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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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The Playable Generic MUA1 Enemies Collection has been updated with a Hellfire Club Guard imported from XML2, joining the ranks of playable minions!

October 10, 2022, 04:16AM #271 Last Edit: September 16, 2024, 09:38PM by Ceamonks890
DARREN CROSS

STORY BIO
A self-made millionaire and successful business mogul, Darren Cross seemingly had it all as he led his company, Cross Technological Enterprises, through much internal strife as he made it a strong rival to even the top competitors on the tech market.

But this long-term success was not to last as Darren was informed he was diagnosed with a rare, fatal heart condition which would eventually kill him if a cure wasn't found soon.

Creating an experimental nucleorganic pacemaker to save his life, it initially seemed as if Darren had finally solved the problem until it began to mutate his body, granting him incredible superhuman strength and durability at the cost of quickly burning out his heart and risking death once again.

Desperate to survive, Darren kidnapped heart surgeon Erica Sondheim and many 'donors' from the slums of New York, taking healthy hearts from unwilling innocence as he did what he could to prolong his life.

However, heart burnout would happen time and time again till Scott Lang, the latest Ant-Man at the time, would stop the twisted mogul by pure happenstance as he managed to save everyone that Cross had captured and luckily get a successful heart transplant for his young daughter, Cassie.

Though this would not be the end for Darren Cross as his deceased body was put into a cryogenic state by his son, Augustine, as he became obsessed with finding a way to bring his father back to life in the long term.

Learning of the Pym Particles and their effects on the human body when used safely, Augustine obtained another healthy heart and began exposing it to the particles, eventually finding a safe middle ground that would allow Darren to survive without ever running the risk of burning out his heart again.

Brought out of stasis and surgically having his new Pym Particle-affected heart implanted, Darren found himself alive once more after several years of unwilling downtime.

Fashioning together a new battlesuit from stolen Hank Pym designs, Darren was prepared to mass produce it to interested buyers before noticing random dimensional portals above New York's skyline, spitting out all sorts of unrecognizably strange beings upon the populace.

Deciding instead to take the battlesuit out for a test run, Darren could only laugh in glee as he flew off to investigate, unaware of the mess he would find himself inevitably drawn into soon enough...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and healing factor
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Josh Keaton's voice for the Peter Parker CEO from Spider-Man: Edge of Time
-Uses assigned number #121 (will clash with Omega Sentinel and Taki in mannequin).

MOVESET:
1. Restrained Brutality: Keeping his emotions in check to avoid it affecting his body's size, Darren grabs an enemy by the arm and breaks it as he slams them into the ground, dealing physical damage.
2. Insect Precision: Darren uses his superhuman senses originally granted to him by his long discarded Nucleorganic Pacemaker, to command several bullet ants to fly around him and sting enemies in range, dealing physical damage.
3. Bio-Electric Sting: Darren fires a blue bio-electric beam from his suit's gloves, knocking struck foes to the ground as electricity damage is dealt.
4. Yellowjacket Toss: Darren grows to the size of a giant, grabbing an unlucky enemy and using them as a makeshift weapon, damaging any enemy that gets close. Let go of power button to release foe in Darren's hands and have him shrink back to normal.
5. Crushed Bugs: Darren grows to the size of a giant, repeatedly punching the ground as physical damage is dealt across an ever-expanding radius.
6. (Boost) Anger Issues: Letting his repressed emotions out, Darren grows to the size of a giant as he gains increased defense and striking at the cost of being unable to regain energy. Press $SMASH for Giant Punch. Activate power again to return to normal size!
7. (Boost) Calm Schemer: Letting his repressed emotions out, Darren calms himself down enough to shrink down to the size of an ant as he gains increased movement speed, damage and a higher chance to dodge enemy attacks for two minutes. Cannot be slowed down or grabbed.
8. (Xtreme) Fury of Cross: Darren grows to the size of a giant as he leaps into the air and comes back down, slamming the ground with his newly durable fists, dealing heavy radial damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enigma- Cleanly ripped audio from Spider-Man: Edge of Time
Waggens7uP- Mannequins, Darren Cross Yellowjacket skins & HUDs

Download link: https://www.mediafire.com/file/sshs2gd3y70zcv7/Yellowjacket_%2528Darren_Cross%2529-_Ceamonks890.7z/file

October 11, 2022, 09:10PM #272 Last Edit: September 16, 2024, 09:38PM by Ceamonks890
SOLOMON GRUNDY

STORY BIO
Known in life as Cyrus Gold, the origins of Solomon Grundy are never made entirely clear prior to his death in Slaughter Swamp on the outskirts of Gotham City in the late 19th century.

Some tales state he was merely a wealthy merchant that was assassinated while other tales state him as a failed attempt at creating a new Plant Elemental by the 'Parliament of Trees'.

Regardless of his backstory inconsistencies however, one thing remains the same with him being a completely unkillable zombie with incredible levels of strength and durability who cannot be stopped permanently.

But with all that power also comes great psychological instability as each time Solomon Grundy dies and is resurrected, a new personality often emerges to take control of the body with varying levels of intelligence, memory recollection and sense of morality.

After one particular resurrection however, the emergence of a more child-like, pure-hearted personality found itself in charge of Grundy's zombified body and took to hiding within the sewers of Opal City to avoid hurting anyone.

What happened next was far more than anything Grundy could have ever expected as he's drawn to a mysterious bright light, walking through it none the wiser.

Finding himself now within the depths of a 'strange sanctum', its not long before Grundy is spotted by a bald man wielding magic and a giant green creature that reminded Grundy of itself in a way.

'Halt!' the bald man shouted out. 'What are you and how did you get inside the Sanctum Sanctorum!'
'Grundy... not know.' Solomon Grundy replied. 'Saw... bright light and walked through it. Came here and don't know where Grundy is.'

'Easy there Wong,' the green monster said in a calm voice, as he walked slowly towards Solomon Grundy. 'Can't you see this zombie means us no harm? He's clearly very distressed and is simply another dimensionally-displaced victim like the rest of us to your reality.'

'Keen observation there Professor,' Wong said. 'But how do we know its not simply an act?'

'Now Wong,' the Professor Hulk said. 'The more brutish Hulk personas I used to exhibit back in my world whenever I got angry, acted out in a very similar way to our friend here when threatened. He's got the mind of a child in what seems to be an adult body, so I can understand what that's like.'

'Hey Grundy, its alright. We're not going to hurt you pal.' the Professor Hulk stated, as he helped Solomon Grundy up the stairs to the visitor hallway, minding their heads around the doors as Grundy was introduced to the rest of the omniversal SHIELD strike team collectively brought together to stop the Masters of Evil...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to knockback, grabs, stuns, finishers, fire & cold damage, 100% chance of resurrection
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Fred Tatasciore's voice.
-Uses assigned number #107 (will clash with Morbius and Yondu in mannequin).

