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Enigma's Skin Releases

Started by Enigma, November 24, 2021, 08:08PM

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:morph:Morph Age of Apocalypse Skin v1.0 :morph:

https://drive.google.com/file/d/1YLhXyDp6k39u6BeIMAoQdSemHbq7VBdq/view?usp=share_link

Preview: https://drive.google.com/file/d/1tlrRUWgtwsQhcvwJNr5xWUDXsb1QHwMW/view?usp=share_link

**This is my skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original texture
*BaconWizard17: troubleshooting



:morph:Morph Age of Apocalypse Alternate Skin v1.0 :morph:

https://drive.google.com/file/d/1k2JSwDESGnOH1hQAhAzQnBtPQAOiC4Q0/view?usp=share_link

Preview: https://drive.google.com/file/d/1aEsYdYYB3GucVG_9gPlDpAPdrgB82Mub/view?usp=share_link


**This is my alternate skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Lionsden's Morph Age of Apocalypse Alternate skin texture and made a lot of fixes and improvements to it.
-I also made the cape purple to match the MUGEN palette that Lionsden based his original texture off of.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Lionsden: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting


:morph:Morph Exiles Skin v1.0 :morph:

https://drive.google.com/file/d/1y5Mrsm2Jk2TDLl3iEpiGlCc3A1WUHgJq/view?usp=share_link

Preview: https://drive.google.com/file/d/15N-d-SRCmmqyAIpDG1sTssyvr-MIetuO/view?usp=share_link


**This is my alternate skin of Morph's Exiles costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used iammingy's Morph Exiles skin texture and made a lot of fixes and improvements to it.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*iammingy: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting

April 28, 2023, 06:25PM #78 Last Edit: April 28, 2023, 06:34PM by Enigma
:morph:Morph Animated Series (Jacket) Skin v1.0 :morph:

https://drive.google.com/file/d/1jIEYnad-G1sb40VlhEuGoLa9KhR9jSNx/view?usp=share_link

Preview: https://drive.google.com/file/d/1dClq30lJDD_mKkRfF-jDh22U80Ukg2l7/view?usp=share_link


**This is my skin of Morph's jacket design from the 90s animated series.
*I removed the visor, chest logo, and chest straps from BaconWizard17's Cyclops 90s (Jacket) model, recolored the torso and shoulders to have yellow sections on them, then I altered the face to make it as close to Morph's face in the cartoon as possible.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.



Credits:
*BaconWizard17: Cyclops 90s (Jacket) skin texture and model, screenshot template


April 28, 2023, 06:25PM #79 Last Edit: April 28, 2023, 06:34PM by Enigma
:morph:Morph Animated Series (Jacketless) Skin v1.0 :morph:

https://drive.google.com/file/d/1_nrxWZUBqAZ0xJB7R4Bu__A7LlfpuM1B/view?usp=share_link

Preview: https://drive.google.com/file/d/1GRL5Z-QwxZYuCsZdTWYPOb3G6X9lVijk/view?usp=share_link


**This is my skin of Morph's jacketless design from the 90s animated series.
*I removed the visor, chest logo, and chest straps from BaconWizard17's Cyclops 90s model, recolored the torso and shoulders to have yellow sections on them, then I altered the face to make it as close to Morph's face in the cartoon as possible.
-In the cartoon, this costume has no yellow sections on the shoulders but the action figure version does, and I thought it looked better that way.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*BaconWizard17: Cyclops 90s skin texture and model, screenshot template

April 28, 2023, 06:25PM #80 Last Edit: January 12, 2024, 07:27PM by Enigma
:morph:Morph X-Treme Gear Skin v2.0 :morph:

https://drive.google.com/file/d/1UosJB7kjJ3i1Hlw6olvWzyBJ2xSQEG8J/view?usp=share_link

Preview: https://drive.google.com/file/d/1VN9nHjjoJ--Fe_Xx3J3Y96GoWbPCJgkL/view?usp=sharing


***This is my custom X-Treme Gear skin for Morph.
*I made a head for Morph by removing the nose and ears from Vision's head.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I used the body model from BaconWizard17's Cyclops X-Treme Gear skin and I recolored this same model's texture.
**I made a 3D head, character select portrait, and an XML2-style hud and a MUA1-style hud
**The MUA1 version is hex edited for Outsider's MUA1 Morph mod.



