Any conversions provided by me require explicit permission for use.
Mod Installation Guide :
https://marvelmods.com/forum/index.php/topic,10809.0.html
Mod Installation Guide :
https://marvelmods.com/forum/index.php/topic,10809.0.html
Any requests or suggestions will be ignored, as I have my own wishlist
Everything here is optimized for XML2 PC (but work as well for MUA 2006 PC), no bump, spec texture used here since XML2 does not support those texture. Those mods were not made with console in mind, so they probably won't work there.
For models for MUA 2006, go here :
http://marvelmods.com/forum/index.php/topic,10196.0.html
Mods are sorted by categories from oldest to newest.
I claim zero ownership over models/asset from games I mod and take them down by request if wanted by the owners.
This content should be considered as free fan-arts and is not made to earn money from it.
All the work is created by the original game makers. Support the original creators and this community if you wish
Credits & thx to original author, game tools, Netmarble, Kabam, Fortnite, Gazillion, Marvel, Activision, Dark_Mark, Norrin Radd, 3D Ripper DX, Deepshadow, KittyinHiding, nodoub_jr, Teancum, Kaiserraiser, Highmoon Studios, Namco Bandai Games, Eighting, Space Ape, DC Unchained, Transformers Forged to Fight, FourThirtyThree Inc., Habro, ShaunsArtHouse, Xentax, Acewell, Metalscourge18ZX, Sticklove, Blaze, Vicarious Vision, Gameloft, DEVAINTCATEXE, silverhikari , Square Enix, RyuAensland, Spider-Man Unlimited, Digimon Links, Scopely, Strike Force, FoxNext, Warners Bros., Bandai, Digmon Links, Foxnext, SNK, DC Entertainment, datkofguy, Ecelon, NetherRealm Studios, Capcom, Xelandis, Hallow, KittyInHiding, Seven, Queboon, Pitermaksimoff, Kaito-Overlord, LarsMaster, LarsKusanagi, arisumatio, KingAdam, Blacthulhu, Nikita488, AdrianoAP, Maegawa, Aventureimax, Julio Cabral, AlexBond, Xelandis, Nickjustint, daemon1, Darth_Sapiens, AdrianoAP, Milo, Gildor, CaiqueWebSlinger, Revknight, LarsAlexanderson, ak2yny, Tony Stark, Outsider, Krisan Thyme, Jayglass, TQB, Andersonbrasil, BaconWizard, KylieStylish, Kal-El, Insomniac Games, LorisCangini & amazing people who shared asset, tutorials, modders and everyone I forgot.
.
CREDIT TO NIKITA488 FOR XML2 CONVERSION, Teancum for PNG8 texture FINDING AND THE REST MARVEL MODS
Invisible Player Indicator for MUA and XML2 :
https://www.mediafire.com/file/m5roumnn9p7us6g/Invisible_Player_Indicator.7z/file
Converted models :
XML2 Converted Model:
New update pack 1 18-07-2019
https://www.mediafire.com/file/sdqd1j6x5k3r8qd/XML2_Converted_models_Pack_1_update.7z/file
Iron Hammer + Jean Grey FF with 3D Head
https://www.mediafire.com/file/stp2ycy6jabxans/XML2_Converted_models_Jean_Grey_FF_+_Iron_Hammer.7z/file
Hawkeye Classic Wii :
https://mega.nz/#!YrAyQKLY!R3I6l7nofrD_3Rpol0K2hwASKDDG678qgnA8JlQUx1w
Converted models : Hawkeye Wii Ultimate, Storm Strike Force, Cyclops MUA 2 Wii
https://mega.nz/#!VjoW0Q5Q!giDPPkt1hF2BevOiY7BumueWgIw_RBaciuiPO1DdStA
Hawkeye MUA Wii pack updated + Cyclops MUA 2 Wii updated
https://www.mediafire.com/file/hal5wyhzgpjsjyq/XML2_Hawkeye_Wii_pack_update_+_Cyclops_MUA_2_wii_update.7z/file
Luke Cage & Psylocke MUA 2 WII
