Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: Enigma on November 11, 2021, 10:25PM

Title: Enigma's Mini-Mods
Post by: Enigma on November 11, 2021, 10:25PM
Enigma's Mini-Mods:

These are smaller mods I made that I felt didn't really warrant a full topic of their own.

Alternate Character Select Screen
https://marvelmods.com/forum/index.php/topic,11120.msg201972.html#msg201972

Alternate Hud Styles
https://marvelmods.com/forum/index.php/topic,11120.msg202001.html#msg202001

Alternate Main Menu Mods
https://marvelmods.com/forum/index.php/topic,11120.msg201955.html#msg201955

Alternate Trivia Mod
https://marvelmods.com/forum/index.php/topic,11120.msg204662.html#msg204662

Alternate Xtraction Points
https://marvelmods.com/forum/index.php/topic,11120.msg201949.html#msg201949

Console-Only Ultimate Spider-Man Promo Cutscene
https://marvelmods.com/forum/index.php/topic,11120.msg202069.html#msg202069

Icons, Pickups, and Models Mod
https://marvelmods.com/forum/index.php?msg=205515

MUA1 Cursors
https://marvelmods.com/forum/index.php/topic,11120.msg203346.html#msg203346

MUA1 Portals
https://marvelmods.com/forum/index.php?msg=206189

MUA2 Cursors
https://marvelmods.com/forum/index.php/topic,11120.msg203347.html#msg203347

MUA2 DS Conversations Huds and Character Select Portraits
https://marvelmods.com/forum/index.php/topic,11120.msg203556.html#msg203556

MUA2 and XML1 Trivia
https://marvelmods.com/forum/index.php?msg=206025

Multiple Man Boss Battle
https://marvelmods.com/forum/index.php/topic,11120.msg202651.html#msg202651

No GameSpy Online Logo
https://marvelmods.com/forum/index.php?msg=207211

No Legal Text and Alternate Legal Text
https://marvelmods.com/forum/index.php?msg=206072

PSP-Only Vicarious Visions Logo Cutscene
https://marvelmods.com/forum/index.php?msg=207398

Removed Selection Rings
https://marvelmods.com/forum/index.php?msg=206190

Restored Ancient Labyrinth Shortcut
https://marvelmods.com/forum/index.php?msg=207397

Restored Unused Ultimate SHIELD Agent
https://marvelmods.com/forum/index.php/topic,11120.msg202318.html#msg202318

Spider-Man 3 Cursors
https://marvelmods.com/forum/index.php/topic,11120.msg203348.html#msg203348

Team Bonuses Overhaul
https://marvelmods.com/forum/index.php?msg=205426

Undercloak Enemy Mod
https://marvelmods.com/forum/index.php/topic,11120.msg204695.html#msg204695

Wolverine Unused MUA1 Leather Jacket Hud
https://marvelmods.com/forum/index.php/topic,11120.msg202410.html#msg202410

XML1 Character Select Portraits
https://marvelmods.com/forum/index.php/topic,11120.msg202324.html#msg202324

XML2 MTV Video Mods Cutscene
https://marvelmods.com/forum/index.php?msg=207399
Title: Re: Enigma's Mini-Mods
Post by: Enigma on November 11, 2021, 10:27PM
Alternate Xtraction Points v2.0

https://drive.google.com/file/d/1gA9JCTfIoovT1_ZfMAzo7TsZsOKAWlmf/view?usp=sharing

This mod includes multiple alternate Xtraction Points. Each is in a separate folder with pictures. The following are included:

*XML1 Prototype Xtraction Point (Red):
-In the XML1 prototype, the Xtraction Point is red, transparent, and doesn't have that blue light shooting up from it.

*XML1 Master Mold Xtraction Point (Turquoise):
-This turquoise Xtraction Point only appears in XMl1 just before the final battle with Master Mold.

*XML2 No Team Change Xtraction Point (Purple):
-This purple Xtraction Point only occurs in special circumstances in XML2.

*XML2 Save Only Xtraction Point (Dark Blue):
-This dark blue Xtraction Point only occurs in special circumstances in XML2.

*MUA1 Prototype Blank Xtraction Point (Light Blue):
-This is like the standard MUA1 Xtraction Point, but there's no SHIELD logo in the middle of it because Xtraction Points work differently in MUA1.
-The reason this is from the MUA1 Prototype, and that the green variant isn't included, because in the final game, the PS2 Xtraction Points are packaged in a way that we can't extract and the MUA1 PC versions don't work in XML2.

Credits:
BaconWizard17 for discovering the XML1 Prototype Xtraction Point


Changelog:
Spoiler
*v2.0:
-Renamed mod
-Added XML1 Master Mold Xtraction Point (Turquoise), XML2 No Team Change Xtraction Point (Purple), XML2 Save Only Xtraction Point (Dark Blue), and MUA1 Prototype Blank Xtraction Point (Light Blue)
-Made documentation more clear
Title: Re: Enigma's Mini-Mods
Post by: Canino on November 12, 2021, 03:54AM
Nice! It's really great to see new modders.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on November 13, 2021, 12:44PM
Alternate Menu Mods v4.0

https://drive.google.com/file/d/1_z8y_geGs5RC4Tvsqv3s63Ddl4xIjDwA/view?usp=sharing


Individual Parts:
**Custom Debug Button as Quit Button:
*I've repurposed the XML2 PC Debug Menu button as a Quit button.

**Custom No Main Menu Subtitle:
*This removes the main menu's "Rise of Apocalypse" subtitle.

*Custom Renamed X-Men Trivia to Trivia:
*This renames the title of the trivia menu from "X-Men Trivia" to "Trivia" since I made a separate mod that includes non-X-Men trivia questions.

**Remove XML2 HP and EP Gauge Boxes:
*This removes XML2's default HP and EP gauge boxes.
*The MUA1 Prototype character select menu was supposed to have HP and EP gauges in slightly different places and have oval-shaped boxes around them instead of the default XML2 boxes. But because I was unable to figure out how to get the HP and EP gauges to move and get the oval boxes in the right spots, I couldn't use them. So instead of removing the default XML2 HP and EP gauges, I made removing them optional.

