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Enigma's MUA1 Miscellaneous Mods

Started by Enigma, February 18, 2022, 09:22PM

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November 30, 2023, 11:41AM #75 Last Edit: January 12, 2024, 07:30PM by Enigma
Forge XML Ultimate Skin v1.1

https://drive.google.com/file/d/1eMrklEAC4DMvfHCCewJtRD_BCx3iNEX7/view?usp=sharing

Preview: https://drive.google.com/file/d/1dm0jWT8TeiFyY5hZAe77jb2riRxRQiTw/view?usp=sharing

**By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
*I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
*I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
*There are versions hex edited for his character number in both XML2 and MUA1.

Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template
*hemlot: AI upscaled and denoised XML1 and 2 conversation hud

Spoiler
Changelog:
*v1.1:
-Fixed some issues.

November 30, 2023, 11:43AM #76 Last Edit: January 12, 2024, 07:30PM by Enigma
Forge XML Ultimate Alternate Skin v3.1

https://drive.google.com/file/d/1eSsG3Bk_lmIshxae-ADtb6k5bjMycOsW/view?usp=sharing

Preview: https://drive.google.com/file/d/1DHxO7b5z9wipufYxKHv7Nrcem45CPtar/view?usp=sharing

***Forge's skin is the same design in both XML games. So I've given him the kind of redesign many of the returning X-Men's Ultimate costumes got in XML2. I recolored the gloves, elbowpads, kneepads, and boots to be yellow.
**The rest is the same as my Forge XML Ultimate skin:
*By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
-I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.

Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template
*hemlot: AI upscaled and denoised XML1 and 2 conversation hud

Spoiler
Changelog:
*v1.1:
-Fixed some issues.

 
:silvers:Silver Surfer MUA1 Prototype Original Skin v1.0:silvers:

https://drive.google.com/file/d/1WGAH9mSsMDRnxuDkn_-4m_N7Lb5KsRLT/view?usp=sharing

Preview: https://drive.google.com/file/d/1_y2ywYmX07nFzF9mrYkDS6rqjqhGqgaX/view?usp=sharing

***The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
**The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud, character select portrait, and 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture.


Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working

:silvers:Silver Surfer Classic Skin v1.0:silvers:

https://drive.google.com/file/d/1rSTLaR-zcfs92-APkRSMNFovoAGYqby4/view?usp=sharing

Preview: https://drive.google.com/file/d/1Tqko60L2cKu7ZAnaCw_WC2slntmkUIRv/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be more silver and less blue, including using silver environment maps.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I also reskinned my version of his MUA1 Prototype Original surfboard.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working


:silvers:Silver Surfer Captain Universe Skin v1.0:silvers:

https://drive.google.com/file/d/1VTL5MXG0jHI7uIMmjYnSTwSNlVsHiuZ3/view?usp=sharing

Preview: https://drive.google.com/file/d/1X8fnuE-HWVC-tiYEco7kw87aTbnaERHC/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be his Captain Universe costume.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I've included my same version of his surfboard from my MUA1 Prototype Original skin as well. His MUA1 Prototype surfboard is higher quality than the PS2 version and has reflective environment maps. I've fixed all issues with the texture.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working


:silvers:Silver Surfer Infinity Watch Skin v1.0:silvers:

https://drive.google.com/file/d/1r3ViAGWC7fh-OW_O0pSdNZF36OiISZ0d/view?usp=sharing

Preview: https://drive.google.com/file/d/1MO-THDtqfqRQ831OuOEbtSp8vpKFvwB-/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be his Infinity Watch costume, including making bronze environment maps.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I also reskinned my version of his MUA1 Prototype Original surfboard.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working

:wolverine:Wolverine Evil Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1O_OmExp8ph8Al_NR3e4rXAU9PrDu4prX/view?usp=sharing

https://drive.google.com/file/d/1jVTNoTenNc9kVfhyN5ZBkp5poYJXBKAf/view?usp=sharing

**This skin is based upon the evil version of Wolverine from the SNES game Marvel Super Heroes War of the Gems.
*With Maegawa's permission, I extracted his MUA1 PS2 Wolverine Evil skin texture, altered the face to fit BaconWizard17's Wolverine Classic model, put in on that model and 3D head, made a XML2 conversation hud, character select portrait, and made Maegawa's MUA1 hud work in XML2.
*I also made a villain version of the MUA1 hud with a red glow.

Credits:
*BaconWizard17: Wolverine Classic skin model, texture and 3D head, and screenshot template
*Maegawa: Wolverine Evil texture and MUA1 hud

Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.

