Enigma's Mini-Mods:
These are smaller mods I made that I felt didn't really warrant a full topic of their own.
Alternate Character Select Screenhttps://marvelmods.com/forum/index.php/topic,11120.msg201972.html#msg201972
Alternate Hud Styleshttps://marvelmods.com/forum/index.php/topic,11120.msg202001.html#msg202001
Alternate Main Menu Modshttps://marvelmods.com/forum/index.php/topic,11120.msg201955.html#msg201955
Alternate Trivia Modhttps://marvelmods.com/forum/index.php/topic,11120.msg204662.html#msg204662
Alternate Xtraction Pointshttps://marvelmods.com/forum/index.php/topic,11120.msg201949.html#msg201949
Icons, Pickups, and Models Modhttps://marvelmods.com/forum/index.php?msg=205515
Console-Only Cutscenehttps://marvelmods.com/forum/index.php/topic,11120.msg202069.html#msg202069
Multiple Man Boss Battlehttps://marvelmods.com/forum/index.php/topic,11120.msg202651.html#msg202651
MUA1 Cursorshttps://marvelmods.com/forum/index.php/topic,11120.msg203346.html#msg203346
MUA1 Portalshttps://marvelmods.com/forum/index.php?msg=206189
MUA2 Cursorshttps://marvelmods.com/forum/index.php/topic,11120.msg203347.html#msg203347
MUA2 DS Conversations Huds and Character Select Portraitshttps://marvelmods.com/forum/index.php/topic,11120.msg203556.html#msg203556
MUA2 and XML1 Triviahttps://marvelmods.com/forum/index.php?msg=206025
No Legal Texthttps://marvelmods.com/forum/index.php?msg=206072
Removed Selection Ringshttps://marvelmods.com/forum/index.php?msg=206190
Restored Unused Ultimate SHIELD Agenthttps://marvelmods.com/forum/index.php/topic,11120.msg202318.html#msg202318
Spider-Man 3 Cursorshttps://marvelmods.com/forum/index.php/topic,11120.msg203348.html#msg203348
Team Bonuses Overhaulhttps://marvelmods.com/forum/index.php?msg=205426
Undercloak Enemy Modhttps://marvelmods.com/forum/index.php/topic,11120.msg204695.html#msg204695
Unused MUA1 Wolverine Leather Jacket Hudhttps://marvelmods.com/forum/index.php/topic,11120.msg202410.html#msg202410
XML1 Character Select Portraitshttps://marvelmods.com/forum/index.php/topic,11120.msg202324.html#msg202324
Alternate Xtraction Points v2.0https://drive.google.com/file/d/1gA9JCTfIoovT1_ZfMAzo7TsZsOKAWlmf/view?usp=sharing
This mod includes multiple alternate Xtraction Points. Each is in a separate folder with pictures. The following are included:*XML1 Prototype Xtraction Point (Red):
-In the XML1 prototype, the Xtraction Point is red, transparent, and doesn't have that blue light shooting up from it.
*XML1 Master Mold Xtraction Point (Turquoise):
-This turquoise Xtraction Point only appears in XMl1 just before the final battle with Master Mold.
*XML2 No Team Change Xtraction Point (Purple):
-This purple Xtraction Point only occurs in special circumstances in XML2.
*XML2 Save Only Xtraction Point (Dark Blue):
-This dark blue Xtraction Point only occurs in special circumstances in XML2.
*MUA1 Prototype Blank Xtraction Point (Light Blue):
-This is like the standard MUA1 Xtraction Point, but there's no SHIELD logo in the middle of it because Xtraction Points work differently in MUA1.
-The reason this is from the MUA1 Prototype, and that the green variant isn't included, because in the final game, the PS2 Xtraction Points are packaged in a way that we can't extract and the MUA1 PC versions don't work in XML2.
Credits:
BaconWizard17 for discovering the XML1 Prototype Xtraction Point
Changelog:
Spoiler
*v2.0:
-Renamed mod
-Added XML1 Master Mold Xtraction Point (Turquoise), XML2 No Team Change Xtraction Point (Purple), XML2 Save Only Xtraction Point (Dark Blue), and MUA1 Prototype Blank Xtraction Point (Light Blue)
-Made documentation more clear
Nice! It's really great to see new modders.