BLOCK COMBO (Bored Zombie)- Press Block + Jump to have Grundy say a random line to lighten the mood in his own way.

MOVESET:
1. Solomon Uppercut: Grundy performs a strong uppercut, sending an unlucky enemy flying as physical damage is dealt.
2. Round of Applause: Grundy performs a thunderclap with his hands, creating a concussive soundwave that physically damages and stuns enemies in front of him.
3. Ground Rumble: Grundy smashes the ground with both of his fists as he causes huge ripples in the earth, knocking enemies off their feet. Will deal double damage if enemies are already lying on the ground.
4. Monstrous Knock Down: Grundy charges forward, tackling an enemy to the ground as he beats them without mercy, dealing physical damage.
5. Swamp Puddle: Inspired by Injustice: Gods Among Us, Grundy stomps the ground, causing an enemy to become stuck in place as damage is dealt.
6. (Boost) Energy Manipulation: Grundy subconsciously taps into his obscure ability to absorb and manipulate energy, reflecting all projectiles back at their original source and reducing overall damage received as all nearby enemies attack Grundy for the power duration.
7. (Boost) Reincarnated Madness: Losing himself briefly to his anger, Grundy gains increased speed, damage and defence temporarily.
8. (Xtreme) Zombie Smash: Grundy leaps into the air and slams one of his fists into the ground, dealing massive physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD for Classic skin, loading screen, icons etc
Aventureiromax- Solomon Grundy Classic skin, mannequin
hemlot- Solomon Grundy voice clips from Grundy XML2 mod
Miles838- Solomon Grundy Injustice Red Son skin, HUD

Download link: https://www.mediafire.com/file/dewwvn1q4uwku0w/Solomon_Grundy_%2528DC_Comics%2529-_Ceamonks890.7z/file


October 23, 2022, 07:48PM #274 Last Edit: September 16, 2024, 09:39PM by Ceamonks890
SPIDER-MAN SUPREME

STORY BIO
Originating from an alternate reality, this version of Peter Parker started out his young life much like every other variant in the Marvel Comics side of the multiverse, as he went out on a school field trip to a public science exhibition.

That day, Peter's life was changed forever as he found himself bitten by a mystically-enhanced spider and gained incredible new abilities.

But instead of eventually devoting his life to fighting crime across New York City like countless Spider-people before him upon the tragic death of a loved one, Peter would instead say goodbye to his concerned but understanding Aunt May after revealing his powers to her, seeking out the ancient city of Kamar'Taj upon graduating from high school, accepted among their ranks with open arms as Peter trained both his body and mind to their absolute peak.

Growing into adulthood as a very capable sorcerer while the years went on, Peter was approached by the Ancient One who used to be known as Doctor Stephen Strange in a previous life, expressing how impressed he was with Peter's natural tenacity for magic and gave him the opportunity to become the Sorcerer Supreme of his reality.

Facing off against many fellow sorcerers who proved very adapt at magic in their own right, Peter knew immediately not to underestimate them (in spite of his spider powers granting him a strong advantage in reacting much more quickly to incoming attacks than most).

His 'Spider-Sense' serving as an effective warning sign as sorcerer after sorcerer lost and was pulled out of the contest, Peter ultimately came out on top and was granted the official designation of Sorcerer Supreme or Spidey Supreme as Peter jokingly liked to call himself by.

Becoming the protector of his dimension against all sorts of existential threats from than on, his attention was soon drawn to a parallel reality known as the 'Contest of Champions', which proved harmful to the stability of the multiverse as heroes and villains alike from across time and space were being pulled to this dimension and forced to battle for the amusement of powerful cosmic beings.

Magically travelling to the Contest of Champions in hopes of putting a stop to it, the Spidey Supreme fought off against all sorts of strange combatants, gaining many allies and enemies during his time in the realm.

In the end though, the Spidey Supreme soon realized to his dismay that the Contest of Champions wasn't entirely to blame for the huge multiversal disturbance and learned through dreams that a universe known as Earth-7150 was where his unique talents were needed more.

Frustrated that he couldn't easily send his new friends back to where they came from, the Spidey Supreme parted ways with them before magically transporting off to the equally strange realm of Earth-7150, blissfully unaware in the moment of events to come...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to mind control and psychic damage
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of James Arnold Taylor's voice for Spider-Man from Spider-Man: Friend or Foe
-Uses assigned number #27 (will clash with Rescue, Ka-Zar and Mortal Kombat's Nightwolf in mannequin).

MOVESET:
1. Mystic Projectiles: Spidey Supreme fires bolts of magical energy from his hands under a distinct hand motion, dealing energy damage over time to struck targets (so long as button continues to be mashed).
2. Levitating Magics: Spidey Supreme uses his magical abilities to lift objects and human-sized enemies, holding them in place. Let go of button to throw them away and deal physical damage!
3. Blessing of the Web: Spidey Supreme releases a powerful wave of kinetic magical energy from his hands, dealing energy damage.
4. Magical Ensnarement: Spidey Supreme traps an unlucky enemy in a magical sphere, causing crushing damage as they're spun around all over the place.
5. (Boost) Eye of Agamotto: Spidey Supreme raises health regen rates for entire team and removes status ailments from allies within range, at the price of some of Spidey Supreme's own health.
6. (Boost) Astral Form: Spidey Supreme uses his magical abilities to become intangible, allowing him to avoid enemy damage altogether and pass through walls. Press Jump button whilst standing still to deactivate power!
7. (Boost) Spidey Sense: You all know what this does...
8. (Xtreme) Magical Overload: Spidey Supreme unleashes a large arc of magical energy, damaging all enemies on-screen as they're stunned for 40 seconds. If enemy is already stunned, than critical hit damage will be dealt instead!

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Spider-Man: Friend or Foe audio files
Escanor610- Converted official Spidey Supreme MCOC model, mannequin
Julio Cabral- Animated Doctor Strange classic cape bolton
Waggens7uP- Custom Kraven the Hunter Spider-Man skin, mannequin

Download link: https://www.mediafire.com/file/bjryix6m27xhyza/Spider-Man_Supreme_%2528Marvel_Contest_of_Champions_OC%2529-_Ceamonks890.7z/file

October 29, 2022, 04:58AM #275 Last Edit: September 16, 2024, 09:39PM by Ceamonks890
JOHN WICK

STORY BIO
One of the most dangerous contract killers to have ever lived in the vast omniverse, John Wick is a man of few words who prefers to let his guns do the talking for him when forced into confrontation, his extremely long assassination career, the stuff of legend within the criminal underworld as he never stopped till the current job was done.