Credits:
*Ultimate VeNoM: original head texture
*BaconWizard17: Cyclops X-Treme Gear skin texture and model, I used his Cyclops X-Treme Gear skeleton and re-rigged the model to it, screenshot template


Changelog:
Spoiler
*v2.0:
-I've redone everything and recolored the colored panels on the costume to be white.

May 01, 2023, 11:22AM #81 Last Edit: June 24, 2024, 01:44PM by Enigma
Lady Sif Unused MUA1 Prototype Skin v4.0

https://drive.google.com/file/d/1tDaTB0aeIUsX-W85kRVn9mA7JKjUZHnc/view?usp=sharing

Preview: https://drive.google.com/file/d/1MQTv4wgQVXXBERM6AZAIQy1uJF1NKJiP/view?usp=share_link


**This is my version of Lady Sif's Unused MUA1 Prototype skin.
*Unlike her MUA1 Retail skin, this version has a cape, no sword skin segment, and lacks the weird jagged bits the PS2 model has in a few places.
*I've made the following fixes to this skin (some of the issues I fixed are also issues with the MUA1 Retail version):
-I gave her a new and better working skeleton.
-I used the PS2 skin texture because it's better quality and because the MUA1 Retail version's texture still contains the cape texture as well as part of it on her back where the cape is supposed to connect. The only difference between the 2 textures other than quality is that she wears lipstick in the Prototype version but not in the Retail version. I didn't add the lipstick because I felt out of character for her to it, based on a comic where she was shown to not like that sort of thing.
-I fixed the black lines on her boots so that they now connect properly.
-The model now properly displays the skin texture.
-I fixed issues with shoulder pads having gaps where skin underneath was visible.
-Her wristbands are supposed to be the tops of her gauntlets, but they were placed too far down on her arms for this to be the case and the gauntlet textures on her arms went past the wristbands. I've moved the wristbands up further on her arm to fix this.
-I fixed issues with the seams on the model.
-I fixed issues with the thigh bands.
-I fixed issues with the shoulder pads and top of the cape clipping through each other.
*I made a XML2 compatible version of her MUA1 hud as well as 2 new huds (XML2 and MUA1 style versions) and a character select portrait.


Notes:
*It's hex edited for Lady Sif's MUA1 NPC and mod only, because there's no Lady Sif mod for XML2.
*As far as I can tell, Sif's MUA1 costume is 2 of her 1970s comic costumes merged together.


Changelog:
Spoiler
*v4.0:
-Fixed issue with skin.
*v3.1:
-Added instructions on adding sword to her npcstat in MUA1.
*v3.0:
-I fixed an issue with the right armband.
*v2.0:
-I fixed issues with her shoulderpads, cape and Cel Shading.


Credits:
*BaconWizard17: skeleton template, screenshot template


Reverse-Flash Skin v1.0

https://drive.google.com/file/d/1dl48fUMmOg8o-TpAn6eKYD5QRSW2DDLN/view?usp=share_link

Preview: https://drive.google.com/file/d/1ighQEujO2qpP1CVovBUoj6ug7UeYxM1i/view?usp=share_link


**This is my skin of the Reverse-Flash.
*I reskinned BaconWizard17's the Flash Barry Allen Silver Age skin.
*I made a 3D head, character select portrait, and 3 huds: XML2 style, MUA1 style, and MUA1 boss style.
*There are versions hex edited for the Flash's XML2 and MUA1 mods.


