This mod will update your XML2 files with sounds for the following characters:
Black Panther
Black Widow
Blade
Captain America
Captain Marvel
Daredevil
Dr Strange
Elektra
Ghost Rider
Hulk
Human Torch
Invisible Woman
Jubilee
Magma
Moon Knight
Mr Fantastic
Ms Marvel
Psylocke
Silver Surfer
Spider-Woman
Thing
Thor
Beast
Emma Frost
This is mostly for modders, as you'll have to reference these in your herostat.
Also, you get power sounds (no voices) for
Nick Fury
Spider-Man
I would have added pretty much every character, but ZSM Editor didn't auto calculate numbers after 5000 files, plus that gets to be a lot to load into memory.
http://www.sendspace.com/file/7fafdl
Extract to your X-Men Legends 2 directory
The XML1 sounds don't seem to work and also i don't see Emma Frost's sounds in the package
They probably work, but unless the author of a particular XML1 mod has changed the powerstyle and herostat to reference the right files you won't notice. Emma Frost's power sounds already exist in-game, so I just added her voice. That's why I said it's mostly for modders.
:laola:
awesome thanks so much. i'll check it out and see what needs to be changed in herostats/powerstyle so the sounds show up. Then when i have time i'll release some sorta official pack with the xml1 characters and xml2 psp characters. Once again :thumbsup2:
I don't get it they only make sound when they jump and the menu?
please, could anyone upload this pack for me again? The server took it off...
thanks in advance
Man, I hope someone has it, cuz I don't anymore. I need the file again to update it
i have it, i'll up it right now. is megaupload alright for you teancum?
edit: the upload is being slow, might have to do it tommorow.
do they talk? I really wanted jubilee's voice in the game.
Quote from: ramen on February 05, 2008, 06:02PM
I don't get it they only make sound when they jump and the menu?
sorry it took so long, but here it is http://www.megaupload.com/?d=BD079PJO
Merci, mes amis!
That'll help a lot!
Just two more things: how am I suppoused to make the sounds work???? In which paste should I drop the files?
thanksss!
I am afraid the above links don't work for me, can anyone reupload it, but not on megaupload?
Sorry for my bad English but I need it so much! thanks!
Hey nodoubt --- can you make a list for me of what sounds work/don't work? I'll go back and fix them.
ok just give me some time
the xavier menu's voice only call Emma and Beast when they are renamed like this:
emma_frost_hero and beast
only jubilee (and sometimes beast) has a menu callout...
Yeah, I'm working on fixing it, but it's not a priority right now.
Psylocke was called out in the menu in my game. So was beast. Dunno about Emma. Psylocke doesn't seem to have a voice, though.
I was wondering if anyone was still working on this project?
Yes, but life is super busy right now. Don't worry, I haven't forgotten about ya.
I could try to fix it, but everytime I try to open the files, an error appears.
I'll try again in another pc....
Post a screenshot of the error.
This is the error:
(http://img204.imageshack.us/img204/3995/errorng7.th.jpg) (http://img204.imageshack.us/my.php?image=errorng7.jpg)
It always happens...
Hmm, does that just happen with x_voice or any sound file?
only with the x_voice file...
maybe because it's too big...
Yeah, my last machine could barely open it. 2ghz, 768mb ram.
I was able to open the backup x_voice.zss file and I downloaded beast, jubilee, psylocke and emma frost voices sounds from some MUA MODS. All I need now is the announcer and the break sounds to compile them to the x_voice for XML2. And I need to know how to add files to the x_voice.zss file, because it's totally different from MUA...
Does anyone know any command we can change for the voices sounds work just like in MUA (ex.: [character]_v.zss)?
It's all documented in the Knowledge Base. The only difference is that you have to manually create each and every hash for every sound in x_voice withe F3 button. That's why I haven't done it yet. It takes ages and ages and ages to do in XML2.
teancum, send me the announcer and breaks wav files from psylocke, emma, beast, jubilee and angel, please?
thanks in advance
I just can't understand what I have to do to add new sound and make them work!
