Author Topic: Next Gen Patch v1.21 for MUA PSP  (Read 1048 times)

Offline LarsAlexandersson

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Next Gen Patch v1.21 for MUA PSP
« on: November 02, 2016, 09:09am »
Updated from this topic: http://marvelmods.com/forum/index.php/topic,9156.0.html

Link: https://mega.nz/#F!gGoBlShb!QFadXu2RzHz53oT3UBSCaQ

New Features:
   -  :hawkeye:'s updated 360 skeletons & datas, and Hellfire Adamantium Update effects + it's a hybrid of PSP/360.
   -  :iceman:'s Ice Slide alternate ability to match his VVisions' MUA2 counterpart, sliding effect from X-Men Legends II, and has Trip effect.
   -  :blade:'s MUA2 shot gun charge effect, from PSP version.
   -  :thing:'s MUA2-like stun (reused Hand Clap animation to match his MUA2 counterpart).
   -  :daredevil:'s baton hand multipart herostat fix.
   - Weapon Melee normal moves and some guards for:
    -  :panther: (Dagger based melee)
    -  :blackwidow: (Charge and knife shot holster melee)
    -  :blade: (Other than MUA2 shotgun charge, also sword based melee and guard)
    -  :deadpool: (Sword based melee and guard)
    -  :elektra: (Sai based melee)
    -  :ghostr: (Chain based melee)
    -  :pman: (Trip)
    -  :ronin: (Sword and knife based melee)
    -  :wolverine: (melee only)
   - Fix  :strange:'s special dialogue.
   - Reused unused special dialogues that was found on PC disk, except Hulk.
    -  :warbird::stark: (Murderworld 1 Intro)
    -  :storm::spiderman: (Murderworld 2 vs. Jean when entering the tent)
    -  :stark: (Skrull 3 when encountering the drill)
   - Updated Zoneinfo, Review Paths, Team Bonus Credits and Items.
   - New Team_Back_PSP file.
   -  :blackwidow: 's unused comic loading reused, as just a simple copy paste and renamed to her heroname "blackwidowvv".

Known Issues:
   - As Eh Sabar Nur described about Black Widow mannequin overlaps a bit with the Moon Knight mannequin, it can't be fixed + maybe always like this due to there isn't any latest alchemy engine version released for many years. So i switch her slot with Captain Marvel to fit spaces.
   - Hawkeye's Paralyzer shot during Hyper Shot active has no arrow shot. Probably bug when playing a PSP Emulator.
   - Iceman cannot use another Ice Slide after the first Ice Slide is used. Probably bug when playing a PSP Emulator. Silver Surfer also suffer a same thing when using his board dash special move
   - Wolverine's non-PSP/Wii Loadscreen and Hulk's unused Comic Book Loadscreen from PS2 are originally meant to be added, they did work but somehow cause crash when i update the review_psp & loading_psp fb. Dunno why
   - Some issues on updated map fb, which was included on previous 1.2 version, leds a removal. Except Doctor Strange with Doom ones
    - Save both  :phoenix: and  :nightcrawler:. With  :iwoman:, instead of  :magneto:.
    - Reused unused special dialogues that was found on PC disk, except Hulk.
     -  :warbird::stark: (Murderworld 1 Intro)
     -  :storm::spiderman: (Murderworld 2 vs. Jean when entering the tent)
     -  :stark: (Skrull 3 when encountering the drill)

Credits:
   - Many thanks to Teancum, this wouldn't be possible without his help.
   - AN fb program made by NorrinRadd
   - TheHulk/EhSabarNur, for the (kind of) Complete Slot fix on Ms. Marvel and Moon Knight
   - Picollo(?) for the first PSP Next Gen Mod
   - Dark_Mark for the script on saving both Nightcrawler and Jean Grey
   - iammingy for Iceman's code trip
   - MUALover for Iceman's Ice Slide MUA2 VVisions' style ability code tip
   - jaybird for his hardship for trying his best on assisting me on Strange1.py HQ fixes to make the script Dark_Mark had been working works for PSP version

EDIT: Forgot to updated the credits fbs, please re download again

UPDATED (11/4/2016): Updated FB Maps removed due to an issues unable to use extraction point and return to the previous map stage instead of to the current ones. Except Doctor Strange's one, which only recorrect his heroname on doom1 script. :( Sorry everyone.
« Last Edit: September 17, 2017, 10:52pm by LarsAlexandersson »
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Offline jayglass

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Re: Next Gen Patch v1.2 for MUA PSP
« Reply #1 on: November 02, 2016, 10:44am »
Is wii compatibily

Offline LarsAlexandersson

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Re: Next Gen Patch v1.2 for MUA PSP
« Reply #2 on: November 02, 2016, 11:24am »
Be careful... some of them like on characters & menu fbs contains an igb that are not related to animation type igb are not compatible to Wii. It may require a re-edit and replace with the non-animation type igb from Wii
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Offline jayglass

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Re: Next Gen Patch v1.2 for MUA PSP
« Reply #3 on: November 02, 2016, 11:58am »
What about the team_back?

