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Author Topic: Re release and Mod compatibility  (Read 3591 times)

Offline Dark_Ansem
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Re: Re release and Mod compatibility
« Reply #30 on: October 11, 2016, 10:48am »
Sounds good.  I'm an idiot because I can't find the thread (Unless it is suppose to be this thread...then I'm a double idiot.  8))

You're no idiot, I can't find ANY mod for the Steam release.

Offline Monitor2112
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Re: Re release and Mod compatibility
« Reply #31 on: October 11, 2016, 11:49am »
You're no idiot, I can't find ANY mod for the Steam release.

Whew..then I'll go back to lurking until said thread appears.  It is times like these I wish I had learned how to code when I was young.  Most of the things I am reading in the knowledge base is just flying right over my head.
Monitor

Offline LarsAlexandersson

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Re: Re release and Mod compatibility
« Reply #32 on: October 13, 2016, 07:01pm »
For those who owns PS4 controller, you can now play the RE Steam games with that controller

http://www.siliconera.com/2016/10/13/steam-fully-support-playstation-4s-dualshock-4-controller-new-update/

Additional Notes: I felt there are too many PC users who owns PS4 may play MUA with this controller
« Last Edit: October 13, 2016, 08:55pm by LarsAlexandersson »
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline LarsAlexandersson

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Re: Re release and Mod compatibility
« Reply #33 on: March 18, 2017, 07:16am »
Sound files are swappable, but can only rename the file name part in "name_v or m" part.

If one of you know how to create fsb file, pls post in knowledge base:
https://wiki.frictionalgames.com/hpl3/engine/sound
http://forum.worldoftanks.com/index.php?/topic/70712-086-nobleplatoons-music-and-voice-and-other-random-mods/page__hl__%20weather%20mods
https://forums.unknownworlds.com/discussion/124351/sound-mod-how-to-add-wav-in-fsb-file

UPDATE:
Easiest way to make new sounds is right here, thx Savage:
http://zenhax.com/viewtopic.php?f=6&t=3956
« Last Edit: April 01, 2017, 04:38am by LarsAlexandersson »
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline LarsAlexandersson

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Re: Re release and Mod compatibility
« Reply #34 on: April 01, 2017, 04:38am »
Update Link on my previous post on making new sounds now
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html