I've already read this discussion thousands of times:
http://marvelmods.com/forum/index.php?topic=1359.0
I want to help, but I need instructions more simple to do it...
im also having trouble adding the voices to the x_voice, so far ive only been able to add and change the name for menu callouts (they work) but other sounds dont seem to want to play. i get that we manually have to enter the hashes using F3 and then replacing the current hash with the new one.
ive done these:
CHAR/PSYLOC_M/XTREME
CHAR/magma_m/XTREME
CHAR/jubile_m/RESPAFFIRM/***RANDOM***/0
CHAR/jubile_m/RESPAFFIRM/***RANDOM***/1
CHAR/jubile_m/RESPAFFIRM/***RANDOM***/2
CHAR/jubile_m/RESPAFFIRM/***RANDOM***/3
but they dont result in in-game sounds (and yes the chracters already have the soundir as jubile_m, psyloc_m, magma_m) i'll keep looking to see if i can fix this, maybe im missing or misunderstandign something
edit: btw i did get power sounds to work, so at least thats a good thing.
You've gotta exchange char/[character]_M/[event] for char/[character]_V/[event] to make the sounds work. It worked for me...
oh thanks that work, ok so i guess i'll fix up the xml1 characters and add Avalanche and Marrow. Emma Frost sounds are going to go under emmaf_m and Beast under beas_m his sounds dont conflict with the in games character sounds.
There's a maximum of 5000 entries, and it's very close to that now. That's also why I didn't add more sounds. You might be able to go over that, but the program won't automate it for you.
ok thanks, i'll see what I can and cant fit
If you can't compile everything in the file, nodoubt_jr, send me the XML1 exclusives characters sounds and I compile them in a x_voice without MUA characters, ok?
well right now im working of the original x_voice since i coulndt open the one teancum upped, but im i cant compile it i'll let you know
I had the same problem. So I used the original x_voice in the game and added the sounds from some [char]_v files I found in some MUA mods for jubilee, psylocke, beast and emma. I was going to release it as soon as someone send me the files I haven't... But, well, if I can help some way, let me know.
yeah i'll let you know, seriously thanks so much for figuring out that using _v instead of _m, i was already thinking it would be impossible to add the other voices so thanks :)
I made some sounds for Angel, see if you like them. I put some instructions inside the file.
http://www.mediafire.com/?9ykmma0wse9
Good luck!
I've also got some sounds for Angel all taken from his in-game VO. I've got Dazzler, Havok, Marvel Girl and Morph sounds set up too. I just never inserted them because of the 5000 sound limit. HOWEVER, if you hex edited your Marvel Universe version of XML2 to look for Z_VOICE instead of X_VOICE then you could have a separate soundset for the Marvel characters, and the regular one for X-Men.
@Teancum: the original x_voice has 4282, im currently adding around 463 (the xml1 characters, avalanche and marrow and maybe blob if its different from the one already present in xml2). that leaves 255, so if you want me to add Angel and the others i think i may be able too. (and in the end i'll probably be using less then 463 since there are couple of sounds that i think arent used in game like the "incomming" or "solo_begin" "solo_end", i maybe using these for menu_breaks, since i havent found any in the xml1 xbox x_voice. did i miss them or are they not there?)
edit: nevermind, im not doing blob, he's sounds in xml2 are already pretty good and about the same ammount, that goes the same for mystique.
Some of that stuff was only used in XML1.
oh ok. so far so good, just need to finish marrow, magma and psyloc and any additional ones you guys may want to add.
jubilee
she already in it, sorry i didnt make myself clear. The ones i added and are fully working are: Beast, Jubilee, Magma, Emma Frost, Marrow, Avalanche, and Psylocke. With additional menu call outs for Angel (all the other xml1 characters also have menu call outs). So that part is done, im just waiting on a couple of things and then i'll release it.