**Unused MUA1 Prototype Higher Quality X Loading Logo:
*A higher quality version of the XML2 X loading logo model from the MUA1 Prototype.
*This will also be in the XML2 Ultimate Patch.

**Unused XML1 Prototype Conversation Menu:
*This replaces the conversation menu with one from the XML1 Prototype.

**Unused XML2 Alternate Main Menu Subtitle:
*This changes the main menu subtitle to an alternate unused subtitle, "Dawn of Apocalypse"

**Unused XML2 Main Menu Debug Camera:
*This replaces the main menu's camera with the unused debug camera.
*Camera move and camera pan were commented out, which also meant this was solid black by default if used. I undid the commenting out.
*This only really works properly with the default XML2 main menu background.

**XML1 Retail Conversation Menu:
*This replaces the conversation menu with one from the Xbox version of XML1.

**XML2 Higher Quality PS2 Equip Icons:
*Higher quality versions of the XML2 equipment/item icons from the PS2 version of XML2.

**XML2 Higher Quality PS2 PDA Icons:
*Higher quality versions of the XML2 red and green PDA icons from the PS2 version of XML2.
*As far as I can tell, these are just used in the players menu.


**MUA1 Prototype Menu Parts:
(This contains as many of the MUA1 Prototype menu parts as would work individually by only replacing model files. That makes them work standalone outside of the Entire Menus part of this mod, which includes all of the stuff in this section where applicable, and the Complete All-in-1 MUA1 Prototype Menu part of this mod, which includes all of the stuff in this section.)
*Custom SHIELD Quit Button:
-Since there isn't a file for a SHIELD quit button, but there would've been since they obviously wouldn't have kept using the X-Men logo one, I repurposed a SHIELD logo file from the PS2 version of MUA1 as a quit button.

*Unused MUA1 Prototype Alternate Equip Icons
-Slightly different versions of the equipment/item icons

*Unused MUA1 Prototype Character Select Menu Powers Select Bar
-This replaces the bar used to scroll through and select powers in the character select menu with one from the MUA1 Prototype.

*Unused MUA1 Prototype Conversation Menu
-This replaces the conversation menu with one from the MUA1 Prototype.

*Unused MUA1 Prototype Danger Room Menu Select Bar
-This replaces the select bar in the Danger Room menu with one from the MUA1 Prototype.
-This overlaps onto the next option down a little, but I was unable to fix this.

*Unused MUA1 Prototype HP Potions-EP Potions-Techbits Box
-This replaces the box used in the character select menu and shop menu of how many HP potions, EP potions, and Techbits with one from the MUA1 Prototype.

*Unused MUA1 Prototype Locked Character Select Portrait
-This replaces the character select portrait model used for locked characters in the character select menu with one from the MUA1 Prototype.

*Unused MUA1 Prototype Main Menu Title
-This changes the main menu XML2 title to one from the MUA1 Prototype which says MUA1's original title, Marvel Legends.

*Unused MUA1 Prototype Objective Menu Icon Borders
-This replaces the border for the objective menu icons with one from the MUA1 Prototype.

*Unused MUA1 Prototype PDA Icons
-This replaces the red and green PDA icons with ones from the MUA1 Prototype.
-As far as I can tell, these are just used in the players menu.

*Unused MUA1 Prototype Players Menu
-This replaces the players menu with one from the MUA1 Prototype.

*Unused MUA1 Prototype Players Menu Select Bar
-This replaces the players menu select bar with one from the MUA1 Prototype.
-The bar isn't aligned properly but there was no way to fix that.

*Unused MUA1 Prototype Quit and Debug Select Highlights
-This replaces the highlight for the quit button and debug button with one from the MUA1 Prototype.

*Unused MUA1 Prototype Review and Debug Menu Scroll Arrow
-This replaces the arrow used to scroll up and down on the review menu and debug menu with one from the MUA1 Prototype.

*Unused MUA1 Prototype Review Menu Background
-This replaces the background of the review menu with one from the MUA1 Prototype.

*Unused MUA1 Prototype Review Menu Select Bar
-This replaces the select bar in the review menu with one from the MUA1 Prototype.

*Unused MUA1 Prototype Selection Box
-This replaces the selection box used for things like choosing your difficulty level when starting a new game and for the Xtraction Point menu with one from the MUA1 Prototype.

*Unused MUA1 Prototype SHIELD Loading Logo
-This replaces the X loading logo with a SHIELD loading logo from the MUA1 Prototype.

*Unused MUA1 Prototype Xtraction Map Locations
-This replaces the locations on the Xtraction map with yellow versions from the MUA1 Prototype.

*Unused MUA1 Prototype Xtraction Map Select Icons
-This replaces 3 different types of icons and symbols on the Xtraction with ones from the MUA1 Prototype.




Main Menu Backgrounds:
**Custom XML1 HAARP VTOL Pad Main Menu Background:
*I've repurposed the higher quality Xbox version of the XML1 Toad boss battle map (which is called HAARP VTOL Pad in-game) into a main menu background. Thankfully, this maps fits the default XML2 main menu camera panning perfectly.

**Unused MUA1 Prototype Main Menu Background:
*This is an unused MUA1 Prototype main menu background. It was meant for a completely different style of menu then the other MUA1 Prototype menu stuff in this mod and isn't part of the Complete All-in-1 MUA1 Prototype Menu. As such, it isn't compatible with the Unused MUA1 Prototype Main Menu part of this mod.

**Unused XML1 Prototype Main Menu Background:
*This is the XML1 Prototype's version of XML1's main menu background.
*The reason I used the prototype version is that the retail version of this map has no roof and no lighting (except on the door), meaning it's very dark. Thankfully, the prototype version has a roof and has lighting. All it means it that it looks just like it does in XML1.

**Unused XML2 Alternate Main Menu Background:
*This is an unused main menu background from XML2 PC which features a statue of the unused Apocalypse Classic skin.
*Since it's original camera files aren't in XML2 and I wasn't able to get the camera panning to change, I have edited the files so that the camera will be in a static position. This was the absolute best angle I could get.