:wolverine:Wolverine Evil Human Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1nJekcVK1Ox0JeCxsapSjb1EmvsGxDVmD/view?usp=sharing

https://drive.google.com/file/d/1ruCfjvzBz342HzLw_04bbLSMh9wCyf9z/view?usp=sharing

**This skin is based upon the evil version of Wolverine from the SNES game Marvel Super Heroes War of the Gems.
*With Maegawa's permission, I extracted his MUA1 PS2 Wolverine Evil skin texture, replaced the face and flesh part of the arm with BaconWizard17's Wolverine Classic texture, put in on BaconWizard17's Wolverine Classic model and 3D head, and made a XML2 style conversation hud, and character select portrait.
I also made a villain version of the MUA1 hud with a red glow.
I also altered Maegawa's MUA1 hud to have human skin and white eyes.

Credits:
*BaconWizard17: Wolverine Classic skin model, texture and 3D head, and screenshot template
*Maegawa: Wolverine Evil texture and MUA1 hud

Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.

:wolverine:Wolverine Unused MUA1 Brown Jacket Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1NInMCvVDfMmeDMnalgeJBJDaflMgtWJt/view?usp=sharing

https://drive.google.com/file/d/1V1hIdlt_jtHhH8yq87qxukRiAypREDuu/view?usp=sharing


This is my remake of an unused MUA1 skin. There's quite a long story behind this.



In the Bonus DVD that came with some PS2 copies of MUA1, there are 3 brief clips of Wolverine wearing a brown jacket with yellow and white stripes on the sleeves. (I have included a screenshot of this.)
Wolverine has a different face and hair as well.

This skin is different from the unused MUA1 black leather jacket skin that BaconWizard17 did a version of.
This skin's texture is unused in MUA1's files, but is put on the wrong model (Wolverine's unused briefing model) and we don't have the model is was originally for.

iammingy released a version for MUA1 in 2008 that appears to be an adaptation of this. iammingy offers no explanation, but after comparing the unused MUA1 version to his, it's clear to me that he took the jacket parts of the texture, arranged them to fit on a model he appears to have made, and made new pants that look similar to the ones on the unused skin texture (because the existing pants are layed out too differently), and made various other modifications.
However, his version still not as close as it could be, is not a XML2 compatible skin, doesn't have a Cel-Shaded version or 3D head, and I wanted it to fit in with BaconWizard17's Wolverine skins and models.

I took the pants and jacket from iammingy's skin and the belt and belt buckle from BaconWizard17's Wolverine Modern Jacket, put them on BaconWizard17's Wolverine Civilian Jacket skin and rearranged them and modified them to fit.
I recolored the belt buckle to be gold like the unused MUA1 version is.
I put this all on BaconWizard17's Wolverine Civilian Jacket model and 3D head.
This all means this skin uses BaconWizard17's hair and face textures.
This is so that he'd be consistent with Wolverine's other skins and because the face and hair in the unused original texture look sort of odd.

In this way, I've remade this skin to fit in with BaconWizard17's Wolverine skins and models.

I made Cel-Shaded and Non-Cel-Shaded versions of it as well as XML2 and MUA1 style conversation huds and a character select portrait.

(It's kind of hard to see the stripes on the arms in the screenshot because of the camera angle, but they're much easier to see in-game and they can be seen in the included MUA1 PS2 Bonus DVD screenshot.)


Credits:
*iammingy: rearranged jacket texture, pants texture
*BaconWizard17: Wolverine Citizen Jacket texture, Wolverine Modern Jacket texture, model, and 3D head model, screenshot template, telling me where the original unused texture was


Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.

:wolverine:Wolverine Secret Invasion Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1UclO1MvyVUfuNt9ZAp9Js5dBKKOVkbKA/view?usp=sharing

https://drive.google.com/file/d/16E0JHdslYHsalwt1Ls7LjVQDnMJhQX5e/view?usp=sharing


**This skin is based upon some promo art Marvel did for their Secret Invasion comic event, where a Skrull was impersonating Wolverine and was wearing his classic brown costume. I used the face from the MUA1 PS2 Skrull Scientist, put it on BaconWizard's Wolverine Classic texture, touched it up a little, and recolored the arms to match the Skrull's skin color.

*I used the promo art for the XML2 and MUA1 style conversation huds and CSP, because it closely resembled the MUA1 Wolverine huds, even if the shade of green is different (although that's also the case with Super-Skrull's MUA1 hud and skin anyway.)

*I also made a villain version of the MUA1 hud with a red glow.

Credits:
*BaconWizard17: Wolverine Classic skin model, texture and 3D head, and screenshot template

Changelog:
Spoiler

*v2.0:
-I recolored the skins and 3d head to match the promo art.
-Hex-edited something I forgot to before.

