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Professor X Mod and Emma Frost Update (Both Updated)

Started by matt710, June 21, 2007, 09:14PM

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 :xavier:

I figured that I should start a new thread instead of contiuing to clutter a skin thread.  Anyway all of professor's abilities seem to work well.  The only one is psychic cloak doesn't make him invisible per say, but the enemies seem to still ignore him when it is appied.  So I guess it would make more sense since he doesn't really go invisible but is just manipulating someone's mind.  The new extreme works nicely but it is all white cause I didn't play with the colors yet.  Anyway I will leave all the new effects white for now and recolor them later.  Just as long as they work.  Psychic Maelstrom looks prety cool too with the explosion and all.
  From the Ashes she will rise.

cant wait. i want to see the new powers!
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Don't have to wait, I have a preview of his xtreme right here.  Pardon the whiteness that will change later.

  From the Ashes she will rise.

looks good!
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Thanks.  The weirdest thing is that I would assume that he wouldn't say anything for this xtreme because he only had one naturally, but he says psychic shock.
  From the Ashes she will rise.

Having problems with this one now.  Can someone look it over please?

XMLB Effect {
looptime = 0.1 ;
randlooptime = 0 ;
persistloop = 0 ;
   Cylinder {
   name = ;
   count = 3 3 ;
   life = 0.25 0.25 ;
   delay = 0.5 0.65 ;
   origin = 50 -2 40 50 -2 40 ;
   velocity = 300 0 0 300 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   origin2 = -10 0 0 -10 0 0 ;
   velocity2 = 300 0 0 300 0 0 ;
   acceleration2 = 0 0 0 0 0 0 ;
   gravity2 = 0 0 ;
   drag2 = 0 0 ;
   uvscale = 0 0 3 0 0 3 10000 -10000 ;
   uvscroll = 0 0 0 0 0 0 10000 -10000 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   height = 0 0 ;
   red = 0 0 0.502 0 0 0.502 10000 -10000 ;
   green = -1.004 1.506 0 -1.004 1.506 0 10000 -10000 ;
   blue = -0.996 1.494 0.502 -0.996 1.494 0.502 10000 -10000 ;
   alpha = 0 0 1 0 0 1 10000 -10000 ;
   size = 0 0 0 0 0 0 10000 -10000 ;
   size2 = 0 10 15 0 10 15 10000 -10000 ;
   startarc = 0 0 0 0 0 0 10000 -10000 ;
   endarc = 0 0 6.283 0 0 6.283 10000 -10000 ;
   numsegments = 0 ;
   blend = additive ;
   orient = forward ;
   texture = textures/fx_avalanche.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 1073809408 ;
   interval = 0 ;
   }

   Line {
   name = ;
   count = 1 1 ;
   life = 0.15 0.15 ;
   delay = 0.65 0.65 ;
   origin = 125 -2 40 125 -2 40 ;
   velocity = 50 0 0 50 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   origin2 = -100 0 0 -100 0 0 ;
   velocity2 = 50 0 0 50 0 0 ;
   acceleration2 = 0 0 0 0 0 0 ;
   gravity2 = 0 0 ;
   drag2 = 0 0 ;
   uvscale = 0 0 1 0 0 1 10000 -10000 ;
   uvscroll = 0 0 0 0 0 0 10000 -10000 ;
   radius = 0 0 ;
   radius2= 0 0 ;
   height = 0 0 ;
   red = 0 0 0.502 0 0 0.502 10000 -10000 ;
   green = -1.004 0.502 0.502 -1.004 0.502 0.502 10000 -10000 ;
   blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
   alpha = 0 0 1 0 0 1 10000 -10000 ;
   size = 0 0 10 0 0 10 10000 -10000 ;
   blend = additive ;
   orient = forward ;
   texture = textures/dot.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 2048 ;
   interval = 0 ;
   }

}

  From the Ashes she will rise.

If there is no name, IIRC, it should be "name =  ;" (2 spaces). See if that works.

I tried it and no that didn't work.  I also tried three but it didn't work either.  Thanks anyway.
  From the Ashes she will rise.

Change radius2= 0 0 ;  to  radius2 = 0 0 ;

And their turning us into Monsters its all designed!!

thanks it worked!
  From the Ashes she will rise.

Previews of psychic shock and psychic maelstrom





His psychic hammer move is probably going to be called psychic punch because I can't get the animations to work right for the hammer.  Now his hands glow and a psychic dart comes out from it.  I am going to work on icons tonight to release an alpah.
  From the Ashes she will rise.

June 23, 2007, 01:01PM #11 Last Edit: June 23, 2007, 02:08PM by matt710
Sorry for the delay but my internet was down til just about an hour ago.  Here is the download.  I made new powers and icons.  I also included packages for him to use all available costumes, which I wasn't sure if everybody had yet.  Anyway here is the file.

Professor_X_Revamp.zip:
http://files.filefront.com//;7865167;;/


See my next thread, this one has the wrong anims
  From the Ashes she will rise.

thanks, i'll try it out
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Thanks but I just realized that the animations were wrong for 2 moves.  Here is the change.

Professor_X_Mod.zip:
http://files.filefront.com//;7865664;;/

  From the Ashes she will rise.

Icons preview. Some are based on Gladiator's icons and others are altered from Emma and Jean.

  From the Ashes she will rise.