Author Topic: Professor X Mod and Emma Frost Update (Both Updated)  (Read 31511 times)

Offline matt710

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Professor X Mod and Emma Frost Update (Both Updated)
« on: June 21, 2007, 09:14pm »
 :xavier:

I figured that I should start a new thread instead of contiuing to clutter a skin thread.  Anyway all of professor's abilities seem to work well.  The only one is psychic cloak doesn't make him invisible per say, but the enemies seem to still ignore him when it is appied.  So I guess it would make more sense since he doesn't really go invisible but is just manipulating someone's mind.  The new extreme works nicely but it is all white cause I didn't play with the colors yet.  Anyway I will leave all the new effects white for now and recolor them later.  Just as long as they work.  Psychic Maelstrom looks prety cool too with the explosion and all.
« Last Edit: July 20, 2007, 11:42am by matt710 »
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Offline nodoubt_jr

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Re: Professor X Mod
« Reply #1 on: June 21, 2007, 09:16pm »
cant wait. i want to see the new powers!
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Professor X Mod
« Reply #2 on: June 21, 2007, 09:26pm »
Don't have to wait, I have a preview of his xtreme right here.  Pardon the whiteness that will change later.

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Offline nodoubt_jr

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Re: Professor X Mod
« Reply #3 on: June 21, 2007, 09:32pm »
looks good!
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Professor X Mod
« Reply #4 on: June 21, 2007, 09:36pm »
Thanks.  The weirdest thing is that I would assume that he wouldn't say anything for this xtreme because he only had one naturally, but he says psychic shock.
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Offline matt710

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Re: Professor X Mod
« Reply #5 on: June 22, 2007, 09:58am »
Having problems with this one now.  Can someone look it over please?

XMLB Effect {
looptime = 0.1 ;
randlooptime = 0 ;
persistloop = 0 ;
   Cylinder {
   name = ;
   count = 3 3 ;
   life = 0.25 0.25 ;
   delay = 0.5 0.65 ;
   origin = 50 -2 40 50 -2 40 ;
   velocity = 300 0 0 300 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   origin2 = -10 0 0 -10 0 0 ;
   velocity2 = 300 0 0 300 0 0 ;
   acceleration2 = 0 0 0 0 0 0 ;
   gravity2 = 0 0 ;
   drag2 = 0 0 ;
   uvscale = 0 0 3 0 0 3 10000 -10000 ;
   uvscroll = 0 0 0 0 0 0 10000 -10000 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   height = 0 0 ;
   red = 0 0 0.502 0 0 0.502 10000 -10000 ;
   green = -1.004 1.506 0 -1.004 1.506 0 10000 -10000 ;
   blue = -0.996 1.494 0.502 -0.996 1.494 0.502 10000 -10000 ;
   alpha = 0 0 1 0 0 1 10000 -10000 ;
   size = 0 0 0 0 0 0 10000 -10000 ;
   size2 = 0 10 15 0 10 15 10000 -10000 ;
   startarc = 0 0 0 0 0 0 10000 -10000 ;
   endarc = 0 0 6.283 0 0 6.283 10000 -10000 ;
   numsegments = 0 ;
   blend = additive ;
   orient = forward ;
   texture = textures/fx_avalanche.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 1073809408 ;
   interval = 0 ;
   }

   Line {
   name = ;
   count = 1 1 ;
   life = 0.15 0.15 ;
   delay = 0.65 0.65 ;
   origin = 125 -2 40 125 -2 40 ;
   velocity = 50 0 0 50 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   origin2 = -100 0 0 -100 0 0 ;
   velocity2 = 50 0 0 50 0 0 ;
   acceleration2 = 0 0 0 0 0 0 ;
   gravity2 = 0 0 ;
   drag2 = 0 0 ;
   uvscale = 0 0 1 0 0 1 10000 -10000 ;
   uvscroll = 0 0 0 0 0 0 10000 -10000 ;
   radius = 0 0 ;
   radius2= 0 0 ;
   height = 0 0 ;
   red = 0 0 0.502 0 0 0.502 10000 -10000 ;
   green = -1.004 0.502 0.502 -1.004 0.502 0.502 10000 -10000 ;
   blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
   alpha = 0 0 1 0 0 1 10000 -10000 ;
   size = 0 0 10 0 0 10 10000 -10000 ;
   blend = additive ;
   orient = forward ;
   texture = textures/dot.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 2048 ;
   interval = 0 ;
   }

}

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Offline BliZZ

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Re: Professor X Mod
« Reply #6 on: June 22, 2007, 10:00am »
If there is no name, IIRC, it should be "name =  ;" (2 spaces). See if that works.

Offline matt710

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Re: Professor X Mod
« Reply #7 on: June 22, 2007, 10:04am »
I tried it and no that didn't work.  I also tried three but it didn't work either.  Thanks anyway.
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Offline cvc

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Re: Professor X Mod
« Reply #8 on: June 22, 2007, 10:32am »
Change radius2= 0 0 ;  to  radius2 = 0 0 ;

And their turning us into Monsters its all designed!!

Offline matt710

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Re: Professor X Mod
« Reply #9 on: June 22, 2007, 11:02am »
thanks it worked!
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Offline matt710

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Re: Professor X Mod
« Reply #10 on: June 22, 2007, 12:55pm »
Previews of psychic shock and psychic maelstrom





His psychic hammer move is probably going to be called psychic punch because I can't get the animations to work right for the hammer.  Now his hands glow and a psychic dart comes out from it.  I am going to work on icons tonight to release an alpah.
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Offline matt710

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Re: Professor X Mod
« Reply #11 on: June 23, 2007, 01:01pm »
Sorry for the delay but my internet was down til just about an hour ago.  Here is the download.  I made new powers and icons.  I also included packages for him to use all available costumes, which I wasn't sure if everybody had yet.  Anyway here is the file.

Professor_X_Revamp.zip:
http://files.filefront.com//;7865167;;/


See my next thread, this one has the wrong anims
« Last Edit: June 23, 2007, 02:08pm by matt710 »
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Offline nodoubt_jr

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Re: Professor X Mod
« Reply #12 on: June 23, 2007, 01:37pm »
thanks, i'll try it out
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Professor X Mod
« Reply #13 on: June 23, 2007, 02:07pm »
Thanks but I just realized that the animations were wrong for 2 moves.  Here is the change.

Professor_X_Mod.zip:
http://files.filefront.com//;7865664;;/

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Offline matt710

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Re: Professor X Mod
« Reply #14 on: June 23, 2007, 02:14pm »
Icons preview. Some are based on Gladiator's icons and others are altered from Emma and Jean.

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