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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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CEAMONKS890 would you be thinking of a Rorscharch and Deathstroke mod for the MUA?
would love to see them playable.
Star Andy :))

Quote from: StarAndy on March 23, 2023, 04:51PM
CEAMONKS890 would you be thinking of a Rorscharch and Deathstroke mod for the MUA?
would love to see them playable.

No. I'm not much of a DC fan and those characters don't personally interest me. So I'll have to respectfully decline.

You're more than welcome to learn how to make mods yourself though, as there are converted skins available for those characters by Julio Cabral and Doctor Bruce Banner respectively.

Considering how openly passionate you are for Deathstroke and Rorschach, you'd probably do them justice in MUA far better than I ever could.

March 25, 2023, 12:53AM #332 Last Edit: September 16, 2024, 09:58PM by Ceamonks890
AGENT CAIN

STORY BIO
Originating from the cult classic 2000 PC exclusive game, Sanity: Aiken's Artifact, there exists a man known as Nathaniel Cain who was predestined to stop the coming of a 'great darkness' which threatened to take over his world with dangerous psionic abilities if it wasn't stopped.

Set in an alternate future somewhere within the 2040s which still felt very inspired by the 1990s in overall aesthetics, a mysterious otherworldly artifact was discovered somewhere in the middle east in 2028 which would have a profound impact on humanity.

The artifact carefully studied by renowned scientist Doctor Joan Aiken over the course of many years, she eventually managed to create a revolutionary 'Psionic Booster' serum that would finally allow humans of Cain's world to access strange unused portions of their brains.

However, it would quickly be discovered that initial batches of the serum led to nasty side-effects in fully developed human brains, causing them to become irreversibly insane when utilizing their newfound power over time (Aiken changing up her approach as she discovered the more unappealing side-effects of the serum would be significantly reduced and easier to manage when injected into fetuses while babies were still developing).

Cain being among the successful subjects to accept the Psionic enhancements through this method, he would grow up into a man who possessed a short temper but was often very clever and quick on his feet, possessing a strong moral code and sense of justice as he stood up for the weak and the helpless, in spite of frequent overwhelming enemy odds and coming to constant blows with his unstable foster brother, Abel, as the two joined the newly founded Department of National Psionic Control or DNPC to confront the rising threat of Psionic-enhanced criminals.

Becoming the founding member of the Psionic Totem for fire while his brother Abel would be the founding member for the Psionic Totem of electricity, Cain soon became one of the DNPC's best field agents as he thwarted crime after crime, locking up many Psionic criminals behind bars.

Unfortunately, his foster brother Abel would soon turn on the DNPC and went rogue as Cain was forced to bring him into custody (tragically leading to much loss of innocent life as the two brothers fought off one another with their incredible powers).

Guilt-ridden and not wishing to risk such an event from happening again, Cain volunteered to have the experimental DNPC 'Aggression Control Chip' surgically implanted into his brain as a safety measure, triggered to take Cain down nonlethally if he ever harmed someone else that displayed no signs of aggression.

Soon brought back into active service as a DNPC agent a month later, Cain would find himself drawn into a case with all sorts of weird twists and turns during his missions to bring down what were dubbed as 'Psionic terrorists', visiting a trailer park housing the dangerous 'Eye of Ra' group, breaking into the deathtrap building of legendary Psionic illusionist Adrian Starr, investigating the secretive dark manor of Professor Krebspawn and even invading Aiken Pharmaceuticals' main base of operations itself among others, Cain would gradually amass an incredible, varied amount of powerful Psionic abilities over the course of his quest to find answers.

Discovering that the mysterious 'Golgotham' was the one involved in presumably ending the world, Cain used his contacts at the DNPC to assist in learning more about his unknown adversary, encountering connections to Joan Aiken and her 'Children of Tomorrow' as he did what he could to protect its prized member, Bobby and the mysterious sentient artifact which turned out to be a living alien brain in a glass case affectionately nicknamed 'Ted' by Bobby, from harm.

Battling through many strenuous losses and trials over the course of his journey, Cain would ultimately live up to his destiny as he fought back against Golgotham and the invading otherworldly demonic creature known as the 'Sanity Devourer' which inhabited Golgotham's original human body, vanquishing the threat of Golgotham for good before fighting off against his foster brother Abel one last time, using his Psionic Push talent to telekinetically push Abel off to his death into the dam below.

Relishing over a thorough job well done, Cain, Bobby and Ted set off back for DNPC headquarters, the obnoxiously smug and sarcastic Ted pushing his luck way too far as Cain swiftly lost patience, picking up the glass case containing Ted in life-giving liquids from Bobby's backpack before smashing Ted onto the ground and leaving him for dead, as Cain and Bobby drove off into the night.

But this well-earned peace of mind was not to last as mysterious dimensional tears started to pop up across the vast multiverse as a byproduct of a very different Earth's own future events, one of them appearing outside DNPC Headquarters as Cain rushed to see what the situation was about, saving the life of a dangling DNPC agent at the cost of his own safety as he was pulled into the quickly sealed tear by its strong gravitational pull and knew no more, Bobby and Cain's fellow DNPC agents left to ponder what had become of their world's savior...

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Ability of Psionic Blessing (50% resistant to fire, radiation, electricity and mental damage as a result of always-on protection talents).
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Ice-T's voice from Sanity: Aiken's Artifact
-Uses assigned number #101 (will clash with Thanos, Balder and Mortal Kombat's Chameleon in mannequin).

REQUIRES:
-A proper custom skin for Agent Cain (Using Luke Cage's primary skin as a placeholder in the meantime). If any skinner is interested in making a more authentic-looking skin for Cain, creative reference screenshots are included in the mod contents.
-A mannequin (preferably after Cain's received a more accurate skin).

BLOCK COMBOS:
Block + Jump (Reveal)- Cain uses the Psionic power of Truth to reveal nearby enemy positions on the map whilst reducing energy cost for entire team.
Block + Action (Clone)- Cain uses the Psionic power of Science to generate an identical clone to assist in combat for a time.
Block + Light Attack (Haste)- Cain uses the Psionic power of Fire to boost overall movement speed for a full minute.
Block + Heavy Attack (Heal)- Cain uses the Psionic power of Sun to heal himself and his teammates.