Character Select Menu Backgrounds:
**MUA1 PS2 Character Select Menu Background:
*This is the PS2 version of MUA1's character select menu stage used as a character select menu background.

**Unused XML2 Enemy Codex Background:
*This repurposes XML2's unused Enemy Codex background into a character select background.

**Unused XML2 Hero Codex Background:
*This repurposes XML2's unused Hero Codex background into a character select background.



Entire Menus:
(Each part with "Unused MUA1 Prototype" in its name includes the individual parts from the MUA1 Prototype Menu Parts section where applicable)

**Unused MUA1 Prototype Automap Menu:
*This replaces XML2's Automap Menu with the one from the MUA1 Prototype.

**Unused MUA1 Prototype Character Select Menu:
*This replaces XML2's Character Select Menu with the one from the MUA1 Prototype.
-There are supposed to be round bars around the HP and EP gauges but those gauges don't appear in the correct place in XML2 for the bars to appear around them and I wasn't able to get both the gauges and bars to move, so I didn't use the bars. I also made removing the default XML2 square bars around the gauges optional because of this.

**Unused MUA1 Prototype Danger Room Menu:
*This replaces XML2's Danger Room Menu with the one from the MUA1 Prototype.
-It replaces both the main menu and in-game Danger Room menus.
-The summary part after you complete a mission is a separate menu in the MUA1 Prototype but it's not separate in XML2, so that part can't be added.

**Unused MUA1 Prototype Main Menu:
*This replaces XML2's Main Menu with the one from the MUA1 Prototype.
-The coding for the video that is supposed to play in the background doesn't work and I couldn't find any other way to get it working. And anyway, it was just a video of the unused MUA1 Captain America Classic and Thor Classic loading screen tilting left and right with no audio.
-No music is playing. I have no idea why.
-Options and Play Online are invisible. I was forced to make them invisible it was the only way to get them to work. You can still select them by scrolling through the prompts in the same order you do in the XML2 default menu but the prompts to do so are invisible.
-I removed the User option since it's not used in XML2.
-I removed the Play option since Start Game and Load Game are both already there.
-I removed Game Options since Options is already there.
*I've included an optional file that renames the Comic Missions prompt to Danger Room instead.

**Unused MUA1 Prototype Options Menu:
*This replaces XML2's Options Menu with the one from the MUA1 Prototype.
-Since originally, Options and Controls were both on this page, and there was a second smaller title of Options over the options and a smaller title of Controls over the empty space. I've removed both of these.
-The empty space on the right is empty because much like with XML2's default Options Menu, Controls doesn't show up here.
-The button prompt for the Advanced Options Menu isn't displayed there anymore  (the button prompt is spacebar by the way) and I wasn't able to fix this. This menu also is still the XML2 default version.
-The same video that doesn't appear in the background on the Main Menu also doesn't work here.

**Unused MUA1 Prototype Pause Menu and Sub-Menus:
*This replaces XML2's Pause Menu, as well as the various sub-menus not covered by the other menus in this section, with the ones from the MUA1 Prototype.

**Unused MUA1 Prototype Review and Debug Menu:
*This replaces XML2's Review and Debug Menus with the ones from the MUA1 Prototype.

**Unused MUA1 Prototype Xtraction Menu:
*This replaces XML2's Xtraction Menu with the one from the MUA1 Prototype.

**XML1 Retail Trivia Menu
*This replaces XML2's default trivia menu with one from XML1 Retail.
-While the menu background itself is the XML1 Xbox version, the selector dot is the unused XML2 version. While it looks identical to the XML1 version, the XML1 version doesn't appear in the correct spot and the unused XML2 version does. I've included the unused XML2 version of the button just in case and also because it's such a tiny filesize.
-In XML1 Retail, there's a select button prompt at the bottom next to the escape one. There isn't a select button prompt in XML2's trivia menu, and I was unable to get one to appear here. I was also unable to get XML2's "Act ____ Questions" title that appears under the "X-Men Trivia" title to appear.
*I've also done an optional alternate version that renames the title of the menu from "X-Men Trivia" to "Trivia" since I made a separate mod that includes non-X-Men trivia questions.



Complete All-in-1 MUA1 Prototype Menu:
**This combines everything in this mod related to the MUA1 Prototype Menu into its own all-in-1 easy to install mod, except the Unused MUA1 Prototype Main Menu Background which isn't compatible with this for the reasons stated above.
*The optional file that renames the Comic Missions prompt to Danger Room is also an optional file here.


Spoiler
Changelog:
*v4.0:
-I've started completely over, replacing and redoing everything. I've changed literally absolutely everything and added a lot too, so just read the above readme to see what's changed.
-I've also combined my Alternate Character Select Menu mod into this one.
-I've removed the rest of the changelog, since none of it is relevant anymore and could confuse people.


[size=12]Credits:[/size]
*BaconWizard17: XML2 Unused Alternate Menu Background camera troubleshooting and advice
*tubularspaceman: idea to use the unused XML2 codex backgrounds as character select menu backgrounds

Title: Re: Enigma's Mini-Mods
Post by: Enigma on November 16, 2021, 01:54PM
Alternate Character Select Screen v1.0:

https://drive.google.com/file/d/1Zj8SoOQ-FuJ5ZHLnOymUVbn0IYjxpPIY/view?usp=sharing


Pics are included in the mod.

XML2 by default has a different character select screen for each act.
This mod replaces them all with the MUA1 PS2 character select screen.

Copy the UI folder to your X-Men Legends II folder and overwrite the files there.

Then go to E:\Activision\X-Men Legends II\Effects\menu and delete the following files:
"act_team_ambient_1.xmlb"
"act_team_ambient_2.xmlb"
"act_team_ambient_3.xmlb"
"act_team_ambient_4.xmlb"
"act_team_ambient_5.xmlb"

Each act's character select screen is numbered so if you only want Act 1's replaced, for example, only replace "m_act_team_1" and only delete "act_team_ambient_1."
Enjoy!