Alternate Main Menu Mods v3.0https://drive.google.com/file/d/1L2SH4k0qbsah4YMiT7CrP0znS15T4eur/view?usp=sharing
Pics are included in the mod.
This mod contains 4 alternate main menu backgrounds, an alternate main menu logo, and 2 alternate quit buttons.
The only alternate main menu background I didn't do was the XML1 Prototype X-Mansion one, because BaconWizard17 already did it. These are all the others from the XML1 Prototype, XML2, and the MUA1 Prototype.
Copy the folders in each mod folder into your X-Men Legends II folder and overwrite the files it prompts you to.
Enjoy!
XML1 Prototype Main Menu Background:This is the main menu background featuring Cerebro from XML1.
The reason I used the prototype version is that the retail version's map has no roof and because of that it has no lighting and as a result it's very dark.
Thankfully, the prototype version has a roof and has lighting just like it does in the retail version.
All it means it that it looks just like it does in XML1.
XML1 HAARP Boss Battle Main Menu Background:Changes the main menu background to be the HAARP boss battle map. This maps fits the default XML2 main menu camera panning perfectly.
XML2 Unused Alternate Menu Background:This is an unused main menu background from XML2. It's sort of a more futuristic version of the standard XML2 main menu background.
Since the camera panning can't be changed as far as I know, I have edit the files so that the camera will be in a static position. There was a limit to how much I could move the camera though. This was the absolute best angle I could get.
MUA1 Prototype Main Menu Background:This is an unused main menu background from the Marvel Ultimate Alliance 1 prototype (the game was called Marvel Legends at the time). It features a rotating SHIELD symbol. I don't think the prototype acutally uses it.
Marvel Legends Main Menu Logo:This is an unused main menu logo from the Marvel Ultimate Alliance 1 prototype. I don't think the prototype acutally uses it.
At the time the prototype was made, the game was still being called Marvel Legends, hence why the logo that says that.
Debug Quit Symbol:This seems to be a debug quit symbol. I thought it looked cool, and I thought that if you're using the Marvel Legends logo, you might also want to replace the X-Men logo quit symbol.
SHIELD Quit Symbol:This is a SHIELD logo igb taken from the PS2 version of MUA1 and repurposed as a quit button, also for if you're using the Marvel Legends logo and Background or the Marvel Universe roster mod.
Suggestion:The MUA1 Prototype stuff and the SHIELD quit symbol would work well if you're using the Marvel Universe roster mod for XML2 (or just using a lot of non-X-Men character mods)
Changelog:Spoiler
*v3.0:
Fixed a bug where the main menu music wouldn't play on the MUA1 Prototype Main Menu Background.
Changed XML2 Unused Alternate Menu Background camera.
Added XML1 HAARP Boss Battle Main Menu Background
*v2.0:
added SHIELD quit symbol
Credits:
BaconWizard17: XML2 Unused Alternate Menu Background camera troubleshooting and advice
Alternate Character Select Screen v1.0:
https://drive.google.com/file/d/1Zj8SoOQ-FuJ5ZHLnOymUVbn0IYjxpPIY/view?usp=sharing
Pics are included in the mod.
XML2 by default has a different character select screen for each act.
This mod replaces them all with the MUA1 PS2 character select screen.
Copy the UI folder to your X-Men Legends II folder and overwrite the files there.
Then go to E:\Activision\X-Men Legends II\Effects\menu and delete the following files:
"act_team_ambient_1.xmlb"
"act_team_ambient_2.xmlb"
"act_team_ambient_3.xmlb"
"act_team_ambient_4.xmlb"
"act_team_ambient_5.xmlb"
Each act's character select screen is numbered so if you only want Act 1's replaced, for example, only replace "m_act_team_1" and only delete "act_team_ambient_1."
Enjoy!
