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Author Topic: PSP "Platinum Edition" mod  (Read 3193 times)

Offline Teancum
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Re: PSP "Platinum Edition" mod
« Reply #15 on: July 14, 2016, 07:55am »
It pretty much was finished, I just was going to add more features. I haven't touched it in years, though, and don't even have the files any more. If you're looking to compile a great PSP mod, check the link below

http://marvelmods.com/forum/index.php/topic,9593.0.html

Offline VsaintJ
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Re: PSP "Platinum Edition" mod
« Reply #16 on: July 14, 2016, 09:59am »
 Thank you for the response and the info. I'll try and set it up after work. X)

Offline LarsAlexandersson

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Re: PSP "Platinum Edition" mod
« Reply #17 on: July 14, 2016, 08:15pm »
Or, you can try my console fb tutorials on knowledge base if you want to make one. But be remind, PS2 files is compatible on MUA PSP
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline VsaintJ
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Re: PSP "Platinum Edition" mod
« Reply #18 on: July 17, 2016, 11:45am »
I didnt know the PS2 models could be used on PSP. Wouldn't that severely slow down the game?

Offline Teancum
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Re: PSP "Platinum Edition" mod
« Reply #19 on: July 17, 2016, 01:25pm »
Nope. The only difference between the two is the texture resolution, which is still pretty low on the PS2. As long as it's only the heroes using PS2 models it's usually fine.

Offline VsaintJ
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Re: PSP "Platinum Edition" mod
« Reply #20 on: July 18, 2016, 12:37am »
Ok cool. It may be a while before I can put out something of merit, but It cant hurt to give it a shot. Thanks guys!

Offline LarsAlexandersson

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Re: PSP "Platinum Edition" mod
« Reply #21 on: July 18, 2016, 04:40am »
actors (mostly on characters & likely the map), huds (character's hud only), & models (like effect & weapon models) including ui/models/mannequins are the most example to be used for PSP version.

Additionally, there has been a confirmation when Julio & i testing Hulk mesh, set in PS2 IGB format for PSP gameplay, since the 3DSMax 4 - 5.1 Alchemy script has both PC & PS2 settings to export to IGB, a custom PS2 setting mesh still won't work on PSP version.

I dunno if it may work on original PS2 itself, also dunno if the model error is likely because of not recontrast the texture size into a same size as PS2 ver. (256x256), or even after resizing the texture size is still error
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html