MOVESET:
1. Fireball: Cain channels the Psionic power of Fire, throwing a meteor-styled projectile at enemies as fire damage is dealt to struck targets.
2. Wave of Force: Cain channels the Psionic power of Storm, generating a powerful surge of energy in front of him that deals physical damage to struck threats. Charge attack for max damage!
3. Demonic Rift: Cain channels the Psionic power of Demonology, creating a radial destructive demonic wave from his position and travels across a specific range, dealing special damage.
4. Star Shower: Cain channels the Psionic power of Sun to rain down multiple yellow blasts from the sky, dealing special damage that stacks up on surrounding enemies.
5. Pit of Venom: Cain channels the Psionic power of Death to generate a poisonous dark fluid on nearby enemies, adhering them to the ground while damage is dealt continuously for 30 seconds.
6. Electrical Storm Glyph: Cain channels the Psionic power of Storm, generating a hidden trap glyph on the ground which triggers a painful blast of lightning to any enemy that walks past it, stunning them briefly.
7. (Boost) Invisibility: Cain channels the Psionic power of Illusion, becoming completely invisible to enemies for 60 seconds whilst increasing critical hit attack chances.
8. (Debuff) Psionic Suppression: Cain channels the Psionic power of Science, throwing incredibly potent Psionic grenades which suppress surrounding enemies, preventing them from accessing their special abilities for 20 seconds.
9. (Boost) Shield of Truth: Cain channels the Psionic power of Truth to create a white-colored barrier of purity that protects him from any source of damage for a full minute.
10. (Xtreme) Lightning Strike: Cain channels the Psionic power of Storm to generate a powerful bolt of lightning, dealing heavy electric damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/0v0mo89p5hgbiqi/Agent_Cain_%2528Sanity_-_Aiken%2527s_Artifact%2529-_Ceamonks890.7z/file

Rip canino, he was on here a while and put a lot of effort in his work. And thank you for all this amazing mods and the tribute for him.  :thumbsup2:

March 31, 2023, 07:46PM #334 Last Edit: October 11, 2024, 03:30AM by Ceamonks890
KNUCKLES

STORY BIO
One of the most beloved characters in the Sonic the Hedgehog franchise, the mysterious red humanoid echidna known as Knuckles was born into the role of guarding the Master Emerald on Angel Island against any invaders who seeked to abuse its incredible powers.

Seemingly the last surviving member of his Echidna tribe that once inhabited the island floating perpetually high in the skies above so long ago, Knuckles frequently found himself battling overwhelming internal feelings of loneliness and insecurities beneath his headstrong & independent, tough guy exterior as he patrolled across Angel Island tirelessly in his never-ending commitment to his pre-assigned duties as its loyal guardian.

But it would be through a chance encounter with the speedy hedgehog Sonic and his intelligent fox sidekick Tails that Knuckles' life and views of the outside world would change forever, as he was tricked by the seemingly noble Doctor Ivo Robotnik into fighting the visiting duo, too distracted to notice the mad doctor attempting to steal the sacred emeralds behind his back.

Soon uncovering Robotnik's deception in a fit of rage, Knuckles would work together with Sonic and Tails to bring Robotnik down, eventually restoring Angel Island back to its proper place in the skies above after collapsing into the sea from the earlier removal of the emeralds from their secured containment areas by Robotnik's hand as he saw Sonic and Tails off in their plane known as the Tornado.

Since that day, Knuckles has frequently found himself venturing beyond the boundaries of Angel Island for one reason or another, whether that be in terms of getting the Master Emerald back from the newly nicknamed Doctor Eggman once again or to generally ensure the safety of the world overall, often coming into friendly but nevertheless frustrated conflicts with treasure hunter and GUN agent, Rouge the Bat, as Knuckles did what he could to keep the femme fatale away from the Master Emerald.

Having joined Sonic and his Freedom Fighters in order to regain the Master Emerald as part of a recent mission, they would confront Doctor Eggman and valiantly fought off all the robots which came their way.

Immediately protesting to Sonic against engaging Eggman directly, Knuckles audibly groaned in annoyance at how reckless his long-time friend could be at the worst of times, prepared to jump in when the opportunity arose.

Pulled from his thoughts upon seeing a strong dimensional tear appear in the middle of Eggman's command room, Knuckles could only watch in horror as the gravitational pull of the portal began to pull everything not nailed down into it.

Rushing to save as many of the Freedom Fighters as he could while grabbing onto more stable surface area for balance, Knuckles' tenacity would only last so long before Eggman, himself and his allies were pulled into the portal.

Spying one last glance at Sonic as the blue blur tried his best to escape the gravitational pull and reach for Knuckles' hand among many others present, Sonic barely missed reaching him in time as he knew no more, vanishing on the other side of the tear alongside everyone else to an entirely different universe known as Earth-7150.

Waking up in a strange land surrounded by an army of oddly-dressed human-like beings nearby, Knuckles witnessed an incredible battle between this army and that of an equally formidable army of monsters, hearing a scrawny but unnerving god that the human soldiers called 'Loki', brag about how he had come to pay his respects to 'Odin'.

Witnessing many of the so-called noble 'Asgardians' give their lives to protect their homeland, Knuckles became all the more determined to fight back, covertly traversing across Asgard as he witnessed many of the surviving gods becoming imprisoned by what he immediately recognized as villains.

Snuck up on by an Asgardian woman calling themselves Valkyrie, she would explain the situation of what had transpired to Knuckles as quickly as she could, explaining that heroes from 'Midgard' had come to liberate the nine realms from a morally corrupt group calling themselves 'The Masters of Evil'.

Asking if there were any beings like him among the heroic forces of this world's defenders, Valkyrie confirmed an odd blue hedgehog and yellow, dual-tailed fox among others in the ranks of Midgard's forces.

Relieved that his friends had made it through the dimensional tear as well and sensing the Master Emerald anew, Knuckles was transported by Valkyrie to the honored realm of Valhalla, spying familiar faces among this incredible alliance of heroes as he rushed to meet with them...

NOTE: You can download additional skins for Knuckles not included in the mod itself, from ProfEscanor's release thread here: https://www.mediafire.com/file/3veg9vmbzl0yvll/Sonic-Knuckles_and_Silver_Skins.rar/file

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Abilities of might, leadership, glide and 30% resistant to physical damage
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Scott Dreier's voice from several Sonic games
-Uses assigned number #72 (will clash with playable Mandarin, Iron Hammer and Mongul in mannequin).

BUGS:
-Sonic Boom skin is quite short on standard scale_factor size of 0.5 for Knuckles mod while idle. To fix this, use Block + $GUARD to increase the Sonic Boom skin proportions to be more accurate whenever you enter a new level section.

MOVESET:
1. Knuckles Upper: Inspired by cut content from the original Sonic Adventure, Knuckles performs a powerful uppercut on an unlucky target, dealing physical damage as struck threats are sent flying upward from the strike.
2. Thunder Arrow: Based off a technique from Sonic Adventure 2, Knuckles raises one of his fists upward and inexplicably generates lightning bolts, dealing electric damage as enemies are stunned briefly.
3. Megaton Hook: Based off a move from Sonic Battle on GBA, Knuckles performs a quick 360 spin before delivering a heavy right hook to an unlucky target, dealing physical damage.
4. Maximum Heat: Utilizing this powerful combat technique from Sonic Adventure, Knuckles charges up energy before gliding forward and striking several enemies at impressive speeds, dealing physical damage.
5. Rock Free Fall: Based off a move from Sonic Battle on GBA, Knuckles tears up a large rock from beneath the ground and throws it at enemies, dealing physical damage.
6. Meteor Crush: Based off a move from Sonic Battle on GBA, Knuckles leaps into the air and calls down a meteor storm from thin air upon surrounding threats, dealing fire damage.
7. (Boost) Hammer Gloves: Utilizing a useful upgrade from Sonic Adventure 2, Knuckles' overall damage output and health is increased for a time.
8. (Boost) Shovel Claw: Utilizing this invaluable upgrade from the Sonic Adventure games, Knuckles digs underground within a given range, damaging enemies physically if they're at his destination.
9. (Boost) Treasure Hunting Shades: Utilizing a handy upgrade from Sonic Adventure 2, Knuckles activates a pair of special sunglasses on his person, revealing nearby enemies on the map whilst increasing defence for entire team.
10. (Xtreme) Deep Impact: Based off a move from Sonic Battle on GBA, Knuckles leaps into the air and performs a punch that causes friction with the air, generating a powerful shockwave that has a high chance to slow enemies down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Mannequin, Sonic Boom skin, custom Chaos Knuckles Archie Comics and OVA Hat skins, extra Gawain Knuckles skin & HUD from Sonic and the Black Knight
UltraMegaMagnus- Knuckles Modern skin

Download link: https://www.mediafire.com/file/d71pztxiddsvpcb/Knuckles_the_Echidna_%2528Ceamonks890%2529.7z/file

Very cool!

