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Author Topic: Nicaras' Character Mods: Forge (v. 1.2)  (Read 2663 times)

Online Nicaras

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Nicaras' Character Mods: Forge (v. 1.2)
« on: January 08, 2021, 07:11am »
It certainly took me long enough (it's my first one after all), but I'm finally done with my take on Forge's mod!



CHANGELOG: 1.1 version adjusted the EP cost of one of Forge's powers, the Stunner Grenade (and my thanks go to Bingerz for pointing that out to me in the first place). It also gave me the opportunity to re-check the whole talents file and re-write a few stuff from the descriptions. Finally, one other major adjustment I've made was making it possible for the Geo-Thermal .960 to be used during flight without the strafing chaining (which really doesn't make sense in the air). It'd be amazing if Forge could glide while shooting his blaster, but we don't have that kind of animation (yet), so this is where I'm standing with this mod today. Celebrating the 100th download of the previous version, the new 1.2 version has a new idle animation, extracted from Forge's XML2 NPC. It also shows better starter and finisher power combo texts (the names are making much more sense now). Also his 3rd power is not showing any longer the icon that asks the player to keep on pressing the power button (which was really a mistake that I've forgotten to remove -- until now). Finally, it turns his first skin back to its original size, like Julio Cabral has intended to (at first I thought it was making him look too tall, but now I see I was obviously wrong).

Download link: https://www.mediafire.com/file/5n90tc4fc7baupg/X-Men%2527s_Forge_mod_by_Nicaras_v1.2.zip/file

To properly run this mod, you need to copy all of its folders and paste them inside the main folder where your game is installed.

Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current roster with Forge (simply copy all lines from herostat_forge.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your roster). Don't forget to get its menulocation number and to give it to Forge. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.

Optional: download the x_voice file from http://www.mediafire.com/file/tumqqfxvewyxww1/x_voice_9-20-2014.rar/file if you wish to have Forge's callout line, among others. If you also wish to give Forge its "break" line (that's when he would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsmeditor software. After installing that software, use it to open the x_voice file and then add the "forge_break.wav" file (it's inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/BREAK_forge in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Forge's wav file. Replace the event/hash number of its line with the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "255" inside the blank data and, finally, hit the Add button. Then choose to save the file as a .zss file, actually type "x_voice.zss", and paste it inside the proper sound folder so it's updated.

Now you should be ready to fully play with it.

P.S.: These four skins have each their own body proportions (each one comes from a different game) so much that sometimes I had to make them a separate bolton, or set different values to achieve the correct bolton/effect positions and avoid clipping. Therefore I'd strongly advise against replacing any of his skins without thorough gameplay testing and editing the powerstyles file to adjustments. So far Forge doesn't have more skins than this mod is offering, but hopefully in the future we may come across new outfits for him, in which case I can totally work out on solutions to adapt the powerstyles coding.


Credits and Acknowledgements:

Skin 23001 - Classic (Marvel Heroes) skin by Julio Cabral (3D model adapted from https://www.deviantart.com/xelandis)
Skin 23002 - Ultimate skin from Nodoubt's XML2 PS2 pack
Skin 23003 - Modern skin by BLaw
Skin 23004 - Astonishing (X-Men: Destiny) skin ripped by ak2yny

Mannequin (Classic Skin with Geo-Thermal .960) by Julio Cabral

All HUDs: Nicaras

All icons: Nicaras (extracted images from the X-Men comics)

Loading screen: Nicaras (original art from Julie Bell)

Scouter bolton: Nicaras (3D model from http://100seedlesspenguins.deviantart.com)
Containment Gun bolton: Nicaras (adapted from https://www.cgtrader.com/free-3d-models/military/gun/sci-fi-pistol-5acc4a83-a27d-4d4b-95f5-ddbf99071f94)
Electric Blaster bolton: Nicaras (adapted from https://www.cgtrader.com/free-3d-models/military/gun/futuristic-blocky-gun)
Geo-Thermal .960 bolton: Nicaras (adapted from https://sketchfab.com/3d-models/xen-slr-rifle-9e8f90bba20b4e3dbfe97d49bfc2b975)
Rocket Pods bolton: Nicaras (adapted from https://free3d.com/pt/3d-model/jetpack-v2--639659.html)
Shield bolton: Nicaras (adapted from a Turbo Squid model, I think)

Voice lines: Nicaras (extracted from the "X-Men: Destiny" game with the amazing help of ak2yny, voice acting by Phil LaMarr)

Upgradable Knockback: coding idea adapted from Outsider' upgradable Grab Smash
Holographic Transmitter script: adapted from the Infiltrate script (Outsider's Mystique)
Infiltrate powerstyle coding lines: adapted from Outsider's Mystique power
Humanoid team switching power: adapted from Outsider's Phil Coulson nonhumanoid stunning filter

THANKS A LOT, EVERYONE! MISSION ACCOMPLISHED!

Special thanks go to Outsider, BaconWizard17, UltraMegaMagnus, Julio Cabral, and ak2yny, for all of your help and instructions, and also everyone in this community who has provided us with the tools and the knowledge to make these mods possible. :xmen_logo:
« Last Edit: April 01, 2021, 04:11pm by Nicaras »
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My workbench: http://bit.ly/3anXT3s

Offline Ceamonks890

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Re: Nicaras' character mod releases
« Reply #1 on: January 08, 2021, 01:20pm »
Congratulations! Looks like all that hard work has paid off :D

Online Nicaras

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Re: Nicaras' character mod releases
« Reply #2 on: January 09, 2021, 02:35pm »
Thanks a lot, Ceamonks! I hope you all enjoy playing with him. But please let me know if any bugs come up.

