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Enigma's Magma Mod

Started by Enigma, January 23, 2022, 03:41PM

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January 23, 2022, 03:41PM Last Edit: March 06, 2026, 07:20PM by Enigma
:magma: Enigma's Magma Mod v4.0:magma:

https://drive.google.com/file/d/1M7jJ6AgVl8n0AP6C1X6MxSSoLE_a7b4N/view?usp=sharing

This is my Magma Mod, which was formerly a booster and is now a standalone mod. It includes the following improvements from the original mod by nodoubt_jr:

Audio Changes:
*A new voicepack featuring her XML1 voices and grunts, which I've expanded using more voiced lines and grunts taken from her XML1 conversations.
-Added 1 unique grunt of hers that was only in the XML1 Prototype. I'm using it as a 2nd Pickup grunt.
-Also repurposed 1 of her unused Incoming lines.
-2 of her No Work lines now double as No Power lines because they were a good fit and No Work lines aren't used very much.
-I've used 1 of her Victory lines as a TauntKD line instead, since I felt it fit better there.
*For her power sounds, she uses all her XML1 Retail power sounds, her 1 unused XML1 Prototype exclusive power sound, and Human Torch's Marvel Heroes power sounds to fill in the gaps.
-Her Lava Tracks sound from XML1 is used for something else because it's not very well suited to being a looping sound effect, which is what I've changed this power to have now. I've picked a better suited sound from a sound effects website.
-Changed coding for Lava Tracks so that the power sound loops.


Power Changes:
*For all the default powers I've used from XML1 as well as nodoubt_jr's original mod, I've rebalanced them for XML2, recoded them to work in XML2, rewrote the power descriptions, rewrote the combo text (and added it in where it was missing), added in damage types where they were missing, and recoded the AI (and added it where it was missing).
-I've removed all mentions in Magma's power descriptions of her powers being able to create bridges, because it's not possible for her to do so in XML2.
*Removed weld from all powers that had it because it doesn't do anything in XML2.
*All Fire damage attacks now burn enemies.
*Fixed coding for knockback on multiple powers.
*Added Grab and Block.
*I've removed the following powers and passives: Rising Flame, Column of Fire, Blazing Fury, Burning Rage, Novum Inferno, Critical Strike
*I've added the following passives: Flaming Combat, Fire Mastery
*I've removed nodoubt_jr's versions of Fiery Blasts, Lava Tracks, Lava Fissure, Fiery Form, and Volcano and completely recoded them based upon their XML1 Retail and Prototype versions.
-Fiery Blasts no longer does knockback, which wasn't coded properly in XML1 anyway.
-Fiery Form now adds Might level at the start and levels up to add Might level 2.
-Fiery Form now increases her Attack Rating instead of adding Fire damage to all powered and non-powered attacks.
-In XML1, all 4 powers said they did Energy damage when they actually did Fire damage. This has been fixed.
-Volcano is now listed as a Special.
*I've completely recoded all of the powers nodoubt_jr created: Magma Blast, Earthquake, Magma Might. I've used the basic ideas of those powers and completely recoded them to make new versions and to fix numerous problems of all different kinds.
-Renamed Earthquake to Terrae Motu, which was what the ancient Romans called earthquakes.
-The knockback for Terrae Motu now levels up.
-Renamed Magma Blast to Lava Flow.
-Lava Flow now pierces through enemies.
-Lava Flow is now a Beam instead of a Blast.
-Renamed her Magma Might Xtreme to Volcanic Eagle, because her last name in the comics is eagle in Latin.
-Sped up Volcanic Eagle's animation.
*I created the following new powers: Smoke Screen, Pax Romana


Visual Changes:
*I remade her character select portrait using a higher quality version of her XML1 loading screen.
*I included a remade version of her XML1 loading screen using a higher quality version of the image, as well as her unused XML1 X-Treme Gear loading screen from the XML1 Prototype, which I AI Upscaled.
*Includes new skins, 3D heads, conversation huds, icons, and alternate Fiery Form skins by BaconWizard17.
-House of X uses a hud I made using the character select portrait BaconWizard17 made for this skin.
-Her Age of Apocalypse skin has a constant fire effect on it.
*Replaced all existing effects with all new effects. I've used a combination of her XML1 Prototype and Retail effects, which I've improved in various ways, as well as creating new unique effects in the same style. She no longer shares effects with other characters.
-I've cut down the number of effects she uses to a bare minimum.
-I've renamed her effects so it's easier to keep track of which effects go with which power.
-Removed camera shake from all effects that had it.
-For her Fiery Blasts power, I've used the XML1 Retail impact effect, which I've recolored to have black smoke like the XML1 Prototype effect has.
-For Fiery Blasts trail effect on the projectile, I've used the one from the original mod by nodoubt_jr, because the Retail trail effect is at a weird angle and nodoubt_jr is at a better angle.
-Fiery Blasts' projectile model is scaled to be as big as it is when the power is leveled up to tier 3 in XML1.
-For Lava Fissure, I've combined this power's XML1 Retail and XML1 Prototype effects together and removed the Prototype's out of place yellow flash part of the effect.
-Her Lava Tracks power now uses its XML1 Prototype effects, which I've added an explosion effect to when it ends.
-In the XML1 Prototype, 2 sets of beam effects are all that remains of a removed beam power. I've used one of these sets for her Lava Flow beam power and the other set is available as a bonus.
-For Flaming Combat, uses an effect I made.
-Volcano now uses its XML1 Prototype effects.
-I've kept but recolored nodoubt_jr's effects for her Terrae Motu power.