:wolverine:Wolverine Unused XML1 New X-Men Skin v2.0 :wolverine:

Preview: https://drive.google.com/file/d/1qgLWO1t_eYxfIDQQXIZscrYMpdEgFQgG/view?usp=sharing

https://drive.google.com/file/d/1Q4sYYNogYaHCjkuXyq4wxs9DRfD6v9Hp/view?usp=sharing


This is my recreation of Wolverine's unused XML1 New X-Men skin, which can be seen in early screenshots for XML1, but was cut from the game before release and isn't included in either the Retail or Prototype versions of XML1.
I looked closely at all the available screenshots and renders and have recreated this skin as closely as possible. I've made it on BaconWizard17's Wolverine Civilian Jacket model and used his texture as a starting point.

The one thing I left out were the brown kneepads, for 2 reason. 1st, because they were impossible to get right, and 2nd, because I think the skin looks better without them.



I also made a character select portrait.

For the MUA1-style conversation huds, I made normal and boss versions.



For the XML2-style conversation huds, I did something special.
In the XML1 prototype, there's a set of black and white huds that were intended for when XML1 was supposed to use a more MUA1-style hud system. When a character died, their hud would be replaced with a black and white version.
When Raven switched over the the current 3D head system, the 2d hud images were repurposed for conversations huds.
In the XML1 Prototype, Wolverine's dead hud is a completely different unused design from his conversation hud that's used in the final game.

I have colorized this and have used this for this skin's XML2-style hud.
My reasoning is that since it's appears to be an eariler unused hud design, and since Wolverine's New X-Men skin is an earlier unused skin, I thought they would go very well together, especially since the hud features only Wolverine's head and not his costume.
By the way, I was unable to get the hair to be black because of how the skin can be seen through his hair and how the skin and hair colors blend together, so I had to make it brown.

Changelog:
Spoiler

*v2.0:
-Hex-edited something I forgot to before.
*v1.1:
-Added dead hud as a bonus.
-Renamed skin.

Mattie Franklin Unused MUA1 Modern Skin v1.0

https://drive.google.com/file/d/1bUYG0nlulpcYGxeyKkOQLJ189NJ72EKP/view?usp=sharing

Preview: https://drive.google.com/file/d/1bTa2GeAgDMeFGDnrExGF7xA_NcTioQGg/view?usp=sharing

**Spider-Woman was originally supposed to have a skin of Mattie Franklin in MUA1, as you can see in MUA1's concept art gallery. But Raven removed this skin and replaced it with Spider-Girl. I have made a skin of Mattie Franklin that matches the concept art as close as possible.
*For the head, I heavily modified BaconWizard17's Jean Grey Ultimate XML1 head as well as recolored that skin's hair texture.
*I made a 3D head, Cel Shaded and Non-Cel Shaded versions of the skin.
*For the MUA1 and XML2 style huds and the character select portrait, I used the concept art itself which I AI Upscaled and denoised.

Credits:
*BaconWizard17: Jean Grey Ultimate XML1 head and hair texture, troubleshooting
*tubularspaceman: suggestion to use Jean's Ultimate XML1 head

Thanks! Mattie Franklin looks so cool! :spiderwoman:

Hellfire Club Guards Skin Pack v1.0

Preview: https://drive.google.com/file/d/1248_fL_tmcWPO3ENtPylan38pK0Af8fQ/view?usp=sharing

https://drive.google.com/file/d/1L-0dAHCJ1NP20pMTKk_U1KWyOstSBS4n/view?usp=sharing

**This skin pack contains 5 variants of the XML2 Hellfire Club Guard enemy.
*BaconWizard17 made the textures and models. He also made several new variants since by default this enemy doesn't have any. I compiled the skins and 3D heads and made the huds, character select portraits, and took the screenshots.
*Here's what all the variants are:
-The default skin is the "_a" variant. This is an improved version of the default XML2 texture.
-The default skin but with yellow accents is the "_b" variant.
-The default skin but with green accents is the "_c" variant.
-The cyborg skin is the mutated variant.
-The default skin but with some more blue details and a darker red is the leader variant.
*I've hex edited these for use with the XML2 enemy and with the version in the Playable Generic MUA1 Enemies Collection.


Credits:
*BaconWizard17: textures, models

:silvers:Silver Surfer The Keeper Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1SyQ7Mz3bcdwlrIzklT35UMGZ5VN_GDd0/view?usp=sharing

https://drive.google.com/file/d/180Ozx0tpdAM9v9Vs3yN3_9EGV3c0Dcsk/view?usp=sharing


**This is my version of the Silver Surfer's Keeper costume. He has gold eyes, his gauntlets are separate models, and he has his cape, which is a recolored and modified version of Uatu's sash, as that's relatively close to what the Keeper's cape looks like.
*I've made Cel Shaded and Non Cel Shaded versions of the skins, MUA1 and XML2 huds, a character select portrait and a 3D head.
*I've included my same version of his surfboard from my MUA1 Prototype Original skin as well. His MUA1 Prototype surfboard is higher quality than the PS2 version and has reflective environment maps. I've fixed all issues with the texture.

Credits:
*BaconWizard17: fixing the model
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working