Added modification for Batman character mod:https://www.mediafire.com/file/pm5rfpi5qtsgr47/Batman+mod+credit+Blaw+&+Outsider+for+the+original+mod+clash+with+Lilandra,+US+Agent.7z/fileREQUIREMENT:
OCP:
https://marvelmods.com/forum/index.php/topic,11037.0.htmlKNOWN ISSUES:
- Previous Batman converted skins with skinsegments won't work, while it's possible to remove skinsegments of previous models, the cape won't fit well current run animation, unless you use Colossus run animation
I know many will be disappointed in this, but imo skins without igactor at xyz;000 need new conversion (sadly it was found very late was igactor was about, that is why many conversion have this problem), they don't behave well with custom animation and even vanilla anims (jump fall anim for example)
So I recommend waiting new Batman skins conversion from other modders for this character mod, or don't use this mod. The advantage now is that you can use any skin without segment for Batman.
- Cape is stiff, reason is I don't have the will to rig the cape
- No animated cape bolton, reason is it not doable, because Batman cape cover his shoulder causing insuferrable clipping
INFO FOR SKIN CONVERTER
-Check my template (included in source folder) if you want to create new bolton, fx01 is needed in those bolton (no need to rig it, just place it, export and voilą)
Overall changes:
- Removal of al skinsegment to deal with segment limit in herostat, and mainly because it made skin conversion noticeably harder with the glider segment
- Removal of Batmobile and glide, they are indeed cool, but not practical to me
- Removed freeflow power, while good I don't use it
- Removed Sonic Batarang, redundant with Batarang imo, frees up a bit of triggers
- Removed the atk ground1+2 from Nick Fury (shooting with the Electrical gun anims)
- Changed most basic combo anims
- Remade boltons for more optimized file size+some fx dummy
- Reworked Batarang, Batclaw (renamed to Grapple Gun, because I could not find a Batclaw model low poly), Detective Mode (replaced the effect with Daredevil sonar-like effect), changed most anims
- Updated sounds, previous ones were way too loud
- Reorganized some pathfile
- aicanuse = false added for most powers using bolton for performance reason, to avoid AI to spam bolton
What is too difficult or impossible:
- No custom anims, too hard
- No cape physic, reason is Batman cape is tied to his shoulder making too difficult the addition of bolton, custom idle with cape physic is possible, but rigging cape for different skins will be a nightmare, clipping also not avoidable
- Glue Bomb, no model available
Credits:
DC, Batman, MUA dev, Raven, Marvel, NetherRealms, MrUncleBingo, Julio, Jake (took some inspiration from Batman Nolan mod, which I recommend btw), Rocksteady, Outsider, nikita484, ak2yny, Canino, MattTurbular, Fortnite, Warner Bros, Blaw, DC Unchained, Sangyang An, Rocksteady, Injustice Mobite, Epic, Andersonbrazil, an unknown person for the loadscreen that looks awesome, and everyone I forgot sorry