If you haven't already seen it, Sega released a free new game on Steam as an April Fool's joke, "The Murder of Sonic The Hedgehog". I actually just finished playing it and found it very fun! Precious few Sonic games focus so intently on the stories and characters, but that one definitely did well. I still need to check out Sonic Frontiers; I'm excited it has DLC where finally, for the first time in years in a main Sonic game, there's going to be more playable characters besides just Sonic himself.

April 02, 2023, 05:28PM #336 Last Edit: September 16, 2024, 09:59PM by Ceamonks890
MICHAEL MYERS

STORY BIO
His entire history rife with contradictions or inconsistent reporting, the pure evil individual known as Michael Myers has been reported under many names: The Shape, Thorn, the Nightmare Man or simply the Boogeyman of Haddonfield in Illnois.

But no matter what series of events one chooses to believe, Michael Myers' infamous history always begins the same way with his murder spree brought upon by voices in his head that encouraged him down a very dark path in life from the age of six years old as he murdered his innocent older sister, Judith, in cold blood for devoting more time to her boyfriend than babysitting him.

Willingly allowing his parents and the police to arrest and place him in Smith's Grove Sanitarium as a resident patient for the next fifteen years, Michael was placed into the care of psychiatrist Samuel Loomis.

Barely moving and never speaking a word again for the rest of his life, Michael would eventually break out in 1978 as a fully-grown adult and began to stalk his long-lost sister, Laurie Strode, desiring to re-enact the events of that fateful night once more in irredeemable and unseen sadistic glee.

Laurie bravely fighting back against her psychopathic older brother in spite of much traumatic emotional loss at Michael's hands as he invaded her home, Doctor Samuel Loomis would arrive in the nick of time with a pistol in hand, shooting Michael six times till he fell off the balcony to the ground below and seemingly died.

However, there would be no body to examine for Loomis as he discovered Michael had completely vanished without a trace.

While this unforgettable event would lead to all sorts of divergent timelines across the vast multiverse, Michael's body count would never truly cease for good in the long term.

Unexpectedly pulled to an entirely different Earth where super-powered individuals and beings existed whilst in the middle of his resumed hunt for Laurie at the local town hospital, Michael found himself surrounded by an army of soldiers dressed in garish yellow hazmat suits, completely armed to the teeth and seemingly intent on killing what they deemed a threat.

Desiring to get back to his own world and finish his 'mission', Michael pulled out his kitchen knife and began viciously attacking the forces of A.I.M...

DISCLAIMER: This mod uses various portions of music from the Halloween film franchise. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file.
-Uses assigned number #65 (will clash with playable MODOK, Rocket Raccoon and Zelda in mannequin).

MOVESET:
1. Counter Kill: Michael stabs an enemy in the gut with his knife before throwing them away, dealing physical damage.
2. Slashing Frenzy: Michael performs multiple slashing attacks with his knife, each hit increasing his speed for a time as physical damage is dealt.
3. Determined Lunge: Michael launches forward, knocking back enemies as he lands and brutally slashes an unlucky target, dealing physical damage.
4. Inevitable Finish: Michael impales an enemy on his knife, lifting them up with surprising strength before throwing them to the ground hard. High chance of instant kill!
5. Gutted Fish: Michael deals radial damage to surrounding foes before finishing with a heavy thrust at an unlucky survivor, dealing physical damage.
6. (Boost) Evil Within: Michael seemingly blends into the shadows as he proceeds to stalk his prey, increasing critical hit chances by 50%.
7. (Debuff) Halloween Killer: Surrounding enemies run away completely in fear of Michael as his iconic theme composed by John Carpenter plays for 30 seconds.
8. (Xtreme) Unyielding Bloodlust: Michael slashes multiple surrounding enemies in a surprisingly quick radial strike, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BarryAllen- Michael Myers skin & mannequin

Download link: https://www.mediafire.com/file/0g9we7b0ie9w5ep/Michael_Myers_%2528Halloween%2529-_Ceamonks890.7z/file

April 06, 2023, 03:10AM #337 Last Edit: October 11, 2024, 03:30AM by Ceamonks890
SILVER

STORY BIO
Originally debuting in the critically panned mainline Sonic the Hedgehog game from 2006, Silver originates from a divergent post-apocalyptic timeline within the vast Sonic portion of the multiverse, set 200 years after the world was destroyed by the 'Flames of Disaster' and forged an immortal being known as Iblis.

Working with his timeline's variant of Blaze the Cat to keep the remaining survivors of this nightmarish post-apocalyptic world safe against Iblis's seemingly endless demonic forces, Silver would eventually grow incredibly frustrated from the fruitlessness of their actions and openly wished for a way to destroy Iblis for good.

As if on cue, a mysterious being calling themselves 'Mephiles' appeared out of nowhere and informed Silver & Blaze of how Iblis was unleashed onto the world, sharing his records of the event and claiming that the heroic blue blur, Sonic, was the 'Iblis Trigger' and the ultimate catalyst behind everything.

The duo sent back in time a few weeks before Iblis was freed from the body of Soleanna's princess, Elise, thanks to Mephiles' convenient ability to time travel, Silver made it his primary mission to hunt Sonic down and kill him, under the misguided assumption that removing him from the equation would lead to the timeline of his world being changed for the better.

However, Silver frequently found his reasons for wanting to get rid of Sonic brought into question over the course of his journey and with the timely intervention of Shadow, learned the truth of Iblis and its dangerous connection with Mephiles.

Guilty for being so short-sighted in his mission, Silver did what he could to make amends with Sonic and his friends, teaming up alongside Blaze as they carefully used the Chaos Emeralds to travel back in time together to save Princess Elise from Eggman's battleship before it malfunctioned and crashed into Soleanna's forests, killing them both.

Their rescue mission ultimately successful, the heroes celebrated their victory against a still alive Eggman before a familiar voice drew their attention and unexpectedly stabbed Elise with a beam of energy after blinding them with a bright light, much to everyone's shock as Iblis's essence released from Elise's dying body and newly merged with Mephiles as time itself started to collapse around them, creating the malicious godlike being known as Solaris.

Miraculously still intact in a timeless void as everyone reunited with Shadow, Rouge and Omega, the heroes and Eggman looked over Elise's lifeless body, Sonic guilt-ridden over failing to protect Elise when it was most needed.

But when all seemed lost, Silver's youthful optimism raised the spirits of the others present, suggesting that re-obtaining all the Chaos Emeralds anew may help undo all of this and make it so Solaris would never come to be, therefore preventing Elise from dying altogether or leading to the creation of his nightmarish future.

