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Author Topic: Realism Mod - Part DEUX  (Read 39477 times)

Offline BLaw

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Realism Mod - Part DEUX
« on: August 28, 2009, 03:53am »
What's this mod about oh big ol' mister sir?
This "mod" is about making the game a tad bit harder, yet more enjoyable and a bit more realistic too. I do not provide preview pictures: discover it for yourself!

What does this mod version do?
 :galactus: Removes the attribute resistances of non-minigame villains and bosses to up the realism. Big size bosses maintain the resistances however. BECAUSE IT"S REALISTIC!

Advantages:
 :silvers:  You can now perform stun, knockback and every other attribute on the villains and bosses. I did not remove specific resistances on bosses, for example the little green orc/dwarf guy you encounter in Thor's realm, who has a resistance against energy damage.

Instructions
- Make a backup of NPCSTAT.engb in your MUA/data folder.
- Save the file in your MUA/data folder.
- Rename the file to NPCSTAT.engb (without caps)


CLICK HERE FOR A PREVIEW VIDEO OF DAKEN & THE REALISM MOD. Watch Thunderball being knocked around, stunned & being tripped!.


DOWNLOAD IT FROM MEDIAFIRE


Part DREI will feature:
- Fixed resistances of some villains
- 200% more HP per realism villain

Reported bugs and such
-
« Last Edit: March 18, 2010, 11:22am by Mr. Law^^ »

Offline TheStorm

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Re: Realism Mod - Part ONE
« Reply #1 on: August 28, 2009, 04:03am »
Thanks BLaw, sounds amazing, gonna try it :)

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Offline Unknown

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Re: Realism Mod - Part ONE
« Reply #2 on: August 28, 2009, 04:22am »
What a great mod BLaw.

EDIT: How many parts are you planning to create?
« Last Edit: August 28, 2009, 04:28am by Unknown »
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Offline BLaw

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Re: Realism Mod - Part ONE
« Reply #3 on: August 28, 2009, 04:24am »
Not to be rude, but I hope you will edit your post after reading through the whole first post, instead of posting a new reply.

EDIT: As many parts I want to. If I am tired on working on something I either release it and making sure there are no bugs or pause till I wanna start working on it again.
« Last Edit: August 28, 2009, 04:29am by BLaw »

Offline LX - Rampage

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Re: Realism Mod - Part ONE
« Reply #4 on: August 28, 2009, 05:13am »
Sounds great, if I ever have the chance to try it, than I will.

Offline BLaw

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Re: Realism Mod - Part ONE
« Reply #5 on: August 28, 2009, 09:02am »
Updated the first post with a preview movie of the Daken mod AND Realism mod. Was too lazy to make 2 videos, and forgot to put my music in it. I choose a random track without listening to it, so don't come to me and say the track is crappy.

Offline LX - Rampage

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Re: Realism Mod - Part ONE
« Reply #6 on: August 28, 2009, 12:21pm »
Love the Daken mod, it's like an improved Wolverine, especially like, that he doesn't have a rage mod. The Realism mod is good too.

Offline ZOS
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Re: Realism Mod - Part ONE
« Reply #7 on: August 28, 2009, 03:19pm »
Daken looks bad ass, indeed.

Offline nodnerg
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Re: Realism Mod - Part ONE
« Reply #8 on: August 28, 2009, 05:20pm »
Blaw you are the man. I've only played a bit with the realism but I was glad to be able to give bullseye the beatdown he deserves lol, I even got him to go over the rail and he screamed to his death and I still got his item drop. Excellent work man.
btw I said bullseye because I loaded up a saved game and he was the nearest boss
« Last Edit: August 28, 2009, 05:27pm by nodnerg »

Offline BLaw

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Re: Realism Mod - Part ONE
« Reply #9 on: August 28, 2009, 10:28pm »
Thanks!

Nice, I didn't think of raildrops, but I'm glad that works too haha.
Been playing the MUA storyline with realism on. So far no bugs or left out bosses/villains.

Oh and extra info: giant bosses will count as minigame bosses.

Offline ZOS
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Re: Realism Mod - Part ONE
« Reply #10 on: August 29, 2009, 11:35am »
Nice, I didn't think of raildrops, but I'm glad that works too haha.


Well, I tested it too. This sure makes some fights a lot easier whem you have a telekinekic! But it's fun.

On another note, I kinda wish the heros could perform the grab_smash on the bosses too. Is it possible?
« Last Edit: August 29, 2009, 11:38am by ZOS »

Offline BLaw

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Re: Realism Mod - Part ONE
« Reply #11 on: August 29, 2009, 11:42am »
Not yet. When I finished the Daken/Realism vid I found out. I'm currently working on Ultimate Sabretooth, when it's done, I'll turn my head to the Realism mod again, see if I can come up with more things.


Just to put 1 thing straight: I won't remove the minigame stuff from bosses nor will I up their HP. They will remain as they are.

Offline nodnerg
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Re: Realism Mod - Part ONE
« Reply #12 on: August 29, 2009, 12:25pm »
Spiderman's grab-smash worked for me on scorpion

Offline BLaw

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Re: Realism Mod - Part ONE
« Reply #13 on: August 29, 2009, 12:51pm »
Ah now I see why some can't be grabbed. Some villains have fightstyle_villains_big. I won't touch those, because I'm only going for the resistances. If I'm correct, most bosses can be grabbed (like Scorpion). Godlike bosses (like Thunderball) can't be grabbed. I might change it, because I find Thunderball to small for having villains_big :P

Offline ZOS
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Re: Realism Mod - Part ONE
« Reply #14 on: August 29, 2009, 01:42pm »
Ohh... thanks for the info. Yeah, I actually tried Thunderball on his simulator mission!

EDIT: Nevertheless, it would be fun seeing Hulk perfoming his fourth power (forgot the name... he rushes towards the enemy and beat him in the ground) on Rhino!

But the 'realistic mode' is really fun anyway!
« Last Edit: August 29, 2009, 01:47pm by ZOS »