https://www.mediafire.com/file/pggt04b9ree070k/XML2_%26_MUA_Luke_Cage_and_Psylocke_WII_MUA_2.7z/file
Jean Grey MUA 2 WII & Ultron Drone MH
https://www.mediafire.com/file/sl06bmo6lo88r4g/Jean_Grey_MUA_2_WII_%26_Ultron_Drone_MH.7z/file
War x Skrull Marvel Heroes for Wolverine
https://www.mediafire.com/file/arkijt5bx5rizo1/1_War_x_Skrull_Marvel_Heroes_for_Wolverine.7z/file
Master Mold XML1 with standard biped size and bone NO OUTLINE:
http://www.mediafire.com/file/niacu4fxw7u44s1/1_Master_Mold_XML1_3500_Poly.7z/file
Wolverine XML1 TAS with back fix for XML/MUA With Outline
http://www.mediafire.com/file/q8nl0qtumjvj7hf/Wolverine+TAS+XML1+back+fix+for+XML2+MUA+With+Outline.7z/file
Start menu music :
These mods only change the sound of the main menu start screen. Choose only one and drop to main game folder.
Replaced ambient sounds of the main menu with X-Men 90 theme song+added a version with Dark Phoenix Gap soundtrack :
https://www.mediafire.com/file/icmh151793mm4m1/Main_Menu_screen_music_XML2_ONLY.7z/file
Small tweak to some sounds
-muted sounds of menu press, pickup item, techbit drop
-Replaced some footstep with Half-Life counterpart
http://www.mediafire.com/file/zw9q8mtzluljasz/x_common.zsm
Main menu static background XML2 ONLY, replacing the spinning main menu :
https://www.mediafire.com/file/366jkm5akhtg2th/Main_Menu_static_background_XML2_PC_Only.7z/file
Modified health, mana, money pickup for XML2/MUA
I never liked how these pickup are spinning and the glow they have, so I removed it to be static and without glow.
(https://www.mediafire.com/convkey/b4e7/v1f0dx0alqe346i4g.jpg) (http://"http://www.mediafire.com/view/?v1f0dx0alqe346i")
https://www.mediafire.com/file/t1wfzsoihsbxnif/Money%2C_health%2C_energy_pickup_without_spin_XML2_and_MUA_compatible.7z/file
XML2 Interface Hinge tweak and track removal:
Hate those, so removed exported an empty igb to hide track model and tweaked hinge model as much as I could. Backup your files before installing as usual. Exported in PNG8, should work on console too.
https://www.mediafire.com/file/a828noc4tz2bhw8/XML2_Interface_Tweak.7z/file
Before:
Feel free to edit all of these.
Can you post a preview video? I won't have time to install this for a while, but I want to see it
Quote from: BaconWizard17 on February 17, 2018, 06:10AM
Can you post a preview video? I won't have time to install this for a while, but I want to see it
It's basically this song to the main menu :
https://www.youtube.com/watch?v=sAkL2-vh2Sk
I know but I want to see how it looks with the menu
I don't have Youtube, I can only give this video preview as a small file sorry.
http://www.mediafire.com/file/v8f0w9yp2uwaw94/aa.mp4/file
Thanks!
Added some tweaks to the menu interface on the main post.
Sweet! It looks way less cluttered
I'm glad someone finds this useful^^
I've just added a small tweak to sounds, I really hate the footstep sounds lol, so I changed some with Half-Life Counterpart.
Small tweak to some sounds
-muted sounds of menu press, pickup item, techbit drop
-Replaced some footstep with Half-Life counterpart
How to install
Drop to your game folder
http://www.mediafire.com/file/zw9q8mtzluljasz/x_common.zsm
Excelent skins! Thanks!