Note: Unfortunately, the 2 different character select screens from XML1 Retail and XML1 Prototype won't work in XML2 because the characters are are floating at the very top of the map, so I didn't include those.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on November 20, 2021, 11:50AM
Alternate Hud Styles v4.0

https://drive.google.com/file/d/1xe9m2xtPHZKDPZ2ZrTTyiH50-ndjQlSp/view?usp=sharing


**This mod includes 5 alternate hud styles from XML1 Prototype, XML1 Retail, and XML2. There are pics in each hud's folder. They are:

*Unused XML1 Prototype Circle Buttons Hud

*Unused XML1 Prototype D-Pad Hud

*Unused XML1 Prototype Hud:
-Unlike the other 2 XML1 Prototype Huds, this is the huad that's actually used in the XML1 Prototype itself.
-By default, it's supposed to have an X-logo in the middle of it, but that part doesn't work in XML2, so Kaiko modified it so that the X-logo would appear.

*Unused XML2 Alternate Hud
-An unused alternate hud style that's in XML2 PC's files.

*XML1 Retail Hud:
-This hud is used in XML1 Retail. It's supposed to have an X-logo in the middle of it, but that part doesn't work in XML2.

*XML2 Multiplayer HP-EP-XP-Level Box:
-This is the version of the HP-EP-XP-Level Box that's used in XML2's multiplayer. It's the same as the single player version except it has an extra box next to the level box. In multiplayer that extra box says whether you're player 1, 2, 3, or 4, or in online mode, you have the option of putting a symbol there instead. Here, it won't do any of that, but I thought I'd make the option to use this version available anyway.



**If you want, you can also replace the 3D head files with conversation hud files and they will work and even shrink when a character dies, but they will also tilt and move around like 3D heads do.

**By the way, there are 2 other huds in the prototype's files, which are the ones from the early screenshots, but those both have a structure and layout that are so drastically different that they just aren't compatable with how the XML2 hud is structured and layed out, so using those isn't possible, unfortunately. For this reason, I have not included them in this mod.
*There is also an unused XML2 HP-EP-XP-Level Box but it's doesn't appear in the proper spot, so I didn't include that either.



Credits:
*Kaiko: getting the logo on the Unused XML1 Prototype Hud working


Spoiler
Changelog:
*v4.0:
-Added XML2 Multiplayer HP-EP-Level Box.
-Made readme more clear.
*v3.0:
-Thanks to Kaiko, the x-logo on the Unused XML1 Prototype Hud now appears in the middle.
*v2.0:
-Added XML1 Retail Hud.
-Rewrote readme
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 02, 2021, 01:43PM
Console-Only Ultimate Spider-Man Promo Cutscene

https://drive.google.com/file/d/10Oa-d0Do9I6nDDE_5yt1-nY2Cxz_B_I5/view?usp=sharing


***This restores the Ultimate Spider-Man promo trailer cutscene, which isn't in the PC version of XML2 (which is weird because Ultimate Spider-Man did come out on the PC).
**This is the GC version of this cutscene since the PS2 didn't work with XML2 PC.



Changelog:
Spoiler
*v1.1:
-Removed mod from Console-Only Cutscene to Console-Only Ultimate Spider-Man Promo Cutscene and made readme more clear.
-Made mod easier to install.

Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 09, 2021, 11:11PM

I updated my Alternate Main Menu Mods to include a SHIELD symbol quit button.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 10, 2021, 11:07AM
Updated Alternate Intro Dialogue to v2.0. Cyclops's unique dialogue will now only play if he's on your team during the intro/prologue mission.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 20, 2021, 10:05PM
Updated Alternate Main Menu Mods to v3.0
Title: Re: Enigma's Mini-Mods
Post by: Enigma on January 26, 2022, 02:23PM
Restored Unused Ultimate SHIELD Agent v1.1


https://drive.google.com/file/d/1r8-FN9dku51dFbPgRxUAVKXe470r3b4I/view?usp=sharing


**The mod restores the SHIELD Agent's skin and conversation hud to their original unused/cut Ultimate appearances.

*The skin is unused in XML2's files. There are packages that confirm it was originally the SHIELD Agent skin before Raven switched to the 616/classic comic version. The packages also mention it having a matching hud with the same unused character number as the skin, 12701, but the hud isn't in the retail version of XML2.
-The conversation hud is only in the XML2 PC demo. It's number matches the unused SHIELD Agent Ultimate skin. But the hud very obviously unfinished. The costume is the wrong color (it's green and the costume is black and gray), the hud itself isn't circular but is instead square, the art itself is very rough, and the hud's texture size is pretty small. I have upscaled it, recolored and altered it fit the costume as closely as possible, and made it the proper circular shape.
-I have also included the original design of this hud as well as the unaltered non-upscaled images for those interested.

Enjoy!


Credits:
Enchlore: Identifying the skin as an Ultimate SHIELD Agent


Changelog:
Spoiler
*v1.1:
-I've replaced the skin with a higher quality version from the XML2 Prototype.
-I've recolored the visor on my version of the hud to match the color it is on the XML2 Prototype version of the skin.
-I've redone and replaced the screenshot because of this. Instead of an in-game screenshot, there's now a screenshot of the skin like the kind I've done for my various skin releases.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on January 28, 2022, 07:32PM
XML1 Character Select Portraits v1.0

https://drive.google.com/file/d/1vYrKe9CmejgmKySzs1r6cKbCIbO-0qrv/view?usp=sharing

This mod contains 28 XML Retail and Prototype character select portraits. It contains:
*AI Upscaled versions of all 14 character select portraits used in the retail version of XML1 (Beast, Colossus, Cyclops, Emma Frost, Gambit, Iceman, Jean Grey, Jubilee, Magma, Nightcrawler, Psylocke, Rogue, Storm, and Wolverine)
*AI Upscaled versions of 2 unused portraits in the retail version of XML1 (Angel and Professor Xavier in his unused Ultimate costume)
*11 unused portraits from the XML1 Prototype (Avalanche, Blob, Forge, Havok, Juggernaut, Magneto, Multiple Man, Mystique, Pyro, Sabretooth, and Toad)
*1 custom portrait I made (Dark Phoenix, I've included 2 different hex edited versions: 1 for Dark Phoenix and 1 for Jean Grey).