But upon meeting and soon marrying an innocent woman named Helen, John decided to leave the uncertain life of a hitman behind him, completing one last mission under orders of Viggo Tarasov as he tried to live a peaceful life for five years as a law abiding citizen.

However, tragedy would strike for John Wick as Helen eventually passed away from a lethal strain of cancer, leaving a dog named Daisy in John's care to look after and attempt to fill the emotional hole left open in his heart when her time inevitably came.

Withdrawing and secluding himself off from the world, John spent many of his days driving around in his prized car before a random gang assault on his home by the son of John's former employer, Iosef, led to him getting beaten to an inch of his life, his beloved dog getting cruelly beaten to death and his car stolen, after refusing to sell it to them beforehand.

Vowing revenge, John came out of retirement and armed himself once more with a pistol as he donned his trademark black suit laced with tactical lining and a bulletproof vest, proceeding to kill anyone who dared to get in the way of him and his primary target, ultimately coming out on top as he adopted a pitbull set to be euthanized before returning home.

Yet this would ultimately not be the end of Wick's return to the world of assassination, him going on to kill tons of criminals, terrorists and plenty of fellow hitmen in self-defense or renewed vengeance.

Despite all that, our current story with John Wick (taking place between the events of Chapter 1 & Chapter 2), has him immediately drawn to a random interdimensional portal spawned in his home as a blissfully unaware byproduct through the reckless actions of the supervillain Doctor Doom within the far future of an alternate universe known as Earth-7150.

Taken by surprise as random soldiers dressed in garish yellow hazmat suits started to come through the portal, John proceeded to act fast and dodged sudden laser blasts from the advanced weaponry of these mysterious soldiers, firing shot after shot at them as his home started getting ruined during the chaos.

Successfully scaring the surviving stragglers back where they came from and stubbornly curious to know where these antagonistic soldiers came from, John quickly rushed downstairs to his armory and armed himself with as many weapons as he could feasibly hold, telling his new pit-bull to stay as he walked without concern through the portal and knew no more as it proceeded to close behind him...

DISCLAIMER: This mod uses six seconds of music from the John Wick franchise. I take no credit for the use of it.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Keanu Reeves' voice from the John Wick films
-Uses assigned number #114 (will clash with Beta Ray Bill, Jane Foster Thor and Hand Ninja in mannequin).

MOVESET:
1. Vengeful Destruction: John grabs an unlucky enemy and slams them to the ground hard, breaking their arm as physical damage is dealt.
2. Reflexive Action: John pulls out a pistol and fires it, dealing physical damage over time (so long as button continues to be held down). Can move around and strafe while power is active!
3. Continental Contract: John throws out several knives in a spread pattern, dealing bleed damage to struck targets.
4. Explosive Finish: John throws an explosive grenade on the ground, dealing fire damage after a few seconds if enemies are caught within the blast radius.
5. Relentless Slashing: John performs a deadly multi-hit attack with a sword and knife, dealing bleed damage to struck targets.
6. (Boost) The Boogeyman: John uses his expertise as an assassin to seemingly blend into the shadows, becoming invisible to enemies as his incredible sense of will decreases damage received from enemies while increasing critical hit damage chances.
7. (Boost) Baba Yaga: Refusing to give up in the face of overwhelming odds, John's instincts kick in as he becomes able to react and dodge incoming attacks much more quickly for a time as enemies run away in fear.
8. (Xtreme) No Mercy: John marks nearby enemies, before firing quick shots from his pistol in front of him and to his left side, dealing heavy physical damage to foes. 50% chance of a critical hit.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- John Wick Fortnite skins, HUDs, mannequin, shotgun bolton
Blaw & Outsider- Weapon models

Download link: https://www.mediafire.com/file/jes2s81np97xcb2/John_Wick_%2528Ceamonks890%2529.7z/file

Yes! This is incredibly awesome!

I love John Wick; I'm eagerly awaiting the fourth movie set to come out next year. That series is full of my top favorite action movies; a close second are Nobody (made by some of the same creators as John Wick!) and the first Taken movie (I didn't care for the sequels, they got too cartoony for my taste).

Thanks for bringing one of film's coolest action heroes to MUA!

November 05, 2022, 05:50AM #277 Last Edit: September 16, 2024, 09:40PM by Ceamonks890
MOLECULE MAN

STORY BIO
Born a very small and frail child, Owen Reece found himself an easy target for bullies throughout his school years while being raised by an overprotective mother, dreaming to be a magician one day.

But as Owen aged into adulthood, these childhood dreams would gradually fade as he began working at the ACME Atomics Corporation for the next twelve years as a lab technician beneath the notice of most, hoping to one day be properly recognized for his hard work.

However, tragedy would soon strike as a 'trillion-to-one' accident occurred during Owen's attempt to fix an atomic powered device as he was unknowingly bombarded by dimensional radiation through beings existing out of time and space itself known as the Beyonders.

Created by the Beyonders to unwillingly serve as a walking universal singularity for their twisted amusement from afar, Owen discovered that he could control the molecular structure of nearly anything on a whim and decided to attempt taking over the world upon being fired from his job as a byproduct of the accident, deciding to call himself the 'Molecule Man'.

This limitless power however would come with a terrible price on Owen's mental health as years of untreated psychological problems would cause him to fluctuate between the mindset of a scheming villain and a more well-meaning anti-hero on a whim if he exerted his new powers too much, placing subconscious blocks within his mind to limit his powers to render him unable to affect the molecules of organic lifeforms and avoid accidentally killing anyone.

Ultimately outsmarted in his first conflict with the Fantastic Four through a timely intervention by Uatu The Watcher, Owen would be imprisoned within another dimension by Uatu where time moved much more rapidly, hoping that he would die safely of old age to prevent his unrestrained power from potentially being unleashed across the universe.

Yet against all odds, Owen would survive and used his powers to create a cloned 'son' body that survived long enough to escape the dimension he had been imprisoned in, channeling his original consciousness into a wand-styled device that would be the cause of much distress for Earth-7150 long after the cloned body was destroyed by being away from the power-channeling wand too long, forcibly possessing the bodies of numerous innocents before a chance encounter with the Silver Surfer forced Owen to try and recreate a body from scratch using nothing but the wand his consciousness was trapped in to achieve this feat.

Succeeding and returning to the land of the living proper at last, Owen would continue to battle the Fantastic Four and the Avengers before being pulled alongside plenty of other heroes and villains to the strange 'Battleworld', forced to battle for the amusement of one of the Beyonders originally responsible for granting him his powers.

