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Author Topic: Can my NPC engb be put into the PSP mua  (Read 664 times)

Offline tiamat888
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Can my NPC engb be put into the PSP mua
« on: September 21, 2015, 09:41pm »
I made a mod 2 years ago that made the bosses put up more of a fight can I add it to the PSP version somehow

Offline LarsAlexandersson

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Re: Can my NPC engb be put into the PSP mua
« Reply #1 on: September 22, 2015, 02:30am »
can however:
*Has to be .iso file (suggest for full one)
*Inside .wad
*Needs FB programs (extractor & builder for modding the maps inside packages folder, which includes npcstat there)
*ITAB and & XMLB. are also important instead of just ENGB
*Use UMDGen for completion
*Play it on Emulator (Jcpsp & PPSSPP) & Handheld PSP consoles (PSP & possibly Vita through Homebrew)

For me, it might take too long to do that mod.
« Last Edit: September 23, 2015, 12:25am by LarsAlexandersson »
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline tiamat888
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Re: Can my NPC engb be put into the PSP mua
« Reply #2 on: November 16, 2015, 05:26pm »
Could i do it myself or to hack heavy

Offline LarsAlexandersson

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Re: Can my NPC engb be put into the PSP mua
« Reply #3 on: November 16, 2015, 07:36pm »
rather just do it self on all entire maps. Copy Paste "data" files like npcstat.engb & npc's new powers, as well as their effects are way too easy. You'll might check the tutorial on Knowledge Base
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html