Menu
 

LarsMasters' Tutorial: FB Conversion for beyond PC consoles

Started by LarsAlexandersson, September 23, 2015, 12:20AM

Previous topic - Next topic
September 23, 2015, 12:20AM Last Edit: September 23, 2016, 10:19PM by LarsAlexandersson
In case if the tutorial wasn't exist from beginning, i made one. It's for outside PC consoles (PS2, PSP, Wii, Xbox, Xbox 360 (if it's not Gold Edition & I'm not sure if Gold Edition DLC rar folder can change that way))


FB Programs (Extractor and Builder) (by Norrin Radd)
https://app.box.com/s/10hc7ewmq5snoiguf1rg3z6ojonzajtt
https://www.dropbox.com/s/6t2fdqqs2bq2y6r/NR_fb_pack.rar?dl=0


Step 1: Download a respective console ISO (suggest for Full one)

Step 2: Extract assetsfb.wad, then open it with WinRar to find the fb files inside packages folder & extract some of them in the folder where you extract the FB Programs

Step 3: Use CMD (cmd.exe/Command Prompt)

Step 4: On CMD > cd folder name/folder name which contains your extracted FB programs > Enter

Step 5: type and enter "fbExtractor.exe name.fb" to extract it

Step 6: Mod with XMLBCUI (for ENGB, ITAB & XMLB) &/or Texture Finders (for IGB)
*there's a tutorial made by Noelemach about skinning PSP models & i still don't understand how. It is similar to PS2 skinning, but difficult
*Note that it was already being mentioned that PS2 models (including XML series & MUA ones), effects & Loadscreen would work as well, which is very easy for skinning, in case during a situation if you do not know how to skin the PSP models. Look at Wolverine's non-PSP Loadscreen for example
*NPCStat is important for fb packages maps making as well besides data
*data folder only file like herostat & review path may uses a normal way, such XMLBCUI then drag the modified version of the files

Step 7: Open CFG file as notepad, to add a new existing new file you made (can be skipped if there's nothing new, but a modded version of the extracted files)

Step 8: Repeat Step 3 - 4  of CMD first, then type "fbBuilder". Once you enter it, type and enter "name.cfg"

Step 9: Remove ".cfg" name on the new .fb files you made

Step 10: copy to the extracted assetsfb.wad for some of your respective console ISO you download to a respective folder

Step 11: Open ISO Mod Program, such as UMDGen for PSP. Then copy the assetsfb.wad into respective folder & Walah, ready to test it out
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Hello, LarsAlexandersson! Do you have news of any program capable of ripping models Marvel Ultimate Alliance 2 for PS3. I have tried but so far I did not succeed to find.

Only Xbox 360. It's on the game's talk, it's still in progress on xentax
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

I did some researchs there. I found someone who was able to rip a deadpoll model but he did not say how his did it. If you get knowing, please, report  us, because I want to convert some models for us. Thanks!

You can also go to Zenhax too for the other info about those models
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Updated: Dropbox link
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

UPDATED: I would suggest to extract all files & create a pkgb. In case for our own each research & test to see if replacing fb with pkgb will work or not, inside or outside z/assetsfb.wad, just like we did on MUARE as what MUALover discovered
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html