Meeting and falling in love with a recently assigned new ally to the villain ranks known as Marsha Rosenberg (now going by the plasma channeling Volcana), the two formed a fast relationship which lasted long after they returned to Earth, deciding to retire from a life of villainy as Owen gained much better control over his incredible abilities.

Though while this relationship would inevitably not last in mainstream Marvel continuity and the Molecule Man's mental stability would continue to decay once more, this would not be the case at all on Earth-7150 as Owen finally recognized that his childhood trauma needed to be properly treated accordingly and did what he could to make amends with his former enemies over time, Marsha remaining by his side through thick and thin as the two's love for each other grew all the more durable from sharing their mutual life experiences during therapy sessions with the legendary therapist known as John Cereus.

Unfortunately, the rogue Beyonder that had previously abducted him and countless others from Earth to Battleworld would reveal to Owen's horror, that he and himself were in actuality sentient Cosmic Cubes as the Beyonder prepared to destroy the universe of Earth-7150 for good after several prior failures at learning to better understand humanity.

Understanding what he ultimately had to do for the sake of everyone else's survival, Owen would give his now wife Marsha a tragic goodbye kiss before informing Mr. Fantastic to fire a device that would in theory merge the two walking anomalies into a complete Cosmic Cube as he held the Beyonder in place long enough for the energy blasts to strike successfully.

With Owen and the Beyonder now nothing more than an extremely powerful complete Cosmic Cube with no sentience of its own, Mr. Fantastic would ultimately hand it over to Uatu the Watcher once more to look after for safekeeping, as the heroes took time to mourn the Molecule Man's brave sacrifice for the greater good.

Fast forward a year later however and Doctor Doom has begun to enact his grand plans to take the power of the Asgardian god Odin for himself, his seemingly inevitable future actions causing much untold damage to the space-time continuum as countless heroes, villains and gods from many different worlds and realities across the omniverse found themselves all displaced at different points to Earth-7150.

Existential stability gradually tearing itself apart, this would eventually prove enough to successfully free Owen from his imprisonment with the Beyonder within the Cosmic Cube, discovering his previously subconscious barriers which had previously prevented him from altering the molecular structure of organic beings to be entirely gone.

Brought up to speed by Uatu (who had spied on the Masters of Evil's recent meetings during his non-interfering duties to merely observe), Owen proceeded to use his powers to transport himself quickly back to Earth within Stark Tower and use his temporarily renewed freedom as a result of this vast existential crisis to set things right again, knowing full well how much of a liability he himself posed to proceedings if he wasn't careful...

DISCLAIMER: For the sake of staying true to his overpowered nature in the comics but maintaining a proper sense of gameplay balance, Molecule Man's powers are intended to be utilised more strategically than most characters (costing varying portions of health instead of energy to use a given ability in reference to the strain his powers place on him in the comics if used too much). You won't get anywhere fast and will effectively turn Molecule Man into a glass cannon if you choose to spam his powers with reckless abandon, so ensure to use his incredible power wisely!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of 50% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Darin De Paul's voice for Ardyn Izunia from various Final Fantasy games.
-Uses assigned number #43 (will clash with Hulkling, Drax the Destroyer and Kamisato Ayaka in mannequin).

MOVESET:
1. Molecular Shock: Owen expels a damaging portion of his powers upon enemies as a potent blast of energy, stunning all enemies across a specific radius for a full minute at the cost of 10% of his health.
2. Molecular Rumble: Owen leaps into the air and stomps the ground hard, dealing radial damage as enemies are knocked back from the impact generated by his unique energy, at the cost of 30% of his health.
3. Molecular Instability: Owen uses his powers to generate quick blasts of energy underneath enemies, sending them flying into the air as they're slowed down for a full minute, at the cost of 40% of his health.
4. Molecular Deconstruction: Owen uses his powers to generate an extremely powerful outward blast of energy, damaging enemies across a specific radius as they start burning to dust, at the cost of 60% of his health.
5. (Boost) Molecular Strengthening: Owen uses his incredible powers to generate impenetrable shields for entire team which last for 30 seconds at the cost of 80% of his health.
6. (Debuff) Molecular Twists: Owen uses his incredible powers to mess with the minds of enemies, dealing mental damage as they run away in fear of Molecule Man at the cost of 50% of his health.
7. (Boost) Molecular Reconstruction: Owen uses his incredible powers to raise health regen rates and remove active status ailments for entire team, reviving any fallen teammates at the cost of 70% of his health.
8. (Xtreme) Molecular Wipeout: Putting himself at great risk, Owen uses his incredible power to instantly wipe out all enemies on-screen across a specific range at the cost of 90% of his health.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
ak2yny- Invaluable assistance with power health cost coding
Agent Bachello- Mannequin
Waggens7uP- Skin, HUD

Download link: https://www.mediafire.com/file/hf167t3ubs5awyk/Molecule_Man_%2528Fantastic_4_villain%2529-_Ceamonks890.7z/file

November 15, 2022, 04:39AM #278 Last Edit: October 07, 2024, 08:11PM by Ceamonks890
KING KONG

STORY BIO
Long believed to be merely a fictional creature crafted for what would later become a classic film in 1933 that spawned a vast cinematic franchise, the giant gorilla known as King Kong in fact did exist during the early 19th century on Earth-7150.

Unlike what was traditionally shown off on the big screen however, Kong would not be killed off by biplanes from on top the World Trade Center and was swiftly dealt with and saved by the immortal, unseen defenders of humanity known as the Eternals, using their Uni-Mind to wipe the minds of everyone in New York of King Kong's existence, living on solely as an idea within the mind of a young filmmaker named Merian C. Cooper who dismissed the news stories over the radio as merely acts of inspirational fiction.

Psychically knocked unconscious by the Uni-Mind, the Eternals worked together and used their vast superhuman strength to fly the king of the jungle back to his original home in the Savage Land, carefully placing him on the ground in a confirmed safe zone and flew off to leave Kong in peace once more.

Awakening back in familiar territory while wondering what became of his 'blonde bride', Kong would gradually forget about his time among humanity and returned to fending off invading dinosaurs which attempted to impose upon his territory for many human decades, Kong's unique physiology allowing him to live potentially for thousands if not millions of years.

But one day, Kong would find himself facing humanity once again as he came under attack by a team of HYDRA agents, being ultimately no match for their superior weaponry as he was captured and experimented on, blasted with various rays till he was shrunk down a significant amount from his original size to that of a normal gorilla but still possessing a great chunk of his enhanced strength and durability.

Saved by the human defender of the Savage Land, Ka-Zar and his sabretooth tiger, Zabu, Kong would put his differences aside as he fought off the surviving HYDRA forces with his mysterious new allies, forming a great respect for the human who selflessly put his life on the line to save his own.

