X-Mods: Multiple Man (now with sound!)

Started by boreman, August 02, 2007, 08:51PM

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May 08, 2008, 03:50PM #91 Last Edit: May 08, 2008, 04:24PM by Norrin Radd
The Havok mod is pretty cool. There are just two things, one is that the second power doesn't use up energy. You need to add the bolded line in the powerstyle like this (for power2):

Quote      trigger {
      arc = 0 ;
      attacktype = beam ;
      beambolt = Bip01 R Hand ;
      beameffect = char/havok/p1_beam ;
      damage = %hav_focus_dmg ;
      damagescale = none ;
      damagetype = dmg_energy ;
      fxlevel = 2 ;
      hiteffect = char/havok/p1_hit ;
      inherit = beam ;
      maxrange = 800 ;
      name = beam ;
      powerusage = %hav_focus_pwr ;
      spawneffect = char/havok/p1_rings ;
      time = 0.5 ;
         damageMod {
         name = dmgmod_weld ;
         }

      }
I am not sure if this is also the case for the xml2 mod. Also, for me anyway the 3rd boost (the last power before the extreme) doesn't have an animation, Havok stands and twitches.

Anyways, thanks for the cool mod.

great mods you have,especialy mutiple man.his fighting style is what i would expect (a very different and inovator one)
good job
(a signature for me in others forums)
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September 03, 2008, 09:00AM #94 Last Edit: September 04, 2008, 05:26PM by Teancum
So I haven't looked at the powerstyle for Multiple Man, but I had some thoughts on how to not only to make dupes follow Multiple Man, but how to remove them.  In the powerstyle we just reference a py script, and in the script

(pseudo-code)

spawn("_OWNER_", "newDupe", "dupe_temaplate", " 0.000 0.000 0.000 ", " 0.000 0.000 0.000 " ) #Create the duplicate
newDupeID = GetID("newDupe") #Get that duplicate's in-game ID
SetFollowingHero("newDupeID") #Make the dupe follow the heroes
SetHealth("newDupeID", [some number]) #Give them lower health
waitTimed(60) #wait 60 seconds
remove('newDupeID') #If dupe isn't already dead, remove them


To handle how many dupes can be created, the power usage would keep you from being able to duplicate too often.  I don't know how we'd create it from the PY script, I'm sure there's a way.


Sorry to bump this thread, but I was wondering what are the current possible bugs in the Multiple Man mod?
CosmoChakra's mods !

Skins of HULK,PUNISHER,LUKE CAGE so far!!!

http://marvelmods.com/forum/index.php?topic=3114.0

What happened to the Havok mod?! Is there anyway I can download it??


please re-upload mod i need his character

the multiple man's link don't work... :(

August 10, 2011, 04:52PM #101 Last Edit: August 10, 2011, 04:55PM by danteyeah
i wanted to play with this character, now i can do it

Multiple man:

http://www.box.net/shared/d261x44084


The link for Havok is dead. Could someone possibly reupload?

Re: MULTIPLE MAN MOD COMPLETED WITH SOUNDS!!!

Can confirm, there are multiple :madrox: in this mod. The powers are fun and the game runs smooth with all the men active.

Review/Overview: https://www.youtube.com/watch?v=qEZPTuNbS7k&t=8s
- Jraco