

So, what was that huge project I was working on? Here it is... The
Expanded Game (EXG)! A solo project I wanted for my personal game that turned into something so big that I couldn't just keep it for myself. There's so much that I've added to Marvel Ultimate Alliance in this game expansion, that it's nearly a brand new game. More stages, new missions, more bosses, more enemy types, more objectives... more fun! Check this out.
SPECIAL NOTE: Please note that the EXG is only compatible with the original 2006 port of MUA. It will not work on the "remastered" 2016 Steam version. Unsure which version you got? Check the game folder -- if you see .bin files and the exe file date is 2016, then you've got the "remastered" version that is useless here. You can get a legal, free copy of the 2006 version at our Library of Links.
PREREQUISITES:
Before using it, you MUST first have the latest OCP installed in your game. Go here: https://marvelmods.com/forum/index.php/topic,11037.0.html. The order you install it is: OCP ---> Roster Hack (if using one) ---> EXG. If you use MO2, please note that OCP is priority 0, a Roster Hack (if using one) is priority 1, and the EXG is priority 2.
This project has been thoroughly tested by myself and select trusted community members from across the world to ensure that it works properly.
FEATURES:
-Adds "Crew Quarters" stage to the Helicarrier mission.
-Adds "Logistics Facility" and "Level 3" stages to the Omega Base mission. Those doors at Omega Exterior should lead somewhere...
-Adds a way to return to the "Top Deck" at Omega Exterior.
-Adds a New York City mission to Act 2! (This is a secret mission. Can you figure out what to do at the Sanctum Santorum?)
-Adds "Murder Midway" stage to the Murderworld mission. (This is a secret stage. Can you figure out what to do at the Big Top?)
-Adds a way to return to the fake "Castle Doom" at Big Top.
-Changed the idle of one of the bosses due to issues stemming from original stance.
-Adds "Frigga's Valley" stage to the Bifrost Bridge mission.
-Adds an Astral Plane mission to Act 4! (This is a secret mission. Can you figure out what to do during the Shi'ar Starship mission?)
-Adds "Andromeda Research Labs" stage to the Skrull Homeworld mission. (This is a secret stage. Can you figure out what to investigate at the Sky Towers?)
-Adds a way to return to the Iron Man Lab at "Doomstark Tower."
-Adds a boss battle to the Iron Man Lab at "Doomstark Tower."
-Adds a Time Warp mission to Act 5! (This is a secret mission. Can you figure out what to do at "Doomstark Tower?")
-Adds a Latveria mission to Act 5! Just have Nick Fury take you to Castle Doom as normal.
-Adds a boss battle in Castle Doom.
-Adds the X-Mansion as an extra hub! You can explore the mansion and even battle in the Danger Room! (You can access it in Stark Tower.)
-Moved Daredevil's sim mission to the normal Heli sim stage, freeing up a stage space. It's still dark in some areas.
-All of "Outsider's Special Scripts" included. These files allow some shape-shifting mods to work correctly and allow some characters to swim faster in Atlantis.
-Added my "Stygian Abyss Fix" that fixes the crash at Mephisto's Realm.
-BLaw's Realism mod included in the "xtras" folder, updated to follow OCP & EXG.
-5 alternate combat music tracks for the Danger Room included in the "xtras" folder, based on famous X-Men tracks.
BUGS:
- The camera is sometimes faulty in the Manhattan Skyline stage, as well as inside the ground floor of the X-Mansion.
- The new missions sadly do not have mini-maps, as they don't transfer well to MUA.
- Reportedly by a few, there is a random glitch where access to Level 3 doesn't appear after the alarm. Don't rush through the red alert conversation at Project Labs.
PROJECT CREDITS:
Outsider - Stage creation and coding, sound files, script files, conversation files, some effects, improved animation files, special scripts, etc.
ASSISTANCE PROPS TO:
Teancum for stages from his XML1 PC Project and his excellent PY script tutorial.
Julio Cabral for his NYC sim mission data.
Both
ak2yny &
BaconWizard17 for providing important info on raven-formats and ZSND.
Maegawa for his "Evil Wolverine" data.
UltraMegaMagnus for enlarging the invisible forcefields I made.
jayglass for MUA2 Lucia von Bardas skin.
MrKablamm0fish for removing the dx8 from the Prison Compound stage.
Enigma for acquiring the Master Mold power sounds, and for his XML1 Magneto sound pack.
Waggens7up, UltraMegaMagnus & myself for the Victorious skin, cape, & staff respectively.
TESTING PROPS TO:
The EXG Testing Team (
UltraMegaMagnus, ak2yny, Ceamonks890, & Andersonbrazil) for testing out beta packages, reporting glitches / bugs and offering suggestions, ensuring that it functions on various personal games.
Those who have provided post-release information, such as Cyborg Sun, SuperiorSpyder, and tubular spacedude.
ROYALTY-FREE MUSIC CREDIT:
"Three Away From Zero," "Combustible Coffee Pot"
Written & Performed by:
Derek R. Audette
© MMX Derek R. Audette (SOCAN)
MUSIC NOTE:
The alternate sound files contain tracks from various X-Men cartoons and video games at one minute or less. I take no credit for these tracks.
OTHER NOTE:
The following OCP optional conversations are NOT compatible with the EXG due to its changing the "npcstat.engb" file or map files: Cerebro-Strange1, HulkNPC-Strange2, IronMan4x-MsMarvel, & Mephisto-DrStrange. Most game-changing mods are also not compatible.