New x_voice: http://rapidshare.de/files/39326686/XML2_Sound_Update.rar.html (108mb)
just replace the x_voice in the Sounds folder and add the power sounds
(x_voice goes in Sounds/eng/x/_/ , the rar is already setup exactly as they should go, so just drag and drop)
x_voice includes:
Menu Call outs by Professor X for: Magma, Jubilee, Emma Frost, Angel (must be Angel_hero, dont worry matt is updating that mod with the new name), Beast, Psylocke
Menu Call Outs by Danger Room computer for: Blob, Marrow, Mystique, Avalanche, Multiple Man, Havok (must be havok_hero)
Voices for Magma (magma_m), Jubilee (jubile_m) , Emma Frost (emmaf_m) , Beast (beas_m), Avalanche (avalan_m), Marrow (marrow_m), Psylocke (psyloc_m) (all taken from XML1)
Menu Breaks for the XML1 playables and Mystique.
for Emma Frost the sounddir must be "emmaf_m" and for Beast the sounddir must be "beas_m", these mods were released with different sounddir in the herostat, just change it in the herostat "sounddir = xxxx_m ;"
also included in the pack are powers sounds. These are temporary, just so we have the jump, death, pain, etc sounds. These will be updated later on with a full power sound set in the individual mods by the individual modders (matt has already done this for Mystique, which you can find in the Mystique mod).
Credit and Thanks:
Winstrol for the excellent tool, zsmeditor
Teancum for the great guide
matt710 for the Mystique menu break
shadow for the awesome tip to use _v instead of_m
let me know of any problems, and expect some future updates. Everything works find for me, the voices and call outs work, and liked i mentioned before we are working on updating the mods with power sounds (which is really easy with winstrol's zsmeditor).
this is just great i will try it right away, after the 10min of download.
Megaupload Mirror (http://www.megaupload.com/?d=IRWQILHB)
Thanks, nodoubt_jr, but it's a shame I could only help so far...
Hehehehe!
Don't worry about Havok, I will be making him havok_hero. I am doing an update on Dark Phoenix and will be moving on to Emma next. Afterwards it is Havok and so on.
Yeah i kind of figure since you are changing angel to angel_hero, and mystique was changed to mystique_hero, that havok also would be change to _hero once the mod was updated.
i havent played with the game with sound on in such a long time, but i had to here the new voices, especially Psylocke's and Jubilee's.
Okay, so I am starting an attempt at modding sounds and I need a little info:
1 Does the x_voice need to be altered for the power sounds to work? I need to know because currently I have the original x_voice that comes with the game and can't download the update by nodoubt_jr from rapidshare (IP issues).
2 Do the sound files HAVE TO come from the game or can I use sounds from different places?
help would be appreciated. Also, can anyone suggest a good program to convert 8-bit WAVs to 16-bit WAVs? Thanks
The power sounds are in the [character]_m.zsm files. They don't need to be compiled to the x_voice.zss file.
Voices (such as Xtreme yell and "Too Heavy" and "I don't have enough power") should be in the x_voice. They don't work like they do in MUA ([character]_v.zss files).
About the software you requested, I don't have a idea.
x_voice update: http://rapidshare.de/files/39419105/XML2_Sound_Update_v2.1.rar.html
this is an update to the previous x_voice update i released
new to this version:
*Menu Call outs by Nick Fury for: Spiderman and Ms Marvel
*Voices for Spiderman (spider_m) and Ms Marvel (warbir_m)
*Second xtreme call out for Prof X (PSYCHIC MAELSTROM)
(also included in the pack is Ms Marvel's power sounds)
Thanks a lot!!! :bowdown1:
no problem :)
Is there a place I could just get the Magma sounds? I have dial-up and 108 megs isn't really something 56k can handle
Quote from: Grig 32 on May 21, 2008, 01:18PM
Is there a place I could just get the Magma sounds? I have dial-up and 108 megs isn't really something 56k can handle
You can't. The voices are all built into a single file for XML2. :(
Quote from: iammingy on May 21, 2008, 03:51PM
You can't. The voices are all built into a single file for XML2. :(
Actually, there is a MUA mod that have both power sounds (magma_m.zsm) and voices (magma_v.zss). But you'll have to compile voices to x_voice.zss file by yourself, as you can't download the updated file by nodoubt_jr.