While the heroes set off to retrieve the Chaos Emeralds as a temporary aligned Eggman held down the fort against Solaris's enemy forces, Silver bravely fought through the timeless dimension's recreation of Dusty Desert's environment and eventually obtained his assigned Chaos Emerald as he was immediately transported back to the void.

Utilizing the power of the collected Chaos Emeralds, Sonic and Shadow activated their super forms, offering Silver the opportunity to fight with them too which he gladly accepted, gaining a super form of his very own as the trio of empowered hedgehogs fought and soon defeated Solaris for good as the trio were sent back in time once more as disembodied beings witnessing Solaris in its original form of harmless white flame, seeing a much younger child version of Elise interacting with her still alive father about their plans with Solaris, blissfully unaware of how doomed their goals would be.

With Elise and her Duke father having walked away, Sonic carefully picked up the Solaris flame from its containment field and was bravely willing to blow out the flame despite knowing their memories of this convoluted adventure would be erased.

Taking the opportunity to thank Sonic and Shadow for everything, Silver shook hands with Shadow and gently patted Sonic's shoulder, encouraging him to end this once and for all as Sonic blew out the flame, the world around them suddenly going black.

And while this is usually the conclusion to Silver in the official Sonic games as a major player in the events of franchise plotlines, the timely gradual destruction of the multiverse as a byproduct of an entirely different world known as Earth-7150 by the future actions of supervillain Doctor Doom, would cause Silver's chronologically frozen body to be pulled to this alternate world, just as the timeline of the primary Sonic universe was changed to a new status quo that removed any events related to Solaris from the timeline.

Waking up in an unfamiliar mystically-themed environment while still retaining the memories of Soleanna and the emotional connections he had forged with many within that erased timeline, Silver carefully explored his new surroundings before soon encountering sentient armed statues and martial artists who threatened to harm a mysterious human sorcerer.

Deciding to help and hopefully get some answers about where he was, Silver used his psychokinesis to lift surrounding threats off the ground with relative ease, flinging them away as he assisted the 'Strange' sorcerer with handling their mutual foes...

NOTE: You can download additional skins for Silver not included in the mod itself, from ProfEscanor's release thread here: https://www.mediafire.com/file/3veg9vmbzl0yvll/Sonic-Knuckles_and_Silver_Skins.rar/file

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight and super speed
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Pete Capella's voice from Sonic '06.
-Uses assigned number #33 (will clash with playable Super-Skrull, Maestro, Captain Carter and Nina Williams in mannequin).

MOVESET:
1. Hold Smash: Silver uses his psychokinesis to telekinetically lift an unlucky enemy off the ground before flinging them away, dealing physical damage as the enemy is left temporarily dizzy and stunned.
2. Psychic Bolts: Inspired by the fan-made PC Unity remake of Sonic '06 by ChaosX, Silver fires kinetic bolts of psychic energy at enemies, dealing physical damage over time so long as button is constantly tapped.
3. Psycho Shock: Silver jumps into the air and comes back down hard, generating a psychokinetic shockwave that stuns surrounding enemies for 20 seconds as physical damage is dealt.
4. Teleport Dash: Silver takes to the skies and flies forward, his psychokinetic power knocking back any human-sized threat in his path, dealing physical damage so long as button is held down.
5. Psychic Snare: Silver traps and spins an unlucky enemy in a psychokinetic sphere, dealing crushing damage.
6. (Boost) Unyielding Heroism: Refusing to give up in the face of overwhelming odds, Silver encourages his teammates to fight on, increasing overall resistances and skill ranks for entire team temporarily.
7. (Debuff) Psychic Control: Inspired by an ability in the PSP exclusive Sonic Rivals series, Silver unleashes a psychokinetic energy wave that causes enemies to become disoriented and run away in the complete opposite direction for 30 seconds.
8. (Xtreme) Psychic Storm: Inspired by his boss fight in Sonic Generations, Silver puts his all into his psychokinesis, raining down pieces of nearby metal debris which rains down on enemies, dealing physical damage. Will also increase damage for his teammate Xtremes as well if used simultaneously.

CREDITS:
Ceamonks890- Mod creation & coding, Classic HUD, loading screen, icons etc
Escanor610- All Silver skins, Super form, Galahad & Racesuit HUD, mannequin
BrutalSurge402X & Sticklove (Deviantart users)- Custom racesuit model

Download link: https://www.mediafire.com/file/i0m3ajr7tvrf7se/Silver_the_Hedgehog_%2528Ceamonks890%2529.7z/file

April 08, 2023, 01:54AM #338 Last Edit: November 10, 2024, 01:58AM by Ceamonks890
SHADOW

STORY BIO
Originally introduced in Sonic Adventure 2, Shadow was created by Gerald Robotnik aboard the Space Colony Ark flying outside in the depths of space, in the hopes of constructing a cure for Gerald's terminally ill granddaughter, Maria.

Forging a strong sibling bond with Maria during his time aboard the Space Colony Ark, their time together would be brought to a tragic end as Maria was gunned down by the military organization G.U.N. and Gerald imprisoned back on Earth, as Shadow was put into stasis for fifty years.

Seen as too dangerous to live alongside humanity, Shadow would only be released by Gerald's grandson, Doctor Ivo 'Eggman' Robotnik, in order to assist in his latest grand plan for conquering the world.

Seemingly obliging with Eggman's request in spite of major amnesic gaps in his memory, Shadow secretly sought to destroy humanity in vengeance for Maria's murder, clashing several times with the resident hero of the planet, Sonic the Hedgehog, in order to achieve his goals.

However, Shadow would soon discover the more darker manipulations of his original creator's plans in the Bio-Lizard, his true memories of Maria triggered during a conversation with Amy Rose which actually encouraged him to be a force for good in her dying breaths and not to go on a vengeful vendetta as had been carefully orchestrated by Gerald Robotnik with modified, false memories.

Wracked with guilt for what he had done, Shadow would team up with Sonic, Eggman and the others to defeat the Bio-Lizard and successfully put a stop to Gerald Robotnik's insane doomsday plans involving the Ark crashing onto the planet, nobly sacrificing his life as he seemingly perished during atmospheric re-entry.

Fortunately, this would turn out not to be the case as the Chaos Emeralds kept him durable long enough to survive atmospheric impact as Doctor Eggman later discovered his unconscious body at the unoccupied crash site, placing Shadow into a healing tube at one of his hidden bases as a subtle way of returning the favour for saving his plans of world domination from the short-sighted vendetta of his grandfather.

Discovered by Rouge the Bat some time later much to her shock, she would team up with Shadow and a rogue robot unit of Eggman's known as E-123 Omega to stop Eggman's latest scheme, entirely unaware that it was a more powerful Metal Sonic pulling the strings of them and three other Freedom Fighter groups behind the scenes.

And while Shadow would go on to face the invading alien forces of Black Doom alongside his true long-term allies, his memory would not be affected whatsoever from his time in the healing tube, immediately dismissing Black Doom's nonsensical claims that he was a part of their alien race and teamed up with Sonic in their super forms once more to defeat the pathetic would-be dictator, putting his dark past behind him for good as Shadow set off to re-discover his place in the world.