Misc Changes:
*She now has new package files so that her power icons can be in higher resolution in the character select menu, and so that she can have a unique conversation hud and 3D head for every skin.
-These are also the X-Men Legends II Ultimate Patch-style streamlined packages.
*I also modified her talents file so that her power icons can be in higher resolution in the character select menu.


Bonuses:
*Bonus Loading Screens:
-Custom Fiery Form: features art by Peter Nguyen of her in the comics version of her Fiery Form.
*Bonus Character Select Portraits:
-Unused XML1 X-Treme Gear LS: Based upon my version of unused XML1 X-Treme Gear loading screen.
*Bonus Conversation Huds:
-XML1 Ultimate LS Hud: Based upon my version of unused XML1 Ultimate loading screen.
-Unused XML1 Prototype Dead Hud: My cleaned up version of her unused XML1 Prototype black and white dead hud.
-Unused XML1 X-Treme Gear LS: Based upon my version of unused XML1 X-Treme Gear loading screen.
*Concept Art:
-On redone higher quality version of the XML2 concept art background, I've put 2 pieces of concept art of Magma. 1 is of her XML1 Civilian skin which I ripped and cut out from the XML1 concept art gallery page it was on, added in the missing left arm, and AI Upscaled it. The other is color concept art of Magma in her XML1 Ultimate skin which I found online.
*Alternate Lava Flow Effects: An alternate effects for Magma's Lava Flow. Like the one used in the mod, this is also one of Magma's unused beam effects from her removed XML1 Prototype beam power.
*Alternate Fiery Form Skins: Alternate skins by BaconWizard17 for her Fiery Form boost.
*Menu Breaks: The current version of x_voice only added 1 custom Menu Breaks for her, so I've added several more. All are from XML1, except the one named 6, which is from her role as Alicia in the Fantastic Four 2005 movie game.
*Non-Cel Shaded Assets: non Cel Shaded versions of her skins.


Skin List:
-Skin: XML1 Ultimate (3601)
-Skin_Astonishing: New Mutants Vol. 2 (3602)
-Skin_AOA: Age of Apocalypse (3603)
-Skin_60s: Original (3604)
-Skin_70s: Hellions (3605)
-Skin_WeaponX: Graduation (3606)
-Skin_Future: X-Treme Gear (3607)
-Skin_Winter: House of X (3608)
-Skin_Civilian: XML1 Civilian (3609)

Credits:
*nodoubt_jr: original Magma mod
*BaconWizard17: new skins, 3D heads, conversation huds, icons, new packages, feedback, ideas
*hemlot: feedback
*Enchlore: feedback


