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Cabral's mods (M: The Sentry/ Void, Loki, Odin, Thor, Sif. NM: MK, SW, ANIME).

Started by Julio Cabral, September 24, 2013, 06:59AM

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I found another problem. The "Mind Stone" effect doesn't work. This power only turns enemies into allies for one or two seconds. I tried to fix it in several ways but the only thing that worked for me was when I used the dr.doom's booster (erik lensherr) to imitate the mind control effect (I compared it to the other to find the problem). After I changed some data in the "talent" and "powerstyle" of thanos, it worked correctly. I think you should check the talent and powerstyle files again. Just in case.

Quote from: neutralen on June 02, 2019, 02:53PM
I found another problem. The "Mind Stone" effect doesn't work. This power only turns enemies into allies for one or two seconds. I tried to fix it in several ways but the only thing that worked for me was when I used the dr.doom's booster (erik lensherr) to imitate the mind control effect (I compared it to the other to find the problem). After I changed some data in the "talent" and "powerstyle" of thanos, it worked correctly. I think you should check the talent and powerstyle files again. Just in case.
It does work. You just have to level up in order to make it last longer. I never wanted to make it last forever.


Hey, Cabral. Quick question about your and MUALover Thor boosters. I like the new hammer-spinning animation that your booster adds and the Leaping Smite power (though I'd like to increase its knockback range and damage). But MUALover's booster plays like a God of Thunder that he is. Is there a way to somehow merge these boosters into one so that it keeps the general playstyle of MUALover's booster (combo extensions, powers) but adds the spinning animation, Boost costume changes and the Leaping Smite?

Quote from: BloodyMares on June 14, 2019, 01:30PM
Hey, Cabral. Quick question about your and MUALover Thor boosters. I like the new hammer-spinning animation that your booster adds and the Leaping Smite power (though I'd like to increase its knockback range and damage). But MUALover's booster plays like a God of Thunder that he is. Is there a way to somehow merge these boosters into one so that it keeps the general playstyle of MUALover's booster (combo extensions, powers) but adds the spinning animation, Boost costume changes and the Leaping Smite?
Fair enough.
There should be a way. Try this:
With XMLBCUI (tool) decompile the file data/ps_thor.engb.
Download MUALover's Booster and have it in a different folder. With XMLBCUI decompile the ps_thor.engb from it as well.
Open both generated ps_thor.xml files and from MUALover's copy the text from the attack_light1 code until the grabsmash code.
Replace the codes from mine ps_thor.xml from also attack_light1 until grabsmash.
Save it and compile it with XMLBCUI to .engb.

ANIMATED MODELS :fantastic:
Credits:
*Gazillion Entertainment.
Special thanks to: UltraMegaMagnus for the tools, tutorials and source files.

Dr. Strange  :strange:
Includes two animated capes. One for his Classic skin and another for his MCU skin.
Instructions are in .txt file
Link: https://www.mediafire.com/file/1xwk225bwrzcv9r/MUA-Animated-DrStrange.rar/file

Spawn
Includes an animated cape and a custom skin.
Preview: https://i.ibb.co/DffqYx0/Spawn.png
Link: https://www.mediafire.com/file/qugo8bo0zgxrsmu/Spawn_Stuff.rar/file

Dr. Doom  :doom:
Includes 4 new skins, huds, a mannequin, configured powerstyle for regular Doom mod, and animated capes.
Previews: https://i.ibb.co/PDzm1pd/Infamous-Ironman.png
https://i.ibb.co/1LfqPgN/Modern-Doom.png
https://i.ibb.co/K0KxMNG/FFDoom.png
https://i.ibb.co/kJ5ZGT2/Original-Doom.png
Link: https://www.mediafire.com/file/bv3n4s0msl91nzx/Doom_Animated_Cape_mini_mod.rar/file

Quote from: Julio Cabral on June 14, 2019, 02:28PM
Fair enough.
There should be a way. Try this:
With XMLBCUI (tool) decompile the file data/ps_thor.engb.
Download MUALover's Booster and have it in a different folder. With XMLBCUI decompile the ps_thor.engb from it as well.
Open both generated ps_thor.xml files and from MUALover's copy the text from the attack_light1 code until the grabsmash code.
Replace the codes from mine ps_thor.xml from also attack_light1 until grabsmash.
Save it and compile it with XMLBCUI to .engb.
Would you show the code segment that I need to replace? I'm slightly confused as grabsmash is located before ea_light_attack1.

Hi Julio, your Thanos mod is amazing, though I am having one issue with icons. When using a controller, the icons are all mixed up. The Meteor power icon is missing and all the other icons move down one, leaving the Xtreme with no icon. Switching back to keyboard controls corrects the icons again. Not sure why this would occur, do you know how to resolve this?

EDIT - Nevermind! I updated the icons for each power in the powerstyle to match the talents file and they are all working now, think one icon was also missing as it was listed in talents with icon_texture = textures/ui/than_icons.png, rather than thanos_icons.png. Thanks for the awesome mod.

pls can anyone share me Loki fix files? download links dont work

also if anyone can share me sif files, pls
In Dedicato Imperatum Ultra Articulo Mortis



Hey Julio, where can I find the Classic Thor skin in your profile?

Quote from: TQB on December 31, 2019, 08:12PM
Hey Julio, where can I find the Classic Thor skin in your profile?
Not released yet.
Speaking of stuff I haven't release. I just add a Pepper Pots skin if anyone want to use it at Stark Tower. Go to https://marvelmods.com/forum/index.php/topic,8986.msg191713.html#msg191713


Quote from: Tobi777 on January 04, 2020, 12:51PM
Any chances of the Far From Home skins being released?
Sorry. Not from me. I am pretty much done with the MCU content.