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Enigma's Wolverine Booster

Started by Enigma, November 22, 2025, 02:21PM

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:wolverine: Enigma's Wolverine Booster v1.0 :wolverine:

https://drive.google.com/file/d/1f3ngrdExh9Gm_yiKeEjvF8eGEtGoQNf2/view?usp=sharing


This is my Wolverine booster. It contains the following differences from the default XML2 version:


Sounds:
*I've made a new voicepack using lines of Steve Blum as Wolverine from the following sources: XML1 Prototype (he has 2 No Power lines that were exclusive to the XML1 Prototype), XML1 Retail, XML2, MUA1, MUA2 PC, MUA2 Wii, MUA3, Lego Marvel 1, the Deadpool game, Marvel Heroes, Ultimate Marvel vs Capcom 3, and Marvel Rivals.
-I've used various types of lines for various other types of lines where I felt they fit. I also used various NPC conversation lines from the various games listed for various types of lines.
-For his new Xtreme Boost, it randomly picks from among his XML2 Berserker Fury callout (which is the name I've given it), and 2 lines from Marvel Rivals I felt fit.
-He now has 3 Banter lines with Deadpool.
-He now has 1 Banter line with Dr Strange. (I've added support for Banter with Dr Strange to the XML2 Ultimate Patch.)
-I replaced the following number of banter lines for the following characters with ones from other games: Cyclops (2), Colossus (1), Jean (2), Gambit (1), Magneto (1), Nightcrawler (2), Storm (2)
-I've used grunts of Steve Blum as Wolverine from the following sources: XML1, XML2, MUA1, MUA2 PC, Lego Marvel 1, MUA3 (I used 2 death grunts I had to edit to be shorter since they were way too long)
-Since I found 2 clips of Wolverine saying he's now invincible, I've turned those into alternate Xtreme callouts for his new Xtreme Boost, Berserker Fury, which I've made make him invincible.
*For the claws in and out sounds, he randomly picks from the following:
-The claws in and out sounds he uses in XML1, XML2, MUA1, and MUA2 Wii (the same in and out sounds are used in all 4 games)
-The claws in and out sounds he uses in MUA2 PC.
-The claws out sound he uses in MUA3.
-The claws in and out sounds he uses in X2 Wolverine's Revenge.
-3 power sounds he uses in Marvel Rivals, which I've used for claws in sounds.
-2 power sounds from Marvel Heroes, which I've used for claws in sounds
-4 power sounds from Marvel Heroes, which I've used for claws out sounds.
*His Block now has power sounds. It randomly picks from among Wolverine's 3 different blocking sounds from the PSP version of the X-Men Origins Wolverine game and the 4 different blocking sounds from the PC version of MUA2.
*The Fastball Special now has power sounds. It uses 1 of Wolverine's Marvel Rivals power sounds.
*All non-powered melee attacks (including the ground attack) now have unique power sounds using some of Wolverine's Marvel Rivals and Lego Marvel 1 power sounds.
*Claw Slash uses 1 of his MUA2 PC power sounds.
*For Claw Flurry, I modified and combined together 4 of his MUA2 PC power sounds.
*Claw Frenzy uses 1 of his Marvel Rivals power sounds.
*Eviscerate randomly picks from between 2 of Wolverine's Marvel Heroes power sounds.
*Savage Scream uses 2 of his Marvel Rivals power sounds and 2 of his Marvel Heroes power sounds.
*Lethal Lunge uses 1 of Feral Rage's XML1 power sounds (that's also in his XML2 sound file unused) for when he leaps into the air, 1 of its XML2 power sounds for when he attacks enemies, and 1 of his Lego Marvel 1 power sounds for when he lands.
*For Berserker Rage, he randomly picks from the following:
-A voiced callout line from Marvel Rivals, which I edited to remove a long pause from between the words Berzerker and Rage.
-A voiced callout line from MUA3.
*Berserker Rage also uses 1 of his MUA2 PC power sounds.
*Berserker Rage also no longer has sounds that play every time he melee attacks and every time he hits an enemy, both because I've changed that boost and because I wanted to try and make that boost even more different from the boost Sabretooth has that also does that with the audio.
*Bloodlust uses 1 of his Lego Marvel 1 power sounds.
*Savage Rampage uses 1 of his Marvel Rivals power sounds and 1 of his Ultimate Marvel vs Capcom 3 power sounds.
*Berserker Fury uses 2 of his Marvel Rivals power sounds.


