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Author Topic: BaconWizard17's PS2 Skins (222 Skins)  (Read 309146 times)

Offline BaconWizard17

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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #480 on: April 30, 2019, 10:05pm »
I’m glad I could help!

Offline jayglass
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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #481 on: May 06, 2019, 12:30pm »
Can the Ps2 handle custom meshes?

Offline BaconWizard17

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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #482 on: May 06, 2019, 07:31pm »
I’m not sure, but given the fact that XML2 can’t, and MUA PS2 and XML2 use very similar engines, I doubt it

Offline jayglass
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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #483 on: May 06, 2019, 11:17pm »
No problem,trying to get a hideable cyclops astonishing ski

Offline BaconWizard17

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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #484 on: May 14, 2019, 10:32am »
Well everyone, I’m off to Europe for the next two weeks! After that, I’ll be back and hopefully posting more

Offline hemlot

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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #485 on: May 14, 2019, 10:35am »
Enjoy Europe and have a safe trip!

Offline Cohollow

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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #486 on: May 14, 2019, 08:52pm »
Hope all goes well on your travels my dude!

Offline BaconWizard17

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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #487 on: May 15, 2019, 02:44am »
Thank you guys!

Offline BaconWizard17

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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #488 on: May 27, 2019, 07:47am »
I'm back from Europe! We had a wonderful time seeing the sites in Prague, Vienna, and Venice. Now, I can get back to making skins.

On the subject of skins, I've decided that I'm going to re-do the way I post them (again). I'm now going to post separate X-Men Legends II versions and Ultimate Alliance versions (so that the correct character number is given). I'm also going to be including all "associated" files with the skin download. For Ultimate Alliance, this means including HUDs and mannequins (where possible), and for X-Men Legends II, this means including conversation HUDs, 3D HUDs, and character select portraits. I'm doing this so that players don't have to hunt around for each aspect of the skin's presentation.

Offline Cohollow

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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #489 on: May 27, 2019, 12:08pm »
Glad Europe was a good time my dude, excited to see what you continue to come up with for skins!

Offline BaconWizard17

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Re: BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #490 on: June 24, 2019, 05:24pm »
The Colossus Unarmored link has been fixed.

I've been hard at work making a bunch of new skins. Look for Beast (and then the rest of the original 5 X-Men) in the future

Offline BaconWizard17

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Re: [OLD] BaconWizard17's PS2 Skins (222 Skins and Counting!)
« Reply #491 on: July 15, 2019, 07:22am »
With the new ability to create custom models that are compatible with XML1, XML2, and MUA, I'm no longer going to use this thread. I'll be posting everything in a common release thread in the new model release section here
« Last Edit: July 15, 2019, 07:48am by BaconWizard17 »