It certainly took me long enough (it's my first one after all), but I'm finally done with my take on Forge's mod!

Download link:
https://www.mediafire.com/file/h5q3bizea0mxm8q/X-Men%2527s_Forge_mod_by_Nicaras.zip/fileTo properly run this mod, you need to copy all of its folders and paste them inside the main folder where your game is installed.
Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current rooster with Forge (simply copy all lines from herostat_forge.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your rooster). Don't forget to get its menulocation number and to give it to Forge. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.
Optional: download the x_voice file from <
http://www.mediafire.com/file/tumqqfxvewyxww1/x_voice_9-20-2014.rar/file > if you wish to have Forge's callout line, among others. If you also wish to give Forge its "break" line (that's when he would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsmeditor software. After installing that software, use it to open the x_voice file and then add the "forge_break.wav" file (it's inside my mod's main folder) using the Files tab on the left (after you add it, it'll appear at the end of the list of voice files). Then (still at this software) hit F3 and type COMMON/MENUS/CHARACTER/BREAK_forge in order to generate its event/hash number. Copy this number and go back to the Files tab where you added Forge's wav file. Replace the event/hash number of its line with the one you've just copied. Get this event/hash number and the ID and, in the Events tab, create an event with these exact numbers. Type in "255" inside the blank data and, finally, hit the Add button. Then choose to save the file as a .zss file, actually type "x_voice.zss", and paste it inside the proper sound folder so it's updated.
Now you should be ready to fully play with it.
P.S.: These four skins have each their own body proportions (each one comes from a different game) so much that sometimes I had to make them a separate bolton, or set different values to achieve the correct bolton/effect positions and avoid clipping. Therefore I'd strongly advise against replacing any of his skins without thorough gameplay testing and editing the powerstyles file to adjustments. So far Forge doesn't have more skins than this mod is offering, but hopefully in the future we may come across new outfits for him, in which case I can totally work out on solutions to adapt the powerstyles coding.
Credits and Acknowledgements:Skin 23001 - Classic (Marvel Heroes) skin by Julio Cabral (3D model adapted from
https://www.deviantart.com/xelandis)
Skin 23002 - Ultimate skin from Nodoubt's XML2 PS2 pack
Skin 23003 - Modern skin by BLaw
Skin 23004 - Astonishing (X-Men: Destiny) skin ripped by ak2yny
Mannequin (Classic Skin with Geo-Thermal .960) by Julio Cabral
All HUDs: Nicaras
All icons: Nicaras (extracted images from the X-Men comics)
Loading screen: Nicaras (original art from Julie Bell)
Scouter bolton: Nicaras (3D model from
http://100seedlesspenguins.deviantart.com)
Containment Gun bolton: Nicaras (adapted from
https://www.cgtrader.com/free-3d-models/military/gun/sci-fi-pistol-5acc4a83-a27d-4d4b-95f5-ddbf99071f94)
Electric Blaster bolton: Nicaras (adapted from
https://www.cgtrader.com/free-3d-models/military/gun/futuristic-blocky-gun)
Geo-Thermal .960 bolton: Nicaras (adapted from
https://sketchfab.com/3d-models/xen-slr-rifle-9e8f90bba20b4e3dbfe97d49bfc2b975)
Rocket Pods bolton: Nicaras (adapted from
https://free3d.com/pt/3d-model/jetpack-v2--639659.html)
Shield bolton: Nicaras (adapted from a Turbo Squid model, I think)
Voice lines: Nicaras (extracted from the "X-Men: Destiny" game with the amazing help of ak2yny, voice acting by Phil LaMarr)
Upgradable Knockback: coding idea adapted from Outsider' upgradable Grab Smash
Holographic Transmitter script: adapted from the Infiltrate script (Outsider's Mystique)
Infiltrate powerstyle coding lines: adapted from Outsider's Mystique power
Humanoid team switching power: adapted from Outsider's Phil Coulson nonhumanoid stunning filter
THANKS A LOT, EVERYONE! MISSION ACCOMPLISHED!
Special thanks go to Outsider, BaconWizard17, UltraMegaMagnus, Julio Cabral, and ak2yny, for all of your help and instructions, and also everyone in this community who has provided us with the tools and the knowledge to make these mods possible.