Changelog:
Spoiler
*v4.0:
-Rebalanced audio.
-Rebalanced audio level of Menu Breaks.
-Replaced some power sounds, including all the ones that Raven reused for Sunfire in XML2.
-Added House of X in Winter skin slot with a hud I made using the character select portrait BaconWizard17 made for this skin.
-Added Grab and Block.
-Recoded and rebalanced all powers.
-Streamlined resistance coding.
-Removed a lot of unneeded coding.
-Rewrote descriptions.
-Fiery Blasts no longer does knockback, which wasn't coded properly anyway, even in XML1.
-Lava Flow now pierces through enemies.
-Fixed issue with Lava Tracks' knockback not working.
-Smoke Screen now also makes all party members immune to Grab and Critical Strikes.
-I removed Column of Fire since it wasn't very unique compared to her other radial power.
-Swapped Lava Flow's bonus effect and the default one because the bonus one works more consistently and the other one is also kind of misleading about what the power is able to hit.
-Added bonus conversation hud based upon her Ultimate loading screen.
-Redid Fiery Form Skins List screenshot.
*v3.9:
-Rewrote some descriptions.
-Fixed various minor issues with powerstyle.
-Lava Fissure, Column of Fire, Lava Tracks, and Volcano now burn enemies.
-Fiery Form now increases her Attack Rating instead of increasing her Fire damage.
-Fixed issues with how Lava Tracks' power sound works.
-Streamlined powerstyle coding.
-Fixed an issue with the packages.
*v3.8:
-Fixed issues with Fiery Blasts and Lava Fissure
-Removed unneeded coding from entities file.
-Rewrote some power descriptions and also fixed some typos.
*v3.7:
-Fiery Form now adds Might level at the start and levels up to add Might level 2.
-Made Fiery Form's description more accurate as to what it does.
-Fiery Blasts now burns enemies.
-Fixed a minor typo in one of her power descriptions.
-Fixed mistakes I made coding Fire Mastery.
-I've added some Menu Breaks because the current version of x_voice only added 1 custom one for her.
-I'd forgotten to include her grunts in her sound file.
*v3.6:
-Removed a couple of lines of unneeded code.
*v3.5:
-Rebalanced Fiery Form's touch damage.
*v3.4:
-Column of Fire now has a max range.
*v3.3:
-Fixed bug with Critical chance leveling coding for Fire Mastery passive.
-Lava Flow now burns enemies.
*v3.2:
-Renamed Fire Combat to Flaming Combat to match a change being done to Pyro and Sunfire in the Ultimate Patch.
*v3.1:
-Renamed Novum Inferno to Fire Combat, to match the naming scheme of the passives of this type that default characters have.
-Fixed bug with her Fire Combat trail effect's coding.
-Replaced Fire Combat trail effect with a custom effect I made because I couldn't get either her XML1 Prototype or Retail trail effect to work properly.
*v3.0:
-Now a standalone mod.
-Added 1 unique grunt of hers that was only in the XML1 Prototype. I'm using it as a 2nd Pickup grunt.
-Further expanded her voices with more lines and 1 grunt (which I'm using for Pain) from her XML1 conversations and 1 of her XML1 Incoming lines.
-Replaced one of the Level up lines I'd added with a better one.
-2 of her No Work lines now double as No Power lines because they were a good fit and No Work lines aren't used very much.
-Completely redid her power sounds. She now uses all her XML1 Retail power sounds, her 1 unused XML1 Prototype exclusive power sound, and Human Torch's Marvel Heroes power sounds to fill in the gaps. Her Lava Tracks sound from XML1 is used for something else because it's not very well suited to looping. I've picked a better suited sound from a sound effects website.
-Changed coding for Lava Tracks so that the power sound loops.
-Renamed her Earthquake power to Terrae Motu, which was what the ancient Romans called earthquakes.
-Renamed her Magma Might Xtreme to Volcanic Eagle, because her last name in the comics is eagle in Latin.
-Renamed Burning Rage to Novum Inferno, which is Latin for New Inferno.
-Renamed Magma Blast to Lava Flow.
-Renamed Magma Form to Fiery Form.
-Lava Flow is now listed as a Beam.
-Volcano is now listed as a Special.
-Increased Column of Fire's range.
-Rebalanced all powers.
-Added environmental damage and trip to Terrae Motu.
-Fiery Form now increases Fire damage for all Fire attacks and not just Melee attacks.
-Fixed bug with now Novum Inferno works.
-Novum Inferno now also increases her Fire resistance.
-Fixed coding for knockback on multiple powers.
-The knockback for her Terrae Motu and Column of Fire powers now levels up.
-Removed the generic Critical Strike passive, because it's redundant since she also has a Fire Mastery passive.
-Fixed typos, capitalization errors, punctuation errors, and various assorted other text errors in her powerstyle file.
-Fixed coding bug causing her not to swap skins for her Fiery Form boost.
-Removed weld from all powers that had it because it doesn't do anything in XML2.
-Her Fiery Form is now a Boost instead of a Special.
-Fiery Blasts is now a Projectile instead of a Blast.
-Removed Blazing Fury boost, as it's redundant with her Burning Rage passive.
-She no longer has the Critical Strike passive because it's redundant with her Fire Mastery passive.
-I've removed Flaming Geyser because it didn't work properly, it felt awkward to use, and I felt 7 powers was 1 too many for her.
-Sped up Volcanic Eagle's animation.
-Fire Mastery now requires Mutant Master.
