Re release and Mod compatibility

Started by Dark_Ansem, August 07, 2016, 12:20PM

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Oh i think you the bin file, is it?
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Quote from: LarsAlexandersson on August 08, 2016, 12:24AM
Oh i think you the bin file, is it?

Might have been that. Someone DID mention, however, about unified asset types too.

Maybe you can ask MUALover about this. He & Teancum had been researching the extraction of both series' bin files (mainly on zenhax)
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Quote from: LarsAlexandersson on August 07, 2016, 08:04PM
For 2nd patch, other than just confirmed Xbox 360 DLC exclusives, we don't know if PSP exclusives are also included as well or as unused bonus again like in Wii ver., or possibly for Wave 3 patch. Who know?
I don't think they'll add them, but I hope they do. If Raven or Vicarious Visions had developed the remaster I would have said that we would have got them, but with Zoe Mode in charge I hope they just mess up and accidentally include them.

Quote from: LarsAlexandersson on August 07, 2016, 08:04PMBTW, isn't Xbox 360 slots only maxes 34?
I can confirm this. 33 characters + defaultman. I could only ever replace defaultman for 34 characters.

August 09, 2016, 05:33PM #20 Last Edit: August 09, 2016, 05:37PM by Monitor2112
 I'm just going to keep my fingers crossed and wait for a patch that allows me to play the re-release...and pray that one day in the not too distant future it is figured out how to replace the  default characters for any number of the modded characters here.

I've been around since the old Freedom Force days (even supplying some very bad skins for Beast and Kid Flash), but missed out on the MUA PC experience because I never had a PC powerful enough to run the game..now I do, finally.  I had/have the game(s) on console and they were always a favorite...but I am looking forward to making it just about all new in the days ahead.

If there is anything this decidedly non-tech expert can do to help, I'm all in. I only bought the re-release with the  hopes of replacing just a few of the vanilla characters.  (Electra, Blade, Ghost Rider to name but three)

:vision: :beast: :capamer: :thor: :hawkeye: :stark: :scarletw: :panther: :warbird: :quicks::wasp:

(One day I hope to have the ALL of the above characters playable...my favorite Avengers...missing Wonderman& Yellowjacket though)

Monitor2112
Monitor

Good news & bad news for animation works:
*Remastered Edition still works
*Now i know what keeps the too many custom fightstyle cause crashes & in issues (cannot run mostly & slow flight down) on mostly a certain playable characters & shared talents mostly when i play as all iammingy's booster mods. Whatever we do
*Maxes the custom fightstyles up to two
**Best recommendation if you want the npcs also uses a custom fightstyle, put it on shared talents, instead on talent files respectively via xmlbcui
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Custom fighter styles? What do you mean?

Fightstyle animation, don't you know? some mods contains the conversion from other game or hex edit custom. fightstyle_default for example. fightstyle related igb are a common animation files for gameplay combat to all characters
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

I actually haven't seen any.

But according to your discoveries, would, at least, boosters work?

Yes. Boosters work, animations & effects. If the booster pack contains some models, huds & icons, which are retextured from original MUA PC ones, it requires to transfer to Remastered versions via Texture Finders for the offset, your Adobe skills & skinnerui for retexture. DXT3 Alpha Channel related igb like for huds & icons are right here: http://marvelmods.com/forum/index.php/topic,9866.0.html
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

I guess a new sub-section is required then, for the remaster?

September 18, 2016, 10:32AM #27 Last Edit: September 18, 2016, 10:35AM by Teancum
I think one topic which lists all remaster-compatible mods is plenty. If people want to have their own release threads that's fine (just like we have always done).

Also we can still reskin remaster models, so we could probably fix a lot of mods to work again. We'd still have to make a few sacrifices, but characters like Jean Grey could use reskins of the existing model and be a full mod. Sounds are in a different format though if I recall. I uninstalled the remaster.

Quote from: Teancum on September 18, 2016, 10:32AM
I think one topic which lists all remaster-compatible mods is plenty. If people want to have their own release threads that's fine (just like we have always done).

Thanks!

Quote from: Teancum on September 18, 2016, 10:32AM
I think one topic which lists all remaster-compatible mods is plenty.

Sounds good.  I'm an idiot because I can't find the thread (Unless it is suppose to be this thread...then I'm a double idiot.  8))
Monitor