinda funny, I thought about using the Human Torch anims, but I chose to focus on translating the character as it was in the XML2 mod (you know, if it isn't broken, don't fix it). I'll rest from Cannonball for a time before trying other animations.

In the sidenote, I think I just renamed the packages and actor folder files. That conversion was done before I learned to edit talent and powerstyle files, so I recommend checking on both and fix what is necessary. No idea about why it crosses with Toxin's icons.

I'll check my files and try to update again that Nightcrawler on the weekend. I hope Teancum had found and corrected that error on his WIP.

Offline Norrin Radd

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Re: Cannonball and Chamber V1 released!
« Reply #3 on: August 02, 2007, 09:55pm »
ok thanks

edit:
just to be clear, its toxin's mannequin that is replaced with nightcrawlers, not the icons. But nightcrawlers icons dont appear to show up properly.
« Last Edit: August 02, 2007, 09:57pm by Norrin Radd »

Offline boreman

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Re: Cannonball and Chamber V1 released!
« Reply #4 on: August 02, 2007, 10:07pm »
The icons problem is the one I mentioned: powerstyle and talent files must be referring to deadpool_icons1.igb, and the correct file should be nightcrawlerp_icons.igb.

Three theories on the mannequin replacement:
- Toxin might be hanging upside-down right behind NC (since both use Spidey as base).
- They are accidentally using the same menulocation entry in the herostat.
- There is a weird reference in the mannequin IGB that only manifests when a symbiote and an elfish mutant try to hang upside down imitating a franchise character, wich makes the symbiote joining the mutant and appearing like one in the menu selection screen, and doing so, Pat Mulligan falls on his neck and dies while all the heroes are too busy posing to help him.

Offline Norrin Radd

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Re: Cannonball and Chamber V1 released!
« Reply #5 on: August 02, 2007, 10:11pm »

Three theories on the mannequin replacement:
- Toxin might be hanging upside-down right behind NC (since both use Spidey as base).
- They are accidentally using the same menulocation entry in the herostat.


no to those two. could be the third.

edit:
anyways, i will just wait till the final version to use him. just letting you know the problems i got.
« Last Edit: August 02, 2007, 10:14pm by Norrin Radd »

Offline nodoubt_jr
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Re: Cannonball and Chamber V1 released!
« Reply #6 on: August 02, 2007, 10:57pm »
great job, wish i could play MUA on my computer, then i could try out Chamber and see Cannonball in MUA action.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline boreman

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Re: X-Mods: Havok, Cannonball, Chamber
« Reply #7 on: August 05, 2007, 03:10am »
Here is the conversion of matt710's Havok mod for XML2. In includes all 5 of his powers, passives turned into costume passives, 3 boosts, icons and 6 new skins with their respective HUDs. I kept the powerstyle and effects just like the original (except for the Xtreme entry), and fixed the talent values for MUA based on Ms. Marvel.



http://www.box.net/shared/j5nyg10sj9
« Last Edit: August 05, 2007, 03:20am by boreman »

jonchang
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Re: X-Mods: Havok, Cannonball, Chamber
« Reply #8 on: August 05, 2007, 03:49am »
Great work! Screencaps look good!

Offline nodoubt_jr
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Re: X-Mods: Havok, Cannonball, Chamber
« Reply #9 on: August 05, 2007, 12:17pm »
great skins!
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline cvc
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Re: X-Mods: Havok, Cannonball, Chamber
« Reply #10 on: August 05, 2007, 03:35pm »
Thanks guys they look great can't wait to play.
And their turning us into Monsters its all designed!!

shanealt
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Re: X-Mods: Havok, Cannonball, Chamber
« Reply #11 on: August 05, 2007, 04:44pm »
Tested out Chamber.

His Xtreme doesn't seem to have an icon.

Also--his first move, the one that you can either focus or spread out?  If its spread out it doesn't do any damage.

Offline boreman

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Re: X-Mods: Havok, Cannonball, Chamber
« Reply #12 on: August 05, 2007, 05:13pm »
Checked. The icon isn't referenced right and I have to see what happened to the unfocus.

EDIT: fix for the icons reference. The numbers seemed OK in the unfocused power, but I'll keep checking.

http://www.box.net/shared/n4lkyufe7d
« Last Edit: August 05, 2007, 05:53pm by boreman »

jonchang
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Re: X-Mods: Havok, Cannonball, Chamber
« Reply #13 on: August 08, 2007, 11:28pm »
I'd rather see Cannonball have a similar animation to Iceman's Ice Slide, rather than flight.

Offline Teancum
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Re: X-Mods: Havok, Cannonball, Chamber
« Reply #14 on: August 09, 2007, 04:20am »
But that's how Cannonball flies.  Check uncannyxmen.net, or any other site.
« Last Edit: February 20, 2008, 01:28pm by Teancum »