Note: Unfortunately, the 2 different character select screens from XML1 Retail and XML1 Prototype won't work in XML2 because the characters are are floating at the very top of the map, so I didn't include those.
Alternate Hud Styles v2.0https://drive.google.com/file/d/17WoKymgl9puEVLqMCMRky8bAIA6w7vy9/view?usp=sharing
This mod includes 5 alternate hud styles. There are pics in each hud's folder. They are:*Unused XML1 Prototype Circle Buttons Hud
*Unused XML1 Prototype D-Pad Hud
*Unused XML2 Alternate Hud
*XML1 Hud:
-In XML1 itself, this hud has an x in the middle in it, but the huds work differently in XML2 so that wasn't possible.
*XML1 Prototype Hud:
-Unlike the other 2 XML1 Prototype Huds, this one is actually used in the Prototype.
-In the Prototype itself, this hud has an x in the middle in it, but the huds work differently in XML2 so that wasn't possible.
Enjoy!
Spoiler
Changelog:
*v2.0:
-Added XML1 Hud Style
-Rewrote readme
Console-Only Cutscene
https://drive.google.com/file/d/1l3_2-Bhczn7RRYr2Y5FBLxzQS941YgJa/view?usp=sharing
This restores the Ultimate Spider-Man Trailer cutscene, which was removed from the PC version of XML2 (which is weird because Ultimate Spider-Man did come out on the PC).
This is the GC version of this cutscene. The PS2 version doesn't work with the PC version. I didn't check the Xbox or PSP versions.
Put the cutscene in this folder: X-Men Legends II\Movies\ntsc\eng\i\1
Remove the following line from the Ultimate Spider-Man entry in the review_paths file so that it'll show up in the Movies menu:
"platform = xbox,ps2,gc,psp ;"
This means that entry in review_paths should look like the following:
item {
duration = 91.56 ;
name = Ultimate Spider-Man Promo ;
type = cin ;
unlocked = true ;
value = i108 ;
}
Enjoy!
I updated my Alternate Main Menu Mods to include a SHIELD symbol quit button.
Updated Alternate Intro Dialogue to v2.0. Cyclops's unique dialogue will now only play if he's on your team during the intro/prologue mission.
Updated Alternate Main Menu Mods to v3.0
Restored Unused Ultimate SHIELD Agent v1.0
https://drive.google.com/file/d/1w-Z9BG0rWnCNScxT3mPAtS5k3zatCpPQ/view?usp=sharing
*The mod restores the SHIELD Agent's skin and conversation hud to their original unused/cut Ultimate appearances.
*The skin is unused in XML2's files. There packages that confirm it was originally the SHIELD Agent skin before Raven switched to the 616/classic comic version. The packages also mention it having a matching hud with the same unused number, 12701, but the hud isn't in the retail version of XML2.
-The conversation hud is only in the XML2 PC demo. It's number matches the unused SHIELD Agent Ultimate skin. But the hud very obviously unfinished. The costume is the wrong color (it's green and the costume is black and gray), and the hud itself isn't circular but is instead square. The art itself is also very rough. I have upscaled it, recolored it as best I could to fit the costume, and made it the proper circular shape. The conversation hud isn't perfect, but considering the rough and unfinished nature of it, I think I did a pretty good job.
-I have also included the original design of this hud as well as the unaltered non-upscaled images for those interested.
Enjoy!
Credits:
Enchlore: Identifying the skin as an Ultimate SHIELD Agent
XML1 Character Select Portraits v1.0
https://drive.google.com/file/d/1vYrKe9CmejgmKySzs1r6cKbCIbO-0qrv/view?usp=sharing
This mod contains 28 XML Retail and Prototype character select portraits. It contains:
*AI Upscaled versions of all 14 character select portraits used in the retail version of XML1 (Beast, Colossus, Cyclops, Emma Frost, Gambit, Iceman, Jean Grey, Jubilee, Magma, Nightcrawler, Psylocke, Rogue, Storm, and Wolverine)
*AI Upscaled versions of 2 unused portraits in the retail version of XML1 (Angel and Professor Xavier in his unused Ultimate costume)
*11 unused portraits from the XML1 Prototype (Avalanche, Blob, Forge, Havok, Juggernaut, Magneto, Multiple Man, Mystique, Pyro, Sabretooth, and Toad)
*1 custom portrait I made (Dark Phoenix, I've included 2 different hex edited versions: 1 for Dark Phoenix and 1 for Jean Grey).