Quote from: UltraMegaMagnus on July 11, 2019, 08:22AM
Released first mini pack 1 in first post
(https://cdn.discordapp.com/attachments/450086606339047444/598897024397738056/20190711172216_1.jpg)
They all look so good. Fantastic job!
Are your skins PS2 compatible?
TTwTT nice... At long last indeed. If PSP exclusives' animations can be opened for a conversion to PC as well, that would mean the long absent Official PSP Mod Pack (proper models, effects & animations) will indeed be opened someday.
Quote from: UltraMegaMagnus on July 11, 2019, 08:22AM
Released first mini pack 1 in first post
(https://cdn.discordapp.com/attachments/450086606339047444/598897024397738056/20190711172216_1.jpg)
I must say the skins look absolutely amazing! Hoping for more skin packs coming soon! Really well done on that and thank you!
Absolutely fantastic Ultra, I'm still stoked that we have a proper 90's Cyclops now.
Quote from: jayglass on July 11, 2019, 01:33PM
Are your skins PS2 compatible?
Currently it's only PC/Xbox (same optimizations). Might be good for us as a community to try exporting with GameCube or PS2 optimizations from 3DS Max.
Quote from: LarsAlexandersson on July 11, 2019, 07:06PM
TTwTT nice... At long last indeed. If PSP exclusives' animations can be opened for a conversion to PC as well, that would mean the long absent Official PSP Mod Pack (proper models, effects & animations) will indeed be opened someday.
Unfortunately we can't open PSP XML2 animations in Finalizer, so we can't convert them.
I think it has to be in bmp format
Maybe -- I'm not sure what exactly the 3DS Max platform-specific settings do, but there are over 20 image formats that Alchemy uses, and then there's also the pixel byte order. I think this is going to be a big trail-and-error situation
(https://i.imgur.com/Qpzyyay.png)
What are the setting for ps2?
When you export from 3DS Max there is an Optimizer section. If I remember right it just has some simple checkboxes for PC, GameCube, PS2, etc. My 3DS Max is messed up at the moment so I can't check.
Best bet is to have the modder export directly with PS2 or GameCube optimizations as needed and try those.
Can I do it with finalizer alone?
No. Finalizer version 2.5 won't open the models, and Finalizer 5.0 will open them, but will save them as the new format, which works for MUA but not XML.
Trying to format it but it doesn't change
Doesn't matter. Finalizer will save it as a newer IGB format that won't work in XML2. The only way to get an XML2 model to work is to export it from 3DS Max using the 2.5 Alchemy exporter
I've optimized the file but when i opened it in hex editor there is no texture file.
I won't try to optimize converted model for PSP and PS2, I am very sorry, but not worth the effort imo (I can't do much either, the best I can do to optimize models is to reduce texture size), there is memory limitation according to Teancum, with PSP models optimized with 128x128 texture and 2000 polygon, I can't optimize converted models to try to limit memory usage, plus if you were to use many converted models on PSP and PS2, that would probably reach that limit.
I checked the models I convert, most from mobile game and Marvel Future Fight for example has recent models with 512x512 texture and 10k+ poly, the less detailed models are 2000 average (Spider-Man basic model for exameple).
There is also the problem of adding outline that double polycount, all things considered this too difficult and time consuming to try to optimize those.
So, I'll just keep converting models with XML2 PC in mind using PNG8 texture format + displaying poly numbers (anything average 2000 poly, maybe will work), so converted models can work on XML2 PC and MUA PC out of the box.
I also won't release no outline version, too much time consuming, but you can remove outline via Alchemy 2.5 (in my case those are cloned mesh with 01 append). I also can't fix models size.
I use Softimage XSI quite often, and it has a polygon reduction tool that's really good. For very specific requests I could lower the polygon count of the .obj model before you rig it in 3DS Max (if you want).
Thx, I gotta try this software, I used the optimize modifier from 3DS Max, but it sucks bad.
