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Marvel Girl and Pete Wisdom mods released (V2.0)

Started by boreman, July 20, 2007, 12:54PM

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July 20, 2007, 12:54PM Last Edit: October 08, 2007, 02:36PM by boreman
Marvel Girl



Includes:

- 4 skins: MG, Starjammer, Hound and Phoenix.
- Powerset based on Phoenix from the Quad-mod, but trying to make her as different from Jean as possible. 5 powers, 2 defensive boosts, costume passives and xtreme. All effects are recolored.

Needs:
- Mannequin.

http://www.box.net/shared/fn7ueymixx

Suggestions and comments are welcome.

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UPDATE (8/2/07): Version 1.1 now including icons and HUDs. Manny coming soon. Deleted link to version 1.0.

Now she uses slot 125xx to avoid conflict with Jean Grey/Phoenix.

UDPATE (8/5/07): The Xtreme was making 0 damage, here is the fix http://www.box.net/shared/utgql06ri7

July 23, 2007, 05:51PM #1 Last Edit: August 10, 2007, 06:23PM by boreman
Pete Wisdom



http://www.box.net/shared/aim3o8xluo

Includes:

- 4 skins: MI-13, House of M (diplomatic suit), Classic (long coat) and Street Gear (w/sunglasses).
- Powerset based on Black Panther and Deadpool, with some energy deficiencies fixed, effects added and fire/heat based. 5 powers, 2 defensive boosts, costume passives and xtreme.
- Uses Lab-tech male slot (74xx).

Needs:
- Mannequin.

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UPDATE (8/2/07): Version 1.1 now including icons and HUDs. Manny coming soon. Deleted link to version 1.0.
UPDATE (8/10/07): Fix for the Hot Knives power (spread arc instead of single row) http://www.box.net/shared/4lcgiofgks

I certainly don't mind at all, since you gave the infamous "quad-mod" credit as a base, but I actually find it really funny that there have been enough mods done by now that we're seeing mods of other mods coming out.  :applause:

:chuckle: It was actually easier than trying to convert powers from XML2 (or from the game's Jean). But there are many mods that stayed in a beta phase or from wich the general public of the forum doesn't have news since a long time ago, and they become very tempting material to work, like Magneto, Venom, Bishop, Toad, Rogue, Cable, etc. I have also found it interesting to dissect other people's works and compare them to the original characters, to see how they put their mods together.


Mods look good. So many good mods makes me want to get a new PC to replace my clapped-out mongrel computer.

Thanks,I have an update but I'm waiting to test them and fix any issue before releasing them. Also looking for mannequin-able models (really hate when all the cool mods leave my select screen deserted).

Just a quick point about the mods - Wisdom's Momentum/ X-Treme meter builds up even when his X-Treme isn't unlocked but his X-Treme cannot be pulled off when it is full.

Its not a big issue as it doesn't affect gameplay in any way but i thought you might wanna know about it...

Thanks, I'll check and try to find out what happened there.

Your such a loser! I mean you don't even have a working a computer and your all here posting these little anoying  :laugh: :laugh: :laugh: :laugh: comments
Quote from: Midnight Curse on July 28, 2007, 11:45PM
Mods look good. So many good mods makes me want to get a new PC to replace my clapped-out mongrel computer.

Nah, I use the local library's computer, and I have to type quickly and seldom have time to check and scan the entire board because I am only allocated half an hour on a computer.

Updated the two first posts and links to version 1.1 of each character. They now include icons and HUDs. Also, I moved Marvel Girl from 123xx to 125xx to prevent conflicting with the darkmythology Phoenix update.

Tested out Marvel Girl the other day.  Loved the flying effect.  Didn't have much time to experiment though.

Alright.  I had a better opportunity to test Marvel Girl out and here's some of the stuff I noticed.

Her Xtreme ability has no effect, and when you look at it's description it lists the damage as "0".

Her healing ability (I forget which one--the one that increases the rate of your team's HP recovery in exchange for a portion of her health?) is useless.  It takes away no health from her and doesn't increase the recovery.  And it costs 0 energy.

August 05, 2007, 05:05PM #14 Last Edit: August 05, 2007, 05:51PM by boreman
Fine, so far I have the Wisdom momentum meter and Marvel Girl Xtreme and healing to fix. Those two are my first mods, so I expected to have problems, and since I rarely use boosts, passives and Xtremes, usually I don't pay much attention to them. Your observations are now in the to-do list.

EDIT: here is the fix for the Marvel Girl Xtreme. I still have to see what happened to that healing power (it's Eye of Agamotto, if anyone knows anything helpful about that power).

http://www.box.net/shared/utgql06ri7