All are hex edited, given the correct filename, and are all ready to use in XML2.
Originally, XML1's multiplayer/skirmish Danger Room mode was going to have a character select menu like the single player campaign, and the unused enemy and NPC ones are leftovers from that (Havok's was also left over from when he was originally planned to be a playable character).
I have included all the images I used, as well as the blank background for these that I reconstructed using the various images.
I changed the XML1 Prototype Xtraction Point mod to Alternate Xtraction Points, because I've added more of them.
I updated Alternate Hud Styles to V2.0.
Unused MUA1 Wolverine Leather Jacket Hud
By Enigma
https://drive.google.com/file/d/107JSalt_joEiO5HJlHsR57e5ciGuCSec/view?usp=sharing
This is a version of Wolverine's unused MUA1 Leather Jacket hud for Wolverine's unused MUA1 leather jacket skin. The hud not included in any version of MUA1 and was only on the official MUA1 PSP website, where it was cropped into a hexagon.
I cut it out of the image, did 2 different AI Upcscaled that I merged together, then I painted in the missing parts, used part of the hair from BaconWizard17'a Wolverine Leather Jacket hud to fill out his hair, erased the blue glow and metal background, then I added in the texture template metal background, and added a new glow.
I have included versions with and without the blue glow.
All are hex edited and will work in either XML2 or MUA1.
Multiple Man Boss Battle v2.0
https://drive.google.com/file/d/1LBlLEYIaCMY9n85YeMzJTSAI0k6yvSIE/view?usp=sharing
***Multiple Man was supposed to have a boss battle in XML1 in an rainy outdoor map of Muir Island. Moira would've told you he overextended himself and his duplicates went rogue and that you needed to defeat them. But, both the boss battle and the map were cut out of the final version of the game.
So, with that idea in mind, I have created a Danger Room boss battle for him in XML2.
This mod adds the following:*A Multiple Man boss battle Danger Room course.
*An improved version of nodoubt_jr's Multiple Man NPC mod that's also playable in the main menu Danger Room.
Power Features:*Uses his unused XML1 skeleton/animations.
*I did a complete overhaul of his powerstyle so that everything now works properly, as nodoubt_jr used him unused XML1 powerstyle almost entirely unaltered and it didn't work properly in many different ways.
*He no longer has might, as super strength isn't something Multiple Man should have.
*I gave him boss resistences and rebalanced him overall to be stronger.
*Switched his animations to be more fitting for his duplicate power.
Sound Features:*His 2 unused XML1 power sounds were unfinished. They each split into 6 separate pieces. I have reconstructed these pieces by assembling them into the 2 originally intended full length power sounds.
*His 2 MUA2 power sounds fit in with his unused XML1 power sounds, so I've included them as well. This way, he will alternate between the sounds randomly and won't always use the same sounds to create duplicates.
*In XML1's files, he only has grunts and NPC lines and no boss lines. So I have made use of his large number of MUA2 boss lines and grunts, which are by a different actor, Wally Wingert.
*His sounds now work properly.
Visual Features:*He uses his unused XML1 effects. They didn't have any color originally, so I made them dark green.
*He features my version of his XML1 skin.
-I put the higher quality Prototype texture in the right format and reskinned his XML1 Retail model with it because the Prototype models have issues that the Retail version doesn't.
*Includes his unused XML1 3D head.
*Includes a higher quality version of his XML1 conversation hud from the XML1 Prototype that I denoised to further improve its quality. He doesn't use his conversation hud in this mod, but it's there for completionism.
Misc Features:*New packages for both skins. I have some minor fixes and changes to them.
*You can play as him in the main menu Danger Room.