All are hex edited, given the correct filename, and are all ready to use in XML2.

Originally, XML1's multiplayer/skirmish Danger Room mode was going to have a character select menu like the single player campaign, and the unused enemy and NPC ones are leftovers from that (Havok's was also left over from when he was originally planned to be a playable character).

I have included all the images I used, as well as the blank background for these that I reconstructed using the various images.

Title: Re: Enigma's Mini-Mods
Post by: Enigma on February 03, 2022, 09:15PM
I changed the XML1 Prototype Xtraction Point mod to Alternate Xtraction Points, because I've added more of them.
I updated Alternate Hud Styles to V2.0.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on February 18, 2022, 09:18PM
Wolverine Unused MUA1 Leather Jacket Hud

https://drive.google.com/file/d/1IJecOSCiD2ku2DJwqdBR4hY0IvfDTiuA/view?usp=sharing


This is a version of Wolverine's unused MUA1 Leather Jacket hud for Wolverine's unused MUA1 leather jacket skin. The hud is not included in any version of MUA1 and was only on the official MUA1 PSP website, where it was cropped into a hexagon.
I cut it out of the image, did 2 different AI Upcscaled that I merged together, then I painted in the missing parts, used part of the hair from BaconWizard17's Wolverine Leather Jacket hud to fill out his hair, erased the blue glow and metal background, then I added in the texture template metal background, and added a new glow.

I have included versions with and without the blue glow.
All are hex edited and will work in either XML2 or MUA1.


Credits:[/center]
LarsKusanagi: finding the image
BaconWizard17: telling me about this, use of part of the hair from his custom Wolverine Leather Jacket hud, instructions on how to do the blue glow
Title: Re: Enigma's Mini-Mods
Post by: Enigma on May 14, 2022, 04:32PM
Multiple Man Boss Battle v2.0

https://drive.google.com/file/d/1LBlLEYIaCMY9n85YeMzJTSAI0k6yvSIE/view?usp=sharing

***Multiple Man was supposed to have a boss battle in XML1 in an rainy outdoor map of Muir Island. Moira would've told you he overextended himself and his duplicates went rogue and that you needed to defeat them. But, both the boss battle and the map were cut out of the final version of the game.
So, with that idea in mind, I have created a Danger Room boss battle for him in XML2.

This mod adds the following:
*A Multiple Man boss battle Danger Room course.
*An improved version of nodoubt_jr's Multiple Man NPC mod that's also playable in the main menu Danger Room.


Power Features:
*Uses his unused XML1 skeleton/animations.
*I did a complete overhaul of his powerstyle so that everything now works properly, as nodoubt_jr used him unused XML1 powerstyle almost entirely unaltered and it didn't work properly in many different ways.
*He no longer has might, as super strength isn't something Multiple Man should have.
*I gave him boss resistences and rebalanced him overall to be stronger.
*Switched his animations to be more fitting for his duplicate power.

Sound Features:
*His 2 unused XML1 power sounds were unfinished. They each split into 6 separate pieces. I have reconstructed these pieces by assembling them into the 2 originally intended full length power sounds.
*His 2 MUA2 power sounds fit in with his unused XML1 power sounds, so I've included them as well. This way, he will alternate between the sounds randomly and won't always use the same sounds to create duplicates.
*In XML1's files, he only has grunts and NPC lines and no boss lines. So I have made use of his large number of MUA2 boss lines and grunts, which are by a different actor, Wally Wingert.
*His sounds now work properly.


Visual Features:
*He uses his unused XML1 effects. They didn't have any color originally, so I made them dark green.
*He features my version of his XML1 skin.
-I put the higher quality Prototype texture in the right format and reskinned his XML1 Retail model with it because the Prototype models have issues that the Retail version doesn't.
*Includes his unused XML1 3D head.
*Includes a higher quality version of his XML1 conversation hud from the XML1 Prototype that I denoised to further improve its quality. He doesn't use his conversation hud in this mod, but it's there for completionism.



Misc Features:
*New packages for both skins. I have some minor fixes and changes to them.
*You can play as him in the main menu Danger Room.
*For the Danger Room course itself, I have chosen the unused Savage Land Cave Arena, as I felt that out of all the outside Danger Room maps, this one felt the most like it could be on Muir Island. Just imagine it's a cave somewhere on Muir Island.


Bonus Features:
*The higher quality XML1 Prototype versions of his unused alternate XML1 skin, which can be used instead.


Changelog:
Spoiler
*v2.0:
-Replaced the skins with my versions. I put the higher quality Prototype textures in the right format and reskinned his XML1 Retail model with them because the Prototype models have issues that the Retail version doesn't.
-Renamed map to what it'll be called in the Ultimate Patch.
*v1.1:
-Changed his mini convo hud (which is what's used in the main menu Danger Room) to the correct number.


Title: Re: Enigma's Mini-Mods
Post by: Enigma on July 27, 2022, 05:53PM
Updated Multiple Man Boss Battle to v1.1
Check changelog for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on October 27, 2022, 05:45PM
MUA1 Cursors v1.0

https://drive.google.com/file/d/10TCNJlT1Y1fpPvXe2AnnSVS1QTU3HSQ2/view?usp=sharing

This mod changes 6 of the cursors, specifically the 2 arrows, the hand one, the red diamond one, and the left and right mouse button cursors to the cursors from the PC version of Marvel Ultimate Alliance 1.

The left and right mouse button cursors are in a higher resolution than the default XML2 ones.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on October 27, 2022, 05:45PM
MUA2 Cursors v1.0

https://drive.google.com/file/d/1nmY4zUF4b-4i3HKMNOnD2NQUWHUpeeq8/view?usp=sharing

This mod changes 4 of the cursors, specifically the 2 arrows, the hand one, and the red diamond one, to be the cursors from the PC version of Marvel Ultimate Alliance 2.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on October 27, 2022, 05:46PM
:spiderman:Spider-Man 3 Cursors :spiderman:

https://drive.google.com/file/d/1fnASNzYXFhpWgOx-mWvWGduZQHIBpNrK/view?usp=sharing

This mod changes 3 of the cursors, specifically the 2 arrows and the hand one, to the cursors from the PC version of Spider-Man 3.