-Terrae Motu requires Lava Fissure.
-Smoke Screen requires Fiery Form.
-Pax Romana requires Smoke Screen.
-Lava Flow requires Column of Fire.
-Further rewrote power descriptions.
-Redid AI coding.
-Rewrote combo text and added it in where it was missing.
-I've removed all mentions in Magma's power descriptions of her powers being able to create bridges, because it's not possible for her to do so in XML2.
-Added Fire resistance.
-Redid Custom X-Treme Gear hud to be from a better angle.
-Added Custom X-Treme Gear character select portrait.
-Added bonus XML1 Prototype Dead Hud
-Reorganized talent file.
-Reorganized powerstyle file.
-Includes new skins, 3D heads, conversation huds, icons, and alternate Fiery Form skins by BaconWizard17.
-Her Age of Apocalypse skin has a fire effect on it.
-Replaced all existing effects with all new effects. I've used a combination of her XML1 Prototype and Retail effects, which I've improved in various ways, as well as creating new unique effects in the same style. She no longer shares effects with other characters.
-I've cut down the number of effects she uses to a bare minimum.
-I've renamed her effects so it's easier to keep track of which effects go with which power.
-Removed camera shake from all effects that had it.
-For her Fiery Blasts power, I've used the XML1 Retail impact effect, which I've recolored to have black smoke like the XML1 Prototype effect has.
-For Fiery Blasts trail effect on the projectile, I've used the one from the original mod by nodoubt_jr, because the Retail trail effect is at a weird angle and nodoubt_jr is at a better angle.
-For Lava Fissure, I've combined this power's XML1 Retail and XML1 Prototype effects together and removed the Prototype's out of place yellow flash part of the effect.
-Her Lava Tracks power now uses its XML1 Prototype effects, which I've added an explosion effect to when it ends.
-In the XML1 Prototype, 2 sets of beam effects are all that remains of a removed beam power. I've used one of these sets for her Lava Flow beam power and the other set is available as a bonus.
-For her Novum Inferno passive, I've used nodoubt_jr's effect because it's just the Retail one recolored.
-Her Volcano Xtreme now uses the XML1 Prototype effects.
-I've kept nodoubt_jr's effects for her Column of Fire power.
-I've kept but recolored nodoubt_jr's effects for her Terrae Motu power.
-Replaced packages with new X-Men Legends II Ultimate Patch streamlined packages.
*v2.0:
-Added new packages to future proof for the new way icons will work in X2UP and so that she can have unique conversation huds and 3d heads for every skin
-Added packs for skins 3604 and 3609 (there aren't skins for these numbers in this mod, but the option is now there)
-Changed her Magma Form skin to 3610
*v1.0:
-Added her XML1 voices, which I have expanded using some clips from her XML1 conversation dialogue. (1 more Bored line, 5 more Level Up lines, 2 more Respaffirm lines, and 1 more Too Heavy line.)
-Her 2nd Xtreme now has a callout, by reusing one of her Level Up lines, as there wasn't really anything else that fit, and I feel that the line I picked fits pretty well.
-I rewrote her power descriptions to be more clear and accurate as to what the powers do.
-Renamed Rising Fire to Flaming Geyser.
-I gave her new power sounds using Human Torch's power sounds from Marvel Heroes (but I did still use her XML1 Volcano Xtreme and Lava Fissure power sounds) so that now Magma has unique power sounds for all her powers, including replacing the mod's power sound that had the sound of a man grunting in it. Flaming Geyser has 2 different power sounds that can play, as I had access to 2 similar power sounds and figured why not.
-I remade her character select portrait using a higher quality version of her XML1 loading screen.
-I included a remade version of her XML1 loading screen using a higher quality version of the image, as well as her unused X-Treme Gear loading screen using an AI Upscaled version of that image from the XML1 Prototype.
-I reordered skins in herostat to be in alphabetical order
*Her files are future-proofed for the new way icons will work in X2UP (1 file for menus and 1 for in-game so that the menu ones will be higher resolution.) Once that's released, you can use the icons files from that with this booster (This booster will be part of the X2UP as well.)
-She can now have a unique conversation hud and 3d head for every skin, as well. In this booster, all conversation huds are the same (but you can install the Bonus ones if you wish) and all 3d heads are the same except 03, but the option is now there.
-Changed her Magma Form skin to 3610
-All skins from 3601 to 3609 now have packages. There aren't skins 3604 and 3609 in this booster, but you can add them from elsewhere if you wish.
-Bonus XML1 Prototype Conversation Hud: I remade her conversation hud using the higher quality version of the image from the XML1 Prototype. It's a bonus so you can pick which skin or skins to use it for.
-Bonus Custom Xtreme Conversation Hud: A conversation hud I made using her X-Treme Gear loading screen to fit in with the official huds.

October 29, 2022, 05:44PM #1 Last Edit: October 29, 2022, 05:49PM by Enigma
Updated her to a standalone mod at v3.0.
See changelog for details.

 :bowdown: :bowdown: Omg amazing job, since she was the protagonist in the first game is really awesome to see this masterpiece.