I forgot to mention, but this mod's got a few cool tricks you'll find out during gameplay.

Also, I think it's worth mentioning that I've got most of the ideas for his inventions from the comics (and the https://uncannyxmen.net/node/5832/page/0/9 webpage had them all listed out so it was really helpful). His Electric Blaster, though, was based on one of his moves from the X-Men Mutant Academy 2 game.

What else? I tried my best to make this mod original even if only for a single little detail, so his animations and coding lines are a mix from several other characters, as well as his power effects, which have been altered in color, size, or overall aspect, whenever possible. His Xtreme power (based on Mr. Fantastic's Orbital Attack) originally "missed" a hologram panel on his hand (we don't even realize it because of the size of his hand), so I had to make Forge one. I'm afraid I just won't really be able to tell the exact logic behind it because it was a very trial-and-error process, it took me a very long time altering the values back and forth to spin, resize and move it all around without knowing exactly what would happen each time, and I stopped as soon as the panel looked slightly satisfactory (or else I'd still be trying to get the perfect position and shape of it).

Oh, also I've developed this mod using the 50 roster hack, but I believe (and hope) it works on all versions.
« Last Edit: January 09, 2021, 02:45pm by Nicaras »
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My workbench: http://bit.ly/3anXT3s

Online Panaka_69
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Re: Nicaras' character mod releases
« Reply #3 on: January 13, 2021, 12:28pm »
You made a great job Nicaras, lots of detail and a lot of fun to play. Congratulations!

Online Nicaras

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Re: Nicaras' character mod releases
« Reply #4 on: January 13, 2021, 03:38pm »
It makes me really happy that you're enjoying it, Panaka! Thanks a lot for letting me know. :)
« Last Edit: January 13, 2021, 04:10pm by Nicaras »
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My workbench: http://bit.ly/3anXT3s

Offline Bingerz
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Re: Nicaras' character mod releases
« Reply #5 on: January 16, 2021, 09:36pm »
Hello just got your Forge mod today and it is an absolute blast! One Quick question though, I was wondering if his ability "Stunner Grenade" was supposed to cost 72 energy at the start of the game? Just making sure I didn't mess up anything installing him. Might be because of how good the ability is but figured id ask here :D

Online Nicaras

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Re: Nicaras' character mod releases
« Reply #6 on: January 17, 2021, 04:45am »
Hello just got your Forge mod today and it is an absolute blast! One Quick question though, I was wondering if his ability "Stunner Grenade" was supposed to cost 72 energy at the start of the game? Just making sure I didn't mess up anything installing him. Might be because of how good the ability is but figured id ask here :D

Hey Bingerz, I'm very happy you're enjoying the mod. Thanks a lot for leaving this message, I deeply apologize (to everyone who has download the .zip file) for not changing these energy cost values from the original power from Blade (you see, Blade learns it at level 14, so it makes much more sense in his case that it costs that much). Please give me a couple of days so I can double-check everything (just to be on the safe side) and upload a new file.

I'm also preparing a little update so that instead of strafing while shooting with his Geo-Thermal .960 during flight, Forge will be able to rotate and shoot in all directions. I'll try to release it all together, so please stay tuned. :xmen_logo:
« Last Edit: January 17, 2021, 04:53am by Nicaras »
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My workbench: http://bit.ly/3anXT3s

Offline Bingerz
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Re: Nicaras' character mod releases
« Reply #7 on: January 17, 2021, 05:48am »
Oh for sure absolutely, hope I didnt add to much anoyance to your list of things to do, I am just greatful for all you talented modders who figure out all this stuff I cant. haha Thank you for all that you do! <3

Online Nicaras

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Re: Nicaras' character mod releases
« Reply #8 on: January 20, 2021, 04:19am »
Oh for sure absolutely, hope I didnt add to much anoyance to your list of things to do, I am just greatful for all you talented modders who figure out all this stuff I cant. haha Thank you for all that you do! <3

It's no annoyance at all, my friend. Here is version 1.1 of this mod with the corrections (actually, the download link is on the first post). I believe everything is alright now, but do let me know if any bugs come up during gameplay. (The edited files were actually only the talents, powerstyles and moveset_forge_flying inside the data folder, but if you want to be on the safe side you can simply copy/paste all folders.)

Thanks a lot for reaching out! And thanks to everyone who's downloaded my mod and is playing with it. Have fun, this is for all of us X-Men fans.
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My workbench: http://bit.ly/3anXT3s

Online Nicaras

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Re: Nicaras' Character Mods: Forge (v. 1.2)
« Reply #9 on: April 01, 2021, 04:16pm »
Hey guys, Forge version 1.2 is out with new improvements. As always, enjoy. :)

Happy Easter!
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My workbench: http://bit.ly/3anXT3s

Offline edward

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Re: Nicaras' Character Mods: Forge (v. 1.2)
« Reply #10 on: April 03, 2021, 05:35pm »
Good updates thanks!

Online Nicaras

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Re: Nicaras' Character Mods: Forge (v. 1.2)
« Reply #11 on: Today at 01:09 am »
Good updates thanks!

I'm so glad you liked them, Edward! Thanks a lot for your comment.
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My workbench: http://bit.ly/3anXT3s