Ensuring to never forget this deed, King Kong would come to Ka-Zar's aid when called upon through a distinct horn against threats Ka-Zar couldn't easily confront alone.

Contacted by Ka-Zar to join the vast omniversal task force created by SHIELD to combat the major existential threat of the Masters of Evil, King Kong silently acknowledges him as he follows the various defenders of the Savage Land on all fours to an Avengers quinjet...

NOTE: You can optionally get King Kong to be as huge and formidable as Godzilla, by downloading SuperMaster10's Giant booster here: https://www.mediafire.com/file/xam6jwsci4gps8j/King_Kong_-_Giant_Patch_Booster_%2528MUA%2529_-_SuperMaster10.rar/file

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived sounds from the 2005 King Kong movie game on PS2
-Uses assigned number #36 (will clash with playable Loki, Mikhail Rasputin and Captain Planet in mannequin).

MOVESET:
1. Unrestrained Smash: King Kong throws a powerful punch, dealing physical damage to struck targets. Charge attack for max damage!
2. Frustrating Rumble: King Kong pounds the ground with his fists, dealing physical damage to enemies across an increasing radius.
3. Soaring Slam: King Kong leaps into the air and comes back down, slamming a fist into the ground as radial damage is dealt to surrounding enemies.
4. Speedy Gorilla: King Kong charges forward, tackling an unlucky enemy to the ground as they're beaten without mercy, receiving physical damage.
5. Drilling Monkey: King Kong leaps into the air and drills into the ground, dealing physical damage to surrounding enemies.
6. (Debuff) Intimidating Presence: King Kong lets out a terrifying roar, causing nearby enemies to run away in fear of him as their overall defence is reduced.
7. (Boost) Empowering Fury: Enraged by the relentless barrage of enemies, King Kong is able to return to a bigger size temporarily as his overall speed, strength and defence is increased.
8. (Xtreme) King of the Jungle: King Kong leaps high into the air and comes back down, slamming his fists into the ground as heavy radial damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Generic DC Comics Gorilla Grodd model, mannequin
epicanddragon94- Streamlined carryguy fightstyle files
iscreamer1 (Deviantart user)- Cleanly ripped audio from King Kong 2005 movie game

Download link: https://www.mediafire.com/file/fzjnpe4iqsvfarr/King_Kong_%2528Ceamonks890%2529.7z/file

November 22, 2022, 02:24AM #279 Last Edit: September 16, 2024, 09:41PM by Ceamonks890
AARKUS

STORY BIO
An official 'Keeper of Law' within the dimension of Smokeworld, the being known as the Vision (no not that one), was looking for a suitable place of banishment for a murderer who had committed the first killings in centuries within Smokeworld.

Luckily, he managed to come into contact with a scientist on the planet Earth during the middle of the second World War by the name of Markham Erickson, who had managed to successfully pierce through the dimensional barriers between Earth and Smokeworld, asking the Vision if he could act as a guardian over humanity.

While the Vision's first attempt to arrive on Earth resulted in him landing on Jupiter instead where he left the Smokeworld murderer to perish on, the incident inspired him regardless to continue fighting crime.

Adopting a human guise of 'Mr. Aarkus' upon successfully arriving on Earth and saving Erickson and his co-workers from loanshark mobsters, the Vision would soon drop this disguise after some time among his new friends, in his continued quest to battle evil beings on Earth (becoming a mysterious guardian to those in need who disappeared as quickly as he aided him).

Eventually however, the Vision desired to return home to Smokeworld after aiding Captain America, the Invaders and a whole host of other active superheroes during an assault on a Nazi stronghold (taking poisonous gas back with him to Smokeworld where it could be safely dispersed without harming any of his allies as he was never heard from again for decades).

Arriving back in the modern era from Smokeworld via reliable methods all his own decades later, Aarkus was fascinated by all the changes which had transpired since he had last been present on Earth in the 1940s, cautiously exploring his new surroundings while being mindful to not draw too much attention to himself among the general populace.

Spotting mysterious battleships controlled by robotic sentries on nearby rooftops from high above as a strange green beast stowed away in one of the ships, the Vision decided to covertly follow them and see where this mystery ultimately led...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, flight, immunity to mind control, radiation and psychic damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Fred Tatasciore's voice for Soldier 76 from Overwatch
-Uses assigned number #44 (will clash with Silver Samurai, Grizzly and Mortal Kombat's Goro in mannequin).

MOVESET:
1. Billowing Cloud: Aarkus uses his control over smoke, gas & vapor to generate a projectile of smoke that he throws at a target, dealing physical damage as they're flung into the air and stunned.
2. Blizzard Blast: Aarkus uses his innate powers of cryokinesis to generate a beam of cold, freezing enemies temporarily as cold damage is dealt. If a frozen foe receives a critical hit, they will completely shatter!
3. Invader Combo: Aarkus uses his incredible agility and strength to his advantage, performing a six-hit combo attack that deals physical damage to struck foes.
4. Smokeworld Officer: Aarkus takes to the skies, immersed in smoke, as he proceeds to charge forward and slams an unlucky enemy to the ground, before beating them up with his fists as physical damage is dealt.
5. Gaseous Transport: Aarkus uses his control over gas, vapor and smoke substances to teleport between foes at incredible speeds, dealing physical damage to struck targets.
6. Hypnotic Control: Aarkus uses his innate abilities of hypnotism and mind control to turn enemies into allies on the current map.
7. (Boost) Astral Telepath: Aarkus uses his innate abilities of telepathy and astral projection to scout out the area, sharing enemy positions with his teammates while increasing overall team resistances for a time.
8. (Debuff) Terrifying Images: Aarkus uses his innate powers of telepathy to generate terrifying illusions into the minds of surrounding enemies, causing them to flee in fear as their overall defence is reduced.
9. (Boost) Chilling Shock: Aarkus uses his innate powers of cryokinesis to grant entire team ice gloves temporarily, adding additional cold damage to melee attacks with a chance to slow enemies down by 50%.
10. (Xtreme) Keeper of Law: Aarkus uses his innate powers of cryokinesis to generate a massive radial blast of cold, damaging and slowing all surrounding enemies with a chance to freeze them solid!

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Guiguis_12- Converted Aarkus Vision Contest of Champions skin, mannequin

Download link: https://www.mediafire.com/file/n415i8uw9y9pizg/Aarkus_%2528Golden_Age_Vision%2529-_Ceamonks890.7z/file

November 24, 2022, 04:11AM #280 Last Edit: September 16, 2024, 09:41PM by Ceamonks890
INDIANA JONES

STORY BIO
Born on July 1st, 1899, Doctor Henry Jones Jr or 'Indiana Jones' as he prefers to be called, started life from an early age completely fascinated by ancient legends and history.