Powers:
*He uses a hex edited skeleton. I've used the following animations:
-The following animations of Wolverine's that are the same in XML1, XML2, and MUA1: idle, walk, run, light1 melee attack, light2 melee attack, the animation I used for Claw Slash
-The following animations of Wolverine's that are the same in XML1 and XML2: jog (MUA1 has no jog animation), menu idle, menu select, the animation I used for Savage Scream, an unused animation I used for Bloodlust, an unused animation I used for Berserker Fury
-The following animations of Wolverine's that are the same in XML2 and MUA1: menu exit, stun3 melee attack (although MUA1 uses it for stun2)
-The following animations of Wolverine's that are unique to XML1: the animation I used for Claw Frenzy (it's similar to the animation this power uses by default in XML2 but the XML1 version moves faster)
-The following animations of Wolverine's that are unique to XML2: the animation I used for Berserker Rage,
-The following animations of Wolverine's that are unique to MUA1: block, knockback melee attack (In MUA1 knockbacks have you hold the button. I used the ending animation of his knockback and used it for a custom XML2-style standalone knockback melee attack), light3 melee attack, popup melee attack, stun1 melee attack, trip1 melee attack (I used this for a trip2 melee attack), ground attack1 melee attack
-I used Wolverine's MUA2 Wii double jump start animation.
-I used Dum Dum Dugan's unused MUA1 heavy1 melee attack animation, which I used for a heavy2 melee attack for Wolverine.
*I've hex edited his skeleton so that I can use one of his unused animations, which I've used for my new Xtreme Boost.
*He now has double jump, like he does in the XML1 Prototype.
*His Might can now level up and isn't limited to just 1 level now.
*For all the powers I've used from XML1, XML2, and MUA1, as well as his unique melee attacks, I've completely recoded them, replaced and rebalanced the AI coding, rewrote the combo text and descriptions, added in damage types where they were missing, unscaled them and rebalanced them.
*I've added a new passive, Claw Combat. All his non-powered melee attacks now start off doing Physical damage and this power changes them to do Blade damage instead.
*I've kept Enhanced Senses and Claw Mastery and completely recoded them.
*He doesn't have Mutant Mastery by default like he does in XML1. So I've merged Regeneration with Mutant Mastery, added an increase to Radiation resistance, and renamed it Healing Factor, which is the name of 1 of his XML1 passives.
-Claw Mastery's description now says it affects non-powered claw attacks.
*He has his XML2 power Feral Slash. I've made the following changes:
-I've given it the name of its MUA1 version, Claw Slash.
-It no longer does knockback, which didn't work properly anyway. Instead, it now trips.
*He has his XML2 power Claw Flurry. I've made the following changes:
-It's now listed as a Radial instead of a Melee power.
-Like the MUA1 power with the same animation, Eviscerate, the attack now attacks 4 times while he's spinning instead of 3,each one's damage arc is now 180 instead of 65, and the maximum range is now farther.
*He has his XML2 power Claw Frenzy. I've made the following changes:
-It's now listed as a Charge power instead of a Melee power. I've recoded the power to now work like one. Because of this, Wolverine now runs a lot faster during this power. It's also now a hold the button power like other XML2 charge powers are instead of a tap the button power.
-It now uses EP per second like other Charge powers do.
-It no longer increases his Attack Speed with each hit.
-It now uses an animation from XML1, which is similar to its XML2 animation but moves faster.
*He has his XML2 power Scream. I've made the following changes:
-I've renamed it to Savage Scream.
*He has his XML2 power Lethal Lunge. I've made the following changes:
-I've replaced the instant knockout chance with a chance for a Deadly Strike.
*He has his XML2 power Eviscerate. I've made the following changes:
-It no longer weakens him for a while after using the power.
-It now immobilizies enemies.
-I've made it clear with the description and levelup info that this power attacks multiple times and can hit multiple enemies.
*He has his XML2 boost Berserker Rage. I've made the following changes:
-I removed the Defense Rating increase.
-It now adds burning Fire damage to all non-powered Melee attacks, as this is something his Berserker Rage has been able to do in recent comics and in Marvel Rivals.
*He has his XML2 Xtreme Berserker Fury. I've made the following changes:
-I've renamed it to the name of his XML1 Xtreme, Savage Rampage.
-It now uses an animation that's unused in both XML2 and MUA1.
*I removed his Bloodlust power, since it's exactly the same as Feral Slash but does Bleed damage instead of Physical damage. I've created a new boost that reuses that name and also uses an unused animation.
*I've removed his Rude Awakening Xtreme Boost since I think it was fairly useless. I've replaced it with a new Xtreme Boost which I used the Berserker Fury name for because I felt it fits in with the name of his Berserker Rage boost. I've used an unused animation for this.
*I've removed the slowdown that happens at the end of the stun combo.


