Started by Outsider, April 06, 2013, 10:43AM
Quote from: MUALover on April 06, 2013, 02:38PMThese are so awesome!! Finally, you have your own Wolverine booster, and it is incredible! Gotta try it as soon as possible!Congratulations!
Quote from: midnightphoenix123 on April 06, 2013, 02:51PMNice to see your in the modding scene now! All this stuff looks great.
Quote from: Zuzu_009 on April 07, 2013, 06:51AMHi Outsider Firstly, I want to say congrats on your boosters But I seem to be having a problem with Hank. His second attack does not work for me All he does is swing his fist around but it doesn't give of any effect on the enemy. Being the original Giant Man, this attack is supposed to pop-up enemies but your Hank Pym doesn't. I hope you could do something about this because I love how you gave off those shrinking and flying abilities on him On another note, I wonder if could you could make Hank do the grabs similar to Hulk's or Colossus Being of his size changing abilities, I think that kind of grab is more fitting o.o But that's just a suggestion XD
Quote from: Outsider on April 07, 2013, 11:23AMThanks, I appreciate it. Hmmm... the 2nd move. You mean the "Robotic Orb?" Yeah, the pop-up was replaced for a projectile attack, but if it's not working, I'll take a look at it. When I was testing it, the Mysterio mod was uploaded. I don't know if you have Mysterio, but I put in some files from Mysterio in the hopes those would be enough for it to work.... I'll take a look at it and get back to you.As for the throw, I did think about that one in that he turns giant and holds the enemy the same way Hulk and Colossus do, but it didn't work because he would turn normal size again. I could try again and give you the codes to change if I am successful.
Quote from: Zuzu_009 on April 07, 2013, 06:51AMBut I seem to be having a problem with Hank. His second attack does not work for me All he does is swing his fist around but it doesn't give of any effect on the enemy. Being the original Giant Man, this attack is supposed to pop-up enemies but your Hank Pym doesn't. I hope you could do something about this because I love how you gave off those shrinking and flying abilities on him
Quote from: Hobgoblin on April 13, 2013, 12:31PMGreat work. I think your Hank Pym 're-mix' is a vast improvement over the Giant Man mod, which was already fully playable.There's still a couple of things I'd love to see in a Pym mod. I'd understand if you do not want to do more work on a mod that is already a complete set, but should you like 'em, I'm just going to thow you some suggestions:-Flight - I like it in the Wasp mod how she shrinks down as soon as you activate her flight. Perhaps this could be incorporated in the Pym mod as well. If a shrink-upon-flight thing could be done, perhaps he could also become even smaller? Then you might even argue that he's jumping on a flying ant (you can't see to claim otherwise), which is how Ant-Man is known to fly.At least, I'd like to block the flight ability when he's in giant mode. The flying giant with the wings looks a bit off... Could this be done (blocking the use of flight or powers when one power is active)?-Stingers: some laser-weapon which he shoots with his hands. This is part of the Yellowjacket outfit.-Ants! Can't help it, it's one of the man's things: he can communicate with ants through his helmet. It would be cool if he could target an enemy and summon something that looks like a foggy cloud over said enemy's head, stunning him.One thing I'm not so sure of is if something like this wouldn't be to weird in certain areas like outer space and Atlantis, but you never know, he might simply carry some containers with ants with him...