But as he aged into adulthood, Indy would participate in many important events in history and encounter all sorts of unexplainable scenarios as he participated in the Mexican Revolution, three years of World War 1 and the entirety of World War 2 during his many escapades as an archaeologist in-between his teaching job at Marshall College.

Discovering countless legendary finds over the course of his long career such as the Ark of the Covenant, the Holy Grail, the Pa Cheng and even discovering the lost city of Atlantis to name a few of his many accomplishments, Indiana Jones has often found himself caught in the middle of conflict as opposing enemy forces fought for control over the latest archaeological find.

However, this latest adventure of Indy's would prove to be his most challenging one yet as he finds himself unexpectedly pulled from his original timeline to the very far future of an alternate Earth as a byproduct of dimensional tears across all of time and space.

Waking up on what looked like an incredibly advanced airship, Indy would be swiftly saved by a random agent of an organization known as SHIELD and brought quickly to the bridge to escape the bombarding missile attack.

Learning through the 'SHIELD' commander known as Nick Fury, Indy would discover to his combined amazement and horror that he had somehow ended up in an entirely different universe where fantastical heroes of fictional comic books created to boost morale during the war effort on his world, actually existed in mass abundance while he was in turn, a fictional hero that existed solely in blockbuster films, played by an actor called Harrison Ford.

Ultimately agreeing to assist during the oncoming battle in exchange for a way back to his own world and timeline, Indy prepares to aid the newly formed omniversal strike team in any way he can, to combat the major threat known as the Masters of Evil...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-4 hex-edited skins and 1 whip model, HUDs, loading screen, icons and voice/sound file using archived audio of the late David Esch's voice from Indiana Jones and the Emperor's Tomb
-Uses assigned number #45 (will clash with Kang the Conqueror and Witchblade in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the Indiana Jones movies composed by John Williams. I take no credit for the use of it.

MOVESET:
1. Brutal Lashing: Indy pulls out his trademark whip and lashes it forward, dealing physical damage to struck targets and disarming them of their weapons.
2. Tommy Shootout: Indy pulls out an old-school tommygun and fires away, dealing physical damage continuously so long as button continues to be held down!
3. Combative Rush: Indy puts his left elbow in front of him before quickly charging forward, physically damaging any enemy in his path while knocking over human-sized enemies.
4. Quick Shot: Indy pulls out his revolver and fires shots at enemies, dealing physical damage. 25% chance of instant KO, but will increase to 50% if targeted enemy is stunned beforehand!
5. (Boost) Resilient Fighter: Having fought off many common thugs, hunters and Nazis in his career, Indy's overall defence and evasion is increased for a time as his iconic theme song plays.
6. (Boost) World Famous Archaeologist: Being a master treasure hunter, Indy searches the surrounding area and has a 50% chance of finding a rare item which will benefit entire team.
7. (Xtreme) Vicious Lacerations: Indy pulls out his whip and performs two 180 degree crowd control strikes with it, dealing heavy physical damage to struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BloodyMares- Drop Weapon technique/tips for implementation on first power
Epic Games/Lucasfilm/Disney/Reilly Lohr- Original creators of Indiana Jones Fortnite model
Hannah & tubularspacedude- Indiana Jones Staff of Kings PS2/Wii leather jacket skin & HUD, Fortnite Indiana Jones model, extra sound file with higher quality sounds from PC/Xbox Emperor's Tomb
Outsider & UltraMegaMagnus- Tommygun and revolver weapon models
Raven Software- Hussar whip weapon model
Waggens7uP- Indiana Jones skins, mannequins, HUDs

Download link: https://www.mediafire.com/file/7osc8ul9da4ppyg/Indiana_Jones_%2528Ceamonks890%2529.7z/file

November 26, 2022, 04:06AM #281 Last Edit: September 16, 2024, 09:42PM by Ceamonks890
AMADEUS CHO

STORY BIO
Starting life as a normal human who was born with an extraordinary level of intelligence from an early age, the young Amadeus Cho has been through a lot in life.

Tragically losing his beloved parents with the explosive destruction of his house as a byproduct of an online quiz game devised by the morally evil Pythagoras Dupree to kill off anyone he deemed as an intellectual rival, Amadeus would find himself on the run with a coyote pup named Kirby.

Encountering and befriending the superheroes Hercules and the Hulk, Amadeus would join them over the course of many adventures, coming to terms with the accidental deaths of his parents by encountering their spirits in the Grecian Elysian Fields before eventually learning that his older sister, Maddy, was still alive and had been kidnapped by an organization known as the Excello just before the original explosion at his home.

Determined to save her, Amadeus worked with Hercules to free Maddy from captivity and was soon reunited with her.

A few years later however, Amadeus ended up putting his own life on the line for once, selflessly transferring a dangerous amount of an unknown radiation type that the Hulk had been struggling to contain to prevent complete nuclear disaster into himself, utilizing special nanites to safely absorb a portion of Bruce Banner's gamma radiation during the transfer and ultimately became a Hulk himself, in spite of Bruce's objections.

Going by the codename of the 'Totally Awesome' Hulk for a while, Amadeus would use his new abilities to protect the innocent (often letting the power go to his head as he frequently did more harm than good at the worst of times, as his older sister Maddy did what she could to keep him on the right path).

Unfortunately, Amadeus realized too late that the original absorption of Bruce Banner's gamma radiation brought his more darker personality traits to the surface, forming its own sense of self within his mind as it plotted to take control of his body behind the scenes through strategic blackouts.

Knowing the severity of the situation themselves (having gone through a similar scenario years prior), Bruce Banner and the Savage Hulk persona worked together, bringing on Jean Grey and Charles Xavier to have them enter Amadeus Cho's mindscape and help him confront his inner demons once and for all, the Savage Hulk doing what he could to protect Amadeus Cho from his own more malicious Hulk side by fighting it to a standstill.

But before he was ready to land the final blow on his darker side himself, Amadeus looked at Bruce and the Savage Hulk for a moment (realizing that for everything his Hulk persona had done to him and his life over the course of many months, it was still a part of him and that it wasn't right to take away the life of another, no matter what form it may take).

Deciding instead to merge his core personality and sense of self with his Hulk side, Amadeus and Bruce came out of the shared mindscape anew as Amadeus decided to take up the codename of Brawn and use his powers more responsibly, making Bruce proud of the man that Cho had grown into as Amadeus joined an offshoot team of the Agents of Atlas to continually protect the world.

Now however, the 'New Agents of Atlas' have been informed by SHIELD of a grave threat involving the villainous Doctor Doom and his newly-forged group calling themselves 'The Masters of Evil'.