These are in a higher resolution then the default XML2 cursors.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 24, 2022, 10:19AM
MUA2 DS Conversations Huds and Character Select Portraits v2.0

https://drive.google.com/file/d/1UcVJ0yG7DEmTrSAWaFkS9Jv-yHEST3hE/view?usp=sharing


**The DS version of MUA2 features MUA1-style huds using new art. I recreated some of the huds from the DS version of MUA2 by using cutting out higher quality versions of the MUA2 DS hud art I found on artist Andrew Olsen's portfolio. I also made XML2-style huds and character select portraits.
*They are of Green Goblin, She-Hulk, and Venom (Mac Gargan).
*They are all hex edited for their XML2 mods.
*I have also included the original raw images.


Changelog:
Spoiler
*v2.0:
-Made MUA1-style huds.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on June 26, 2023, 05:44PM
Updated Multiple Man Boss Battle to v2.0.
Check changelog in post for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on September 02, 2023, 06:00PM
Alternate Trivia Mod

https://drive.google.com/file/d/1r7bjfRslnSHt2Oe1pMGCoEK7mAHvfCTr/view?usp=sharing

**tubular-spaceman made this alternate trivia by replacing some default trivia questions with some from MUA1 and some new ones.
*I corrected some issues with the default Raven questions. I fixed various typos and fixed the question about which alien race the X-Men never met having the wrong answer. Also, the question about the name of Bishop's sister is on there twice, so I replaced that a new question about the Hulk based on an idea from tubular-spaceman. I also replaced a default question with one about Ultimate Spider-Man and Kitty, based on an idea from tubular-spaceman.

Title: Re: Enigma's Mini-Mods
Post by: Enigma on September 14, 2023, 01:21PM
Undercloak Enemy Mod v1.0

https://drive.google.com/file/d/1Hpy4Aa87g3aTzmaoktmeAcE75XhgvqFd/view?usp=sharing


**By default, the Undercloak enemies in Act 3 of XML2 have a power that cloaks them. This power also raises their Defense and that part lasts longer than the cloaking does. This can be frustrating, so I've made 4 different versions of this mod to address that in different ways:
*No Cloak and No Defense Buff: This version completely removes the power entirely, so that they never cloak and never have a Defense buff.
*No Defense Buff: This version only removes the Defense buff, so that the enemy will still cloak but won't have a Defense buff.
*Cloak and Defense Buff End Together: This version still has the cloak and Defense buff, but they both end at the same time. So when the enemy is no longer cloaked, they also no longer have the Defense buff.
*Cloak and Defense Buff End Together Sooner: This is like the previous version except that the cloak power ends after 3 seconds instead of 6 and the enemy can only use it every 6 seconds instead of every 3 seconds.


Credits:
*Ceamonks890: I hadn't considered doing this until I read something he posted about his frustrations with the Undercloak enemies.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 01, 2023, 11:55PM
Moved Restored Unique Conversations to its own thread.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 02, 2023, 05:41PM
Updated Restored Unique Conversations to v2.0.
Check post for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 22, 2023, 09:18PM
Updated Restored Unique Conversations to v2.1.
Check post for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on March 10, 2024, 10:02AM
Team Bonuses Overhaul v1.1

https://drive.google.com/file/d/1M05GABZpmO5qURbW5Zj5A5Rnxuolp_FT/view?usp=sharing


**tubularspaceman and I have modified and expanded the Team Bonuses. Each one now affects a maximum of 6 characters (except House of M) and some bonuses now include modded characters. Some characters have also been swapped out for others. Some bonuses have been replaced with new ones, and 1 new one has been added.
*The last 3, which are all based upon what skin you're using, only kick in if no other bonuses are active in cases where they overlap with other bonuses.
*A list of everything is included below:

-West Coast Avengers: Arachne, Hawkeye, Iron Man, Moon Knight, Scarlet Witch, War Machine

-Women of Marvel: Dazzler, Emma Frost, Jubilee, Lady Deathstrike, Mystique, Psylocke

-Brotherhood of Evil: Blob, Magneto, Mystique, Pyro, Sabretooth, Toad

-Midnight Sons: Blade, Dr Strange, Ghost Rider, Iron Fist, Magik, Wolverine

-Four Horsemen: Angel, Gambit, Hulk, Polaris, Sunfire, Wolverine

-House of M: Havok, Magneto, Polaris, Quicksilver, Scarlet Witch

-Original X-Men: Angel, Beast, Cyclops, Iceman, Jean Grey, Professor X

-Summers Family: Cable, Cyclops, Havok, Jean, Polaris, X-Man

-Giant-Sized X-Men: Banshee, Colossus, Nightcrawler, Storm, Sunfire, Wolverine

-Fantastic Four: Human Torch, Invisible Woman, Mr. Fantastic, She-Hulk, Silver Surfer, The Thing

-Defenders: Daredevil, Dr. Strange, Hulk, Iron Fist, Luke Cage, Silver Surfer

-Unity Squad: Captain America, Deadpool, Havok, Psylocke, Quicksilver, Rogue

-Avengers: Captain America, Hulk, Iron Man, Quicksilver, Scarlet Witch, Thor

-Spider-Friends: Human Torch, Iceman, Iron Man, Spider-Man, Spider-Woman, Sunfire

-Age of Apocalyse: anyone with a skin in the AOA slot

-Secret Wars: anyone with a skin in the 70s slot

-Silver Age: anyone with a skin in the 60s slot


Spoiler
Changelog:
*v1.1:
-Replaced Spider-Woman on West Coast Avengers with Arachne.

Title: Re: Enigma's Mini-Mods
Post by: Enigma on April 02, 2024, 05:38PM
Icons, Pickups, and Models Mod v1.1

https://drive.google.com/file/d/1zjxk-VeHNxvutdgK9AtWNglUjxv6VSrS/view?usp=sharing

The mod features alternate replacement Boltons, Hub Machines, Item Pickup Models, and UI Icons from XML1 Prototype, XML1 Retail, MUA1 Prototype and MUA1 PS2. I've only included the ones that are different from XML2.