*For the Danger Room course itself, I have chosen the unused Savage Land Cave Arena, as I felt that out of all the outside Danger Room maps, this one felt the most like it could be on Muir Island. Just imagine it's a cave somewhere on Muir Island.
Bonus Features:*The higher quality XML1 Prototype versions of his unused alternate XML1 skin, which can be used instead.
Changelog:Spoiler
*v2.0:
-Replaced the skins with my versions. I put the higher quality Prototype textures in the right format and reskinned his XML1 Retail model with them because the Prototype models have issues that the Retail version doesn't.
-Renamed map to what it'll be called in the Ultimate Patch.
*v1.1:
-Changed his mini convo hud (which is what's used in the main menu Danger Room) to the correct number.
Updated Multiple Man Boss Battle to v1.1
Check changelog for details.
MUA1 Cursors v1.0
https://drive.google.com/file/d/10TCNJlT1Y1fpPvXe2AnnSVS1QTU3HSQ2/view?usp=sharing
This mod changes 6 of the cursors, specifically the 2 arrows, the hand one, the red diamond one, and the left and right mouse button cursors to the cursors from the PC version of Marvel Ultimate Alliance 1.
The left and right mouse button cursors are in a higher resolution than the default XML2 ones.
MUA2 Cursors v1.0
https://drive.google.com/file/d/1nmY4zUF4b-4i3HKMNOnD2NQUWHUpeeq8/view?usp=sharing
This mod changes 4 of the cursors, specifically the 2 arrows, the hand one, and the red diamond one, to be the cursors from the PC version of Marvel Ultimate Alliance 2.
:spiderman:Spider-Man 3 Cursors :spiderman:
https://drive.google.com/file/d/1fnASNzYXFhpWgOx-mWvWGduZQHIBpNrK/view?usp=sharing
This mod changes 3 of the cursors, specifically the 2 arrows and the hand one, to the cursors from the PC version of Spider-Man 3.
These are in a higher resolution then the default XML2 cursors.
MUA2 DS Conversations Huds and Character Select Portraits v2.0
https://drive.google.com/file/d/1UcVJ0yG7DEmTrSAWaFkS9Jv-yHEST3hE/view?usp=sharing
**The DS version of MUA2 features MUA1-style huds using new art. I recreated some of the huds from the DS version of MUA2 by using cutting out higher quality versions of the MUA2 DS hud art I found on artist Andrew Olsen's portfolio. I also made XML2-style huds and character select portraits.
*They are of Green Goblin, She-Hulk, and Venom (Mac Gargan).
*They are all hex edited for their XML2 mods.
*I have also included the original raw images.
Changelog:Spoiler
*v2.0:
-Made MUA1-style huds.
Updated Multiple Man Boss Battle to v2.0.
Check changelog in post for details.
Alternate Trivia Mod
https://drive.google.com/file/d/1r7bjfRslnSHt2Oe1pMGCoEK7mAHvfCTr/view?usp=sharing
**tubular-spaceman made this alternate trivia by replacing some default trivia questions with some from MUA1 and some new ones.
*I corrected some issues with the default Raven questions. I fixed various typos and fixed the question about which alien race the X-Men never met having the wrong answer. Also, the question about the name of Bishop's sister is on there twice, so I replaced that a new question about the Hulk based on an idea from tubular-spaceman. I also replaced a default question with one about Ultimate Spider-Man and Kitty, based on an idea from tubular-spaceman.
Undercloak Enemy Mod v1.0
https://drive.google.com/file/d/1Hpy4Aa87g3aTzmaoktmeAcE75XhgvqFd/view?usp=sharing
**By default, the Undercloak enemies in Act 3 of XML2 have a power that cloaks them. This power also raises their Defense and that part lasts longer than the cloaking does. This can be frustrating, so I've made 4 different versions of this mod to address that in different ways:
*No Cloak and No Defense Buff: This version completely removes the power entirely, so that they never cloak and never have a Defense buff.
*No Defense Buff: This version only removes the Defense buff, so that the enemy will still cloak but won't have a Defense buff.