http://marvelmods.com/blizz/ConvertedXMLCharacters/magma.rar
I just want the voices - the power sounds don't really matter all that much too me since most of her powers can be 'edited' into using XML2 sounds.
Thanks for the help though
Quote from: shadow on May 21, 2008, 04:23PM
Actually, there is a MUA mod that have both power sounds (magma_m.zsm) and voices (magma_v.zss). But you'll have to compile voices to x_voice.zss file by yourself, as you can't download the updated file by nodoubt_jr.
http://marvelmods.com/blizz/ConvertedXMLCharacters/magma.rar
I assumed he didn't know how (/want) to use the ZSMeditor.........
Quote from: Grig 32 on May 21, 2008, 04:25PM
I just want the voices - the power sounds don't really matter all that much too me since most of her powers can be 'edited' into using XML2 sounds.
Thanks for the help though
I can split the voice pack into smaller chunks so you can download each part at a time, if you want. But, you will still have to download the whole pack again in the next update. :P
EDIT:
Splitting it up, will upload in a sec.EDIT2: Uploading now.
As long as I can use the sounds in my game - Rogue's voice REALLY does not work for Magma - I'm not going to be picky :P
Quote from: Grig 32 on May 21, 2008, 05:13PM
As long as I can use the sounds in my game - Rogue's voice REALLY does not work for Magma - I'm not going to be picky :P
Haha, good. :)
Check your PM if you still want the files.
Did and do, thanks
i think i figure out a way to have both the voice sounds and power sounds in one file, if off to test
edit: it works, still testing for any problems
Quote from: nodoubt_jr on May 28, 2008, 02:01PM
i think i figure out a way to have both the voice sounds and power sounds in one file, if off to test
edit: it works, still testing for any problems
Oh, cool!! :applause:
Did you do this by putting everything into the _m.zsm? Hopefully, we won't need to upload the updated 1XX MB X-voice whenever we add new voices. >_<"||
ok we can have both power sounds and voices in one file separate from the x_voice. ok i'll use magik as an example.
first set up the power sounds into: magik_m.zsm
then add the voice lines to that same file, magik_m.zsm, but making sure the hash points to magik_v (power sounds point to magik_m, voices to magik_v)
once you have everything in one file you save it as: magik_m.zss (it must be zss, if its zsm it messes up the sounds in game, for example the character you compiled the voice into zsm might say "yes" once, after that no one in game says anything, it messes up how the game looks for voice lines i guess. Anyways zss not zsm.
then the file would be place were you would put the power sounds (sounds/eng/xxx)
and then you can have both power sounds and voice lines in one file. so far i havent run into any complications, so i dont know if it will lead to any problems.
also before i figured this out, i had updated the x_voice. the latest version of the x_voice has Emma Frost's menu call out fixed (the other one was messed up), Xtreme yell for Avalanche, and i added voices for Havok (havok_m) from XML1, Angel (angel_m) using Human Torch (thanks shadow for the idea), Shadowcat (shadoc_m) using Invisible Woman. I will upload that version later on today. This will probably be the last update for the x_voice, since now we can add voice lines to a different file.
lol, yeah iammingy editing that big ass file was a pain in the ass, plus with the addition of the latest characters theres only room for one more full voice set.
x_voice update 3 (110 mb)
download: http://www.megaupload.com/?d=7XOR04UT
latest version now here http://marvelmods.com/forum/index.php?topic=2924.0
new to this version:
* fixed up Emma Frost's menu call out, the one in the previous version was sorta messed up
*added xtreme yell for Avalanche
* added Havok's XML1 voice (havok_m)
* added voice for Angel (angel_m), MUA Human Torch voice
* added voice for Shadowcat (shadoc_m), MuA Invisible Woman voice
Read the post above this one
This will probably be the last update for the x_voice, new voices will probably be in there own individual files.
