Menu
 

MUA: List of Handlers

Started by MUALover, March 26, 2014, 05:59PM

Previous topic - Next topic
March 26, 2014, 05:59PM Last Edit: July 15, 2019, 06:54AM by Teancum
FYI, here's a list of all handlers that can be found on MUA executable :

ch_drs_spinning_top
ch_hold_leap
ch_bounce_dash
ch_bounce_roll
ch_cgidle
ch_stuck
ch_returning_projectile --> Cap's Shield Throw and Magneto's Metal Ball (or whatever the power is called) are using this handler.
ch_thor_lightning --> Thor's Rage (and maybe Silver Surfer's lightning power) are using this.
ch_lunge
ch_climbing
ch_repeat_attack --> Noticeable on Dr.Strange Falteen Flame power.
ch_twirl_stick_loop --> Storm's Whirlwind using this handler, but it looks only for PS2 version of the game.
ch_invis_wman_stick --> Invisible Woman's Concussion Blast or Ms. Marvel's Luminous are using this handler.
ch_spider_web_zip --> Spider-Man's web swing?
ch_spider_move_jump
ch_spider_sling_forward
ch_button_tap_sequence
ch_storm_chain_lightning --> Noticeable on Storm's Chain Lightning.
ch_panther_fury --> I think this handler is used on one of Black Panther's power?
ch_wolv_lunge --> Wolverine's Lunge power is using this handler.
ch_wolv_frenzy
ch_push_moving
ch_pushpullbreakout_moving
ch_pushpull_end
ch_pushpull_moving
ch_pushpull_lockon
ch_pushpull_begin
ch_pushpull
ch_block
ch_grenade
ch_weapon_semi_auto
ch_ngtmovingboltons
ch_nightcrawlerboltons --> Noticeable on one of Nightcrawler's power or Songbird's Harmonic Surge.
ch_nightcrawlerdecide
ch_constantbeam
ch_lockedon
ch_lockon
ch_telekinesis --> You know what is this :P Noticeable on Jean's, Sue's, Magneto's Telekinesis and Dr. Strange's Levitation.
ch_trip
ch_pain
ch_popup_attack
ch_air_spin
ch_popup_land
ch_popup
ch_pickup_throw
ch_pickup_walk
ch_pickup_idle
ch_pickup
ch_pickup_grab
ch_wall_lunge
ch_fastball --> Mr. Fantastic's Pinball power?
ch_thrown_hit_wall
ch_thrown_getup
ch_thrown_land
ch_thrown
ch_grab_victim_no_break
ch_grab_victim
ch_require_owner
ch_lock_strafe
ch_team_xtreme
ch_swim_charge
ch_swim_hold_smash
ch_move_swim_land
ch_move_swim
ch_swim
ch_hold_smash
ch_restore_visible_on_interrupt
ch_grab_throw_ally
ch_grab_hold
ch_grab_hold_base
ch_fly_move
ch_fly_charge
ch_jump_attack
ch_charge_move
ch_bfgend
ch_bfgfire
ch_bfg
ch_bumper_move
ch_silver_surfing
ch_surfing
ch_skating
ch_flying
ch_spin
ch_strafe
ch_move_tele_land
ch_teleport_dash_start
ch_teleport_frenzy_dash
ch_teleport_stomp
ch_dive_kick
ch_dive_kick_prep
ch_jump_lift_attack
ch_jump_smash_release
ch_jump_smash
ch_jump_punch
ch_tele_jump
ch_move_jump_land
ch_move_jump
ch_jump
ch_move
ch_guard_decide
ch_bored_generic
ch_bored_loop
ch_idle
Phoenix Force :phoenix: and the Merc with a Mouth :deadpool:
ReverbNation Profile
My Releases
My Workbench

i'm pretty sure the 'fastball' one refers to a strong characters ability to pick up and throw wolverine

Im fairly certain that "ch_drs_spinning_top", pertains to Dr.Strange's grabsmash.