*Cloak and Defense Buff End Together: This version still has the cloak and Defense buff, but they both end at the same time. So when the enemy is no longer cloaked, they also no longer have the Defense buff.
*Cloak and Defense Buff End Together Sooner: This is like the previous version except that the cloak power ends after 3 seconds instead of 6 and the enemy can only use it every 6 seconds instead of every 3 seconds.
Credits:*Ceamonks890: I hadn't considered doing this until I read something he posted about his frustrations with the Undercloak enemies.
Moved Restored Unique Conversations to its own thread.
Updated Restored Unique Conversations to v2.0.
Check post for details.
Updated Restored Unique Conversations to v2.1.
Check post for details.
Team Bonuses Overhaul v1.1
https://drive.google.com/file/d/1M05GABZpmO5qURbW5Zj5A5Rnxuolp_FT/view?usp=sharing
**tubularspaceman and I have modified and expanded the Team Bonuses. Each one now affects a maximum of 6 characters (except House of M) and some bonuses now include modded characters. Some characters have also been swapped out for others. Some bonuses have been replaced with new ones, and 1 new one has been added.
*The last 3, which are all based upon what skin you're using, only kick in if no other bonuses are active in cases where they overlap with other bonuses.
*A list of everything is included below:
-West Coast Avengers: Arachne, Hawkeye, Iron Man, Moon Knight, Scarlet Witch, War Machine
-Women of Marvel: Dazzler, Emma Frost, Jubilee, Lady Deathstrike, Mystique, Psylocke
-Brotherhood of Evil: Blob, Magneto, Mystique, Pyro, Sabretooth, Toad
-Midnight Sons: Blade, Dr Strange, Ghost Rider, Iron Fist, Magik, Wolverine
-Four Horsemen: Angel, Gambit, Hulk, Polaris, Sunfire, Wolverine
-House of M: Havok, Magneto, Polaris, Quicksilver, Scarlet Witch
-Original X-Men: Angel, Beast, Cyclops, Iceman, Jean Grey, Professor X
-Summers Family: Cable, Cyclops, Havok, Jean, Polaris, X-Man
-Giant-Sized X-Men: Banshee, Colossus, Nightcrawler, Storm, Sunfire, Wolverine
-Fantastic Four: Human Torch, Invisible Woman, Mr. Fantastic, She-Hulk, Silver Surfer, The Thing
-Defenders: Daredevil, Dr. Strange, Hulk, Iron Fist, Luke Cage, Silver Surfer
-Unity Squad: Captain America, Deadpool, Havok, Psylocke, Quicksilver, Rogue
-Avengers: Captain America, Hulk, Iron Man, Quicksilver, Scarlet Witch, Thor
-Spider-Friends: Human Torch, Iceman, Iron Man, Spider-Man, Spider-Woman, Sunfire
-Age of Apocalyse: anyone with a skin in the AOA slot
-Secret Wars: anyone with a skin in the 70s slot
-Silver Age: anyone with a skin in the 60s slot
Spoiler
Changelog:
*v1.1:
-Replaced Spider-Woman on West Coast Avengers with Arachne.
Icons, Pickups, and Models Mod v1.0
https://drive.google.com/file/d/1zjxk-VeHNxvutdgK9AtWNglUjxv6VSrS/view?usp=sharing
The mod features alternate replacement Boltons, Hub Machines, Item Pickup Models, and UI Icons from XML1 Prototype, XML1 Retail, MUA1 Prototype and MUA1 PS2. I've only included the ones that are different from XML2.
I've also included a version of the XML2 Alternate Xtreme Pip that's normally only used in the Apocalypse boss battle that can be used in the rest of the game.
It also fixes 2 broken XML2 Item Pickups. item_vile and health_item_pickup have bugged Cel Shading that use the same texture as the items instead of being solid black. I've replaced these models with fixed versions from the XML1 Prototype and XML1 Retail respectively.
I updated MUA2 DS Conversation Huds and CSPs to v2.0.
Check post for details.