(x_voice goes in Sounds/eng/x/_/ , the rar is already setup exactly as they should go, so just drag and drop)
justa question, can we add menu callout in the [character]_m.zss file the way you discovered?
Quote from: nodoubt_jr on May 28, 2008, 04:17PM
ok we can have both power sounds and voices in one file separate from the x_voice. ok i'll use magik as an example.
first set up the power sounds into: magik_m.zsm
then add the voice lines to that same file, magik_m.zsm, but making sure the hash points to magik_v (power sounds point to magik_m, voices to magik_v)
once you have everything in one file you save it as: magik_m.zss (it must be zss, if its zsm it messes up the sounds in game, for example the character you compiled the voice into zsm might say "yes" once, after that no one in game says anything, it messes up how the game looks for voice lines i guess. Anyways zss not zsm.
then the file would be place were you would put the power sounds (sounds/eng/xxx)
and then you can have both power sounds and voice lines in one file. so far i havent run into any complications, so i dont know if it will lead to any problems.
also before i figured this out, i had updated the x_voice. the latest version of the x_voice has Emma Frost's menu call out fixed (the other one was messed up), Xtreme yell for Avalanche, and i added voices for Havok (havok_m) from XML1, Angel (angel_m) using Human Torch (thanks shadow for the idea), Shadowcat (shadoc_m) using Invisible Woman. I will upload that version later on today. This will probably be the last update for the x_voice, since now we can add voice lines to a different file.
lol, yeah iammingy editing that big ass file was a pain in the ass, plus with the addition of the latest characters theres only room for one more full voice set.
nodoubt_jr, thanks for the info!! :thumbsup:
Quote from: shadow on May 29, 2008, 12:22PM
justa question, can we add menu callout in the [character]_m.zss file the way you discovered?
i havent tried it
Quote from: nodoubt_jr on May 29, 2008, 12:34PM
i havent tried it
No, we can't, I just tried and discovered!
x_voice is the only file that will do menu callouts.
Is using ZMS editor the only way to apply the sounds in x_voice? If so, I know it's for mods, but is it possible for a readme or something to be provided? Spider-Man was not meant to be mute!!!
Spiderman's voice is in the x_voice update
What I mean is, do I just need to replace the file?
yes, the new x_voice needs to the replace teh old x_voice. dont worry, it doesnt take anything away from the original x_voice, it just adds new voices, menu callouts.
and... That's all I have to do? Replace it, open the game and wham-bam, thank you ma'am, Spidey will be speaking up a storm? (sorry I just want to be sure I know how to do this before I download: unlike the other mods, this download is 110 mb.
yeah download, un-rar, and place in Sounds/eng/x/_/x_voice.zss and then yes Spiderman will speak (he even has menu lines).
how come shadowcat and dazzler have no call outs and dazzler has no voice?
I'm sure someone well make them soon.
Hey nodoubt_jr
Can the "XML2 Sound Update v3" file be used for MUA? I mean, replacing the original one? I have installed the official pack V4 and the XML2 mod pack on my MUA!
TKS!
yes, but you would be missing menu call outs for some MUA default characters and team bonus call outs, and some other stuff. personally i wouldnt do that as all those mods already come with their voices.
Alrighty... Is there any way to extract particular character voices from that pack instead?
theres a "how to" here http://marvelmods.com/forum/index.php?topic=1359.0
edit: The new x_voice updates will now be posted here http://marvelmods.com/forum/index.php?topic=2924.0 If you guys have any questions about this please post in the new thread or start a new thread in Modding Discussion http://marvelmods.com/forum/index.php?board=18.0