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Alchem Engine Display Mods for XMl2/MUA

Started by Kaiko, June 11, 2026, 07:51AM

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Alchemy-engine display mods — X-Men Legends II & Marvel Ultimate Alliance

This is a github repo for allowing you to run both games in a windowed state.



https://github.com/KaikoClanworth1/XML2-MUA-Display-Mods

Install & use
Copy your game's folder contents next to its EXE, then double-click a Display - *.cmd (or run the .ps1). -Status shows the current state; -Revert undoes everything.

X-Men Legends II — copy XML2/ next to XMen2.exe
Requires dgVoodoo2 already in the game folder (the usual modern-PC fix; most community builds include it).

Shortcut   Result
Display - Windowed.cmd   Titled, centered, movable 1280×720 window
Display - Borderless Fullscreen.cmd   Fills the monitor, no border, Alt-Tab friendly
Display - Exclusive Fullscreen.cmd   True exclusive fullscreen
.\XML2_Display_Mode.ps1 -Status
.\XML2_Display_Mode.ps1 -Mode windowed -Width 1600 -Height 900
.\XML2_Display_Mode.ps1 -Mode borderless
.\XML2_Display_Mode.ps1 -AddMenuResolutions 1920x1080,2560x1440   # add modes to the in-game menu
.\XML2_Display_Mode.ps1 -Revert
Marvel Ultimate Alliance — copy MUA/ next to Game.exe
Native D3D9, no dgVoodoo. Use -Launch (the shortcuts already do) so the script can size/center the window after the game opens:

Shortcut   Result
Display - Borderless Fullscreen.cmd   Desktop-res borderless, fills the screen, Alt-Tab friendly
Display - Windowed.cmd   Titled, centered 1280×720 window (recommended for the steadiest behavior)
Display - Exclusive Fullscreen.cmd   Stock exclusive fullscreen
.\MUA_Display_Mode.ps1 -Status
.\MUA_Display_Mode.ps1 -Mode windowed   -Launch
.\MUA_Display_Mode.ps1 -Mode borderless -Launch
.\MUA_Display_Mode.ps1 -Revert
If PowerShell blocks a script, the .cmd shortcuts already bypass that; or run powershell -ExecutionPolicy Bypass -File .\<script>.ps1 ....

 I'm kinda back after probably years away at this point, and trying to get back up to speed on things. Gaming primarily on Steam Machine/Steam Deck, but it can be a little finicky. That said, I'm building a default SteamOS/linux setup from the fullrip on myabandonware.com (which i'm not sure i can link to here.) Either way, SteamOS REALLY prefers things to run in windowed fullscreen (Borderless FS). To hurry up and get to the point, Does this patch the XMen2.exe noCD safely, or does it create launchmod.bat files?

I'm rapidly approaching senior citizenship, and can generally wrap my head around instructions. Apologies if I'm asking dumb questions. Either way I'm very excited about this, and your blender igb importer/exporter. Thank you for your work!