Here a second batch of XML2 Converted skins, but still in DDS format, I didn't know at the time the PNG8, when I can I'll try to update more models with PNG8 256 texture and also update a bit the head outline.
https://mega.nz/#!M2JTWIwI!Gd-QQDPCotXxzmQ9FPKorlmf7fO1loEzuQXWXxseLYo
Is cyclops converted to that format?
Nothing release so far has been converted with PNG8 to work on PS2/PSP, I'll update everything I converted soon with PNG8 texture + with poly numbers.
No problem
Removed first two pack with an updated link with PNG8 texture 256, they will not work on PSP & PS2 for the most part, they are too high poly and have multiple texture. I won't remove outline myself, as converting models is super time consuming already, but you can remove outline via Alchemy 2.5 and remove the mesh with 01 append.
https://www.mediafire.com/file/sdqd1j6x5k3r8qd/XML2_Converted_models_Pack_1_update.7z/file
Hey ultra, when you get the chance would you mind reuploading the X-Men evolution Main Menu mod? The link seems to be down. Also, I noticed in one of the pics of the converted skins that FF Jean Grey had a hud but i'm not sure if it was never put in the first place or if it's just missing from the pack. Thank you for all the great work you do. :phoenix:
Quote from: nando915 on July 29, 2019, 08:05PM
Hey ultra, when you get the chance would you mind reuploading the X-Men evolution Main Menu mod? The link seems to be down. Also, I noticed in one of the pics of the converted skins that FF Jean Grey had a hud but i'm not sure if it was never put in the first place or if it's just missing from the pack. Thank you for all the great work you do. :phoenix:
I forgot to add the 3D head for Jean, thx for the notice, for the portrait hud for conversation and team select, I removed them to update them when I can. I'd like to update the portrait of playable characters with higher resolution portrait with Future Fight and Battle Line portraits.
Iron Hammer (without hammer lol) + Jean Grey FF with 3D Headhttps://www.mediafire.com/file/stp2ycy6jabxans/XML2_Converted_models_Jean_Grey_FF_+_Iron_Hammer.7z/file
I updated the link for X-Men Evolution Main menu music+added Dark Phoenix gap alternative.https://www.mediafire.com/file/icmh151793mm4m1/Main_Menu_screen_music_XML2_ONLY.7z/file
Hello!!
No se si hablas español, pero porsi las dudas escribiré este mensaje en ambos idiomas ._.
Te escribo porque "BaconWizard17" me te recomendó para que te preguntara sobre como modificar los skin/ pieles. Intenté enviarte un mp, pero me dice que esta bloqueado, de verdad perdón por hacer mi consulta por acá u.u
Lo que deseo saber es como puedo modificar los movimientos de un pj, y como cambiarle piezas o accesorios de un skin a otro. Se que se puede porque "nodoubt_jr" lo hacía en sus mods. Lo que no se es como hacerlo, o que programas usar.
Si me pudieras dar algo de guía en esto, de verdad te agradecería enormemente y.y
PD: Tus mods son demasiado geniales!!!!! D:
--------------
Hello!!
I don't know if you speak Spanish, but Porsi doubts I will write this message in both languages . _.
I write because "BaconWizard17" I recommend you to ask you about how to modify the skin. I tried to send you an mp, but it tells me it's blocked, I'm really sorry for doing my consult over here u.u
What I want to know is how I can modify the movements of a Pj, and how to change parts or accessories from one skin to another. I know you can because "nodoubt_jr" did it in your mods. What you don't know is how to do it, or what programs to use.
If you could give me some guidance on this, I would really appreciate it very much and.
no problem, there is a tutorial here for powers swapping, I'm not experienced enough in this area to help : http://marvelmods.com/forum/index.php/topic,4937.0.html
For accessory skins, it depends, if the accessory is a skinsegment (you can check in the herostat skinsegment), you need to convert the skin from scratch to add accessory to the skin.