Joining Sonic and the Freedom Fighters in the modern day alongside Rouge and Omega during their off-time as GUN agents, the heroic forces would invade Eggman's latest active base in order to get the Master Emerald back and preserve the stability of their world.

But just as Sonic recklessly choose to take on a Master Emerald-empowered Eggman suit alone, dimensional tears created as a byproduct of a drastically different Earth by the future actions of a supervillain known as Doctor Doom, would start appearing across the vast multiverse on a variety of different worlds.

One tear unfortunately generated in the middle of Eggman's base and pulling everything not nailed down into it with its strong gravitational pull, Shadow would do what he can to save as many of his teammates from the tear with his impressive levels of speed.

Unfortunately, Shadow would only last so long as the gravitational strength finally pulled him in as he rushed to try and save Rouge and Omega, knowing no more.

Landing expertly in a very different base from the one he left behind (with no sign of Sonic, Rouge, Omega or even Eggman), he would be quickly drawn from his thoughts upon hearing distressed battle screams nearby.
Rushing to the source of the disturbance, Shadow would be visibly horrified to see a disturbed-looking human killing off garishly-dressed soldiers so carelessly with nothing more than a common kitchen knife.

Inherently knowing in his gut that those soldiers didn't have good intentions either but disgusted regardless by the needless murder, Shadow swiftly sped into action, prepared to knock out this 'Halloween' reject quickly and hopefully figure out where his allies were from one of the surviving soldiers...

DISCLAIMER: This mod uses two minutes and eight seconds worth of music from the 2005 Shadow The Hedgehog game. I take no credit for the use of it.

NOTE: You can download additional skins for Shadow not included in the mod itself, from ProfEscanor's release thread here: https://www.mediafire.com/file/3us4vl73c9e6v65/Sonic-Shadow_and_Tails_Skins.rar/file

BUGS:
-Sonic Boom skin is a little too big on standard scale_factor size of 0.6 for Shadow mod while idle. To fix this, use Block + $GUARD to decrease the Sonic Boom skin proportions to be more accurate to the cartoon whenever you enter a new level section.
Also due to hardcoded game restrictions, flight power instructions are a little off. So in Shadow's case, press the Jump button three times to trigger the Doom Wings and not two!

SPECIAL MOVES:
Block + Jump (Doom Surf)- Shadow spawns an alien surfboard as he performs two quick dashes forward, dealing physical damage to struck targets.
Block + Light Attack (Dark Rider)- Shadow gets on his motorcycle from his solo game and drive around the map, running over anything in his way. Press Jump button to get off motorcycle.
Jump three times (Doom Morph)- Shadow generates a red-coloured tendril to quickly swing across the level for some added distance.
Block + Heavy Attack (Doom Wings)- Shadow spawns demonic wings on his back briefly, performing a quick charge attack as physical damage is dealt to struck threats.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed, faster energy regen and immunity to psychic damage & mind control
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of David Humphrey's voice from several Sonic games
-Uses assigned number #42 (will clash with playable Shocker, Vengeance, Bastion and DC Comics' Cyborg in mannequin).

MOVESET:
1. Chaos Spear: Shadow generates a projectile of Chaos energy and aims it at an unlucky target, exploding in front of them as they're left stunned from the damage briefly.
2. Drilling Ball: Shadow goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing other powers will automatically force Shadow out of a ball.
3. Boot Exhaust: Shadow performs a quick lower sweep attack with one of his legs, activating the thrusters as they spew a quick blast of flame towards surrounding enemies, dealing fire damage.
4. Shadow Rifle: Shadow pulls out a powerful special weapon from his 2005 solo game, carefully positioning himself before firing energy blasts repeatedly, so long as button continues to be held down.
5. Doom Blast: Shadow instantly teleports to nearby foes and attacks them, knocking them into the air as physical damage is dealt.
6. (Boost) Chaos Control: Shadow uses this powerful Chaos ability to slow down time's natural flow for entire team, allowing them to collectively react more quickly to enemies.
7. (Boost) Chaos Boost: In reference to an ability from Sonic '06, Shadow uses his Chaos energy to endow him further with increased damage dealt, reduced energy cost and immunity to overall enemy damage for 60 seconds as his memorable theme from his 2005 solo game plays.
8. (Xtreme) Chaos Blast: Shadow draws in Chaos energy before unleashing a massive shockwave that deals heavy energy damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Primary mannequin, Sonic Boom & Lancelot skins, imported skating movement animations from Marvel Future Fight
Guiguis_12- Shadow the Hedgehog Classic & Super Shadow skins, xtra mannequin

Download link: https://www.mediafire.com/file/rtspgtm0k7ukbba/Shadow_the_Hedgehog_%2528Ceamonks890%2529.7z/file

April 14, 2023, 06:16AM #339 Last Edit: September 16, 2024, 10:00PM by Ceamonks890
CHERYL MASON

STORY BIO
Seemingly your average teenage girl raised by a concerned but well-meaning and loving father named Harry, Heather Mason would live most of her young life blissfully unaware of her true origins.

But one day while out exploring a shopping mall as part of an errand on behalf of her father, Heather would be confronted by a seemingly shady-looking private detective named Douglas Cartland who appeared to know a lot more about her than he was letting on.

Only wishing for Heather to follow him and meet with a mysterious stranger in regards to information surrounding her birth, Heather ultimately wouldn't hear any of it and covertly fled from Douglas through a public female restroom window to an alleyway.

Unexpectedly finding herself pulled back and forth between a more nightmarish variant of the real world with all sorts of disturbing creatures and imagery plastered throughout her surroundings as she attempted to find a way out of the shopping mall safely, Heather would encounter a black-dressed, blonde-haired woman who introduced herself as Claudia Wolf within a random hallway.

The crazed cultist vaguely telling the confused Heather about her coming part to play in the renewed attempt at creating a paradise conceived by some sort of god and Heather's 'true' self previously thwarted by her father seventeen years prior, Heather began to suffer from unpleasant migraines as repressed memories of a past life she didn't know she had, started to come to the surface.

Soon escaping the mall and making a detour through a subway, underground passageway, a series of sewer lines, community center and even a construction site while bravely fighting off or running away from the terrifying monsters in her path, Heather eventually arrived back home at her and Harry's shared apartment (only to discover her beloved father dead in his favorite chair at the hands of Claudia and her deranged cult of worshippers, desiring her back in the town of Silent Hill by any means necessary).

Deciding to go to Silent Hill and kill the cultists in vengeance for Harry's cold-blooded murder (much to the remorseful Douglas Cartland's open disagreement), various memories, mementos and documents left behind by either Harry prior to his death or the previous cult group from years before even that, would be discovered or brought to the surface by Heather, finally remembering everything about her past lives as Cheryl Mason and Alessa Gillespie, after a lot of time exploring the town.

Simultaneously discovering to her horror that her body was being used to unwillingly impregnate a demonic god and being the underlying cause for the dimensional shifts throughout the course of her journey, Heather remembered the necklace on his person containing organic material called Aglaophotis given to her long ago by her late father, swiftly ingesting it as it caused her to expel the bloody, fetal god from her body.

Now free of the demonic god's influence, Heather attempted to crush it but was prevented from doing so by Claudia (who was too far gone in her insanity to realize her actions had consequences as she ingested it, her body destroyed as the demonic god gained a partial but more developed form).

