If you could, what hard-coded aspects of MUA would you change?

Started by Maegawa, May 30, 2016, 12:10PM

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Sometimes i might need help on equalizing Gold Edition Stage Riser Model. The mesh port is somehow still visible. Julio Cabral already test it up from the DLC style riser mesh i sent to him
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Quote from: MelloMods on July 09, 2016, 06:08AM
I actually did resize it and position (somewhat) it for you in Max, but only uploaded the obj rip. I can export the whole scene in a 3ds file, if you'd like.

The OBJ format is perfect, so no need to upload the 3ds file. The first time I imported it to 3DSMAX I used wrong import settings.
So once again thanks  ;)
" The day you stop racing,
is the day you win the race "

1) expand character limit. why stop at 30? put it at 50 so it has room to grow.
2) change/alter the damage types. i liked that MUA 2 had different types of physical damage. which leads to.....
3) change/alter damage resistances. right now there are only 4 basic damage resistances. have 1 for each type of damage and then still have 4 'overall' ones that cover specific types.
4) allow passive powers in the main powerset that can be upgraded (like in XML2)
5) more skins. allow up to 6 or 8 skins per character

This is a boring answer, but I'm echoing Outsider's bold-font sentiment... no crashing if certain mods or characters are used on a team of four!

This is the one thing that keeps me from playing and modding this title all the time. For whatever reason, when it crashes, I don't get an error window, it freezes my entire system and I have to hard restart.

I'd do anything to fix this, even buy the game again. I considered purchasing the Steam version in the hopes it would be more stable with mods until I found out the mods on this site won't work on the Steam version.

August 19, 2016, 03:33AM #19 Last Edit: August 19, 2016, 03:43AM by LarsAlexandersson
Quote from: Clarityman on August 18, 2016, 11:19PM
This is a boring answer, but I'm echoing Outsider's bold-font sentiment... no crashing if certain mods or characters are used on a team of four!

This is the one thing that keeps me from playing and modding this title all the time. For whatever reason, when it crashes, I don't get an error window, it freezes my entire system and I have to hard restart.

I'd do anything to fix this, even buy the game again. I considered purchasing the Steam version in the hopes it would be more stable with mods until I found out the mods on this site won't work on the Steam version.

Mesh mods, XML2 PC, XML1 - MUA2 PS2 models are the only one that can't be used on the game. The rest are the same, but some are different as I mentioned here: http://www.marvelmods.com/forum/index.php/topic,9876.msg183801.html#msg183801

Which means for the models in RE, if you have downloaded some retextured model mods, a reskin from the original PC edition's models, in order to use that texture in the RE PC version models, you need to restart using Texture Finder to find the offsets for muaskinner first
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html