Re release and Mod compatibility

Started by Dark_Ansem, August 07, 2016, 12:20PM

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Does the mod pack work with the remaster?

Nope
My releases: http://marvelmods.com/forum/index.php/topic,9772.0.html

UPD since 30.11.2021
I'm ok and will be back to modding as soon as i can
I can gurantee what i will back with a lots of new ideas and finish old projects.
Right now i'm not mod and only posting posts thank you if you readed this!

Dangit. Any hope that it will work in the future?

Quote from: Dark_Ansem on August 07, 2016, 12:35PM
Dangit. Any hope that it will work in the future?

Most unlikely; the MUA1 re-release seems to be a port of the 360 version, and not an update of the PC version, which makes things like skins, huds etc all incompatible.
Click here for my releases.
And here for my workbench.

That is terrible. I almost regret buying it.

Bummer.  I was as looking forward to modding it.  Oh well...I still look forward to replaying it.
Monitor

Then again, the reality is that TOOLS do not exist, yet. They might in the future.

Is there any chance when the DLC is released that we learn how to go from 27 playable characters to 33?

August 07, 2016, 08:04PM #8 Last Edit: August 07, 2016, 08:06PM by LarsAlexandersson
Only meshmod can't for now, while the rest like retexturing with muaskinner, notepad py, xmlbcui, & sound editing still the same, but some are different:
*Models' offset are different, despite having a same texture & still use DXT1
*Huds are DXT3 offsets. Recommend to edit Alpha Channel for transparent BG
*Power Icons becomes very easy on offset. Still uses Alpha Channel & DXT3
*Sounds format are .pak > inside .pak are .fsb > inside .fsb are .mp3. Seems very easy since there's some programs like fsb extractor exist

For 2nd patch, other than just confirmed Xbox 360 DLC exclusives, we don't know if PSP exclusives are also included as well or as unused bonus again like in Wii ver., or possibly for Wave 3 patch. Who know?

BTW, isn't Xbox 360 slots only maxes 34?
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Quote from: LarsAlexandersson on August 07, 2016, 08:04PM
Only meshmod can't for now, while the rest like retexturing with muaskinner, notepad py, xmlbcui, & sound editing still the same, but some are different:
*Models' offset are different, despite having a same texture & still use DXT1
*Huds are DXT3 offsets. Recommend to edit Alpha Channel for transparent BG
*Power Icons becomes very easy on offset. Still uses Alpha Channel & DXT3
*Sounds format are .pak > inside .pak are .fsb > inside .fsb are .mp3. Seems very easy since there's some programs like fsb extractor exist

For 2nd patch, other than just confirmed Xbox 360 DLC exclusives, we don't know if PSP exclusives are also included as well or as unused bonus again like in Wii ver., or possibly for Wave 3 patch. Who know?

BTW, isn't Xbox 360 slots only maxes 34?

Well! This IS quite something. Thank you!

Quote from: Dark_Ansem on August 07, 2016, 10:29PM
Well! This IS quite something. Thank you!

Your welcome.

Here's the tutorial for remastered edition, it focus on alpha channeling for Huds & Power Icons: http://marvelmods.com/forum/index.php/topic,9866.msg183780.html#new
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Quote from: LarsAlexandersson on August 07, 2016, 10:49PM
Your welcome.

Here's the tutorial for remastered edition, it focus on alpha channeling for Huds & Power Icons: http://marvelmods.com/forum/index.php/topic,9866.msg183780.html#new

Out of curiosity, is this valid for MUA2 too?

MUA1 only. Sorry man :/
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Quote from: LarsAlexandersson on August 07, 2016, 11:25PM
MUA1 only. Sorry man :/

All right, thanks. someone said that the formats had been unified.

Quote from: Dark_Ansem on August 07, 2016, 11:33PM
All right, thanks. someone said that the formats had been unified.

Which one? MUA1?
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html