Confronting and definitively killing the god with the vast assortment of weapons she had collected along the way, Heather dropped to the floor victorious but newly mourning her father's death once more, trying her best to cope with the reality that he was still gone and would never again be a presence within her own life.

Meeting back up with Douglas Cartland in the now demonically free amusement park of Silent Hill (who had previously become injured in his attempt to fight back against Claudia for lying to him about why she wanted Heather back), the two would leave Silent Hill behind as Heather came to terms with her past and switched back to her true name of Cheryl, attempting to move forward with her life as Douglas exposed the dark secrets of Silent Hill to the world, finally bringing an end to the cult that had tormented Cheryl across various reincarnations for so long as she properly buried Harry's body in a public graveyard and said her final goodbye to him.

However, this would not be the end of Cheryl's story as she gradually rebuilt her life into her early 20s, growing into a trained crisis line operator to assist troubled youth going through similarly dark but much more down-to-earth times in their own lives as she once did.

Unfortunately despite Cheryl's best efforts to move forward herself, the traumatic experiences of stopping the Silent Hill town's cult and retained guilt for not being able to save Harry from his cruel fate would continue to eat away at her, as she often suffered from traumatic nightmares brought upon by these events.

Desiring some way to get rid of these nightmares for good and finally put the more horrific elements of her past behind her, she would be roused awake one late night by a mysterious buzzing sound on the street outside her window as a bright blue light shined through briefly.

Looking out the window, Cheryl would spy a mysteriously out-of-place, old-school British police box that she knew for certain as not being there before and decided to investigate, getting properly dressed as she locked her apartment door on the way out.

Examining the police box, she almost swore that she heard some kind of motor going off in there before the door unexpectedly swung open and revealed two men who appeared to be somewhere in their mid-30s on the other side walking out of it, one having a metal gauntlet in place of one of their natural hands while the other was dressed in a way that Heather could only describe as unorthodox.

The two men introducing themselves as Ash Williams and 'The Doctor' respectively, Heather would be brought up to speed as to why they were present on her doorstep and asked for her help in relation to matters concerning the fate of all existence, given her previous experience in facing off against ancient evils.

Initially laughing it off and rolling her eyes at how ridiculous the whole thing sounded, Ash and the Doctor suggested otherwise as they explained their own history with facing off against various demonic threats and beings claiming to be gods, sympathizing with her internal plight in their own way as the Doctor respectfully asked her if she could come with them into the 'TARDIS'.

Reluctant but seeing no other choice, Cheryl stepped in and was immediately taken aback in amazement by how much bigger the weird police box seemed on the inside than out, Ash providing Cheryl some extra guns of his for self-defence during their time in a different, more fantastical universe entirely while a mysterious, almost magical staff flew into the TARDIS just as it closed behind them.

Perplexed by the object but deciding to hold onto the strangely decorated staff for safekeeping, Cheryl ultimately agreed to come with Ash and the Doctor to parts unknown, as the TARDIS transported them back to Earth-7150...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Heather Morris's voice from the original PS2 & PC release of Silent Hill 3
-Uses assigned number #34 (will clash with playable Ultron, Sentinel and The Mask in mannequin).

MOVESET:
1. Colorful Pipe: Cheryl pulls out the silver pipe originally given to her by a random 'Sewer Fairy' for her open honesty during the events of Silent Hill 3, swiping at enemies really hard with it, dealing physical damage. Charge attack for max damage!
2. Heather Beam: Inexplicably manifesting power she didn't know she had, Heather fires a quick laser blast from her eyes, dealing energy damage to struck targets.
3. Submachine Barrage: Cheryl pulls out an SMG, continuously firing it so long as button is held down, dealing physical damage to enemies over time.
4. Burning Monsters: Cheryl pulls out a flamethrower, generating a continuous spray of fire at enemies, so long as button is held down, dealing fire damage to struck foes. Allows movement and strafing.
5. Sexy Beam: Cheryl generates a more powerful variant of her Heather Beam ability, generating several energy balls in place of a laser, dealing energy damage to surrounding targets.
6. (Boost) Princess Heart: Activating the mysterious magical staff in her possession, Cheryl transforms into her Sailor Moon-inspired alter ego and becomes much more confident in the face of overwhelming odds, increasing damage output and resistances while reducing energy cost temporarily.
7. (Boost) Beam Saber: Pulling out an energy sword eerily similar to ones from a galaxy far, far away, Cheryl gains access to new attack combos temporarily as she becomes more proficient in combat.
8. (Xtreme) UFO Destruction: In reference to the joke endings present in most Silent Hill games, random UFOs spawn above Cheryl and the team off-screen, firing death rays at all on-screen targets, dealing heavy fire damage before disappearing as quickly as they arrived.

CREDITS:
Ceamonks890- Mod creation & coding, HUD for Silent Hill 3 skin, loading screen, icons etc
SuperMaster10- Converted skins from several Silent Hill games, mannequin, HUDs for other skins

Download link: https://www.mediafire.com/file/dfr8wm1fnmhm730/Cheryl_Mason_%2528Silent_Hill%2529-_Ceamonks890.7z/file

April 17, 2023, 07:29AM #340 Last Edit: September 16, 2024, 10:01PM by Ceamonks890
THE DAHAKA

STORY BIO
Originating from the Sands of Time trilogy within the Prince of Persia franchise as part of Warrior Within's events, the Dahaka is that universe's assigned guardian of the timeline.

Its job solely to ensure events across time play out as originally written, the Dahaka is not open to being reasoned with or stopped from achieving its eternal task (willing to eliminate everyone and everything that stands in its way if necessary, to achieve its ultimate objective in restoring the natural flow of the sacred timeline).

With its attention drawn specifically to a mysterious young royal Prince from Persia who had selflessly undone events manipulated behind his back by a traitorous royal vizier from the previously conquered India for the sake of unleashing the corrupting Sands of Time upon the world, the Dahaka began its eternal task anew and started hunting down its latest prey.

The Prince hunted by this dangerous immortal foe over the course of several years, the Prince would discover through an informative elder that there might be a way to stop the Dahaka from hunting him down forever if the Sands of Time were prevented from being created altogether in the past by its sacred Empress, Kaileena at the Island of Time.

Traversing across the unforgiving seas on a boat with a loyal crew who paid the ultimate price at the hands of sand monsters who were all too aware of the Prince's predestined intentions, the Prince found himself washed up on the elusive Island of Time and gradually explored his new surroundings across two different time periods, activating towers which would open a gate to the royal chambers and the Empress herself.

Encountering the Dahaka several times and escaping consistently by the skin of his teeth, the Prince came to a horrifying discovery and realized that killing Kaileena himself in combat within the past only ensured the creation of the Sands of Time for his younger self to rediscover once more in India and have events play out as if everything was all for nothing.

Initially losing hope and welcoming the Dahaka's unforgiving embrace as it struggled to get to where the Prince was currently holding up, he would soon learn of a miraculous artifact known as the 'Mask of the Wraith', which could in theory achieve the impossible and reset events in time to afford the Prince a second chance at changing his fate at the Dahaka's hand, exploring through the island thoroughly before putting it on to great agony, transforming him into the human-like creature he had seen at different points during his time on the Island.

