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Author Topic: X-Mods: Multiple Man (now with sound!)  (Read 133976 times)

Offline Teancum
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Offline Norrin Radd

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Re: X-Mods: Multiple Man (now with sound!)
« Reply #91 on: May 08, 2008, 03:50pm »
The Havok mod is pretty cool. There are just two things, one is that the second power doesn't use up energy. You need to add the bolded line in the powerstyle like this (for power2):

Quote
      trigger {
      arc = 0 ;
      attacktype = beam ;
      beambolt = Bip01 R Hand ;
      beameffect = char/havok/p1_beam ;
      damage = %hav_focus_dmg ;
      damagescale = none ;
      damagetype = dmg_energy ;
      fxlevel = 2 ;
      hiteffect = char/havok/p1_hit ;
      inherit = beam ;
      maxrange = 800 ;
      name = beam ;
      powerusage = %hav_focus_pwr ;
      spawneffect = char/havok/p1_rings ;
      time = 0.5 ;
         damageMod {
         name = dmgmod_weld ;
         }

      }
I am not sure if this is also the case for the xml2 mod. Also, for me anyway the 3rd boost (the last power before the extreme) doesn't have an animation, Havok stands and twitches.

Anyways, thanks for the cool mod.
« Last Edit: May 08, 2008, 04:24pm by Norrin Radd »

Offline matezoide

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Re: X-Mods: Multiple Man (now with sound!)
« Reply #92 on: June 05, 2008, 03:54pm »
great mods you have,especialy mutiple man.his fighting style is what i would expect (a very different and inovator one)
good job
(a signature for me in others forums)
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Offline Teancum
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Re: X-Mods: Multiple Man (now with sound!)
« Reply #94 on: September 03, 2008, 09:00am »
So I haven't looked at the powerstyle for Multiple Man, but I had some thoughts on how to not only to make dupes follow Multiple Man, but how to remove them.  In the powerstyle we just reference a py script, and in the script

(pseudo-code)
Code: [Select]
spawn("_OWNER_", "newDupe", "dupe_temaplate", " 0.000 0.000 0.000 ", " 0.000 0.000 0.000 " ) #Create the duplicate
newDupeID = GetID("newDupe") #Get that duplicate's in-game ID
SetFollowingHero("newDupeID") #Make the dupe follow the heroes
SetHealth("newDupeID", [some number]) #Give them lower health
waitTimed(60) #wait 60 seconds
remove('newDupeID') #If dupe isn't already dead, remove them

To handle how many dupes can be created, the power usage would keep you from being able to duplicate too often.  I don't know how we'd create it from the PY script, I'm sure there's a way.
« Last Edit: September 04, 2008, 05:26pm by Teancum »

Offline Gamabot

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Re: X-Mods: Multiple Man (now with sound!)
« Reply #95 on: October 05, 2008, 09:41am »
Good job everyone looks awesome

Offline CosmoChakra
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Re: X-Mods: Multiple Man (now with sound!)
« Reply #96 on: November 13, 2008, 12:55pm »
Sorry to bump this thread, but I was wondering what are the current possible bugs in the Multiple Man mod?
CosmoChakra's mods !

Skins of HULK,PUNISHER,LUKE CAGE so far!!!

http://marvelmods.com/forum/index.php?topic=3114.0

oneshyguy46
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Re: X-Mods: Multiple Man (now with sound!)
« Reply #97 on: October 15, 2010, 11:08pm »
What happened to the Havok mod?! Is there anyway I can download it??

Offline ragincajun

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Re: X-Mods: Multiple Man (now with sound!)
« Reply #98 on: October 18, 2010, 04:16pm »
The link for the Havok mod on this page works
http://marvelmods.com/forum/index.php/topic,399.0.html

DEKKER
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Re: X-Mods: Multiple Man
« Reply #99 on: April 25, 2011, 07:11am »
please re-upload mod i need his character

jambito_1
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Re: X-Mods: Multiple Man (now with sound!)
« Reply #100 on: June 24, 2011, 02:59am »
the multiple man's link don't work... :(

Offline danteyeah

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Re: X-Mods: Multiple Man (now with sound!)
« Reply #101 on: August 10, 2011, 04:52pm »
i wanted to play with this character, now i can do it

Multiple man:

http://www.box.net/shared/d261x44084
« Last Edit: August 10, 2011, 04:55pm by danteyeah »

Offline delvinho

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Re: X-Mods: Multiple Man (now with sound!)
« Reply #102 on: February 01, 2012, 11:24am »
 :ghostr: nice

Offline aussie_182
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Re: X-Mods: Multiple Man (now with sound!)
« Reply #103 on: November 01, 2014, 03:22am »
The link for Havok is dead. Could someone possibly reupload?

Offline JracoMeter
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Re: X-Mods: Multiple Man (now with sound!)
« Reply #104 on: January 17, 2022, 09:01am »
Re: MULTIPLE MAN MOD COMPLETED WITH SOUNDS!!!

Can confirm, there are multiple :madrox: in this mod. The powers are fun and the game runs smooth with all the men active.

Review/Overview: https://www.youtube.com/watch?v=qEZPTuNbS7k&t=8s
- Jraco