Confirming that they would arrive at Stark Tower as soon as possible, Amadeus left his shared base of operations with the other members of the 'New Agents of Atlas', ready for whatever gets thrown their way...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Brandon Routh's voice for Superman from the Superman Returns movie game
-Uses assigned number #112 (will clash with Okoye, Supergirl and Saien in mannequin).

MOVESET:
1. Dizzying Punch: Amadeus throws a damaging punch that stuns struck enemies temporarily. Charge attack for max physical damage!
2. Rumbling Stomp: Amadeus leaps into the air and stomps the ground hard upon impact, dealing radial knockback damage to surrounding enemies.
3. Bumrush: Amadeus puts his arms in front of him as he charges forward, knocking back most enemies in his way as physical damage is dealt.
4. Mallet Toss: Amadeus grabs an unlucky enemy and swings them around as a makeshift weapon, dealing physical damage to any threats stupid enough to get close. Let go of button to throw enemy away!
5. Impatient Release: Amadeus pounds the ground with his fists, dealing physical damage to surrounding enemies across an ever-expanding radius.
6. (Boost) Hyper-Mind: Amadeus uses his naturally high intelligence to perform unimaginably complex calculations, revealing nearby enemy positions on the map whilst increasing critical hit damage chances for entire team.
7. (Boost) Rage Form: Succumbing to his inner rage for the sake of improving the team's odds in battle, Amadeus temporarily regains the strength, speed and defense that he originally had during his 'Totally Awesome' Hulk days, growing to the size of Bruce Banner's various Hulk forms as he gains access to new attacks.
8. (Xtreme) Awesome Brawn: Amadeus leaps into the air and slams his fist into the ground, dealing heavy physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Cleanly ripped Superman Returns movie game audio
Waggens7uP- Amadeus Cho Brawn MFF skin, HUD, mannequin
Zignutus- Custom Champions design for rage form power

Download link: https://www.mediafire.com/file/0qd9pacyuqhu5b5/Amadeus_Cho_%2528Ceamonks890%2529.7z/file

Awesome mods as always! Especially thrilled by King Kong and Indiana Jones!

November 29, 2022, 06:07PM #283 Last Edit: September 16, 2024, 09:42PM by Ceamonks890
RATCHET
&
CLANK

STORY BIO
Originating from an alternate reality within the years of 53XX, there exists a heroic duo that have saved several galaxies and their entire universe time and time again from the crazy, oftentimes twisted plots of villains who sought to abuse their power for their own gain and frequently paid for it with their lives.

But once upon a time, that was not always the case as the young hotheaded but gifted Lombax mechanic, Ratchet, started out life on his home planet of Veldin, fixing whatever was brought into his repair shop to the best of his ability while putting together a makeshift ship in the hopes of getting off Veldin and exploring beyond the stars for adventure.

However, one crucial part was missing in the form of a robotic ignition system according to his on-board Gadgetron Helpdesk technology and without it, any hope of getting off the planet was effectively dead in the water.

Sighing in frustration and about to call it a night, Ratchet's attention was immediately drawn to another ship which flew right past his workshop and crashlanded nearby.

Setting off to investigate with his large Omniwrench and Gadgetron bomb glove in hand for self-defence, Ratchet fought off local Veldin wildlife and unfamiliar warbots till stumbling across the crashsite proper and discovering a small, unconscious robot among the wreckage.

Carefully picking it up and carrying it back to his workshop, Ratchet swiftly departed from the crashsite and resumed working the next morning, as the mysterious robot reactivated and suddenly startled Ratchet with his unexpectedly articulate voice.

The two becoming acquainted, Ratchet would ultimately agree to take the small robot (which he started calling Clank), to see the galactic superhero Captain Qwark in hopes of finding a way to stop Supreme Executive Chairman Drek from wiping out entire planets for the sake of creating his own one from their resources (completely unaware Qwark was a secret spokesperson that was in Drek's pocket).

In spite of Ratchet and Clank often disagreeing with each other on the best course of action, the two of them went on to stop Chairman Drek once and for all, killing the insane power-hungry villain via his own planet-destroying laser as Drek's battlesuit was knocked back during their battle to his custom-built planet.

Forging a strong sibling-like bond by the end of their first adventure, Ratchet and Clank remained together through thick and thin, watching each other's backs in the face of overwhelming odds over the course of many years.

And while events within this divergent timeline occurred differently to the point many adventures or contrived revelations in the primary Ratchet and Clank timeline never ended up happening altogether, the two remained a near unbeatable and experienced duo regardless.

Travelling through the depths of space in their upgraded Megacorp-provided spaceship to search for gold bolts whilst being lost in discussion, their ship's detection systems picked up an unexplained portal in the middle of their flight path.

Clank starting to panic as Ratchet did what he could to turn their ship around whilst reassuring him they'd be okay, the effort would unfortunately prove fruitless as the gravitational pull proved too strong to escape from for even the ship's max thruster settings.

Now seeing there was no chance of escape, Ratchet and Clank began to panic simultaneously as they knew no more, their ship pulled in to a different reality entirely as the portal closed behind them...

DISCLAIMER: This mod uses several minutes worth of music from Ratchet and Clank: Tools of Destruction composed by David Bergeaud. I take no credit for the use of it.

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Ability of flight (Levitator from Ratchet and Clank 2: Going Commando)
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of James Arnold Taylor and David Kaye's voices from PlayStation All-Stars Battle Royale
-Uses assigned number #117 (will clash with Monica Rambeau and Wave in mannequin).

MOVESET:
1. Walloper: Ratchet pulls out a boxing glove-styled weapon from the original R&C game, quickly dashing forward as physical damage is dealt to any unlucky target in Ratchet's path.
2. Plasma Whip: Ratchet pulls out this effective weapon from UYA, performing a whip strike attack that deals radial burn damage to surrounding enemies.
3. Drone Device: Ratchet activates a defensive weapon from the original R&C game, launching silent drones that fly around Ratchet and hit enemies constantly, dealing physical damage for a few seconds.
4. Pyrocitor: Ratchet pulls out a useful weapon from the original R&C game, shooting a stream of flame from the weapon, dealing fire damage so long as button continues to be held down.
5. Mistaken Anemone: Ratchet pulls out a custom transformation weapon, firing a quick beam at targeted enemies with a 50% chance to turn them into harmless space anemones.
6. Flux Rifle: Ratchet pulls out a deadly sniper rifle weapon from UYA, firing a green energy beam from it. 25% chance of instant KO, but if enemy is stunned, chance is increased to 50%.
7. (Debuff) Nightmare Box: Ratchet pulls out a terrifying weapon from ITN, spawning a random creature that causes surrounding enemies to flee in fear for 30 seconds.
8. (Boost) Groovitron: Ratchet throws out a device from TOD which generates a mirror ball with strobing lights as the entire area becomes a place for uncontrollable funky beats, generating a random theme that lasts 39 seconds as enemies are left stunned. Team gains increased momentum and decreased energy cost.
9. (Boost) Tesla Barrier: Ratchet activates this impenetrable energy shield from GC that surrounds him and Clank, rendering them invulnerable to all incoming enemy attacks whilst electrocuting any threat stupid enough to get close.
10. (Xtreme) Rip Ya A New One: Ratchet pulls out the RYNO from the original Ratchet and Clank game, firing several heat-seeking missiles that follow enemies and violently explode upon impact, dealing heavy splash damage to all targets in range of explosions.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- All Ratchet & Clank skins, converted weapon models from PS2 games
Outsider- Dazzler booster Saturday Night Fever coding used as reference for Groovitron power
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/yn9g4dsztlz6gpl/Ratchet_%2526_Clank_%2528Ceamonks890%2529.7z/file