Visuals:
*He uses the following loading screens, which are my 3 favorite ones out of all his official ones:
-A higher quality version of his XML2 loading screen I found.
-A higher quality version of his XML1 Original loading screen I found and AI Upscaled.
-His unused XML1 X-Treme Gear loading screen I found and AI Upscaled.
*Includes higher quality versions of his XML2 icons by BaconWizard17.
-I made some modifications to them to touch them up and fix some minor issues.
-I modified one of the icons to remove the blood from the claws so I could use it for Claw Combat.
-I recolored and modified his Rude Awakening Xtreme icon into one I could use for my new Berserker Fury Xtreme.
-I combined half of BaconWizard17's version of the Regeneration icon with half of BaconWizard17's Emma Frost Queen's Blessing icon to make the Healing Factor icon.
-I've rearranged which icons go with which powers.
-I've also used BaconWizard17's higher quality version of the XML2 Block icon.
*Includes the following skins and 3D heads by BaconWizard17:
-XML2 Ultimate, Astonishing, AOA, Original, Classic, Weapon X, X-Treme Gear, and Gladiator.
*I've used BaconWizard17's huds for the Ultimate XML2, Astonishing, AOA, and Classic skins.
*I made huds for the Original, Weapon X, X-Treme Gear, and Gladiator skins using my higher quality versions of the XML1 loading screens that depict those skins.
*I've used my recreation of Wolverine's unused XML1 New X-Men.
-For the hud, I colorized Wolverine's unused XML1 Prototype hud.
*Includes BaconWizard17's versions of his claws.
*His unique Melee stun uses the XML2 Ultimate Patch version of its effect.
*Claw Slash uses the XML2 Ultimate Patch version of its effect.
*Claw Flurry uses the XML2 Ultimate Patch version of its effect.
-I've modified it to remove the smoke puffs that appears at the beginning and end of the power.
*Claw Frenzy uses the XML2 Ultimate Patch version of its effect.
*Eviscerate uses the XML2 Ultimate Patch version of its effect.
*Savage Scream uses a new effect I created which is now in the correct place so it looks like it's coming out of his mouth, unlike his default effect.
*Lethal Lunge uses the following effects:
-I've combined the body trail part of the XML2 Ultimate Patch version of its effect along with the arm trail parts of the MUA1 equivalent power's effect.
-For the effect that's used when he hits an enemy, I've used the XML2 Ultimate Patch version of that effect.
-I've used the XML2 Ultimate Patch version of its landing effect, but I removed the dust cloud from it, since I think it's out of place and it looks better without it.
*Berserker Rage uses his MUA1 Rage aura effect, a recolored version of the same hand trail effect I used for Claw Combat, and a set of claws I made by recoloring BaconWizard17's versions of his claws to be bright red.
*Bloodlust uses effects I created.
*Claw Combat uses 1 of his unused XML2 effects.
*Savage Rampage uses the XML2 Ultimate Patch version of its effects.
*Berserker Fury uses the XML2 Ultimate Patch version of its aura effect.
*I've AI Upscaled his concept art page and replaced the actual drawn concept art part with a higher quality version from artist Jeffrey Moy's portfolio.


Misc Changes:
*Includes new package files for every skin slot by BaconWizard17.
-These are also the new X-Men Legends II Ultimate Patch streamlined packages.
-They allow each skin to have a unique hud and 3D head.
-They also allow the icons to be in higher quality in the character select menu.