I've also included a version of the XML2 Alternate Xtreme Pip that's normally only used in the Apocalypse boss battle that can be used in the rest of the game.

It also fixes 2 broken XML2 Item Pickups. item_vile and health_item_pickup have bugged Cel Shading that use the same texture as the items instead of being solid black. I've replaced these models with fixed versions from the XML1 Prototype and XML1 Retail respectively.


All files have been renamed so that they'll work properly.
Some folders have an "Extras" folder, which is for files that don't correspond to any in XML2, so you can rename those to whatever you want and use them for whatever you want.
You can pick whichever you want from each folder and mix and match if you want.


I took the preview screenshots in Alchemy Insight, but sometimes the textures show up color channel swapped there, so the colors of the items in the preview images might be different in-game.
The preview screenshots feature the items in alphabetical order left to right.


Changelog:
Spoiler
*v1.1:
-Corrected mistake in Pickup installation instructions

Title: Re: Enigma's Mini-Mods
Post by: Enigma on June 22, 2024, 02:18PM
I updated MUA2 DS Conversation Huds and CSPs to v2.0.
Check post for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on August 31, 2024, 04:19PM
I updated Restored Unique Conversations to v2.2 and Team Bonuses Overhaul to v1.1.
Check changelogs for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on September 12, 2024, 12:56PM
MUA2 and XML1 Trivia v2.1

https://drive.google.com/file/d/18R4nUJfE3brb1k3Wg4D6TmK6Kds1G0jJ/view?usp=sharing

***This is a modified version of MUA2 Wii/PS2/PSP's trivia. It is compatible with both XML2 and MUA1.
**I have done a few things to fix and change this:
*Fixed some weird phrasing, typos, punctuation, and such.
*Rewrote one question to call the yellow symbiote Scream instead of Venom
*I replaced 5 questions about Norman Osborn and Gwen Stacy's son because everyone hates that, myself included, and one refers to them as if they were married which wasn't the case, and 1 contradicts a question about Harry. 1 mentioned Liz Allan so I wrote a new question about her. 1 was about the mother of Norman and Gwen's son, so I changed it to be about Harry's mother instead. 1 of them I replaced with a question about Bruce Banner's parents. 1 of them I replaced with a question about Spider-Man's wrestling name. 1 of them I replaced with a question about the U-Foes.
*There's a question about Thor's mother and the answer is Gaea and Freyja is wrong. Because that's confusing, since who his mother is has changed in the comics, I rewrote the question to say "Which Goddess has sometimes been said to be Thor's mother?" changed the answer to Freya, which is the most recognizable answer, and replaced Gaea with a wrong answer, Hela.
*Because Ben Grimm's hair is sometimes brown and sometimes red, and brown is the right answer and red is a wrong answer, I replaced that question with one about when Hulk left the Avengers.
*Act 5's questions are just all the Act 1-4 questions so I've added 1 new question about the Rivals, 1 about Hulk's real name, added all XML1 trivia questions that weren't in XML2's trivia file (although XML1 has 5 choice per question so I've had to remove 1 choice for each. I've also rewritten some questions and answers to fix weird phrasing, typos, punctuation, and such.), and added some from MUA2 Next Gen that weren't in MUA2 Last Gen's trivia.


Credits:
*tubularspaceman: replacement question ideas


Changelog:
Spoiler
*v2.1:
-Fixed some formatting issues and more punctuation issues.
-Changed wrong answer on the founding member of the Avengers from Spider-Man to Captain America to make it harder.
-Since I realized there was a different question about Hulk's real name in Act 1's questions, and I liked the new one better, I replaced it with one about the Leader's real name and kept the original question's wrong answers.
*v2.0:
-Replaced 3 more questions about Norman Osborn and Gwen Stacy's son with one about Bruce Banner's parents, one about Spider-Man's wrestling name, and one about the U-Foes.
-Act 5's questions are just all the Act 1-4 questions so I've replaced them. I added 1 new question about the Rivals, added all XML1 trivia questions that weren't in XML2's trivia file, and added some from MUA2 Next Gen that weren't in MUA2 Last Gen's trivia.
-Renamed the mod.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on September 29, 2024, 02:01PM
No Legal Text and Alternate Legal Text v1.1

https://drive.google.com/file/d/1t3j-mGPotv8Z8EVcBFqYo7yjqK-sJEeq/view?usp=sharing


**This mod removes all text from the legal screen that is shown upon starting the game. Also, there are options to replace the legal text with the following other versions of it: Gamecube, Xbox, PS2, PSP, and PSP US.


Changelog:
Spoiler
*v1.1:
-I added the Legal Text from the following versions: Gamecube, Xbox, PS2, PSP, and PSP US
Title: Re: Enigma's Mini-Mods
Post by: Enigma on October 12, 2024, 08:51PM
Updated Restored Unique Conversations to v2.3.
Check changelog in post for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 03, 2024, 02:48PM
Updated Restored Unique Conversations to v2.4 and MUA2 and XML1 Trivia to v2.0
Check changelogs in posts for details.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 03, 2024, 02:52PM
MUA1 Portals v1.0

https://drive.google.com/file/d/1mItWKVi1jlCHHylSLeYE9qhIzyHqvee9/view?usp=sharing

This replaces Blink's portals with the MUA1 portals.
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 03, 2024, 02:55PM
Removed Selection Rings v1.0

https://drive.google.com/file/d/16QdKTm050vxmkSIv48ja_PazCq3_V2aU/view?usp=sharing


***This mod removes all the selection rings/circles that are around all playable characters in-game, including rings that only appear around a character when they need to level up both in-game and in the character select menu.