Offline Jaybird

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Re: Next Gen Patch v1.2 for MUA PSP
« Reply #4 on: November 02, 2016, 03:48pm »
Hey Lars,you never told me if the file I sent worked.

Offline LarsAlexandersson

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Re: Next Gen Patch v1.2 for MUA PSP
« Reply #5 on: November 02, 2016, 06:50pm »
X_X ahh forgot to credit those
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Offline LarsAlexandersson

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Re: Next Gen Patch v1.2 for MUA PSP
« Reply #6 on: November 04, 2016, 01:58am »
/_\ Oh my god. It extraction point on Strange1.py still the same on not working while changing + even the some of maps like with unused special dialogues are messed up, causes to go back to previous stage map.

Sorry everyone, the map fb pack needs to be removed from the pack for now to prevent the mess. Except, Doctor Strange's special dialogue with Doom, which is still safe.

What about the team_back?

XMLBCUI related files still works. If you want to update for Wii mod, you'll might need to extract the mlm_team_back_psp.igb (which also still works in all versions, other than animations IGB) & team_back_psp.xmlb from the psp fb files, then remove "_psp" name & put them to the the regular fb ones
« Last Edit: November 04, 2016, 02:21am by LarsAlexandersson »
Call me Lars. I'm Power Cosmic no more.

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Offline jayglass

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Re: Next Gen Patch v1.21 for MUA PSP
« Reply #7 on: November 04, 2016, 06:29am »
Can't get 29 only 27 on wii

Offline Teancum

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Re: Next Gen Patch v1.21 for MUA PSP
« Reply #8 on: November 04, 2016, 06:36am »
Lars, are you planning on adding  :stark: 's Uni Beam from MUA2?

Can't get 29 only 27 on wii
What happens, does the game crash with too many heroes in herostat.xmlb? If it doesn't crash you could always try the Xbox 360 Gold Edition team_back.igb. I think the official characters mod uses it.

Offline jayglass

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Re: Next Gen Patch v1.21 for MUA PSP
« Reply #9 on: November 04, 2016, 06:45am »
Can u send me it?,I have rove three in order to get the PSP characters
« Last Edit: November 04, 2016, 06:54am by jayglass »

Offline LarsAlexandersson

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Re: Next Gen Patch v1.21 for MUA PSP
« Reply #10 on: November 04, 2016, 07:03am »
Lars, are you planning on adding  :stark: 's Uni Beam from MUA2?

*_*' i wish i can but... the problem is... too many powers up to 8 to all characters, too many fightstyles file to use + i don't have anything to retexture PSP textures, let say, don't have Wii & PSP reswizzle texture program, which i cannot find elsewhere here. Now i currently researching if replacing fb (after extracting all files from this file) with pkgb works like how we extract bin folder in MUARE or not, which makes me curious about it
« Last Edit: November 04, 2016, 08:57am by LarsAlexandersson »
Call me Lars. I'm Power Cosmic no more.

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My Progress:
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Offline jayglass

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Re: Next Gen Patch v1.21 for MUA PSP
« Reply #11 on: November 04, 2016, 09:24am »
Still nothing. Do u have a tutorial?

Offline LarsAlexandersson

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Re: Next Gen Patch v1.21 for MUA PSP
« Reply #12 on: November 04, 2016, 09:36am »
Still nothing. Do u have a tutorial?

Do you still remember the FB tutorial i made in Knowledge Base?
Call me Lars. I'm Power Cosmic no more.

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Offline jayglass

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Re: Next Gen Patch v1.21 for MUA PSP
« Reply #13 on: November 04, 2016, 11:04am »
For somme reason i have to remove the fanastic 4 to  get pspers

Online BaconWizard17

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Re: Next Gen Patch v1.21 for MUA PSP
« Reply #14 on: January 05, 2017, 09:30pm »
Does this work on PSP consoles or just emulators? Also, is Colossus playable?