Bonuses:
*Alternate Concept Art:
-MUA1: I've AI Upscaled his MUA1 concept art, cut each image apart, and arranged them on an AI Upscaled version of the XML2 concept art background image.
-XML1 Weapon X: Concept art of Wolverine in his Weapon X costume from XML1 I got from artist Jeffrey Moy's portfolio. I arranged it on an AI Upscaled version of the XML2 concept art background image.
-XML1 Ultimate: Concept art of Wolverine in his Ultimate costume from XML1 I got from artist Jeffrey Moy's portfolio. I arranged it on an AI Upscaled version of the XML2 concept art background image.
*Bonus Loading Screens:
-MUA1 Civilian Modern: Wolverine's MUA1 Civilian Modern loading screen. Because it's wider than XML2 allows loading screens to be, I've done 2 versions: 1 with him centered and 1 with him off the the side so his full left arm with claws extended can be shown.
-MUA1 Modern Dell'Otto Promo Art: Gabriele Dell'Otto put out a MUA1 and MUA2 art book that shows this art as being made as promo art for MUA1. I found a high quality version of it online and expanded the white background for it.
-MUA1 Promo Card: This is promo art used for a deck of MUA1 promo playing cards. I found a higher quality version of the image, removed an advertising slogan from it, and extended the white background.
-MUA1 PSP-Wii Civilian Leather Jacket: This loading screen is only used in the PSP and Wii versions of MUA1. Since it's wider than XML2 allows loading screens to be, and since there was a version of Wolverine's head on the left side of the image that blends into the smoke, I painted out that head.
-MUA1 Ultimate Dell'Otto Promo Art: Gabriele Dell'Otto put out a MUA1 and MUA2 art book that shows this art as being made as promo art for MUA1. I found a high quality version of it online, AI Upscaled it, and expanded the white background for it.
-Unused MUA1 Civilian Modern Alternate: An unused alternate version of Wolverine's MUA1 Civilian Modern Alternate loading screen I found and AI Upscaled.
-Unused MUA1 Classic Alternate: I used a version of this image with different dimensions to extend the MUA1 Retail version a tiny bit on the left side and a lot on the right side, top, and bottom, painted in missing sections on the top right, bottom right, and top left and denoised it.
-Unused MUA1 with Spider-Man and Galactus: An unused MUA1 loading screen I extracted from MUA1 and AI Upscaled.
-Unused XML1 Gladiator: An unused XML1 loading screen I found and AI Upscaled.
-Unused XML2 Astonishing: A version of Wolverine's unused XML2 Astonishing loading screen I made by scanning a higher quality incomplete version from the XML2 strategy guide and combining it with the unused version in XML2's files, which I then manually touched up.
-XML1 Promo Cyclops and Wolverine: A XML1 promo image I found and AI Upscaled.
-XML1 Ultimate:  A higher quality unletterboxed of Wolverine's XML1 Ultimate loading screen I found.
-XML1 Ultimate Sewers: A higher quality unletterboxed of Wolverine's XML1 Ultimate Sewers loading screen I found and AI Upscaled.
-XML1 Weapon X: A higher quality unletterboxed of Wolverine's XML1 Weapon X loading screen I found and AI Upscaled.
*Bonus Character Select Portraits:
-MUA1 Civilian Leather Jacket: Uses the same art as the MUA1 PSP-Wii Civilian Leather Jacket loading screen.
-MUA1 Civilian Modern: Uses the same art as the MUA1 Civilian Modern loading screen. The part of the art I used to make this is the same on both MUA1 Civilian Modern loading screens.
-MUA1 Classic: Uses the same art as the Unused MUA1 Classic Alternate loading screen.
-MUA1 Cover: Uses art from MUA1's cover which I AI Upscaled.
-MUA1 Modern Dell'Otto Promo Art: Uses the same art as the MUA1 Modern Dell'Otto Promo Art loading screen.
-MUA1 Ultimate Dell'Otto Promo Art: Uses the same art as the MUA1 Ultimate Dell'Otto Promo Art loading screen.
-XML1 Gladiator: Uses the same art as the Unused XML1 Gladiator loading screen.
-XML1 Original: Uses the same art as the XML1 Original loading screen.
-XML1 Promo: Uses the same art as the XML1 Promo Cyclops and Wolverine loading screen.
-XML1 Ultimate: Uses the same art as the XML1 Ultimate loading screen.
-XML1 Ultimate Sewers: Uses the same art as the XML1 Ultimate Sewers loading screen.
-XML1 Weapon X: Uses the same art as the XML1 Weapon X loading screen.
-XML1 X-Treme Gear: Uses the same art as the Unused XML1 X-Treme Gear loading screen.
-XML2 Astonishing: Uses the same art as the Unused XML2 Astonishing loading screen.
-XML2 Promo 1: Uses art from a XML2 promo image.
-XML2 Promo 2: Uses art from a XML2 promo image.
*Bonus Conversation Huds:
-MUA1 Civilian Leather Jacket: Uses the same art as the MUA1 PSP-Wii Civilian Leather Jacket loading screen.
-MUA1 Civilian Modern: Uses the same art as the MUA1 Civilian Modern loading screen. The part of the art I used to make this is the same on both MUA1 Civilian Modern loading screens.
-MUA1 Classic: Uses the same art as the Unused MUA1 Classic Alternate loading screen.
-MUA1 Cover: Uses art from MUA1's cover which I AI Upscaled.
-MUA1 Modern Dell'Otto Promo Art: Uses the same art as the MUA1 Modern Dell'Otto Promo Art loading screen.
-MUA1 Ultimate Dell'Otto Promo Art: Uses the same art as the MUA1 Ultimate Dell'Otto Promo Art loading screen.
-XML1 Promo: Uses the same art as the XML1 Promo Cyclops and Wolverine loading screen.
-XML1 Prototype Dead: My cleaned up version of Wolverine's unused XML1 Prototype black and white dead hud.
-XML1 Ultimate: Uses the same art as the XML1 Ultimate loading screen.
-XML1 Ultimate Sewers: Uses the same art as the XML1 Ultimate Sewers loading screen.
-XML2 Astonishing: Uses the same art as the Unused XML2 Astonishing loading screen.
-XML2 Promo 1: Uses art from a XML2 promo image.
-XML2 Promo 2: Uses art from a XML2 promo image.
-XML2 Ultimate: Uses the same art as the XML2 Ultimate loading screen.
*Bonus Skins:
-Civilian Leather Jacket: BaconWizard17's version of Wolverine's MUA1 PSP and Wii only Civilian Leather Jacket skin. I made the hud by AI Upscaled a screenshot of the official MUA1 PSP website (given to my by LarsKusanagi), where it was cropped into a hexagon. I cut it out of the image, did 2 different AI Upcscaled that I merged together, then I painted in the missing parts, used part of the hair from BaconWizard17's Wolverine Leather Jacket hud to fill out his hair, erased the blue glow and metal background, then added a new background.
-Civilian Modern: BaconWizard17's version of Wolverine's MUA1 Civilian Modern skin.
-Ultimate XML1:  BaconWizard17's version of Wolverine's XML1 Ultimate skin.
-Winter: BaconWizard17's version of Wolverine's XML2 Winter skin.
-Winter Alternate XML1 Prototype: BaconWizard17's version of Wolverine's unused alternate XML1 Prototype Winter skin.
*Non Cel Shaded Skins:
-Non Cel Shaded versions of his default skins.
*Alternate Effects:
-Claw Frenzy - MUA1: This is Claw Frenzy's MUA1 effect.
-Claw Slash - MUA1: This is Claw Slash's MUA1 effect.
-Claw Slash - Unused XML2 Alternate: This is 2 unused Claw Slash effects that were in the files of XML2, 1 for Wolverine's left hand claws and 1 for his right hand claws. I've merged them together into 1 file.
-Claw Slash - XML1: This is the effect from Claw Slash's equivalent power in XML1. I've combined the left and right hand claw effects into 1 file. Because effects colors works differently in XML1, I've recolored them to be as close to their XML1 colors as possible. I didn't use the glint effect file that power also used in XML1 as I felt it wasn't necessary.
-Eviscerate - MUA1: This is Eviscerate's MUA1 effect.
*Menu Breaks: Since his XML2 Menu Breaks are already installed in x-voice by default, I've included a few bonus sets. Feel free to mix and match to pick your favorites.
-MUA1: All 6 of his MUA1 Menu Breaks
-MUA2 Wii: Both of his MUA2 Wii Menu Breaks
-New: A new set of Menu Breaks using lines from Lego Marvel 1, MUA3, and Marvel Rivals.




