Scarlet Witch
No more mutants... Here comes the master of chaos magic with a whole new bag of tricks! Bend the fabric of space to teleport and manage the placement of your enemies with all new abilities that keep you exactly where you want to be in relation to your targets. Improved casting speed and control make for a fun time for you, and a bad time for the followers of Apocalypse.
AbilitiesHex Bolts Fire homing Hex-Bolts
Changes - home in on targets
- fires more bolts with higher levels
- improved casting speed
Combustion Use probability to spontaneously combust surrounding enemies and objects
Changes -
NoneMisfortune Causes enemy attacks to backfire, reflecting a percentage of damage back on themselves
Changes - fix
- Improved damage reflection
- May cause enemies to trip
Hex Locked Fire several Hex-Bolts with a chance to cause a Deadly Strike (1/3 instant health loss)
Changes - More bolts
- starts with 2 bolts
- improved casting speed
Probability Vort-X Creates an improbable vortex that sucks in enemies, doing damage on contact
Changes -
New AbilityHex Explosion Fire a Hex-Bolt which causes nearby objects to explode violently
Changes - improved radius
- improved casting speed
Chaos Teleport to target causing damage and knockback in a radius
Changes -
New AbilityAnarchy Assault Unleash Magick bursts with a random damage type, with a chance to convert enemies for a time
Changes -
NoneRevitalize Restore full HP for entire party, and raise max HP
Changes -
NoneProbability Syphon Each team member absorbs 20% of inflicted damage into EP
Changes - less points required to max
Amplify Luck Amplify entire team's luck, increasing damage and chance of critical hits
Changes - less points required to max
Heal Give party regenerative healing for a time
Changes - less points required to max
Scarlet's Touch Increase chance of critical hit on all attacks
Changes - less points required to max
Deflect Missiles Increases the chance of deflecting missile attacks
Changes - less points required to max
Chaos Mastery Increase damage and chance of criticals when using powered attacks
Changes - less points required to max
- now applies to all power attacks
Leadership Increases combo XP bonus and critical chance of entire team
Changes -
New AbilityMutant Mastery Increases EP regeneration Rate
Notes - Many changes unlisted such as ability unlock level, ep requirements, etc.
- Any feedback would be wonderful
Big thanks to many community members for continued assistance and support