Forced to lure his unaware past self to the Dahaka who had learned to generally find the Prince in the past era of the Island of Time at this point, the 'Sandwraith'-empowered Prince was fortunately protected from being entirely erased by this logical time paradox through the mask's powerful ancient magics, its hold over his body loosening as he removed the mask and returned to his normal battle-armored appearance.

More aware of what to expect this second go-around and naively believing the Dahaka was gone after being satisfied with devouring and erasing his past chronal duplicate from the timeline, the Prince manipulated Kaileena into following him into the present, his plan assuming that with the Sands of Time technically not being on the Island of Time when the Maharaja of India arrived in the future to discover the artifacts that led to the Vizier's manipulations on his life, that the Dahaka would no longer have any business with him.

However, what the Prince could not have foreseen is that by bringing Kaileena into the present era, the Dahaka's attention became focussed on her instead and while the canon ending of Prince of Persia: Warrior Within has the Prince save Kaileena by killing the Dahaka with a magically imbued 'water' sword after having a change of heart about killing her (seeing them as tortured souls who were not so different), that is not the outcome for this version of the story.

In this alternate series of events, the Prince would not attempt to coerce Kaileena from her bloodthirsty drive to kill him herself upon arriving in the present, the two clashing swords in another battle before the Prince inevitably found himself the victor once again, feeling a grave sense of guilt as he wished it didn't have to end with Kaileena's death, Kaileena sympathizing with him in her dying moments as she felt ashamed that her vengeance would be unleashed once more on the world.

But fortunately, the Dahaka would arrive on the battlefield much to the Prince's renewed sense of horror and gently grabbed Kaileena's dying body, devouring her essence to prevent the Sands of Time from being unleashed in the present before taking the Prince's Amulet of Time handed to him by Farah from his armor and ensuring that the Sands of Time were gone in their entirety from the present as it seemingly vanished from existence, much to the Prince's relief as he cried out in happiness for the first time in so long, having finally changed his fate.

The Dahaka not being truly gone in this divergent timeline but having instead returned to the center of the timestream itself, it would have its attention drawn back to active duty once more in good time after sensing dimensional tears across all of existence from a different reality entirely known as Earth-7150, by the hands of an arrogant mortal named Victor Von Doom who had taken the Asgardian All-Father Odin's power for himself to abuse.

Not standing for this violation, the Dahaka travelled back to a specific point in Earth-7150's history which was also drawing countless denizens from other realities to it as a result of the limitless dimensional tears.

Working with this incredible strike team in an extremely fragile but conveniently beneficial alliance, the Dahaka prepared to set things right for all of existence in its own way...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, 100% chance of resurrection, immunity to radiation, psychic, fire, cold, knockback, stun, finishers, being grabbed and mind control
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Richard M. Dumont's voice from Prince of Persia: Warrior Within
-Uses assigned number #46 (will clash with Sersi, Holocaust, Cosmic Ghost Rider and DC Comics' Robin in mannequin).

MOVESET:
1. Futile Pest: The Dahaka performs a strong forward uppercut, knocking struck enemies back as physical damage is dealt.
2. Tendril Flail: The Dahaka unleashes a ton of deadly tendrils from within its body, physically damaging all surrounding threats.
3. Playing with Fate: The Dahaka spawns one of its limitless tendrils, wrapping an unlucky foe within them as it uses the restrained enemy as a makeshift weapon to damage surrounding threats, so long as button is held down. Let go of button and the Dahaka will throw them away.
4. Tendril Heave: The Dahaka generates a tendril at an unlucky target and flings them high into the air, dealing physical damage upon impact to the ground.
5. Temporal Rumble: The Dahaka leaps into the air and stomps the ground hard, dealing radial damage to surrounding threats.
6. (Boost) Time Guardian: The Dahaka says a random taunt in reversed English, utilizing his connection to the very timestream to boost his overall damage and speed temporarily.
7. (Debuff) Unknown Horror: The Dahaka lets out a bestial roar, causing enemy defence to lower as they run away in utter terror.
8. (Xtreme) Cannot Change Your Fate: Having lost its patience with the disruptive nature of many battles that halt meaningful progress, The Dahaka renders the environment completely dark briefly as it uses its vast tendril reach to immediately kill and erase surrounding threats from the timeline, making it easier to accomplish its eternal mission.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
epicanddragon94- Streamlined carryguy fightstyle files
Escanor610- Dahaka Prince of Persia Warrior Within model, mannequin

Download link: https://www.mediafire.com/file/wn774tjlxqr5ubr/The_Dahaka_%2528Prince_of_Persia%2529-_Ceamonks890.7z/file

Wow, what a cool character mod!!!

I remember how formidable and intimidating this character was in Prince of Persia: Warrior Within. He terrified me! Somehow I was lucky enough never to get killed by him (as far as I can recall; for all I know he might've caught me and I might've used the sands to reverse time to get out of it). I was never lucky enough to get the real ending with the water sword though.

All this time I never considered how cool it would be to have him as a playable character! I think a few other characters like Kaileena and Farah could potentially make for cool mods too.

I just love the Prince of Persia: Sands of Time series so much... I will always feel super nostalgic and emotional about it. One of my top favorite things in all of fiction, my second favorite video game series, behind only Mortal Kombat.

April 21, 2023, 05:34AM #342 Last Edit: September 16, 2024, 10:01PM by Ceamonks890
SHEVA ALOMAR

STORY BIO
Debuting in Resident Evil 5 as the BSAA West Africa agent assigned to assist legendary operative Chris Redfield during the Kijuju Autonomous Zone Incident in 2009, Sheva Alomar consistently found herself unwillingly involved in regional instability within her homeland of West Africa from an early age.

Being no stranger to zombie outbreaks after being the sole survivor of an Umbrella T-Virus combat test in 1994, Sheva would do what she could to survive (being rescued by guerilla fighters and gaining the attention of American and British spies as she was trained in a variety of different combat and espionage tactics, being a naturally fast learner).

Enlisting with the Bioterrorism Security Assessment Alliance or BSAA for short upon graduation from a very fruitful education spent in the United States generously provided to her by her adoptive legal guardian in an unrevealed American agent, Sheva was determined to prevent another Umbrella caliber incident from happening again, after learning what became of Raccoon City a decade prior.

Working surprisingly well together with Chris Redfield, the two fought through many different variants of zombies and monsters alike in their pursuit to apprehend the long-standing global terrorist Albert Wesker, who was prepared to unleash the dangerous Uroboros virus across the world and become a self-proclaimed god over what was left.

Discovering Chris's previous BSAA colleague, Jill Valentine, alive but genetically enhanced and brainwashed to serve Albert Wesker's command, Sheva and Chris would be forced into conflict with her, eventually managing to remove a peculiar device from Jill's person as she swiftly regained her free will and warned the duo of Wesker's plans.

Engaging with Wesker anew after managing to catch up with them, Sheva and Chris strategised a plan and injected an overdose of a virus variant being used to enhance Wesker's abilities to superhuman levels into him, weakening him enough that Wesker was starting to become severely outmatched as they fought within the cargo hold of a jet.