Skin List:
-Skin: XML2 Ultimate (BaconWizard17) (0301)
-Skin_Astonishing: Astonishing (BaconWizard17) (0302)
-Skin_AOA: Age of Apocalypse (BaconWizard17) (0303)
-Skin_60s: Original (BaconWizard17) (0304)
-Skin_70s: Classic (BaconWizard17) (0305)
-Skin_WeaponX: Weapon X (BaconWizard17) (0306)
-Skin_Future: X-Treme Gear (BaconWizard17) (0307)
-Skin_Winter: Gladiator (BaconWizard17) (0308)
-Skin_Civilian: New X-Men (Me) (0309)




Credits:
*BaconWizard17: skins and 3D heads for Ultimate XML2, Astonishing, AOA, Original, Classic, Weapon X, X-Treme Gear, Gladiator, Ultimate XML1, Civilian (Jacket), Civilian Modern, Winter, and Winter (Alternate); default huds for Ultimate, Astonishing, AOA, Classic, Ultimate XML1, Civilian Modern, Winter, and Winter (Alternate) skins; packages, icons
*Cohollow: XML2 Ultimate Patch versions of effects
*tubularspaceman and Hannah: ripping and sorting Marvel Rivals audio
*tubularspaceman: ripping Wolverine's MUA2 Wii double jump start animation and Dum Dum Dugan's unused MUA1 PC attack heavy animation
*Nikita: animation mixing program