Credits:
*BaconWizard17: the Flash Barry Allen Silver Age model, 3D head model, and texture. Screenshot template.

:morph:Morph Ultimate (Jacket) Skin v1.0 :morph:

https://drive.google.com/file/d/1123Sh5aSg44W__284Q1CkjBr-Jg_nc4X/view?usp=share_link

Preview: https://drive.google.com/file/d/1RX2YDGUczm2psHp-Rg9fIcCqSra-DhHo/view?usp=share_link


**This is my custom Ultimate (Jacket) skin for Morph.
*I removed the body from my Morph Age of Apocalypse skin's (which uses my modified version of Ultimate VeNoM's head texture), then removed the head from BaconWizard17's Cyclops Ultimate XML1 (Civilian) skin, then merged the head and body together, added the yellow glove textures from his Cyclops Ultimate XML2 (Civilian) skin, recolored the kneepads to yellow, and redid the skeleton.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original head texture
*BaconWizard17: Cyclops Ultimate XML1 (Civilian) skin texture and model, Cyclops Ultimate XML2 (Civilian) skin glove textures, screenshot template

:cyclops:Cyclops Ultimate Comics Civilian Skin v1.0 :cyclops:

https://drive.google.com/file/d/1JKM3rv-qkVP4-ubw8oN96U_yCAkq3td8/view?usp=share_link

Preview: https://drive.google.com/file/d/1t1Sf9sJBuVHlFO4ybu5XUqVRElvLeLTy/view?usp=share_link


**This is my skin of Cyclops's civilian costume from Ultimate X-Men Vol. #1.
*I recolored the jacket on BaconWizard17's Ultimate XML1 Civilian skin texture and replaced the boots' textures with the version of BaconWizard17's Ultimate XML1 Alternate skin texture.
-While the version in the comics has a visor instead of sunglasses, I went with the sunglasses instead because all of Cyclops's other civilian skins have sunglasses and those are the only Cyclops skins with sunglasses so another one is always nice.
*I made a 3D head, character select portrait, and 3 conversation huds: a XML2-style one, a MUA1-style one, and a MUA1 boss-style one.


Credits:
*BaconWizard17: Cyclops Ultimate XML1 Civilian model, 3D head model, and texture; conversation hud background, and screenshot template.

May 31, 2023, 09:26PM #85 Last Edit: July 21, 2023, 04:27PM by Enigma
:iceman:Iceman X-Factor (White) Skin v2.0 :iceman:

Preview: https://drive.google.com/file/d/1BIIjPFDckdYzucC5PI5_eppgulu7p7PC/view?usp=sharing

https://drive.google.com/file/d/1O6LEWHKH2SlPtauHNKMcXXjeTXjIWa-8/view?usp=sharing


**This is my skin of Iceman's white X-Factor costume. To make this, I recolored, altered, and combined parts of BaconWizard17's Iceman 90s, Iceman Ultimate XML1 Human, and Cyclops X-Factor (Yellow) skin textures.
*I modified his Iceman 90s model to remove the belt and the red X-Men symbol on his chest.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 3 conversation huds: a XML2-style one, a MUA1 style one, and a MUA1-style boss one.


Changelog:
Spoiler
*v2.0:
-I made some improvements to the texture.


**Credits:
*BaconWizard17: original skin textures for Iceman 90s, Iceman Ultimate XML1, and Cyclops X-Factor (Yellow); Iceman 90s model and 3D head model, conversation hud background, and screenshot template.