The second method is using bolton for accessories, you will need to put the coding of bolton to the powerstyle file engb of of your character with the model location I think.
I also do not speak spanish or portuguesh.
Added Hawkeye Classic Wii :
credits jayglass for the texture.
https://mega.nz/#!YrAyQKLY!R3I6l7nofrD_3Rpol0K2hwASKDDG678qgnA8JlQUx1w
Great work as always
So, the rest of PSP exclusives (safe for Super Skrull) will be released in Wii model style.
I'm not whether someone might plan working on converting n-space MUA2 models from Wii or PS2 to work
Converted models : Hawkeye Wii Ultimate, Stomr Strike Force, Cyclops MUA 2 Wii
thx jayglass for the texture.
https://mega.nz/#!VjoW0Q5Q!giDPPkt1hF2BevOiY7BumueWgIw_RBaciuiPO1DdStA
I'm going to stop Hawkeye, his skinsegement and outline are driving me crazy.
I would recommend using cyclops mua2 psp on gamecube,psp and wii
Hi Magnus, using you Jean Grey atm, just to let you know, in the character screen there's a problem with her shoulders, when she flyes, like they shrunk, didn't notice it on game, just saying.
Love your work, cheers!
Quote from: Kaneko on August 09, 2019, 06:42AM
Hi Magnus, using you Jean Grey atm, just to let you know, in the character screen there's a problem with her shoulders, when she flyes, like they shrunk, didn't notice it on game, just saying.
Love your work, cheers!
I see the problem, I think I placed the clavicle bone too low or spine2 too high, I'll try to update it when I get the chance. Might be the model itself, not sure.
added :
Hawkeye MUA Wii pack updated + Cyclops MUA 2 Wii updated
https://www.mediafire.com/file/hal5wyhzgpjsjyq/XML2_Hawkeye_Wii_pack_update_+_Cyclops_MUA_2_wii_update.7z/file
Thanks. I love that we finally have all the Hawkeye models available for consoles.
Great job
added :
Luke Cage & Psylocke MUA 2 WII
https://www.mediafire.com/file/pggt04b9ree070k/XML2_%26_MUA_Luke_Cage_and_Psylocke_WII_MUA_2.7z/file
Edit : There is a bad vertex weight in each thigh for Psylocke, I might or might not update it lol
Its look great still
added :
Jean Grey MUA 2 WII & Ultron Drone MH
https://www.mediafire.com/file/sl06bmo6lo88r4g/Jean_Grey_MUA_2_WII_%26_Ultron_Drone_MH.7z/file
added :
Invisible Player Indicator for MUA and XML2 :
https://www.mediafire.com/file/m5roumnn9p7us6g/Invisible_Player_Indicator.7z/file
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/c33a5264-74b9-473d-a439-799591c73269/ddfdmf2-2ba49fa7-8d68-4424-9335-0585d2496a01.jpg/v1/fill/w_1087,h_735,q_70,strp/invisible_player_indicator_by_kakakujakukondor_ddfdmf2-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9Nzc3IiwicGF0aCI6IlwvZlwvYzMzYTUyNjQtNzRiOS00NzNkLWE0MzktNzk5NTkxYzczMjY5XC9kZGZkbWYyLTJiYTQ5ZmE3LThkNjgtNDQyNC05MzM1LTA1ODVkMjQ5NmEwMS5qcGciLCJ3aWR0aCI6Ijw9MTE0OSJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.QPB83A6x3p7YamPUP4owCNZ8UZXOlhSQElgYIW-xD0w)
Quote from: UltraMegaMagnus on September 02, 2019, 08:08AM
added :
Invisible Player Indicator for MUA and XML2 :
https://www.mediafire.com/file/m5roumnn9p7us6g/Invisible_Player_Indicator.7z/file
YES!!! Thank you!
