Double Jump for non-flight chars (default PC chars only) V3.56

Started by LarsAlexandersson, August 21, 2015, 11:22PM

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August 21, 2015, 11:22PM Last Edit: July 13, 2016, 09:58PM by LarsAlexandersson
This is for default characters who comes out from PC installation only, sorry not included XML1's  :beast: (who is officially n-gage character in XML2) & XML2 PSP's  :cable:. Permissions first, except in PSP version

NOTES:
* :toad: already have a Double Jump, but i included with a little edit on having an Air Combo chain
* Agile characters like :bishop: :deadpool: :gambit: :nightcrawler: :stooth: :wolverine: will have a similar double jump as :toad:'s
* As of 3.56: PC version is considered final
* If you want your downloaded mod characters to flip jump as of some other video games, I recommend you to use XMLBCUI on powerstyle file, then copy paste the ea_double_jump_start code from the updated ps files i provided, particularly from updated :toad:

Updated (V2 24/08/2015)
* :colossus: :cyclops: :juggernaut: :pyro: :scarletw: :xavier: removed, replaced with shared_nodes, which is now common for all characters
*Put the files on the right folder origin as usual

Updated (V3 03/09/2015)
* Double Jump chain timing fixed
:deadpool: :iceman: :nightcrawler: can now double jump cancel to air special transportation moves
* :iceman: now has ice slide cancel after ice slide (Note: the input is not like in MUA2 y'know, the ice slide is triple jump holding like the air teleport move above) + jump attacks
* 3.5 small updates/fix on these 3 characters for :deadpool: :iceman: :nightcrawler:
* 3.55 refinalized: small fix on :toad:
* 3.56 small fix on :iceman:, adds velocity on his skateend

Thx:
nodoubt_jr for in-flight power ideas: http://marvelmods.com/forum/index.php/topic,940.0.html
Blaw for realism mod idea into similar in VVisions MUA2 (especially he did on MUA1)
Some person who worked on 1.01 updates: http://xml2.livejournal.com/

https://app.box.com/s/k5cfasng5ofd47g43tcxrf16l2bfmnsx

Suggestion: if you owned some non-air special agile type character mods who can do flipjump like in comic book (including MUA series), you'll might need to copy paste the ea_jump_double_start animation code from some powerstyle files i provided via XMLBCUI
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

August 23, 2015, 09:53PM #1 Last Edit: September 02, 2015, 11:23PM by LarsAlexandersson
Updated (V2 24/08/2015)
* :colossus: :cyclops: :juggernaut: :pyro: :scarletw: :xavier: removed, replaced with shared_nodes, which is now common for all characters
*Put the files on the right folder origin as usual
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

September 02, 2015, 11:22PM #2 Last Edit: September 03, 2015, 09:18AM by LarsAlexandersson
Updated (V3 03/09/2015)
* Double Jump chain timing fixed
:deadpool: :iceman: :nightcrawler: can now double jump cancel to air special transportation moves
* Iceman now has ice slide cancel after ice slide (Note: the input is not like in MUA2 y'know, the ice slide is triple jump like the air teleport move above)
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

3.5 small updates/fix on these 3 characters for :deadpool: :iceman: :nightcrawler:
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

September 04, 2015, 10:58AM #4 Last Edit: September 07, 2015, 08:19PM by LarsAlexandersson
3.55 refinalized: small fix on :toad:
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Looks interesting. It's nice to see someone else on this side of the forum.
:)

Thx man... now i figure out how Iceman's skateend works, just simply add the velocity
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

3.56: small fix on :iceman:, adds velocity on his skateend
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html