December 03, 2022, 05:26AM #284 Last Edit: September 16, 2024, 09:43PM by Ceamonks890
EZIO AUDITORE

STORY BIO
Originating from an alternate reality similar to our own in many ways, there existed two opposing secret societies known as the Assassin Brotherhood and Templar Order who fought for differing, morally complex ideologies across all recorded eras of human history, in order to achieve what they considered the best path forward for humanity.

One of these legendary assassins, Ezio Auditore da Firenze, started off life as a womanizing Florentine nobleman always keen to get into a street fight during the Italian Renaissance, unaware of his family's secret heritage until he was 17 and found himself forced into the life of an assassin, after his beloved father and brothers were cruelly murdered by the Templars.

Doing what he could to escape Firenze with his surviving sister, Claudia and his mother, Maria, Ezio would soon encounter his uncle Mario alongside numerous other allies over the course of his quest for revenge, gradually maturing into a wiser and more experienced assassin over the course of many adventures as the years passed (eventually coming to terms with his loved ones' death and choosing to retire to a more quiet life).

But while much of Ezio's recorded history is reachable through memories contained within his modern ancestors' DNA via the incredible 'Animus' technology created by Abstergo (the modern Templar order), there are some adventures of Ezio which even the Animus can't seem to access.

For one of these unreachable stories however (taking place in 1508 not too long after the liberation of Rome from Cesare Borgia and his army), Ezio would continue to lead the Assassin Order as they fought to take back what the Borgia family had stolen from the local populace of Rome.

During a routine patrol, one of the recent Assassin initiates discovered a strange, fantastical-looking 'entryway' that seemed to lead to a more advanced counterpart to Earth upon careful inspection (ultimately scared off by strange machines and men with munitions far more advanced than anything the Order had ever encountered).

Ensuring to let the other Assassins know about this mysterious find upon returning, Ezio would soon be brought up to speed and prepared to head off with a group of experienced assassins to investigate, hoping that this wasn't another twisted plan of the Templars (as they walked through the entryway and knew no more, as it unexpectedly closed behind them).

The truth would in actuality, be far more complicated than anything Ezio or his assassin recruits could have ever expected as they prepared to defend themselves against unfamiliar humans dressed in unusual attire...

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Ability of leadership
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Roger Craig Smith's voice from Assassin's Creed Brotherhood.
-Uses assigned number #119 (will clash with playable Winter Soldier and Spyke in mannequin).

SPECIAL MOVES:
BLOCK + any direction (Feint Evade)- Ezio will perform a quick step in order to get out of the way of an enemy's attack.
MOVE + SMASH or ATTACK + MOVE (Technique Shortcuts)- Ezio is able to use a stun bomb or perform a lunge attack in a quicker fashion.
BLOCK + GRAB (Freerunning Parkour)- Ezio will be able to sprint, climb walls or vault over objects and enemies with ease. Press the Grab button repeatedly after initial use to continue chaining actions together.
BLOCK + MOVE (Air Trick)- Ezio will throw down a smoke bomb and make a quick escape in midair, fooling enemies into thinking he's gone. Can be chained into Air Assassination.
ATTACK during Air Trick (Air Assassination)- Ezio performs an assassination strike in midair, dropping on nearby enemies and causing high physical damage.
BLOCK + SMASH (Smoke Evade)- Ezio throws a more advanced smoke bomb on the ground, providing him some cover in order to avoid enemy detection for a few seconds.
BLOCK + ATTACK (Assassin Counter)- Ezio assumes a defensive stance and blocks incoming attacks. If an enemy gets too close, Ezio will stab them and knock the enemy away from him.
ATTACK + GRAB (Assassin Brotherhood)- Ezio calls in an assassin initiate for a co-ordinated air assassination on nearby threats, before they stay to help their master for a bit in combat. Multiple assassins can be called in, as long as Ezio has enough energy reserves.

MOVESET:
1. Master Assassin: Ezio leaps to a nearby target and stabs them with his hidden blades, dealing bleed damage.
2. Italian Ingenuity: Ezio quickly pulls out a crossbow, firing an arrow laced with poison from it as poison damage is dealt to a struck target over time.
3. Silent Kill: Ezio expertly aims some throwing knives at enemies in a spread pattern, dealing physical damage.
4. Hidden Pistol: Ezio carefully positions his arms, firing a powerful shot from the hidden gun crafted by his ally, Leonardo da Vinci, with a 50% chance of instant KO. If victim is stunned, chance is increased to 100%.
5. Execution Streak: Ezio seemingly moves between foes at impressive natural speeds, stabbing them with his Hidden Blades as they're briefly stunned, dealing bleed damage.
6. (Boost) Medicinal Aid: Ezio uses one of the medicine bottles on his person to recover back a portion of health. Will share medicine with his teammates too if they come near him.
7. (Boost) Eagle Vision: Ezio activates this special Assassin ability, revealing nearby enemies on the map whilst reducing energy cost for powers temporarily.
8. (Debuff) Smoke Bomb: Ezio throws a custom made smoke bomb to the ground, stunning enemies and lowering their damage output temporarily.
9. (Xtreme) Arrow Storm: Ezio signals loyal members of the Assassin order to attack from off-screen, raining down fire arrows upon all on-screen enemies as heavy fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BloodyMares- Cleanly ripped Ezio Auditore voice clips and grunts, mannequin
Carbint (Deviantart member)- Original Ezio Auditore AC2 model ripper
Hannah- All converted Ezio skins
Outsider- Crossbow bolton
Shabranigdu- Quality-of-life additions from Ezio booster
UltraMegaMagnus- Sword bolton

Download link: https://www.mediafire.com/file/3c4o8gln52rk1uz/Ezio_Auditore_%2528Assassin%2527s_Creed%2529-_Ceamonks890.7z/file