The jet soon collapsing into an active volcano and fighting with a now Uroboros-enhanced Wesker in a last ditch effort to wipe out the BSAA agents for good, Sheva and Chris would finally against all odds, put Albert Wesker down for good from the safety of a helicopter procured by Jill as he was blown to pieces by two RPG rockets within the incredibly hot magma of the volcano below.

Celebrating a job well-done at Wesker's permanent defeat, Sheva and Chris would go their separate ways after arriving back at base as she would return to more smaller-scale work for a number of years at her own local BSAA branch.

However, things would not remain too quiet and low level for long as Sheva eventually got contacted by her superiors and requested to fly to the United States in regards to more serious matters of global security.

Brought up to speed by Chris and several other veteran agents of the BSAA as to what was going on (spying a few oddly dressed, masked heroes and surreal humanoid-looking creatures that she wasn't familiar with), Sheva learned that an unexplained dimensional tear was beginning to form just outside Earth's atmosphere, not only happening on what was considered their universe but across countless other worlds in the vast multiverse as well.

Knowing the severity of the mission if the threat of an evil organization on the masked heroes' world of Earth-7150 known as the Masters of Evil wasn't stopped, Sheva followed her BSAA teammates and these 'superheroes' back to this incredible alternate universe, disappearing behind the more safe and stably-generated portal as she armed herself for what lay ahead...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Karen Dyer's voice from Resident Evil 5
-Uses assigned number #66 (will clash with Sunspot, Superior Spider-Man and Mortal Kombat's Jax in mannequin).

MOVESET:
1. Skull Crusher: Sheva grabs an enemy with her legs and flips them over her, dealing physical damage.
2. Accurate Shot: Sheva pulls out a longbow and rapidly fires arrows, dealing physical damage over time (so long as button is mashed).
3. Rotten Egg: Sheva throws a particularly rotten egg on the ground, which unleashes a foul odor that inflicts damage to nearby threats, continuing to harm them over time.
4. Dragunov SVD: Sheva pulls out a high-powered sniper rifle and carefully positions herself, firing at a single target. 25% chance of instant KO, though will increase to 50% if enemy is stunned prior to taking the shot.
5. Constructive Destruction: Sheva pulls out a shotgun, firing blast after blast at targets while being able to strafe and move around the battlefield, dealing physical damage over time.
6. (Boost) BSAA Boost: As an adaptive combatant, Sheva is able to boost overall team damage and speed temporarily.
7. (Boost) Golden Eggs: In reference to her infamous AI-controlled support in RE5, Sheva shares several golden eggs amongst herself and her teammates, restoring full health for entire team at the cost of all of Sheva's available energy.
8. (Xtreme) Blaze of Glory: Sheva throws several incendiary grenades into the air before firing at them all with a pistol, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Hannah & tubularspacedude- BSAA Boost coding and effect texture
mj fan- Custom Sheva Alomar Classic skin
Mynexus92- Mannequins

Download link: https://www.mediafire.com/file/8vn9zf3k499d95h/Sheva_Alomar_%2528Resident_Evil%2529-_Ceamonks890.7z/file

April 22, 2023, 08:06PM #343 Last Edit: December 09, 2024, 08:58PM by Ceamonks890
GHOSTFACE

STORY BIO
Originating from the Scream movie franchise which began in 1996 under the screenwriting mind of Kevin Williamson and direction of the late horror legend, Wes Craven, Ghostface was very much unlike other movie slasher icons of the time in the sense that the costumed mantle was never used by any one person for too long to commit their crimes, often possessing a dark sense of humor to accommodate stalking of their targets via a modified voice changer.

Usually accompanied by a loyal partner-in-crime in order to achieve their morally bankrupt or twisted goals, the legacy of Ghostface has frequently brought it into conflict with the personal life of Sidney Prescott to increasingly ridiculous degrees, usually concluding with the latest unmasked Ghostface killers ironically being murdered in self-defence by their intended victims.

But in spite of the repetitious nature of the Ghostface murders (unhelpfully encouraged by the in-universe series of horror films simply titled Stab), not every individual that has taken up the Ghostface mantle has gone after Sidney Prescott and uses the infamous masked identity to achieve plans on a far more grander scale, which is the case of the unknown Ghostface that is the focus of our current story.

Being a hireable hitman who usually targeted individuals with high bounties on their head, they would use his world's surprisingly collective levels of indifference to their advantage, working with a trained colleague to create unnerving feelings of deception and fear into their targets before dealing the final blow, as they quickly amassed a reputation which had them rolling in the green.

Contracted by their latest client, the two masked Ghostfaces were beginning to put a strategy together before suddenly getting pulled by a random dimensional tear to a vastly different reality altogether where all sorts of beings with superpowers resided, known as Earth-7150.

Knowing full well how out of their league the two masked hitmen were in this new reality, they would ultimately make a truce with the many heroes, anti-heroes and mutually-aligned supervillains for the sake of getting back to their own Earth and finish the job they were hired to take on, putting their skills and years of experience to the ultimate test, in the hopes that they would be able to stay alive long enough to even get back home at all...

DISCLAIMER: This mod uses uncensored swear words in many of their voice clips. If you're someone who is easily offended by the use of such foul language, than please refrain from downloading this mod.

FEATURES:
-4 powers, 3 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Roger L. Jackson's voice from various Call of Duty game collaboration events
-Uses assigned number #62 (will clash with playable Skurge, Hellcat and Nightwing in mannequin).

MOVESET:
1. Brutal Slash: Ghostface pulls out his trademark knife and strikes at targeted foes, dealing bleed damage.
2. Determined Dual: Ghostface pulls out two pistols and fires away continuously so long as button is held down, dealing physical damage with a chance to knock enemies down.
3. Impatient Shot: Reacting quickly, Ghostface pulls out one of his pistols and fires four quick but accurate shots, dealing physical damage as targets are knocked back. 50% chance of a successful critical hit if targeted foe is stunned.
4. Shotgun Barrage: In reference to Scream VI, Ghostface unexpectedly pulls out a combat shotgun, repeatedly firing shots while strafing around enemies, dealing physical damage over time.
5. (Debuff) Black Comedy: Ghostface takes advantage of his relative obscurity in the face of oblivious enemies, issuing a random threat as they run away in fear temporarily while he blends into his surroundings.
6. (Boost) Creative Subterfuge: To draw away enemy attacks from him, Ghostface calls in his identically-dressed accomplice to assist him in combat for a time.
7. (Boost) Original Part: Ghostface plans ahead and plants a random trap on the ground for unaware enemies. The amount of traps Ghostface can throw on the ground, will increase as he levels up.
8. (Xtreme) Fulfilled Contract: Ghostface pulls out two pistols and leaps into the air, raining down bullets on targets before finishing off survivors with a 360 spin, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Ghostface skins, mannequin
tubularspacedude- Provided additional ripped audio from Mortal Kombat 1 Ghostface DLC

Download link: https://www.mediafire.com/file/xtbiwwxx22yxjgv/Ghostface_%2528Scream%2529-_Ceamonks890.7z/file

Very cool!

I've seen most of the Scream movies, but not the latest few just yet. I want to check them out at some point though. I always really enjoyed Wes Craven's films, with the Scream series being high up there, the only one I'd put in higher regard is A Nightmare on Elm Street. I remember you made a Freddy Krueger mod too! Very fun to play as.