I updated Restored Unique Conversations to v2.2 and Team Bonuses Overhaul to v1.1.
Check changelogs for details.
MUA2 and XML1 Trivia v2.1
https://drive.google.com/file/d/18R4nUJfE3brb1k3Wg4D6TmK6Kds1G0jJ/view?usp=sharing
***This is a modified version of MUA2 Wii/PS2/PSP's trivia. It is compatible with both XML2 and MUA1.
**I have done a few things to fix and change this:
*Fixed some weird phrasing, typos, punctuation, and such.
*Rewrote one question to call the yellow symbiote Scream instead of Venom
*I replaced 5 questions about Norman Osborn and Gwen Stacy's son because everyone hates that, myself included, and one refers to them as if they were married which wasn't the case, and 1 contradicts a question about Harry. 1 mentioned Liz Allan so I wrote a new question about her. 1 was about the mother of Norman and Gwen's son, so I changed it to be about Harry's mother instead. 1 of them I replaced with a question about Bruce Banner's parents. 1 of them I replaced with a question about Spider-Man's wrestling name. 1 of them I replaced with a question about the U-Foes.
*There's a question about Thor's mother and the answer is Gaea and Freyja is wrong. Because that's confusing, since who his mother is has changed in the comics, I rewrote the question to say "Which Goddess has sometimes been said to be Thor's mother?" changed the answer to Freya, which is the most recognizable answer, and replaced Gaea with a wrong answer, Hela.
*Because Ben Grimm's hair is sometimes brown and sometimes red, and brown is the right answer and red is a wrong answer, I replaced that question with one about when Hulk left the Avengers.
*Act 5's questions are just all the Act 1-4 questions so I've added 1 new question about the Rivals, 1 about Hulk's real name, added all XML1 trivia questions that weren't in XML2's trivia file (although XML1 has 5 choice per question so I've had to remove 1 choice for each. I've also rewritten some questions and answers to fix weird phrasing, typos, punctuation, and such.), and added some from MUA2 Next Gen that weren't in MUA2 Last Gen's trivia.
Credits:*tubularspaceman: replacement question ideas
Changelog:Spoiler
*v2.1:
-Fixed some formatting issues and more punctuation issues.
-Changed wrong answer on the founding member of the Avengers from Spider-Man to Captain America to make it harder.
-Since I realized there was a different question about Hulk's real name in Act 1's questions, and I liked the new one better, I replaced it with one about the Leader's real name and kept the original question's wrong answers.
*v2.0:
-Replaced 3 more questions about Norman Osborn and Gwen Stacy's son with one about Bruce Banner's parents, one about Spider-Man's wrestling name, and one about the U-Foes.
-Act 5's questions are just all the Act 1-4 questions so I've replaced them. I added 1 new question about the Rivals, added all XML1 trivia questions that weren't in XML2's trivia file, and added some from MUA2 Next Gen that weren't in MUA2 Last Gen's trivia.
-Renamed the mod.
No Legal Text
https://drive.google.com/file/d/1UOmC3CyHQIVmAg45qCnchEBtFb1YNTWH/view?usp=sharing
This mod removes all text from the legal screen that is shown upon starting the game.
Updated Restored Unique Conversations to v2.3.
Check changelog in post for details.
Updated Restored Unique Conversations to v2.4 and MUA2 and XML1 Trivia to v2.0
Check changelogs in posts for details.
MUA1 Portals v1.0
https://drive.google.com/file/d/1mItWKVi1jlCHHylSLeYE9qhIzyHqvee9/view?usp=sharing
This replaces Blink's portals with the MUA1 portals.
Removed Selection Rings v1.0
https://drive.google.com/file/d/16QdKTm050vxmkSIv48ja_PazCq3_V2aU/view?usp=sharing
***This mod removes all the selection rings/circles that are around all playable characters in-game, including rings that only appear around a character when they need to level up both in-game and in the character select menu.
Credits:*OCP: help figuring out how to do this
*tubularspaceman: help figuring out how to do this
MUA2 and XML1 Trivia to v2.1
Check changelog for details