MAKE BACKUP BEFORE INSTALLING
added main menu static background XML2 ONLY, replacing the spinning main menu :
(https://www.mediafire.com/convkey/dc8c/0l8bq6icm6h2ff64g.jpg) (http://www.mediafire.com/view/?0l8bq6icm6h2ff6)
https://www.mediafire.com/file/3qvhnno1whsrbui/Main_Menu_static_background_XML2_Only.7z/file
Quote from: UltraMegaMagnus on October 09, 2019, 12:32PM
MAKE BACKUP BEFORE INSTALLING
added main menu static background XML2 ONLY, replacing the spinning main menu :
(https://www.mediafire.com/convkey/dc8c/0l8bq6icm6h2ff64g.jpg) (http://www.mediafire.com/view/?0l8bq6icm6h2ff6)
https://www.mediafire.com/file/3qvhnno1whsrbui/Main_Menu_static_background_XML2_Only.7z/file
Thank you SO MUCH for UPing this as well as a 'source for modders' .max file.
What's more, is that this file can be hex-edited on a "per .exe" basis. Which means each .exe can have a different loading menu.
(Think: Marvel Heroes Mod (https://marvelmods.com/forum/index.php/topic,2278.0.html), Brotherhood Edition (https://marvelmods.com/forum/index.php/topic,2981.0.html), or ALL X-Men Edition (https://marvelmods.com/forum/index.php/topic,2584.0.html) can
ALL have a different menu)
I do this in MUA w/ all of my mulitple themed herostats! (explained in this tutorial (https://marvelmods.com/forum/index.php/topic,8284.msg149010.html#msg149010))!!
It is a welcome touch to differentiate between each herostat/.exe when loading the menu or each 'game'!
:)
added modified health, mana, money pickup for XML2/MUA
I never liked how these pickup are spinning and the glow they have, so I removed those effect to have static model without glow.
(https://www.mediafire.com/convkey/b4e7/v1f0dx0alqe346i4g.jpg) (http://www.mediafire.com/view/?v1f0dx0alqe346i)
https://www.mediafire.com/file/t1wfzsoihsbxnif/Money%2C_health%2C_energy_pickup_without_spin_XML2_and_MUA_compatible.7z/file
added War x Skrull Marvel Heroes for Wolverine, neck is screwed a bit, but hard to deal with.
https://www.mediafire.com/file/arkijt5bx5rizo1/1_War_x_Skrull_Marvel_Heroes_for_Wolverine.7z/file
Updated Main menu static background XML2 ONLY with more accurate menu positioning and no rotating menu fix:
Main menu static background XML2 ONLY, replacing the spinning main menu :
https://www.mediafire.com/file/366jkm5akhtg2th/Main_Menu_static_background_XML2_PC_Only.7z/file
Added XML2 Interface Hinge tweak and track removal:
Hate those, so removed exported an empty igb to hide track model and tweaked hinge model as much as I could. Backup your files before installing as usual. Exported in PNG8, should work on console too.
https://www.mediafire.com/file/a828noc4tz2bhw8/XML2_Interface_Tweak.7z/file
Before:
(https://www.mediafire.com/convkey/170b/4on82qlpvullkn34g.jpg) (http://www.mediafire.com/view/4on82qlpvullkn3)
After:
(https://www.mediafire.com/convkey/f225/kgcs90qe0qrzzpv4g.jpg) (http://www.mediafire.com/view/kgcs90qe0qrzzpv)
Great job
Added:
Master Mold XML1 with standard biped size and bone:
http://www.mediafire.com/file/niacu4fxw7u44s1/1_Master_Mold_XML1_3500_Poly.7z/file
Wolverine XML1 TAS with back fix for XML/MUA With Outline V2
64x64 texture sized model works on Gamecube. UPDATED V2
http://www.mediafire.com/file/j5m7u2sslspjxyd/Wolverine+TAS+XML1+back+fix+for+XML2+MUA+With+Outline+V2.7z/file