Credits:
*OCP: help figuring out how to do this
*tubularspaceman: help figuring out how to do this
Title: Re: Enigma's Mini-Mods
Post by: Enigma on December 28, 2024, 06:38PM
MUA2 and XML1 Trivia to v2.1
Check changelog for details
Title: Re: Enigma's Mini-Mods
Post by: Enigma on August 20, 2025, 01:51PM
Updated Restored Unused Ultimate SHIELD Agent to v1.1
Check changelog for details
Title: Re: Enigma's Mini-Mods
Post by: Enigma on March 06, 2026, 07:40PM
No GameSpy Online Logo v1.0

https://drive.google.com/file/d/1E276kRUaK4tQh0WZ6guHkQkmCuPXMXvm/view?usp=sharing

**This mod removes the GameSpy logo from the Online menu.
*I did this by replacing the GameSpy logo model file with a default model file that's invisible, renaming it to match the name of the GameSpy logo model file, and replacing the original GameSpy logo model file.


Title: Re: Enigma's Mini-Mods
Post by: Enigma on March 06, 2026, 07:40PM
Updated Alternate Hud Styles to v3.0
Check changelog for details
Title: Re: Enigma's Mini-Mods
Post by: Enigma on May 14, 2026, 02:17PM
Restored Ancient Labyrinth Shortcut v1.0

https://drive.google.com/file/d/15Fy_hvpeI9hguJzJ4fHPn1FEPl2oy9dw/view?usp=sharing

***This mod restores a shortcut in the Ancient Labyrinth from the XML2 E3 2005 Demo version of this map.
*Normally, after entering the Ancient Labyrinth map and getting the Sun Crystal, you must then go to both the Temple of Anubis and Temple of Sekhmet maps and complete multiple objectives then go back to the Ancient Labyrinth map and place the Sun Crystal in the pedestal which has now appeared, allowing you to open the Great Seal and go to the Hall of the Dead Map.

*This shortcut makes the pedestal appear in the Ancient Labyrinth map immediately after you pick the Sun Crystal up, allowing you to bypass the Temple of Anubis and Temple of Sekhmet maps entirely, as well as a large portion of the Ancient Labyrinth map itself, and skipping a large portion of Act 5 in the process.

*This shortcut was used for the XML2 E3 2005 Demo version of the Ancient Labyrinth map because this is the only Act 5/Egypt map in that demo and therefore, it allows this map to be completed on its own without needing to go to the 2 temple maps that aren't in the demo.

*Luckily, the shortcut's script file is leftover in the files of XML2 PC, allowing me to restore it by replacing the XML2 Retail version's equivalent script that requires going to the 2 temple maps.

Title: Re: Enigma's Mini-Mods
Post by: Enigma on May 14, 2026, 02:21PM
PSP-Only Vicarious Visions Logo Cutscene v1.0

https://drive.google.com/file/d/1n9Jq9eBoNuIrg-hytlyiml8qcG3f5Mk3/view?usp=sharing

***XML2's PSP version has an exclusive Vicarious Visions logo video that features the PSP-only Dark Phoenix comic mission.
*I've ripped the cutscene video file from it and used SofdecVideoTools on github to convert it into a cutscene that works with XML2 PC.
*I also used an option this program has to scale the video to fit, meaning the video has the same wider dimensions it does on XML2 PSP.
*I made it cutscene i110 so that it's compatible with my other cutscene mods.
*I've also included a script file that will play this after all the other logo videos that play every time XML2 starts.
-I've also done a bonus version that includes some coding by BaconWizard17 to unlock hard mode from the start.


Credits:
*tubularspaceman: idea
*BaconWizard17: coding to unlock hard mode from the start.
*Firebow59 on github: making SofdecVideoTools: https://github.com/Firebow59/SofdecVideoTools
Title: Re: Enigma's Mini-Mods
Post by: Enigma on May 14, 2026, 02:24PM
XML2 MTV Video Mods Cutscene v1.0

https://drive.google.com/file/d/1ozibZv8SrdVFN31U7rwDMZVZGZU6w_Hs/view?usp=sharing


***MTV Video Mods was a series of videos made by MTV in which they used video game cutscenes, character models and assets given to them by the developers, which they used to make music videos. One of these was made for XML2, which used the song Save Me by Unwritten Law. One of the people that made the video posted it to Youtube under the account @VideoModsHD along with the following description:


"This video Mod does not feature video game assets but the asset directly from BLUR studio that made the games cinematics. This proved difficult as the BLUR team used 3D Studio Max and a custom render engine that was not compatible with our Maya pipeline. We had to rebuild shaders, and remap textures as well as add our rigs and custom objects such as band instruments. We thought it would be cool if Magneto had metallic levitating drum kit and our designers came up with a clever new zero gravity drum stick that looks like a 3 pointed throwing star. Lots of fun making this one."


**The link to it is here: https://www.youtube.com/watch?v=J9HKxaz3qLQ


**I downloaded the video and converted it to work with XML2 using SofdecVideoTools on github.
*I also used an option this program has to scale the video to fit, meaning the video has the same dimensions it does youtube.
*I made it cutscene i109 so that it's compatible with my other cutscene mods.


**This also features a few things cut/different from XML2:
-Cyclops's cutscene model in the singing parts, which were created by MTV using models from Blur Studio directly, is the one used by his XML2 default skin, loading screen, and the cutscene model render sheet in the in-game concept art gallery instead of the one used in XML2 Retail's cutscenes, which feature gray gloves and boot straps and can be seen during the clips this video uses from the opening cutscene.
-During the cutscene where Apocalypse is standing in front of his ship, instead of Mr. Sinister being behind him to his left, Archangel is behind him to his right even though this cutscene in-game is before Angel becomes Archangel, although both here and in the version of that cutscene used in the final game, it's clear that there's space for each of them to be behind Apocalypse to each side, meaning the order of events in-game must've changed at some point.
-The windows on the X-Jet cutscene model during the singing parts are yellow.


Credits:
*tubularspaceman: idea
*@VideoModsHD on youtube: posting the video and the description
*Firebow59 on github: making SofdecVideoTools: https://github.com/Firebow59/SofdecVideoTools
Title: Re: Enigma's Mini-Mods
Post by: Enigma on May 14, 2026, 02:28PM
I've updated the following mods:
Alternate Hud Styles
Alternate Menu Mods
Console-Only Ultimate Spider-Man Promo Cutscene
Icons, Pickups, and Models Mod
No Legal Text and Alternate Legal Text