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Author Topic: X-Mods: Multiple Man (now with sound!)  (Read 138369 times)

Offline boreman

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #30 on: September 10, 2007, 11:36am »
Fine, I seem to have a more relaxed week right now, but that could mean I'm overseeing some urgent RL duties. I'll try and check my files again before the weekend.

If someone can, please, double check Philip's problem with the files I uploaded (by installing the mod yourselves or correcting the talents/powerstyles), let me know. You'd be helping a very stressed man.

EDIT: I have been testing... I won't touch the animations because that's how the powers are made and until I get the time to check how the original mod looks in XML2, it'll stay that way. She should fly, that's a herostat thing, and she flies OK in my game. Tomorrow I'll check damage and power cost stuff.
« Last Edit: September 10, 2007, 03:54pm by boreman »

Offline matt710

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #31 on: September 11, 2007, 10:04pm »
You have two animations in the Polarity Pull power.(the damage is dealt in the first one, BUT there are no effects in the first animation, only in the second one)

When I made that for XML2 that was just a move taken from magneto.  Are you holding the button?  The enemies should float around her unable to leave her grasp.
  From the Ashes she will rise.

Offline Philip

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #32 on: September 12, 2007, 01:20am »
I don't remember If I was holding the button in that one, but I remember holding the button in most of the powers that appeared not to work, just in case I just had to...hold the button.Most of the animations were Storm's...

Offline matt710

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #33 on: September 14, 2007, 09:03am »
She uses storm's skeleton, that is why the animations mostly were storm's.
  From the Ashes she will rise.

Offline BliZZ

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #34 on: October 02, 2007, 10:58am »
In the Havok mod, which models are the Original and X-Factor skins based on? (I know the skins, by which models I mean PS2, PC, or XBox)

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #35 on: October 03, 2007, 02:11am »
Has the polaris project been scrapped?

Offline boreman

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #36 on: October 03, 2007, 06:46am »
In the Havok mod, which models are the Original and X-Factor skins based on? (I know the skins, by which models I mean PS2, PC, or XBox)

X-Factor is PC Blade, I took it from my own game. Original comes from what seemed to be XML1 Havok, so it should be PS2.

Has the polaris project been scrapped?

No, I just didn't have time to work on it. I have a long weekend coming, probably I'll try to finish it then, if there is nothing more important to do. Also, I still have the grabsmashes for my other mods in my to-do list.
« Last Edit: October 03, 2007, 06:49am by boreman »

Offline Philip

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #37 on: October 04, 2007, 04:40pm »
If you need pictures of Polaris, I got many.So if you want them to make the power icons,tell me to send them to you :)

Offline boreman

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #38 on: October 04, 2007, 07:47pm »
Thanks, but I'll take the XML2 mod icons or try what I did with Chamber and draw each icon from zero.

I have news:
- Corrected the power damage lows/highs with Wisdom and Havok, so they are more balanced.
- Finished the grabsmashes for Super Skrull, Marvel Girl, Wisdom, Havok, Chamber, Cannonball and Polaris. They are done from their own base animations, so we'll se if you like them or not.
- Fixed Polaris' and Marvel Girl's screwed talents files. Mostly. Still have to check Electromagnetic Chain and Rach's healing power.

I'll get to work on Lorna's icons, then some mannequins, and perhaps we can call it done for the end of the week.

Offline Norrin Radd

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #39 on: October 05, 2007, 04:20pm »
nice Polaris x-factor skin boreman :thumbsup:

Offline boreman

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Re: X-Mods: Polaris (Beta), Havok, Cannonball, Chamber
« Reply #40 on: October 07, 2007, 02:15pm »
Thanks.

I want to announce that most, if not all of my uploads will be deleted to update the mods, so I should be posting the new links later tonight or early tomorrow, it depends on how long it takes me to pack the new RARs. I hope those will be the final versions of my firsts mods (that means 90-99% done) so I can have a fresh start with other ideas.

EDIT:

I finished early, here are the updated links (note: previous versions went kaput to avoid confusion):

 - Pete Wisdom V2 http://app.box.com/s/jxtsckezed
 - Marvel Girl V2 RECALLED
(Admin Note: This Marvel Girl mod has been recalled, as it causes game clashes with Jean Grey & the AIM Reaver, using the wrong numbers. -- Outsider)
 - Cannonball V2 http://app.box.com/s/o27ciu28e5
 - Super Skrull V2 http://app.box.com/s/gqznqax5mh
 - Havok V2 http://app.box.com/s/trbdijp5h2
 - Polaris V1 (left out the Magno-Grav power) http://app.box.com/s/68vu0qtto2
 - Chamber V2 (only one without a mannequin) http://app.box.com/s/9fehog2jpj
« Last Edit: September 06, 2021, 03:30am by Outsider »

Offline BliZZ

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Re: X-Mods UPDATE! - 7 mods updated (hopefully finals)
« Reply #41 on: October 08, 2007, 03:24pm »
Rachel's herostat calls for 123XX, her mannequin is 12301, her files are named 12502-05, and they need to be 12505-08 (AIM Reaver uses 12501-04). I have installed the files (not tested) for Havok, Chamber, and Cannonball so far and they seem fine from a file stand-point.

ETA: In-game, Marvel Girl, Cannonball, And Super Skrull all have icon issues. Also, you need to add the alpha layer to every one of their icon-sets. Otherwise, these look good :thumbsup: (And I didn't test Polaris, just the other 6)
« Last Edit: October 08, 2007, 03:49pm by BliZZ »

Offline Philip

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Re: X-Mods UPDATE! - 7 mods updated (hopefully finals)
« Reply #42 on: October 08, 2007, 04:44pm »
I tested Polaris.She has no glithces.Everything is great.Well some of her attacks dont synchronize with their effects.Her first beam attack being one...
Other than that, she works perfectly.Great job.

Offline boreman

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Re: X-Mods UPDATE! - Cable patch
« Reply #43 on: October 25, 2007, 01:47am »
This is a patch/update for Blizz' Cable Mod. It has:

 - Four skins, based on iammingy's XML2 skin:
    * Classic (iammingy's, blue/yellow)
    * X-Force (2nd series, golden)
    * Modern (Civil War/Rogue's X-Men)
    * Providence (Dominus Objective/Cone of Silence suit).
 - New powerstyle with changed animations, new grabsmash and fixed Xtreme.
 - Skeleton files rearranged for minor animation tweaks.
 - Talents file with passives for all the costumes.
 - X-Man's eye-glowing effect.

http://www.box.net/shared/epu039lhia

Credits to Blizz for the original mod and iammingy for the XML2 skin and helping me reskinning the PS2 models.
Backup any files you are going to overwrite.

Offline BliZZ

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Re: X-Mods UPDATE! - Cable patch
« Reply #44 on: October 25, 2007, 11:07am »
Well, I was just updating that very same mod, using nodoubt_jr's XML2 mod. :) (Still gonna do it, as the original Cable, unless you MAJORLY overhauled it, was pretty terrible :laugh:)