Author Topic: Cabral's mods (M: The Sentry/ Void, Loki, Odin, Thor, Sif. NM: MK, SW, ANIME).  (Read 250533 times)

Offline Aventureiromax

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Hello Julio, I noticed that Thanos was losing his life by falling from some surface in the first skin. I think I discovered the problem:



I changed all the "_outfit32" from the first skin in the talent files to "_outfit12" ;)

Here he stopped with this problem by modifying this part of the coding of the passive of the first skin.
Marvel Skins Here

DC Skins And Others Here

Offline Julio Cabral

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Hello Julio, I noticed that Thanos was losing his life by falling from some surface in the first skin.

I changed all the "_outfit32" from the first skin in the talent files to "_outfit12" ;)

Here he stopped with this problem by modifying this part of the coding of the passive of the first skin.
Thanks! You are a genius. I forgot about the passives.
Still doesn't explain why I don't have such bug.
EDIT: Link updated. Thanos should be fixed now.
« Last Edit: June 01, 2019, 04:40pm by Julio Cabral »

Offline neutralen

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I found another problem. The "Mind Stone" effect doesn't work. This power only turns enemies into allies for one or two seconds. I tried to fix it in several ways but the only thing that worked for me was when I used the dr.doom's booster (erik lensherr) to imitate the mind control effect (I compared it to the other to find the problem). After I changed some data in the "talent" and "powerstyle" of thanos, it worked correctly. I think you should check the talent and powerstyle files again. Just in case.

Offline Julio Cabral

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I found another problem. The "Mind Stone" effect doesn't work. This power only turns enemies into allies for one or two seconds. I tried to fix it in several ways but the only thing that worked for me was when I used the dr.doom's booster (erik lensherr) to imitate the mind control effect (I compared it to the other to find the problem). After I changed some data in the "talent" and "powerstyle" of thanos, it worked correctly. I think you should check the talent and powerstyle files again. Just in case.
It does work. You just have to level up in order to make it last longer. I never wanted to make it last forever.

Offline jayglass

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Can you do a lower resolution hawkeye?

Offline BloodyMares

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Hey, Cabral. Quick question about your and MUALover Thor boosters. I like the new hammer-spinning animation that your booster adds and the Leaping Smite power (though I'd like to increase its knockback range and damage). But MUALover's booster plays like a God of Thunder that he is. Is there a way to somehow merge these boosters into one so that it keeps the general playstyle of MUALover's booster (combo extensions, powers) but adds the spinning animation, Boost costume changes and the Leaping Smite?

Offline Julio Cabral

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Hey, Cabral. Quick question about your and MUALover Thor boosters. I like the new hammer-spinning animation that your booster adds and the Leaping Smite power (though I'd like to increase its knockback range and damage). But MUALover's booster plays like a God of Thunder that he is. Is there a way to somehow merge these boosters into one so that it keeps the general playstyle of MUALover's booster (combo extensions, powers) but adds the spinning animation, Boost costume changes and the Leaping Smite?
Fair enough.
There should be a way. Try this:
With XMLBCUI (tool) decompile the file data/ps_thor.engb.
Download MUALover's Booster and have it in a different folder. With XMLBCUI decompile the ps_thor.engb from it as well.
Open both generated ps_thor.xml files and from MUALover's copy the text from the attack_light1 code until the grabsmash code.
Replace the codes from mine ps_thor.xml from also attack_light1 until grabsmash.
Save it and compile it with XMLBCUI to .engb.

Offline Julio Cabral

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ANIMATED MODELS :fantastic:
Credits:
*Gazillion Entertainment.
Special thanks to: UltraMegaMagnus for the tools, tutorials and source files.

Dr. Strange  :strange:
Includes two animated capes. One for his Classic skin and another for his MCU skin.
Instructions are in .txt file
Link: https://www.mediafire.com/file/1xwk225bwrzcv9r/MUA-Animated-DrStrange.rar/file

Offline BloodyMares

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Fair enough.
There should be a way. Try this:
With XMLBCUI (tool) decompile the file data/ps_thor.engb.
Download MUALover's Booster and have it in a different folder. With XMLBCUI decompile the ps_thor.engb from it as well.
Open both generated ps_thor.xml files and from MUALover's copy the text from the attack_light1 code until the grabsmash code.
Replace the codes from mine ps_thor.xml from also attack_light1 until grabsmash.
Save it and compile it with XMLBCUI to .engb.
Would you show the code segment that I need to replace? I'm slightly confused as grabsmash is located before ea_light_attack1.

Offline superaceman34

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Hi Julio, your Thanos mod is amazing, though I am having one issue with icons. When using a controller, the icons are all mixed up. The Meteor power icon is missing and all the other icons move down one, leaving the Xtreme with no icon. Switching back to keyboard controls corrects the icons again. Not sure why this would occur, do you know how to resolve this?

EDIT - Nevermind! I updated the icons for each power in the powerstyle to match the talents file and they are all working now, think one icon was also missing as it was listed in talents with icon_texture = textures/ui/than_icons.png, rather than thanos_icons.png. Thanks for the awesome mod.
« Last Edit: July 12, 2019, 06:40pm by superaceman34 »