June 04, 2023, 06:37PM #86 Last Edit: June 04, 2023, 06:38PM by Enigma
Professor Xavier Gladiator Unused Alternate Skin 1.0

Preview: https://drive.google.com/file/d/1KI74bAFqI5WlTu2bZR5VlEnf05yyxXJO/view?usp=sharing

https://drive.google.com/file/d/18QJhaNFkzXUagly6LShRBJehlGdF7QlG/view?usp=sharing

***This is my version of the unused unfinished version of Professor Xavier's XML1 Gladiator skin that's in XML2's files.
*Parts of the texture are placeholder wireframes, but the ones that are finished are very different from the final Gladiator skin used in XML1. Here is a list of the non-wireframe differences:
-He has a different skintone that's pale and grayish.
-He has same type of eyes that some of the Brotherhood Gladiators do in XML1 (solid white eyes with black outlines).
-The arms and legs have yellowish gold armor textures on them.
-The skirt's texture is completely different. It's the same as textures on the unused XML1 Prototype Olympian civilians's toga's skirts.
-The chest harness and belt textures are different.
-The chest armor is completely different and his upper back is bare.
-His heels weren't bare and instead, they had the same armor texture as the feet do in the XML1 version.

*Since some of the X-Men and Brotherhood were supposed to be transformed in XML1's cut act 4, since this version of the skin has the "Gladiator eyes" and Olympian civilians' skirt, and since Magneto had a son and named him Charles in act 4, I suspect that he was meant to be a boss of some kind and this texture is a leftover unfinished version of that.

**Changes from BaconWizard17's version:
*Skin:
-BaconWizard17 did a much improved version of Professor Xavier's Gladiator skin that has a better and less oversaturated skintone than the original XML1 Gladiator version has.
-For my version of the alternate Gladiator skin, I've created the eyes and I've made the skintone about the same degree of difference from BaconWizard17's version's skintone as the unused version is from the original XML1 version's skintone to preserve the spirit of what I felt Raven was going for.
*Armor:
-I used the unused version's chest harness and belt textures.
-I used the unused version's chest armor and combined it with the parts of BaconWizard17's chest texture that was bare skin. I also used the parts of the unused version's torso that was only bare skin on that version, recolored it to match the color I made the rest of his skin, and fixed some issues.
*Arms and Legs:
-The unused version has yellowish gold armor textures on the arms and legs. I have recolored the arms and legs of BaconWizard17's texture to replicate them as close as possible.
*Feet:
-The heel texture is the only part of the foot texture that's not a wireframe. Because it matches the feet in the XML1 version, I combined them.


**I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 2 conversation huds: a XML2-style one and a MUA1 style one.


Credits:
*BaconWizard17: Professor Xavier Gladiator model and 3D head model, conversation hud background, and screenshot template.

:thing:Sharon Ventura She-Thing Skin v1.0 :thing:

https://drive.google.com/file/d/1xwDA5tmiRUv_WEqHpz3Wae4BhbaltykA/view?usp=sharing

Preview: https://drive.google.com/file/d/1PR23V6nQKl2ARq4xSDzgB7ZM2KRKTgh7/view?usp=sharing


**I made this skin of Sharon Ventura as She-Thing.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing

:thing:Sharon Ventura She-Thing Alternate 1 Skin v1.0 :thing:

https://drive.google.com/file/d/1s9gEBbdZoJRI2Q4R2SUMVjgJ5ULwJbLJ/view?usp=sharing

Preview: https://drive.google.com/file/d/1VsCKGzo3oaYdBRu8nHXAA-jyUdm9FfNa/view?usp=sharing


**This is an alternate version of my skin of Sharon Ventura as She-Thing. It's based on a toy Marvel made of She-Thing where the black parts of her costume are blue.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing

:thing:Sharon Ventura She-Thing Alternate 2 Skin v1.0 :thing:

https://drive.google.com/file/d/1xLmWaSFVA-XqwuzNgYoZPezRuAgoq-CV/view?usp=sharing

Preview: https://drive.google.com/file/d/10UEvaZUgS6KprqCAo-Z0jfsCLmkGvhiU/view?usp=sharing



**This is an alternate version of my skin of Sharon Ventura as She-Thing. It's based on Fantastic Four Volume 1 Issue 311, where She-Thing is in a version of Sharon's Miss Marvel costume.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing